DouYu International Holdings Limited Filed Its Annual Report on Form 20-F
HUYA Inc. to Report First Quarter 2021 Financial Results on Tuesday, May 18, 2021
NetEase, Inc. Announces Filing of Annual Report on Form 20-F for Fiscal Year 2020
HUYA Inc. Files 2020 Annual Report on Form 20-F
NetEase to Report First Quarter 2021 Financial Results on May 18
NXL LIGAGAME and BOOM ESPORTS to Represent Indonesia Once Again in the VALORANT Champions Tour Stage 2 - Challengers SEA - Playoffs
PLANET9 Facilitates Student-Run Ivy League Esports Tournament on April 24th: Schedule Released
Telkomsel Presents Dunia Games League 2021, Encourage Indonesian Gamers to Increase Their Capabilities
World’s biggest FIFAe national team competition sees 200 percent increase in participating member associations
Mobile game masterpiece Kingdom Heroes M officially launched on iOS and Android PChomeSEA crossover event kicks off
Mobile game masterpiece Kingdom Heroes M officially launched on iOS and Android
PChomeSEA crossover event kicks offNEW TAIPEI CITY, Taiwan, April 15, 2021 /PRNewswire/ -- Major Taiwanese game developer USERJOY has launched the global version of its mobile game brand "Kingdom Heroes M". The game is officially launched today (April 15th). During the celebration event period, when players create a character, they can obtain a "War Soul Prize", which gives players a chance to incarnate into one of Three Kingdoms generals and gain great combat power. Also, the official has collaborated with PChomeSEA on the Qoo10 e-commerce platform to launch cross-industry cooperation, preparing valued over 1 million NTD game virtual treasures and PChomeSEA coupons. It is hoped that all players can enjoy the global version of the mobile game "Kingdom Heroes M". Mobile game masterpiece Kingdom Heroes M officially launched on iOS and Android The legend of Kingdom Heroes is still vivid with the passion and inspiration of more than 10,000 players gathered online to fight in State War. This online game masterpiece returns with the appearance of "Kingdom Heroes M" that players can once again experience the thrill of a truly large-scale State War on their mobile phones. The international version is now available, allowing national and overseas players to fight in the State War without borders. Let's call on the comrades of those years, to join "Kingdom Heroes M" and strive for honor once again. Until May 20th, when placing an order at PChomeSEA store on Qoo10 platform, players can obtain limited virtual treasures of "Kingdom Heroes M"; when participating in "Kingdom Heroes M" official Fanpage event, players will receive limited coupons for PChomeSEA on Qoo10 platform. The combination of mobile games and different groups on e-commerce platforms promises to provide users more complete services. For more information, please visit [Official website] https://sgc.userjoy.com/[Google Play] https://play.google.com/store/apps/details?id=com.userjoy.sgc.sea[App Store] https://apps.apple.com/app/id1529559020[Official Fanpage] https://www.facebook.com/KingdomHeroesM[Official Instagram] https://www.instagram.com/kingdomheroesm/ Related Links :https://sgc.userjoy.com/
Jambox Games raises $1.1 mn for next-generation competitive game publishing platform
Ludus Venture Studio leads investment to support Indie Game Developers in Southeast Asia and India to go globalSINGAPORE, April 15, 2021 /PRNewswire/ -- Jambox Games, a Singapore-based start-up, has launched a competitive game publishing platform to help indie developers in India and Southeast Asia to publish their games, and compete with the global incumbents. Jambox Games - Team. With a focus on casual and hyper casual games that are hugely popular in the region among Gen Z, millennials as well as female gamers, Jambox Games aims to offer a tool-kit that integrates analytics, attribution, user acquisition and monetization, allowing developers to focus solely on the game design and development. It will also build custom competitive formats to help improve revenue and retention for these genres. It is led by Vikas Gulati, a 22-year veteran in adtech, gaming and start-ups, who was formerly the regional MD at AdColony and Opera, and has built multiple startups in Asia. The underlying rationale for Jambox Games is to enable developers to build high-quality games and gain traction, drive retention, as well as monetize effectively. Leading Gaming Investor Ludus Venture Studio is leading the round with seed funding of US$1.1 million along with other seasoned angel investors. Commenting on the raise, Jambox Games CEO and Founder Vikas Gulati said: " Building a successful gaming franchise is more science than art. There is a huge gap and market opportunity for an independent platform that can power developers and their games to compete at the global level. Growth, user acquisition, analytics and monetization have become a 'big boys' club'. " He added: "Southeast Asia has tremendous talent and developers understand their users intimately. Some of the games developed have huge potential with multiplayer and social formats. Developers just need the right partner and platform to grow the games." Commented Volkan Bicer, Partner, Ludus Venture Studio, "We are extremely excited to participate in the fast growing gaming market of SEA and India. Gaming is now established as mainstream entertainment. Vikas is a rare talent with visionary leadership and great execution capabilities. Jambox Games is solving a real developer pain point for emerging markets like India and Southeast Asia. With its unique "East to West'' focus of bringing titles from emerging Southeast Asia to the Western markets, Jambox Games has the ability to emerge as a market leader". The core team comprises Head of Product, Ravi Vyas, Ex MoEngage, YourStory & Vserv; Publishing Director, Khiem Le who brings 14 years of experience in Gaming across Gameloft & Amanotes and Rakshak Kalwani, Independent Designer and Developer of Casual Games, many of them featured on the AppStore. Jambox Games is looking to launch the platform in Vietnam, India, and Indonesia initially before scaling to Malaysia, Thailand, and the Philippines. If you are a casual indie game developer wanting to learn more about how Jambox Games can help you, please reach out here. About Jambox Games: A new venture-backed Singapore & India based Mobile Game Publishing Platform, on a mission to re-imagine and redefine how mobile game publishing is done today. The vision is to create the largest Free to Play, next-generation competitive game publishing platform in Asia. The company is a start-up and is looking to establish its presence in India and Southeast Asia. The founder and core team have deep experience in Game Publishing & Adtech and have built and managed over $200mn business in their previous roles. About Ludus Venture Studio: Ludus is a venture studio that finds, invests in, and nurtures the best startups in its class in the gaming vertical. With its advisors and board members who carry a wealth of knowledge across the mobile industry, they aim to lead the venture studio model in Turkey by providing in-house expertise, strategic guidance, and funding. Ludus carries great emphasis in sharing the same goals and mindset as their partners of business and ensures that they can work as a single team as opposed to being just an investor and reach global success. Related Links :https://jambox.games/
