GosuGamers Joins 31st SEA Games as Official Media Partner for Esports
Challengermode hosts Play2Help Rocket League tournament for Mental Health Awareness Month
DragonSB founder Thu Ha Vu confirmed to compensate 100% of damages incurred from the $10 million USD theft.
LG Display's Research Results Reaffirm OLED is the Optimal Gaming Display
FIFA diversifies its gaming rights and launches new non-sim football games alongside EA SPORTS franchise
Fingersoft brings Hill Climb Racing 2 to Facebook Gaming
DouYu International Holdings Limited to Report First Quarter 2022 Financial Results on May 18, 2022
Mintegral Climbs the Ranks in Tenjin's 2022 Hyper-Casual Games Insights Report
HyperLive Entertainment Announces Plans to Launch a 'World-Class' Esports Academy in Singapore
G.I. JOE will be battling for survival in Puzzles &Survival for a limited time starting today
Pwnk - The next generation interactive entertainment
BEIJING, May 5, 2022 /PRNewswire/ -- Pwnk went alive on Steam at the end of April. One of the game modes, Pwnk Royale, is a mini-game battle royale for streamers to play with their viewer community. Viewers participate the real-time squid-game like streaming based gameshow, each round one-fifth participants will be eliminated, and the final winner will take all the points after 30 minutes challenge. The new way to engage streaming audience instantly created a big buzz in the streaming world, more than a thousand streamers have joined Pwnk discord community since then. Pwnk went alive on Steam at the end of April With game modes like Pwnk Royale, Pwnk help streamers engage their live audiences much more easily, Pwnk also makes creating interactive live content a simple task for everyone. For audiences, they are no longer just watching content, but can also participate, contribute and even become the center focus in their favorite streamer's game shows. Pwnk is an interactive MMO game center tailor-made for streamer community. Pwnk world is a fantasy theme park, built on a mysterious Pwnk archipelago. There are 8 different interactive game modes with the first Steam launch. 4 new interactive games will be released every month according to the developer of Pwnk. All these interactive games will enable streamers to play with their communities via platform chat. Viewers have no need to download any additional clients, but only to enter the command input using simple comments. Pwnk went alive on Steam at the end of April Pwnk is currently collaborating with the top live streaming platforms such as Twitch and Meta to create next generation interactive entertainment content, supporting millions of players to play game on video stream. Soon after the launch on steam, Pwnk received overwhelming positive responses on Steam from streamer community. Streamers recommend Pwnk as one of first native interactive cloud games. Interactivity is the most important factor which separates gaming and streaming from traditional entertainment, the interaction itself becomes the driving factor for participants to enjoy the interactive games. Comparing to traditional entertainment format like videos, Pwnk aims to provide the next generation entertainment experience focusing on interactivity. Starscape Pte. Ltd, incorporated in Singapore, is the team behind Pwnk. Starscape has a multinational team, with dedicated veterans from Meta (ex Facebook), Bytedance, Tencent TiMi Studio and Funplus with decades of experience on game development and social media platforms. For investment inquiries, please contact firstname.lastname@example.org
Mobile Gaming Market Grows 16% - Industry Facing Golden Age, Not Only Due to Metaverse Trend
The gaming industry is growing rapidly - both nationally and internationally. In Germany alone, it generated €9.76 billion in 2021, compared to €8.32 billion the year before. One of the strong growth drivers is the mobile segment, while the trend topic of metaverse is fuelling investors' imaginations, as shown in a new infographic from Block-Builders.net. Online gaming services are also booming. Turnover in Germany in 2021 amounted to €720 million, an increase of 104% compared to 2018. Remarkably, the gaming industry also continued to grow compared to 2020, especially since that year was marked by the pandemic, which fueled a massive upswing in all things digital. The game with the highest sales figures worldwide is still Minecraft, followed by Grand Theft Auto V and Tetris (EA). The number of viewer hours for the most watched video games on Twitch.tv is different: League of Legends leads the race here, folloed by Elden Ring, Grand Theft Auto V, Valorant and Fortnite. Meanwhile, revenues from mobile gaming grew by 16% from 2020 to 2021 to $116 billion globally. As the infographic shows, around 3.9 billion people around the world currently own a smartphone, while around 4 billion do not. According to current forecasts, this trend still has a long way to go. The metaverse craze is one of the main reasons for this. Lego and the Fortnite makers from Epic Games, for example, are developing a metaverse for children. They have raised 2 billion in funding for this project. And Lego and Epic Games are by no means alone in this. Numerous games companies have caught on to the trend and are developing games. At present, the main beneficiaries of this are the popular metaverse cryptocurrencies such as Axie Infinity, Decentraland and The Sandbox.