AI-powered avatars should be embraced in gaming
The gaming industry should embrace the use of AI-powered avatars to enhance gamers’ experience, according to new research from the University of Portsmouth. The study suggests that experienced gamers would welcome expressing themselves in the virtual world through a human-like avatar which can think, act and interact with the gamer to improve their performance. Co-authored by Dr Muhammad Awais Shakir Goraya, senior lecturer in operations and systems management from the Faculty of Business and Law, the research found that AI-powered avatars would give gamers an experience as close to reality as possible. Dr Awais Shakir Goraya said: “The pandemic has been a technological game changer for many of us because we have seen a digital transformation, with the likes of AI, virtual reality (VR), Internet of Things (IoT) and Blockchain, becoming more commonplace. “People are running marathons virtually, we can meet colleagues in Australia and use VR to feel like you’re in the same room. The world is fast becoming digitised and modernised, and AI is used in so many things we use in everyday life – from online browsing to our shopping journeys on varied platforms. “AI has already altered the multi-billion pound gaming industry, but our research has found gamers want to be fully immersed inside the game to get the best possible experience. Using an AI-powered avatar would allow a customised, interactive experience, which would be more enjoyable for the gamer.” The research surveyed 500 people - mostly students - from China who were gaming every day on smartphones and personal computers. At least 20 percent of them were gaming for three to six hours daily. The study explored whether gamers think an AI-powered avatar - which could offer guidance, improve performance, speed and combat - would be easy, useful and enjoyable. Dr Awais Shakir Goraya said: “Ultimately, consumers use a product or service if they find it easy and useful, so predicting that AI-powered avatars would be beneficial for gamers shows that it’s likely to be successful in the marketplace. “This research is just a starting point to guide the gaming industry, but it could also have implications for other industries such as retail, hospitality, logistics and aviation. The pandemic has really forced us to shine a spotlight on what is possible using this technology, and what might come next.” The paper ‘Let's play: Me and my AI-powered avatar as one team’ is published in Psychology and Marketing.
RFOX Games Appoints New Head of Business Development To Strengthen Presence in Southeast Asia
HO CHI MINH CITY, Vietnam, March 29, 2021 /PRNewswire/ -- Vietnam-based RedFOX Labs Joint Stock Company ('RedFOX') is pleased to announce the appointment of Philip Cahiwat as its Head of Business Development for its venture-level company, RFOX Games. RFOX Games is a wholly owned subsidiary of RedFOX Labs, the company behind KOGs - the number one selling NFT on the WAX platform. RFOX Games has released a closed beta version of its game KOGs: SLAM!, a 100% on-chain, mobile blockchain-based game modeled on the 90's phenomenon POGs. The game is set to progress to open beta in the coming months, along with its marketplace and ahead of a series of interoperable games. Users can get started with their KOGs and join the global community via Discord where weekly sessions for updates and activities cater to the growing user base. "With his background as co-founder of the largest online game publisher in the emerging markets of the Philippines and Brazil, Phil is perfectly positioned to help further develop RFOX Games business across the region. His extensive network of triple A companies and brands in the gaming space will also open many doors for us to work with prominent IPs. He will play a key role in building the business around our PLAY TO EARN agenda," said Fadzly Yusof, General Manager of RFOX Games. "The internet paved the way for multiplayer online gaming and mobile made gaming instantly accessible. With the advent of blockchain technology, the social currency now has quantifiable value. You put all three together, and you have this brand-new social economy that makes play-to-earn a reality. The modes of participation both as a player and a developer are seemingly limitless but are now just being explored," said Philip Cahiwat, Head of Business Development of RFOX Games. "RFOX Games is a pioneer in the space and will create new and interesting opportunities for gamers, content creators, collectors, investors, and developers with the support of Redfox Labs." "This is why I'm so excited to be here and to be working with such a driven and intelligent group of people. We've only just scratched the surface of what's possible with blockchain technology, and my role would be to educate traditional game publishers and IP holders on how to break down their walled gardens and integrate them into the RFOX ecosystem and this new economy." About RedFOX Labs RedFOX Labs is a venture builder based in Vietnam, that identifies and builds successful business models for the Southeast Asian markets. It is focused on unlocking the true market value of the Southeast Asian digital economy for high consumer demand services such as e-commerce, e-media, e-travel, and esports/gaming and focuses on adding value to the digital economy through the use of emerging technologies such as blockchain. As a company, its value is tradable through its native token ($RFOX).