G.I. JOE is Coming to Puzzles & Survival
GUANGZHOU, China, May 2, 2022 /PRNewswire/ -- Puzzles & Survival, a zombie-themed match-3 strategy game launched by 37 GAMES, announced today that it will team up with Hasbro, Inc. to bring G.I. JOE to the game on May 6. Upon its launch in May, this limited-time collaborative event will pit players against the evil forces of Cobra over the course of six exclusive events, all while still striving to defeat the zombies that have become part and parcel of daily life. In doing so, players will have the chance to engage with the characters that have made G.I. JOE such an iconic action hero brand and enjoy the stunning visual effects and thrilling gameplay that the limited-time event will offer. Of course, such an exciting crossover event would never have been possible had it not been for the extraordinary dedication of both the game's fans and developers. Their zeal and enthusiasm are doubtless responsible for the game being the subject of many App Store and Google Play recommendations, which cumulatively led to the game being downloaded over 38 million times. As if that wasn't enough, the game also won the SensorTower APAC Best Gameplay Innovation Award in 2021, a well-deserved feat in light of the remarkably innovative spirit that compelled the developers to partner with household names in the first place. Now you know that G.I. JOE is coming to Puzzles and Survival- and, after all, knowing is half the battle- make sure not to miss out on the opportunity to save the world this May. In the meantime, be sure to download the game now and enter the gift code [PNSGIJOE]. Download: https://pse.is/gijoepns01eng Official Fan Page: https://www.facebook.com/PnS.37Games G.I. JOE is a trademark of Hasbro used with permission. About Hasbro Hasbro (NASDAQ: HAS) is a global play and entertainment company committed to making the world a better place for all children, fans and families. Hasbro delivers immersive brand experiences for global audiences through consumer products, including toys and games; entertainment through eOne, its independent studio; and gaming, led by the team at Wizards of the Coast, an award-winning developer of tabletop and digital games best known for fantasy franchises MAGIC: THE GATHERING and DUNGEONS & DRAGONS. The Company's unparalleled portfolio of approximately 1,500 brands includes MAGIC: THE GATHERING, NERF, MY LITTLE PONY, TRANSFORMERS, PLAY-DOH, MONOPOLY, BABY ALIVE, DUNGEONS & DRAGONS, POWER RANGERS, PEPPA PIG and PJ MASKS, as well as premier partner brands. For the past decade, Hasbro has been consistently recognized for its corporate citizenship, including being named one of the 100 Best Corporate Citizens by 3BL Media and one of the World's Most Ethical Companies by Ethisphere Institute. Important business and brand updates are routinely shared on our Investor Relations website, Newsroom and social channels (@Hasbro on Twitter, Instagram, Facebook and LinkedIn).
DouYu International Holdings Limited Filed Its Annual Report on Form 20-F
WUHAN, China, April 29, 2022 /PRNewswire/ -- DouYu International Holdings Limited ("DouYu" or the "Company") (Nasdaq: DOYU), a leading game-centric live streaming platform in China and a pioneer in the eSports value chain, today announced that it has filed its annual report containing its audited consolidated financial statements for the fiscal year ended December 31, 2021 on Form 20-F with the Securities and Exchange Commission (the "SEC") on April 29, 2022 Eastern Time. The annual report can be accessed on DouYu's investor relations website at http://ir.douyu.com and on the SEC's website at http://www.sec.gov. The Company will provide hard copies of the annual report, free of charge, to its shareholders and ADS holders upon request. Requests should be directed to email@example.com. About DouYu International Holdings Limited Headquartered in Wuhan, China, DouYu International Holdings Limited (Nasdaq: DOYU) is a leading game-centric live streaming platform in China and a pioneer in the eSports value chain. DouYu operates its platform on both PC and mobile apps to bring users access to immersive and interactive games and entertainment livestreaming, a wide array of video and graphic contents, as well as opportunities to participate in community events and discussions. By nurturing a sustainable technology-based talent development system and relentlessly producing high-quality content, DouYu consistently delivers premium content through integration of livestreaming, video, graphics, and virtual communities with a primary focus on games, especially on eSports. This enables DouYu to continuously expand its user base and enhance its user experience. For more information, please see http://ir.douyu.com/. Investor Relations Contact Lingling KongDouYu International Holdings LimitedEmail: firstname.lastname@example.org Phone: +1 (646) 224-6934 Robin YangICR, LLC.Email: DouYu.IR@icrinc.comPhone: +1 (646) 224-6934 Media Relations Contact Lingling KongDouYu International Holdings LimitedEmail: email@example.comPhone: +1 (646) 308-1475 Edmond LococoICR, LLCEmail: DouYu.PR@icrinc.comPhone: +1 (646) 308-1475
HUYA Inc. to Report First Quarter 2022 Financial Results on Tuesday, May 17, 2022
-Earnings Call Scheduled for 7:00 a.m. ET on May 17, 2022- GUANGZHOU, China, April 29, 2022 /PRNewswire/ -- HUYA Inc. ("Huya" or the "Company") (NYSE: HUYA), a leading game live streaming platform in China, today announced that it will report its first quarter 2022 unaudited financial results on Tuesday, May 17, 2022, before the open of U.S. markets. The Company's management will host an earnings conference call at 7:00 a.m. U.S. Eastern Time on May 17, 2022 (7:00 p.m. Beijing/Hong Kong time on May 17, 2022). For participants who wish to join the call, please complete online registration using the link provided below at least 20 minutes prior to the scheduled call start time. Upon registration, participants will receive the conference call access information, including dial-in numbers, Direct Event passcode, a unique registrant ID and an e-mail with detailed instructions to join the conference call. Participant Online Registration: http://apac.directeventreg.com/registration/event/3368875 Once complete the registration, please dial-in at least 10 minutes before the scheduled start time of the earnings call and enter the Direct Event passcode and registrant ID as instructed to connect to the call. Additionally, a live and archived webcast of the conference call will be available on the Company's investor relations website at https://ir.huya.com. A replay of the conference call will be accessible approximately two hours after the conclusion of the live call until May 24, 2022, by dialing the following telephone numbers: United States: +1-646-254-3697 International: +61-2-8199-0299 Hong Kong, China: +852-3051-2780 Replay Access Code: 3368875 About HUYA Inc. HUYA Inc. is a leading game live streaming platform in China with a large and active game live streaming community. The Company cooperates with e-sports event organizers, as well as major game developers and publishers, and has developed e-sports live streaming as one of the most popular content genres on its platform. The Company has created an engaged, interactive and immersive community for game enthusiasts of China's young generation. Building on its success in game live streaming, Huya has also extended its content to other entertainment content genres. Huya's open platform also functions as a marketplace for broadcasters and talent agencies to congregate and closely collaborate with the Company. For more information, please visit: https://ir.huya.com. For investor and media inquiries, please contact: In China: HUYA Inc.Investor RelationsTel: +86-20-2290-7829E-mail: firstname.lastname@example.org The Piacente Group, Inc.Jenny CaiTel: +86-10-6508-0677E-mail: email@example.com In the United States: The Piacente Group, Inc.Brandi PiacenteTel: +1-212-481-2050E-mail: firstname.lastname@example.org
Kakao Games Opens up Dysterra for Global Beta
Kakao Games and developer Reality MagiQ has announced its upcoming multiplayer sci-fi shooter Dysterra will be open to players for an upcoming global beta test this May. Running between May 4-17, players will be able to participate in the multiplayer beta via Dysterra’s official Steam page — simply by clicking the ‘Request Access’ button. Dysterra is an online multiplayer game, mixing solid first-person shooting with sophisticated survival and crafting elements, in a distinct dystopian world; following the Terrafire — an enormous pillar of fire that erupted after humans began mining the Earth’s core. Players have to fight to survive as the planet’s final days ebb away. During the global beta test, they will engage in ferocious battles with a mixture of melee weapons and firearms. While the more taxing crafting requirements (lowering the entry barrier for shelter construction, etc) have been modified to accommodate the game’s beta period, with Kakao Games and developer Reality MagiQ wanting participation to maximize the interaction between players. There will also be more of a focus on acquiring special skills through relentless combat and base occupation. After feedback from the game’s followers — collated from previous gameplay tests — the expectation is that players will find more hit satisfaction, an upgraded UI, and greater development of motion-capture animations.
NetEase, Inc. Announces Filing of Annual Report on Form 20-F for Fiscal Year 2021
BEIJING, April 29, 2022 /PRNewswire/ -- NetEase, Inc. (NASDAQ: NTES and HKEX: 9999) today announced that it filed its annual report on Form 20-F for the fiscal year ended December 31, 2021. The annual report can be accessed on the Company's investor relations website at http://ir.netease.com/. The Company will provide a hard copy of its annual report containing the audited consolidated financial statements, free of charge, to its shareholders and ADS holders upon request. Requests should be directed to the IR Department, NetEase, Inc., NetEase Building, No. 399 Wangshang Road, Binjiang District, Hangzhou, 310052, People's Republic of China at the contact information listed above. About NetEase, Inc. As a leading internet technology company based in China, NetEase, Inc. (NASDAQ: NTES and HKEX: 9999, "NetEase") provides premium online services centered around innovative and diverse content, community, communication and commerce. NetEase develops and operates some of China's most popular mobile and PC games. In more recent years, NetEase has expanded into international markets including Japan and North America. In addition to its self-developed game content, NetEase partners with other leading game developers, such as Blizzard Entertainment and Mojang AB (a Microsoft subsidiary), to operate globally renowned games in China. NetEase's other innovative service offerings include its majority-controlled subsidiaries Youdao (NYSE: DAO), China's leading intelligent learning company, and Cloud Village (HKEX: 9899), also known as NetEase Cloud Music, China's leading online music content community, as well as Yanxuan, NetEase's private label e-commerce platform. For more information, please visit: http://ir.netease.com/. Contact for Media and Investors: Margaret ShiEmail: email@example.comTel: (+86) 571-8985-3378Twitter: https://twitter.com/NetEase_Global