OneQode Launches Asia-Pacific Gaming Hub in Guam
PITI, Guam, March 29, 2021 /PRNewswire/ -- Australian telecommunications startup OneQode has launched a world-first gaming hub on the island of Guam as a brand new, latency-neutral server location to connect hundreds of millions of gamers across the Asia-Pacific region. Until now, because of unbalanced connection latencies between the major gaming hotspots, cross-border intra-regional gameplay has been out of reach for many of the region's gamers. With Guam located at roughly equal distances from the major surrounding nations and connected via high-capacity undersea fibre, OneQode's gaming hub creates a level playing field for the region. Latency to Guam from nearby countries and regions The Guam gaming hub creates the possibility of new regional eSports tournaments, in spite of travel restrictions. Gamers from most of the surrounding nations, including China, Japan, Australia, and the Philippines, will now be able to play on a more equal footing, without giving an unfair advantage to any one side, or requiring previously remote players to travel internationally. For Ben Cooper, OneQode's Chief Product Officer, this has been a long time coming: "I began to work on the Guam hub concept in 2016. The goal was to find a place with the best latency to as many people as possible. Much easier said than done - but thanks to the team alongside me at OneQode, our carrier partners and RTI Cable, Guam is finally ready to act as a gaming hub. We're excited to share this with the world and change gaming in the Asia-Pacific region for good." The Guam gaming hub is the culmination of a major international deployment for OneQode, who were the first provider to operate on the fastest submarine cable to Asia from Australia's east coast. It plugs directly into OneQode's low-latency network, purpose-built to provide a premium connectivity experience. Boasting several core routing locations throughout Asia-Pacific, the network is fed by high-capacity submarine links and integrates with many of the largest local providers in each location. Thanks to the Hub, game publishers, developers and server providers can now access dedicated server capacity and co-location facilities on the unique island of Guam, and gamers from across the region will be able to play together at lower latencies than ever before. OneQode are now accepting orders for Hub deployments. Several APAC eSports tournaments are in the works with a league to follow later in the year. About the hub:https://www.oneqode.com/about/guam/ Business enquiries:https://www.oneqode.com/business/contact/ Related Links :http://oneqode.com
Starbreeze enters co-publishing agreement with Koch Media for 2023 PAYDAY 3 launch
STOCKHOLM, March 19, 2021 /PRNewswire/ -- Starbreeze ("Starbreeze") today announced a global co-publishing deal with the leading European publishing partner Koch Media GmbH ("Koch Media"), for the highly anticipated PAYDAY 3. The agreement provides for an estimated total investment exceeding 50 MEUR for both development and marketing of PAYDAY 3 including more than 18 months of post-launch "Games as a service", meaning continuous development, release of new content and marketing. With the co-publishing deal, the PAYDAY 3 project is fully financed. PAYDAY 3 is expected to launch during 2023. Starbreeze remains the owner of the PAYDAY IP - one of the most successful game franchises in the world with more than 28 million installed base games to date - and will be responsible for the continued development of PAYDAY 3. The game marks the next major product for Starbreeze and will enable the company to further grow the PAYDAY IP-portfolio. "We are excited to announce this exclusive long-term PAYDAY 3 co-publishing deal with Koch Media who shares our passion for the PAYDAY franchise and the "Games as a service" model. In addition to securing the continued development, this deal secures global publishing of PAYDAY 3 as well as the marketing efforts through the entire game life cycle. We now have a strong foundation for a successful launch of PAYDAY 3," said Tobias Sjögren, Acting CEO of Starbreeze. With over 20 years of experience, Koch Media has positioned itself as a premier publisher of digital entertainment. Using its extensive global marketing and communications experience and networks, Koch Media will be responsible for publishing and marketing activities for PAYDAY 3 around the world. "We are delighted to welcome Starbreeze as a new partner for our global publishing business. PAYDAY 3 is shaping up to be an incredible game. Based on what we've seen already, PAYDAY 3 is going to take the franchise to new heights and will delight PAYDAY fans as well as new audiences alike with innovative multiplayer gameplay", said Klemens Kundratitz, CEO, Koch Media Group. PAYDAY 3 will be launched in a coordinated release on PC and consoles in 2023, with additional content and functionalities planned for long beyond the original release date. Invitation to a conference call and webcast on March 19, 2021 at 10:00 (CET) Starbreeze invites investors, analysts and media to a conference call in connection with the co-publishing agreement with Koch Media. The presentation will be held by CEO Tobias Sjögren in English and will conclude with a Q&A session. Questions can be asked on the telephone conference or in written form through the webcast. No pre registration is needed. Date and time March 19, 2021 at 10:00 (CET) Webcast link https://tv.streamfabriken.com/press-conference-2021-3 To participate via telephone, please dial-in on the numbers below SE: +46856642651 UK: +443333000804 US: +18558570686 Participant Pin-code 55665229# After the presentation, a recording of the webcast will be available on the webcast link. For more information, please contact: Tobias SjogrenActing CEOTel: +46(0)8-209 229email: email@example.com Mats JuhlCFOTel: +46(0)8-209 229email: firstname.lastname@example.org This information is information that Starbreeze AB is obliged to make public pursuant to the EU Market Abuse Regulation. The information was submitted for publication, through the agency of the contact person set out above, at 07:30 CET on 19th of March, 2021. This information was brought to you by Cision http://news.cision.com https://news.cision.com/starbreeze-ab/r/starbreeze-enters-co-publishing-agreement-with-koch-media-for-2023-payday-3-launch,c3309477 The following files are available for download: https://mb.cision.com/Main/14632/3309477/1389647.pdf Starbreeze enters co-publishing agreement with Koch Media for 2023 PAYDAY 3 launch https://news.cision.com/starbreeze-ab/i/payday3,c2891115 PAYDAY3
SUPER BOMBERMAN R ONLINE COMING SOON TO PLAYSTATION, XBOX, SWITCH AND PC
Konami Digital Entertainment Limited today announced SUPER BOMBERMAN R ONLINE will be coming soon for PlayStation®4, PlayStation®5, Xbox OneⓇ,Xbox Series X/S, Nintendo Switch and PC via Steam as a free-to-play, digital download exclusive. SUPER BOMBERMAN R ONLINE takes inspiration from the popularity of Super Bomberman R, bringing back the 8 Bomber Brothers and others as a 64-player, online battle royale. As Bomberman returns with the gameplay that has made the franchise a party game classic – blast through battlefields, find hidden power-ups and use them to blow away foes – the action in SUPER BOMBERMAN R ONLINE erupts to new heights with the “Battle 64” mode. Delivering an original battle royale experience, up to 64 players are spread across 16 starting battlefields. As levels are cleared and players are whittled down, the number of battlefields continue to shrink until the ultimate final battle to be the last bomber standing. SUPER BOMBERMAN R ONLINE brings more than 100 customisable feature combinations, including numerous costumes, accessories and for the first time, bomb skins – affecting both the bomb and the blast itself. Players can further discern themselves from the rest with the optional Premium Pack (USD $9.99), giving access to 14 additional bomber characters that pay homage to classic KONAMI IP’s such as Gradius, Silent Hill, Castlevania and more! While anyone in the world can jump into a “Battle 64” room, the Premium Pack allows players to create their own private Room Match with rulesets that include “Battle 64” mode, “Standard” mode with up to 16 players or “Grand Prix”. Grand Prix divides players into two teams of up to 3v3 to compete in earning points, with the highest total points after the two battle rounds wins. Elsewhere, the cumulative global sales of previous title Super Bomberman R has exceeded 2 million! KONAMI will be hosting a commemorative campaign to celebrate the milestone, with details to arrive soon. More information on SUPER BOMBERMAN R ONLINE including launch timing will be available soon.
'BT21 POP STAR' Game Launches in Asia
SundayToz announces the Asia release of 'BT21 POP STAR,' a mash-up puzzle game, with 'BT21' characters and diverse puzzles Play Match-3 with cute puzzle blocks and build up strategies using various items Collect and raise 'BT21' Characters and get special images available in 'BT21 POP TOWN' Various in-game items are given out in launching events SEOUL, South Korea, March 16, 2021 /PRNewswire/ -- Mobile game developer SundayToz (CEO Jeong-Seop Kim, www.sundaytoz.com) today announced the Asia release of its latest mobile puzzle game, 'BT21 POP STAR.' BT21 POP STAR BT21 POP STAR – Screen Shots 'BT21 POP STAR' is a mash-up puzzle game where players not only can beat intensive levels but also collect and raise 'BT21' characters: KOYA, RJ, SHOOKY, MANG, CHIMMY, TATA, COOKY, and VAN. Players can also use each character's special skills to complete levels and watch various reactions and dialogues based on the game story. Also, the game gives players benefits by collecting puzzle pieces to completing it and the fairy-tale-like story of the 'BT21' characters. The original art of 'BT21' that can be found only in 'BT21 POP STAR' will provide unique benefits in the collection. Players can enjoy additional contents, including 'CROWN STARS,' a real-time puzzle match with 10 players, and 'CLUB,' a social feature to communicate with friends and give Lives back and forth. "'BT21 POP STAR' holds the sensitivity of 'BT21' franchise for both story and puzzle. Having these two as the main contents, players will be able to enjoy 'BT21 POP STAR' with various contents," said Hyunwoo Lee, the lead producer of the game. "We will provide the best service that our players from Asia can enjoy in 'BT21 POP STAR'." To promote 'BT21 POP STAR's release, various events will be held for enthusiasts. From March 16 to April 16, players can participate in the 'Release Event,' where users can collect points based on their remaining moves to get various rewards. Also, there will be other events opening once every week, including 'Star Collecting Event' where players can collect stars and complete with other players and 'Balloon Up Event,' where players get boosters at the start of a level after a winning strike. Additionally, a 7days special 'Login Event' will be held from March 24 to April 24, providing special login rewards. Google Play Store:https://play.google.com/store/apps/details?id=com.sundaytoz.line.bt21 App Store:https://apps.apple.com/app/id1526401242
Konami Digital Entertainment Limited released 'BEAT ARENA'
KONAMI DIGITAL ENTERTAINMENT LIMITED announced the VR live band session play rhythm game "BEAT ARENA" has released today Friday March 21 2021 to Korea, Taiwan, Hong Kong, Indonesia, Thailand, Singapore, Philippines, and Malaysia of Asia at a price of US$29.99 for all-in-on VR system "Oculus Quest" and "Oculus Quest 2". In this game, you can play 4 types of instruments (drums, guitar, bass, and keyboard) as if you were actually playing it in a live session. In addition, you can also enjoy the "Crossover time session" which allows you to form a band in VR space with your friend's play data, as well as music from the popular rhythm game "BEMANI" franchise in Asia.