HUYA Inc. Files 2021 Annual Report on Form 20-F
GUANGZHOU, China, April 29, 2022 /PRNewswire/ -- HUYA Inc. ("Huya" or the "Company") (NYSE: HUYA), a leading game live streaming platform in China, today announced it filed its annual report on Form 20-F for the fiscal year ended December 31, 2021 with the U.S. Securities and Exchange Commission (the "SEC") on April 28, 2022. The annual report on Form 20-F can be accessed on the SEC's website at https://www.sec.gov and on the Company's investor relations website at https://ir.huya.com. The Company will provide a hard copy of the annual report, free of charge, to its shareholders and ADS holders upon request. Requests should be directed to the Company's Investor Relations Department at HUYA Inc., Building A3, E-Park, 280 Hanxi Road, Panyu District, Guangzhou 511446, the People's Republic of China. About HUYA Inc. HUYA Inc. is a leading game live streaming platform in China with a large and active game live streaming community. The Company cooperates with e-sports event organizers, as well as major game developers and publishers, and has developed e-sports live streaming as one of the most popular content genres on its platform. The Company has created an engaged, interactive and immersive community for game enthusiasts of China's young generation. Building on its success in game live streaming, Huya has also extended its content to other entertainment content genres. Huya's open platform also functions as a marketplace for broadcasters and talent agencies to congregate and closely collaborate with the Company. For more information, please visit https://ir.huya.com. For investor and media inquiries, please contact: In China: HUYA Inc. Investor Relations Tel: +86-20-2290-7829 E-mail: firstname.lastname@example.org The Piacente Group, Inc. Jenny Cai Tel: +86-10-6508-0677 E-mail: email@example.com In the United States: The Piacente Group, Inc. Brandi Piacente Tel: +1-212-481-2050 E-mail: firstname.lastname@example.org
FOTA SECURES $8.3M TO BUILD A PHENOMENAL P2E MOBA METAVERSE
HO CHI MINH CITY, Vietnam, April 28, 2022 /PRNewswire/ -- It's still the early of 2022, and FOTA: Fight of the Ages - the Play-2-earn blockchain-based project - has raised $8.3M in its angel fundraising. Despite the fluctuations of the market in these days, FOTA makes its way to flourish and thrive with a solid, profound roadmap. According to FOTA's developer - Meta DJINN, the project is merely the beginning of their visionary goals. Meta DJINN also displays four fundamental principles in their development progress, establishing FOTA as the first AAA turn-based RPG and MOBA metaverse in the global GameFi sector. How FOTA Is Set To Dominate The GameFi Industry The project shall become the star that outshines any other blockchain-based MOBA projects. With the membership into Blockchain Game Alliance in March 2022, FOTA has successfully strengthened its position as a prominent GameFi project currently. FOTA has kept their heat since their first appearance in public, as they keep their communities updated with in-game graphics, fantastic character designs, and displays of FOTA's Mixed Reality (MR) experiences. In addition to the news and updates, FOTA attracts huge numbers of members thanks to the Global AMA Tournament held in the first quarter of 2022. The special event offered generous rewards for active participants with great questions. What makes FOTA such an astounding project lies in its potential, and the future of gaming that it offers. Anyone who follows FOTA's roadmap will get easily impressed with how beautifully the developers could incorporate MR and Rent-2-play mechanisms into the project. FOTA's MR experiences are supported by Microsoft Mesh - a Microsoft Corporation platform that optimizes interactions between players despite far distances. In FOTA, players will be able to freely customize their Heroes and create their own avatars in the FOTA Metaverse. FOTA's MR will allow players to join battles, interact with other players as well as collaborate across distances. Gaming in FOTA offers freedom to the utmost by giving players an irreplaceable experience of physical and virtual aspects in their proximity. Specifically, at the end of 2021, Ryan Nguyen - CTO of FOTA - showed a video of him testing out the MR Technology by controlling the characters freely right in front of him with the help of the VR headset. In addition, FOTA offers a Rent-2-play mechanism as a solution to the problem of low capital for beginners. By utilizing this feature, players with high-quality Heroes and/or items will have the chance to put their NFTs on lease for passive income while new players will be able to rent and play at very affordable costs. As they progress throughout the game, the lessor will earn a steady profit and the lessee will be able to receive rewards to save for their own heroes. FOTA's Four Pillars Of Growth And Sustainability With a view to forging the most engaging metaverse on the blockchain market, Meta DJINN PTE. LTD - The game studio of FOTA, lay the