DouYu International Holdings Limited to Report Fourth Quarter and Full Year 2020 Financial Results on March 23, 2021
WUHAN, China, March 11, 2021 /PRNewswire/ -- DouYu International Holdings Limited ("DouYu" or the "Company") (Nasdaq: DOYU), a leading game-centric live streaming platform in China and a pioneer in the eSports value chain, today announced that it plans to release its unaudited financial results for the fourth quarter and full year of 2020 before the U.S. market opens on Tuesday, March 23, 2021. The earnings release will be available on the Company's investor relations website at http://ir.douyu.com/. DouYu's management will hold a conference call on Tuesday, March 23, 2021 at 8:00 A.M. Eastern Time or 8:00 P.M. Beijing Time to discuss the financial results. Listeners may access the call by dialing the following numbers: International: 1-412-317-6061 United States Toll Free: 1-888-317-6003 Mainland China Toll Free: 4001-206115 Hong Kong Toll Free: 800-963976 Singapore Toll Free: 800-120-5863 Conference ID: 3971814 The replay will be accessible through March 30, 2021 by dialing the following numbers: International: 1-412-317-0088 United States Toll Free: 1-877-344-7529 Access Code: 10153048 A live and archived webcast of the conference call will also be available at the Company's investor relations website at http://ir.douyu.com/. About DouYu International Holdings Limited Headquartered in Wuhan, China, DouYu International Holdings Limited (Nasdaq: DOYU) is a leading game-centric live streaming platform in China and a pioneer in the eSports value chain. DouYu operates its platform on both PC and mobile apps, through which users can enjoy immersive and interactive games and entertainment live streaming. DouYu's platform brings together a deep pool of top live streamers. By providing a sustainable streamer development system built on advanced technology infrastructure and capabilities, DouYu helps ensure a consistent supply of quality content. Through collaborations with a variety of participants across the eSports value chain, the Company has gained coveted access to a wide variety of premium eSports content, which further attracts viewers and enhances user experience. For more information, please see http://ir.douyu.com/. Investor Relations Contact Mao MaoDouYu International Holdings LimitedEmail: email@example.comPhone: +1 (646) 224-6934 Xinran RaoICR, Inc.Email: DouYu.IR@icrinc.comPhone: +1 (646) 224-6934 Media Relations Contact Iris DingDouYu International Holdings LimitedEmail: firstname.lastname@example.orgPhone: +1 (646) 308-1475 Edmond LococoICR, Inc.Email: DouYu.PR@icrinc.comPhone: +1 (646) 308-1475 Related Links :https://www.douyu.com/
HUYA Inc. to Report Fourth Quarter and Fiscal Year 2020 Financial Results on Tuesday, March 23, 2021
-Earnings Call Scheduled for 7:00 a.m. ET on March 23, 2021-GUANGZHOU, China, March 2, 2021 /PRNewswire/ -- HUYA Inc. ("Huya" or the "Company") (NYSE: HUYA), a leading game live streaming platform in China, today announced that it will report its fourth quarter and fiscal year 2020 unaudited financial results on Tuesday, March 23, 2021, before the open of U.S. markets. The Company's management will host an earnings conference call at 7:00 a.m. U.S. Eastern Time on March 23, 2021 (7:00 p.m. Beijing/Hong Kong time on March 23, 2021). For participants who wish to join the call, please complete online registration using the link provided below at least 20 minutes prior to the scheduled call start time. Upon registration, participants will receive the conference call access information, including dial-in numbers, Direct Event passcode, a unique registrant ID and an e-mail with detailed instructions to join the conference call. Participant Online Registration: http://apac.directeventreg.com/registration/event/2296665 Once complete the registration, please dial-in at least 10 minutes before the scheduled start time of the earnings call and enter the Direct Event passcode and registrant ID as instructed to connect to the call. Additionally, a live and archived webcast of the conference call will be available on the Company's investor relations website at http://ir.huya.com. A replay of the conference call will be accessible approximately two hours after the conclusion of the live call until March 30, 2021, by dialing the following telephone numbers: United States: +1-646-254-3697 International: +61-2-8199-0299 Hong Kong, China: +852-3051-2780 Replay Access Code: 2296665 About HUYA Inc. HUYA Inc. is a leading game live streaming platform in China with a large and active game live streaming community. The Company cooperates with e-sports event organizers, as well as major game developers and publishers, and has developed e-sports live streaming as one of the most popular content genres on its platform. The Company has created an engaged, interactive and immersive community for game enthusiasts of China's young generation. Building on its success in game live streaming, Huya has also extended its content to other entertainment content genres. Huya's open platform also functions as a marketplace for broadcasters and talent agencies to congregate and closely collaborate with the Company. For more information, please visit: http://ir.huya.com. For investor and media inquiries, please contact: In China: HUYA Inc.Investor RelationsTel: +86-20-2290-7829E-mail: email@example.com The Piacente Group, Inc.Jenny CaiTel: +86-10-6508-0677E-mail: firstname.lastname@example.org In the United States: The Piacente Group, Inc.Brandi PiacenteTel: +1-212-481-2050E-mail: email@example.com Related Links :http://www.huya.com
LINE FRIENDS’ new character IP co-created with Jisoo from BLACKPINK