foundation of their work via the following principles of development. Mixed Reality FOTA is determined to bring virtual experiences to the real world. Therefore, FOTA prioritizes the utilization of Microsoft Mesh's potential, which is immeasurable as the platform offers features that are far beyond simple business meetings. Upon recognizing the impact that Microsoft Mesh can have on the current GameFi business, FOTA relies on this technology to set the new global standards of the GameFi industry. Creativity FOTA's ethical responsibility is to strive for creativity in each and every aspect of the game. The team has come up with a diverse system of characters, items, monsters, bosses, and maps. Moreover, the lore of FOTA and its characters' backstories also play a vital role in connecting the different worlds; not to mention some advantages and disadvantages that certain Heroes may have on the others. The game will soon launch its Beta version with 25 Heroes available for players to enjoy. Unity To create success like FOTA, it takes absolute commitment to teamwork and unity. What matters most is not only the unity within FOTA's team but also the one within its communities as well. The power of trust, accountability, and integrity play an important role in taking FOTA to the top of the list of GameFi projects. Dedication With passion, courage, and dedication; FOTA is able to live up to, or even exceed the toughest expectations Each development phase requires attention to detail to the extent that FOTA is tested on multiple occasions so that its debut will only sum up in one word: Perfection. About FOTA - Fight of The Ages Developed by Meta DJINN PTE. LTD, FOTA is the first AAA turn-based RPG and MOBA gaming project to integrate the most well-known Mixed Reality platform - Microsoft Mesh - into its Metaverse. For Meta DJINN, FOTA is merely the first stepping stone to introducing the three branches: Djinn Lab, Djinn Studio and Djinn Fund. First, DJINN Lab aims to pioneer in business concepts by implementing the Blockchain technology in many industries worldwide, and to conduct novel crypto-based models. Currently, the gaming platform is one of the most suitable applications for the company to utilize the usage of Non-fungible Token (NFT). DJINN Lab will conduct research on the current market and come up with solutions as well as gaming ideas that are sure to flourish. Second, DJINN Studio plays a crucial role in the distribution of products from our Lab. As the publisher for DJINN Lab, the Studio has the mission to carry out strategic Marketing Plans and establish sustainable communities for each product. Third, DJINN Fund is a company's branch that focuses on investing in world-class technology-integrated projects and incorporates them into the DJINN ecosystem. DJINN Fund's mission is to support startups by bringing their practical ideas into fruition and creating impact on the Blockchain and Cryptocurrency industry. Therefore, FOTA is the first project of Meta DJINN to ensure the vision and mission of the company. The ambitious project offers the most immersive gaming journey with sensational graphics, diverse gameplay modes, and an in-depth backstory with lore revolving around a massive fantasy universe with three major planets, populated by gods, humans, demons, and many more races waiting for you to explore. With its advanced technology, FOTA is one exceptional metaverse where players enjoy a whole new world of both physical and virtual experiences as they advance further in the game. In FOTA, investors/players own Heroes as Non-fungible Tokens (NFTs). They can freely interact with those NFTs in the real world and have absolute ownership over their digital assets. The project is approaching its first IDO in May, and communities of FOTA are becoming livelier than ever as FOTA keeps on hosting giveaway campaigns as a tribute to its beloved supporters. Celebrating the 300,000th follower on Twitter, FOTA will be giving out 10 GEMS 01 NFTs of GEMS GameFi & Esports 3.0 Platform, which are worth up to $80 each. The chances are exclusive to FOTA members and the giveaway only lasts for one week. Remember to stay tuned and follow FOTA right now so you can have the chance to receive rewards. FOTA Social Media: @FightOfTheAges | Linktree #FOTA #Metaverse
YU-GI-OH! MASTER DUEL HITS A NEW MAJOR MILESTONE, REACHING 30 MILLION DOWNLOADS IN JUST OVER 3 MONTHS
Konami Digital Entertainment Limited is thrilled to reveal that Yu-Gi-Oh! MASTER DUEL has now surpassed more than 30 million downloads worldwide. Yu-Gi-Oh! MASTER DUEL, which brings the beloved Yu-Gi-Oh! OFFICIAL CARD GAME (OCG) to life in digital form, has achieved the amazing milestone just over three months after launching in January 2022. To celebrate the news, KONAMI has launched a new in-game 30 Million Download Campaign. Log in to Yu-Gi-Oh! MASTER DUEL now to receive a 1000 Gems bonus! KONAMI has also announced a new Forbidden & Limited list is coming to Yu-Gi-Oh! MASTER DUEL as part of a future update. For more info, please visit the official Yu-Gi-Oh! MASTER DUEL site: https://www.konami.com/yugioh/masterduel/en/ Yu-Gi-Oh! MASTER DUEL features beautifully rendered Duels in 4K resolution*, more than 10,000 cards to collect**, an extensive single-player Solo Mode, online Duels, tournaments, events and more. Yu-Gi-Oh! MASTER DUEL is free-to-play with in-game purchases on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, Steam, Nintendo Switch, iOS and Android.
Indie Game Project Sponsors Announced
TOKYO GAME SHOW 2022 (TGS2022), to be held physically at Makuhari Messe from September 15 (Thursday)to September 18 (Sunday), is now accepting entries to free exhibition slots under the Selected Exhibit feature specifically open for indie game developers. Entries are accepteduntil May 27 (Friday), 2022. We proudly announce that our sponsors* to support indie game developers participating in Selected Exhibit and other related projects are: Sony Interactive Entertainment, Nintendo, Kodansha Game Creators’ Lab, iGi indie Game incubator and ELSA Japan (Application acceptance order). *TGS2022 offers Platinum, Gold and Device Sponsorship plans depending on the content of sponsorship. TGS has set up the Indie Game Area since 2013 with the aim of letting the world know about the attractiveness and possibilities of indie games while promoting exhibition support projects for talented indie game developers including individuals. In addition to the Selected Exhibit feature and with the support of our sponsors, this year’s TGS will host the game idea pitch contest “SENSE OF WONDER NIGHT(SOWN)”, introduce exhibited game titles through the official website and pre-event streams, and run the campaign to vote for the best indie games, along with other projects. Through partnerships with our sponsors, TGS2022 will offer exciting opportunities to cast spotlight on indie games, a treasure trove of unique ideas. Don’t miss to join us. ●Now accepting entries for Indie Game“Selected Exhibit”(by Friday, May 27) Any indie game developers, whether professional, amateur, individuals or corporations, can apply for Selected Exhibit, a free exhibition project in Indie Game Area of TGS2022, as long as they meet the qualification requirements. Eighty game titles are planned to be selected for exhibition after going through a screening process. For more information, visit : https://expo.nikkeibp.co.jp/tgs/2022/en/exhibitor/indie.html
The UniPin Ladies Series MYSG is Back in Malaysia Offering Gamers Triple the Prize Pool!
KUALA LUMPUR, Malaysia, April 28, 2022 /PRNewswire/ -- UniPin, the leading digital entertainment enabler in Southeast Asia who is pioneering the esports platform is elevating the game for women to even greater heights. Aimed at creating a welcoming community which encourages more women to take part in esports tournaments at any level, UniPin offers a competitive arena where physical strength and height have no bearing on the strategy and skill needed to win. The Ladies Series MYSG 2022 competition by UniPin returns in Malaysia and Singapore after the first one successfully took place in October 2021. The Ladies Series MYSG 2022 competition will be UniPin's second tournament in Malaysia and Singapore, after the first one successfully took place in October (2021) last year. Debora Imanuella, SVP UniPin Community, explains that the UniPin Ladies Series MYSG will pave the way for many women esports teams to show up and compete in the Malaysia's esports arena. "We are glad to present the opportunity for every female gamer in Malaysia to compete and showcase their skills with confidence. The UniPin Ladies Series is not just another esports tournament, but the perfect stage for female gamers in Malaysia to enter the competitive scene and act as a steppingstone for pro female players to reach a higher level in the Southeast Asia region. This competition will certainly boost the growth of the female gaming community and the Malaysian esports ecosystem as a whole," said Debora. The registration for the tournament will be open from April 21st until May 10th, 2022 and can be accessed via https://www.seaca.gg/ . The open qualifier stage will take place from May 12th to May 14th. Meanwhile, the regular season is scheduled from May 19th to June 4th, followed by the play-off stage from 10th to 19th of June. All participating teams will be competing for a total prize pool of RM7,500, more than triple of last year's RM2,000 tournament prizes. Additionally, the best team from the UniPin Ladies Series MYSG in Malaysia and Singapore will become each country's representatives in the UniPin Ladies Series Southeast Asia Invitational. More details and information can be accessed on www.seaca.gg or Instagram @unipin_malaysia, @unipincommunity, and @unipinladiesseries. The UniPin Ladies Series MYSG 2022 is supported by Game Connect as the Official Game Store. The tournament is also supported by TikTok, the official streaming partner as well as the eGG Network, mStar and Tech Storm, as supporting media partners. For media inquiries Kezia Maharani Media Relationspr@unipin.com
A3: STILL ALIVE'S MARBLEX WALLET DEX SERVICE INTEGRATION OFFICIALLY LAUNCHES
LOS ANGELES, April 27, 2022 /PRNewswire/ -- Netmarble, a leading developer and publisher of mobile games, has announced the MARBLEX Wallet DEX Service integration to its dark fantasy open world mobile RPG A3: Still Alive is now available, completing the game's global blockchain ecosystem. With the blockchain technology integration, players will be able to experience the game's key narrative on a whole new level. The introduction of the MARBLEX Wallet DEX Service feature to A3: Still Alive now allows players to convert Inetrion Ore, an in-game currency, into INETRIUM, MBXL, and MBX, as well as convert to the public currency for real life transactions. To obtain Inetrion Ore, players will need to visit the Inetrion Dungeon (Tiers 1-3) and use Radienne's Protection to defeat the Inetrion Monster. After collecting more than 200,000 Ore and linking the MARBLEX Wallet with the INETRIUM Refinery, players can convert the Ore into INETRIUM based on the day's exchange fee, with a percentage of currency used for conversion. Through the MARBLEX Wallet DEX Service, INETRIUM can then be used to buy and sell MBXL and can be converted to MBX to make live transactions to purchase KLAY. To