LINE FRIENDS will be showcasing new character IP and in-game items created in close collaboration with Jisoo from BLACKPINK on NEXON’s popular mobile racer game, KartRider Rush+, starting March 19. Jisoo at LINE FRIENDS flagship store in Gangnam in S. Korea This three-way collaboration between LINE FRIENDS, NEXON and Jisoo is the first global project to kick off since LINE FRIENDS concluded a strategic partnership with the global gaming titan NEXON last year in a bid to diversify the global IP business of the popular racing game, KartRider, with 17-year history. The mobile version, titled KartRider Rush+, launched in May of 2020, spawning a viral sensation with the number of worldwide users surpassing the 20 million-mark in cumulative. LINE FRIENDS has been creating new character IP in close collaboration with Jisoo by combining her unique creativity with its expertise in character creation and IP business. Jisoo is known to have actively participated in the entire process, from drawing sketches to detailing the characteristics, preferences and values of the new character. Furthermore, as part of this year’s three-way collaboration, LINE FRIENDS and Jisoo are joining forces to design new in-game items inspired by Jisoo’s companion animal. As Jisoo is widely known to be an avid fan of KartRider herself, Millennials and Generation Z worldwide are looking forward to the new major update to come on KartRider Rush+ starting March 19. “This collaboration with Jisoo and NEXON comes especially meaningful as we were able to fully embody our unrivaled expertise in IP business and creative design as recognized in our previous collaborative work for BT21(character IP co-created with BTS), WDZY(character IP co-created with ITZY) and TRUZ(character IP co-created with TREASURE), as well as Brawl Stars (3v3 multiplayer and battle royale mobile game developed by SUPERCELL),” says LINE FRIENDS. “Going forward, we will set new grounds in the IP business through our unique set of character IP co-created with Jisoo and strengthen tie with KartRider to enhance our competitiveness in the gaming and entertainment industry-at-large.” Jisoo drawing sketches of the new character IP Jisoo completing trivia quiz on KartRider Rush+ The teaser video, which was put on LIVE on February 25, became viral among the Millennials and Generation Z worldwide. From March 4 to 18, LINE FRIENDS and NEXON are further slated to unlock an additional five video clips under the title ‘KartRider Rush+ Queen’ on the official YouTube channel of LINE FRIENDS. In these video episodes-to-come, Jisoo will not only appear to reveal the behind-the-scenes story but also complete a set of trivia quiz and hold a show match with a renowned gaming influencer to prove herself as a true fan of KartRider.
HUYA Inc. Announces Changes to Board Composition
GUANGZHOU, China, Feb. 26, 2021 /PRNewswire/ -- HUYA Inc. (NYSE: HUYA) ("Huya" or the "Company"), a leading game live streaming platform in China, today announced that Mr. Cheng Yun Ming Matthew has been appointed by Linen Investment Limited, a wholly-owned subsidiary of Tencent Holdings Limited ("Tencent"), as a successor director to serve on Huya's board of directors (the "Board"), replacing Mr. Zhi Cheng, effective February 25, 2021. Mr. Zhi Cheng no longer serves as a director of Huya following this substitution. In addition, Huya's Board has approved the appointment of Mr. Cheng Yun Ming Matthew as a member and the chairman of the compensation committee of the Board, effective immediately. Mr. Cheng Yun Ming Matthew joined the Tencent Group in November 2010, and currently serves as the corporate vice president of the Tencent Group. Mr. Cheng has served as a non-executive director of Fusion Bank Limited since March 2019, a non-executive director of China Literature Limited (HKSE: 0772) since November 2019 and a non-executive director of Tongcheng-Elong Holdings Limited (HKSE: 0780) since April 2020. Prior to joining the Tencent Group, Mr. Cheng worked at Price Waterhouse, an accounting firm currently known as PricewaterhouseCoopers, from 1992 to 1997, China Everbright Technology Limited (currently known as Citychamp Watch & Jewellery Group Limited) (HKSE: 0256), a company then principally engaged in manufacturing of computer peripherals, from 1997 to 2000, and various companies assuming financial management functions. Mr. Cheng is an associate member of Hong Kong Institute of Certified Public Accountants and a fellow member of the Association of Chartered Certified Accountants. Mr. Cheng obtained a bachelor's degree in accountancy from the Hong Kong Polytechnic University in October 1992. About HUYA Inc. HUYA Inc. is a leading game live streaming platform in China with a large and active game live streaming community. The Company cooperates with e-sports event organizers, as well as major game developers and publishers, and has developed e-sports live streaming as one of the most popular content genres on its platform. The Company has created an engaged, interactive and immersive community for game enthusiasts of China's young generation. Building on its success in game live streaming, Huya has also extended its content to other entertainment content genres. Huya's open platform also functions as a marketplace for broadcasters and talent agencies to congregate and closely collaborate with the Company. For more information, please visit http://ir.huya.com. For investor and media inquiries, please contact: In China: HUYA Inc. Investor Relations Tel: +86-20-2290-7829 E-mail: firstname.lastname@example.org The Piacente Group, Inc. Jenny Cai Tel: +86-10-6508-0677 E-mail: email@example.com In the United States: The Piacente Group, Inc. Brandi Piacente Tel: +1-212-481-2050E-mail: firstname.lastname@example.org Related Links :http://www.huya.com
TikTok Partners with FIGHT Esports for the #TikTokGGPH Creator Cup Tournament