celebrate the update and launch of the MARBLEX Wallet DEX Service, along with a new game server addition, new in-game updates will be made by the end of the month – Soul Runner (mount), Relic, and Awaken Character will be added to advance the combat power. Extradimensional Gallery and new Guild Boss will also bolster players' experiences in dark fantasy of A3: Still Alive. Additionally, Inetrion Express and EXP Bonus-time Events for a new server will allow players to quickly and efficiently reach Lv. 190. Additionally, a number of events are prepared for the fans, who have converted MBXL to INETRIUM throughout May 10. ITU Top Trading Event: For those who ranked among the one of top 5 buyers of INETRIUM, will get the chance to obtain additional INETRIUM ITU Lucky Draw Event: For those who purchased more than 10 INETRIUM for more than 5 days, automatically be eligible for the draw event to win additional INETRIUM Details regarding the events can be found at the official Forum here. Set in an apocalyptic fantasy world of swords and sorcery, A3: Still Alive is a cross-genre mobile experience that pairs the enormous and living worlds of Open-World RPGs with the extreme combat of Battle Royale. Players must be vigilant in an always-open Player vs. Player (PvP) environment as they fight against enemies with intense hack & slash combat and prove their mettle in a variety of PvP and Player vs. Environment (PvE) modes. A3: Still Alive is beautifully rendered with splendid console-quality 3D graphics that are brought to life thanks to the outstanding optimization of the Unity Engine. A3: Still Alive is now available as a free digital download (with in-app purchases) on Apple's App Store and Google Play, in 172 countries around the world. The game is also available for download as an Open Beta for Windows PC via A3: Still Alive's website. For more information, please visit the official website and forum, and follow A3: Still Alive on Facebook , Discord, and YouTube . About Netmarble Corporation Established in Korea in 2000, Netmarble Corporation is a top developer and publisher pushing the boundaries of the mobile gaming experience with highly innovative games including Marvel Future Revolution, Ni no Kuni: Cross Worlds, Lineage 2: Revolution, The Seven Deadly Sins: Grand Cross, Blade & Soul Revolution and MARVEL Future Fight. As a parent company of Kabam, and a major shareholder of Jam City and HYBE (formerly Big Hit Entertainment), Netmarble strives to entertain audiences around the world with a variety of mobile games based on its powerful franchises and collaborations with IP holders worldwide. More information can be found at http://company.netmarble.com
Hill Climb Racing IP cruises past 2 Billion installs
Finnish mobile game studio Fingersoft says total downloads across its Hill Climb Racing games have surpassed 2 Billion across platforms. The hugely popular IP consists of the entertaining physics-based driving games Hill Climb Racing, its sequel Hill Climb Racing 2, and a Chinese Android version. Combined, the games have accumulated over €180 million in NET revenue. “We first launched Hill Climb Racing in 2012, which makes us quite the veterans in the mobile gaming industry already. However, it seems the charm of Hill Climb Racing shows no signs of fading, and out of the 2 Billion installs more than 1.5 Billion have been for Hill Climb Racing alone. Last year the original Hill Climb Racing gained over 220 million new players, and was played by over 4 million users per day on average,” says Jaakko Kylmäoja, CEO at Fingersoft. Launched in 2016, Hill Climb Racing 2 followed the success of its predecessor, introducing asynchronous multiplayer features, character and vehicle customization, and later on the game has grown with teams, leagues, and recurring LiveOps events. In 2021, Hill Climb Racing 2 grew with approximately 70 million new players and had on average 1.35 million daily users. Hill Climb Racing also has a Chinese Android version, which was published together with MyGamez, and it has accumulated more than 500 million downloads. Having surpassed 1 Billion downloads in 2018, the Hill Climb Racing IP has only picked up speed in doubling its installs in four years. Having first expanded organically, in recent years Fingersoft has focused more efforts into user acquisition. “To many, Hill Climb Racing is one of the first apps they will install on a new phone. It’s easy to pick up but challenging to master. We continuously add new content to the games to keep them exciting. It is wonderful to see how our games still appeal to players after all these years, and that new players keep joining our community. To all of our players, we say thank you, two billion times and more,” Jaakko Kylmäoja says. Fingersoft and Hill Climb Racing are celebrating a 10th anniversary this year. Hill Climb Racing was created in 2012 by Toni Fingerroos, who also founded Fingersoft. From a one-man company, Fingersoft has grown into a game studio that today houses 100 employees. Last year Fingersoft published its latest game Boom Karts, and the company has more projects under development. Hill Climb Racing games in figures: 2 Billion downloads more than 40 Million people play every month (that’s more than the entire population of Tokyo) played in 195 countries - even in Antarctica over 115 Billion total races have taken place, with around 80 million currently taking place every day over 8.5 Million chests opened per day 979,564 teams created in Hill Climb Racing 2
VFS Named the #1 Game Design School in Canada by The Princeton Review