The Creator Cup is the first of a series of tournaments hosted by the new TikTok Gaming Ground PH.KUALA LUMPUR, Malaysia, Feb. 26, 2021 /PRNewswire/ -- TikTok inks a year-long partnership with Forest Interactive Gaming Habitat Team (FIGHT Esports), a global esports organizer, to make online gaming more socially accessible than ever. The partnership kicks off with the inaugural #TikTokGGPH Creator Cup Tournament jointly hosted by TikTok Philippines and FIGHT Esports. The Creator Cup, which will be set within Valorant, is taking place on February 27 and 28, from 3 pm to 9 pm (GMT+8), and the entire event will be live-streamed on TikTok Gaming Ground PH (TikTok GGPH) account via @tiktokggphofficial. To raise the stakes, TikTok Philippines is offering a $1,000 prize pool to be awarded to the champion, 1st runner up, and 2nd runner up of the tournament. #TikTokGGPH Creator Cup Tournament will be live-streamed on TikTok Gaming Ground PH account via @tiktokggphofficial. "TikTok continues to pursue opportunities to inspire creativity and bring joy to all Filipinos. With gaming actively becoming a positive source for community building and enjoyment, we are happy to be doing our part in providing the growing gaming community with a platform for education, positive connections and interaction," said John Castro, TikTok's Gaming Operations Manager for the Philippines. "TikTok is fast becoming a place where people create, share, and enjoy a new type of experience. It really makes a lot of sense for us to leverage TikTok to reach the gaming community and give them the opportunity to connect and share their passion with fellow gamers around the world. This will create a unique and innovative esports experience where they can follow and engage with their favorite gaming content creators, tune in to esports tournament livestreams, as well as celebrate esports in ways that have never been done before," noted Chantal-Denise Ortega, FIGHT's Project Manager. Prior to the tournament, a video campaign was held within the TikTok app, as part of the official #TikTokGGPH launch. From February 12 to 28, creators on the platform can upload a video that perfectly captures their gaming style, and shows the community exactly what it's like to be a gamer. To qualify, creators must use the hashtag #TikTokGGPH when they post their video entries. At the end of the campaign period, 20 creators will be selected to become part of TikTok's community of gamers, based on the level of passion for gaming, and creative potential seen in their videos. About TikTok TikTok is the leading destination for short-form mobile video. Our mission is to inspire creativity and bring joy. TikTok has global offices including Los Angeles, Mountain View, New York, London, Paris, Berlin, Dubai, Mumbai, Singapore, Jakarta, Seoul, and Tokyo. www.tiktok.com. About FIGHT Esports Forest Interactive Gaming Habitat Team (FIGHT Esports) is a global esports organizer that helps build an ecosystem for the gaming community and supports the development of the industry through tournaments and exhibitions. Established in 2019, FIGHT has organized over 80 tournaments in 7 countries and regions including Malaysia, Indonesia, Philippines, Myanmar, Thailand, Cambodia, and Taiwan. fightesports.com. About Forest Interactive (as of February 2021) Forest Interactive develops scalable mobile platforms that enable mobile operators and content providers to build enriched customer experiences with highly-customizable and easy-to-use platforms. With over a decade of industry experience, Forest Interactive has expanded to include a workforce of 28 nationalities in 17 regional offices and 35 operating countries, providing innovative and comprehensive solutions to over 90 mobile operators and over 120 content partners with the capacity to reach 1.4 billion subscribers worldwide. forest-interactive.com.
Gravity Game Tech Officially Launches 'THE LORD', along with Various Events for Users
KUALA LUMPUR, Malaysia, MANILA, Philippines and SINGAPORE, Feb. 23, 2021 /PRNewswire/ -- After releasing its Close Beta Test twice on 13 January - 16 January and 18 February - 21 February 2021, 'THE LORD' has received a very warm welcome from Thai users, being guaranteed with over 200,000 of Pre-register IDs. On 22 February, the open beta has been available for downloading. THE LORD's Official Open Beta has officially been launched by Gravity Game Tech today (23 Febcruary). The game is well prepared to support game users over 150,000 IDs. 'THE LORD' has been officially launched Moreover, 'THE LORD' is also prepared various events to welcome new users. Five Goddesses is to collect Goddess Token to get Five Goddesses. The Token can be obtained by completing the missions in each event such as Top-up Event and Special Event. From these events, users can obtain premium rewards. Other events includes: 7 Days MissionEvent schedule: 23 February 2021 (11.59 am.) Time Limit Reward EventEvent schedule: 23 February 2021 (11.59 am.) Individual Rank EventEvent schedule: 23 February 2021 (11.59 am.) Ladies Power EventEvent schedule: 23 February 2021 (11.59 am.) Top-up EventEvent schedule: 23 February 2021 (11.59 am.) Moreover, Gravity Game Tech is to hold the Live Streaming Event via 'THE LORD' Official Facebook, which will provide the update information every month. The Official Facebook is also an open communication platform for game users. "Take The Lord's Role, Write the legend and expand the kingdom!" More information: [Game Download] : http://bit.ly/THELORD-Download [Official Website] : https://www.thelord-sea.com [Official Facebook Fan page] : https://www.facebook.com/TheLord [Official Instagram] : https://www.instagram.com/gravitygametech_official About Gravity Game Tech Co., LTD. Gravity Game Tech Co., Ltd. is a globally known online game company that was founded in April of 2000, during the infancy of Korean gaming industry. As a leader in the Industry, Gravity became the only domestic game company listed on NASDAQ directly. Gravity has developed MMORPG Ragnarok Online that has been serviced in domestic and worldwide markets acquiring a wide range of players. Furthermore, Gravity is continuing to grow its business reach as a global publishing business by expanding its service with Ragnarok Online IP related games as well as other games of various genres and platforms.
Skrmiish celebrates global success with first Challenger Series event
Skrmiish, the app-driven competitive gaming platform has wrapped up five action packed nights in the first ever Skrmiish Challenger Series (SCS). 10 featured Fortnite streamers from around the world including Reddysh, Vohlii, Cozy, Tyla, and Higgsy participated by challenging their communities to battle it out on daily leaderboards with the Top 10 winners taking a share of a daily $1000 prize pool. Over the five days, there were 1000s of unique live Skrmiish matches from users in 26 countries including the US, UK, Canada, South Africa, Germany, the Netherlands and Sweden. 8000+ minutes of stream time was broadcast over the five day event with viewers seeing 1 000 000+ minutes of Skrmiish viewer challenges as well as streamer v streamer battles. This brought a wave of new users to the app with over 50% of users playing more than seven games, smashing initial expectations. "Launching a new technology product in the United States and Europe is no small feat, which is why I am immensely proud of what we have been able to achieve. With our growing player base we will be able to focus our efforts on bringing in new product features that offer all sorts of improved opportunities for streamers and players of all skill levels. Right now, we're gearing up to announce something truly massive and can't wait to share it with the world," says Skrmiish CEO, Luke Grob.
TechStorm Strikes Exclusive Partnership Deal with American Billionaire Timothy Draper's Meet The Drapers Show
SINGAPORE, Feb. 17, 2021 /PRNewswire/ -- The region's fastest growing 24/7 Asian esports and tech-centric entertainment channel, TechStorm announces its exclusive network partnership deal with renowned venture capitalist, American billionaire Timothy Draper for his Meet The Drapers show across pan-Asia. This is the network's first-of-its-kind exclusive deal with the show runners to bring this reality investment pitch series onto TechStorm's rapidly growing multi-country distribution footprint. TechStorm is already widely available in nine Asian countries and regions – Indonesia, Philippines, Thailand, Singapore, Malaysia, Cambodia, Brunei, Sri Lanka and Taiwan across 100 platforms, reaching 43 million viewers region wide. "Working directly with Tim and his dynamic business and production team in the US has been an incredible experience. Their passion for startup companies inspires visions, and for entrepreneurs to benefit from their in-depth business insights and once-in-a-lifetime mentorship from the Draper family is immensely powerful. Particularly right now when we see businesses and business owners helmed in due to the challenges from the global pandemic. The very fact that the reality series' showrunners pulled this off so professionally with their international production quality all despite limitations of in-person filming really blew us away," Debbie Lee, Founder of TechStorm comments. "Tim Draper is very well known as a hugely successful venture capitalist with a luminous track record of multiple exits and he is well remembered amongst the Southeast Asian startup circles and investor communities. I'm confident that the series will resonate very well with our TechStorm entrepreneurship and tech-loving audience when they see some of the America's most thrilling, new startup companies like DigiBuild, Predictiv and AudioCardio pitching to not one but all three Draper experts. Personally I can't wait to see which top startup pitch gets their companies funded by one of the Silicon Valley's most reputable investor family." New episodes of Meet The Drapers Season 4 air exclusively on TechStorm pan-Asia every Tuesday, 10pm (SG). Watch the show's promotional trailer here. TechStorm is already widely distributed as a basic entertainment offer on the region's leading, dominant platforms including: AIS PLAY Channel 251 and AIS PLAYBOX in Thailand, Dialog TV Channel 62 and MyDialog OTT in Sri Lanka, StarHub Channel 420 and StarHub TV+ OTT, Singtel TV Channel 260 / Channel 18 and Singtel TV GO OTT in Singapore, Sirius TV Channel 10 in Malaysia, Dimsum Entertainment in Malaysia, Brunei and Singapore, First Media Channel 333 and FirstMediaX OTT, Telkomsel's MAXstream OTT, Genflix OTT and Telkom's IndiBOX OTT in Indonesia, 4gTV Channel 109 in Taiwan, Cellcard TV OTT, SingMeng TV Channel 251 and Splus mobile TV in Cambodia. Sky Cable Channel 212, Cablelink Channel 311, Cignal Play OTT and via Omnicontent Management Inc. across 85 leading MSOs and provincial cable systems in the Philippines. About TechStorm TechStorm is Asia's fastest growing nextGen network that celebrates the region's rising stars in esports, and tech innovations; made available across 26 countries. Its 24/7 nextGen network programmed in HD showcases a compelling line-up of the best in-class, first-run and high-quality exclusive entertainment targeting mass, spectator esports audience, millennial generation and families. TechStorm's distribution is multi-platform, across 100 platform partners with the region's biggest names in esports and tech on its rapidly growing network. Its Asian original content series Storm Bytes is distributed on mobile streaming across multi countries on multiple platforms across the world. TechStorm is available to more than 43 million viewers in Asia, and is currently distributed across 29 million mobile OTT subscribers and more than 3.8 million subscriber households. For more information: https://www.techstorm.tv/ and follow us on: LinkedInhttps://www.linkedin.com/company/techstormtv/ Instagramhttps://www.instagram.com/techstormtv/?hl=en Facebookhttps://www.facebook.com/techstormtv/ Related Links :https://www.techstorm.tv/