Vancouver Film School is pleased to announce that it has been ranked among the top game design schools in North America by The Princeton Review. In PRJ’s official 2022 list of Top 50 Game Design Schools, VFS was ranked #1 of all Canadian institutions and took the #14 spot overall. Other schools included in the 2022 list include University of Southern California, New York University, Clark University, Rochester Institute of Technology, and DigiPen Institute of Technology. The full list can be viewed here. The Princeton Review chose the colleges and grad schools for their 2022 list based on a survey conducted in 2021. 150 institutions were surveyed, all of which offer game design coursework and/or degrees. The final selection was based on criteria including academic offerings in game design, faculty credentials, career outcomes, and more. The Princeton Review first developed this survey in 2009. "VFS is proud to have once again received this prestigious honour from The Princeton Review. Our curriculum is truly on the cutting edge of the game industry, as demonstrated by our multiple student Unity Award wins, and to be named #1 in Canada is indicative of just how definitively our 12-month program prepares our students for successful careers in the video game industry.” - Christopher Mitchell – Head of Game Design, VFS Vancouver Film School’s accelerated Game Design program allows its students to specialize as a Game Artist, Coder, or Level Designer in just 12 months for the world’s largest entertainment industry, catering to 2.5 billion gamers worldwide and set to be worth $257 billion by 2025. The program is continually updated to remain in lockstep with the industry. For more information, visit https://vfs.edu/
MetaOne partners with the the leading digital media and entertainment group in Cambodia
SINGAPORE and PHNOM PENH, Cambodia, April 26, 2022 /PRNewswire/ -- Global GameFi platform, MetaOne has partnered with the leading digital media and entertainment group in Cambodia, Sabay Digital Corporation. Sabay Digital Corporation will participate in MetaOne's ecosystem as an "enabler" as part of this partnership. To that extent, Sabay will bridge 2.8 million gamers in Cambodia into blockchain via MetaOne's platform. The MetaOne project works toward onboarding guilds and gamers onto blockchain, and solving a range of problems limiting the growth of the Guilds and the Gamefi Space. Such games and game guilds are rapidly increasing, especially in Southeast Asia, and are leading towards new means of job creation. According to Martin, the CEO of MetaOne, "GameFi will be a reset button marking the start of a new era in the gaming industry. There is currently a huge gap between the traditional gaming space and GameFi, be it the gaming community, gaming experience or gaming economics. MetaOne's platform is committed to bridging this gap, to accelerating the adoption and growth of GameFi within Cambodia, at the same time creating income opportunities for the people." The COVID-19 pandemic had a drastic impact on Cambodia's economies, as the country now battles rising unemployment due to its stagnant economy. Through this partnership, new income streams are expected in Cambodia by leveraging MetaOne's diverse range of Play-To-Earn games and investment scheme. MetaOne will provide a localized platform integrated with Sabay's wallet for Cambodian gamers to onboard easily, while Sabay offers Over The Counter (OTC) support for locals to exchange for FIAT. The team is optimistic that this partnership will help improve the Cambodian economy and the GameFi market simultaneously. About Sabay Sabay, originally known in the IT and Gaming industry, has grown into a leading digital content company in Cambodia with its news website, video content, games and other digital assets. Sabay is an easily recognisable homegrown organization in Cambodia and works with over 200 brands to cater to their digital and content needs, through their various platforms. About MetaOne Metaone, the one platform that commits to "Gaming Guilds As A Service", is the largest SAAS to onboard massive games and guilds onto blockchain gaming. The platform's single interface makes the transition from traditional gaming to blockchain effortless. It integrates into games' architecture to mine relevant data for guilds analytics, equipped with guild management tools, offers asset management to empower stakeholders in generating their revenue, and designed smart contracts for cross-chain investments to be performed safely with transparency. Twitter: twitter.com/metaoneggDiscord: discord.gg/ffFkuEwdzc Telegram: https://t.me/metaonegg
Internet Vikings Celebrate Their 14th Anniversary by Receiving Prestigious Global Gaming Awards
The week before, global iGaming hosting solutions supplier Internet Vikings received the Services Provider of the Year award by Global Gaming Awards (GGA), acknowledging the company’s achievements and input into the industry. “I could not be more proud”, said Internet Vikings’ co-founder and CCO, Rickard Vikström. “The entire team has worked hard to help our company rise to the level it is at today. To us the award is more than a status. It means that the iGaming industry sees and recognises the value we bring to the businesses.” Internet Vikings originated in Stockholm in 2008. Over the years the Swedish IT company kept adding new products, including a variety of costomizable hosting services specific to certain industries and countries. Eventually turning into a leading hosting services provider. Today, Internet Vikings is a global brand operating from 5 countries and servicing clients across 5 continents: Europe, North and South America, Asia and Australia, with special focus in the iGaming industry and the U.S. Servicing their clients in almost every state where online gaming and sports betting are legal. The company CEO Peter Ekmark supported Rickard’s words by adding: “This event gave us additional confirmation that we are on the right track. We will continue contributing to the growth of our clients and the industry itself through our services. Leading with creativity, innovation and transformation needed to build a better online gaming and sports betting experience.”