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NIP Group Promotes Inclusivity in Esports for Disabled Individuals
WUHAN, China, Aug. 22, 2024 /PRNewswire/ -- NIP Group, a leading digital entertainment company with an expansive global audience, remains committed to serving its community, and society more broadly, in its engagement with socially responsible initiatives. On July 12-13, the "2024 Wuhan Disabled Esports Promotion Event" was held at the NIP Group headquarters in Wuhan, focusing on empowering disabled individuals through esports. Organized by the Wuhan Disabled Persons' Federation, the event brought together over 20 disabled esports enthusiasts from across Wuhan, providing with comprehensive guidance to deepen their understanding of esports and enhance their skills. This initiative allowed participants to experience the dynamic world of esports firsthand. Zhang "Ray" Lei, Chief Experience Officer of NIP Group, highlighted the unique potential of esports for disabled individuals. "Esports often shows greater inclusivity for people with disabilities, compared to traditional sports. It emphasizes coordination, strategic thinking, and teamwork, making it an ideal platform for disabled individuals to participate, discover their self-worth, and gain social recognition." He said. In line with its commitment to social responsibility, MAG Studio, NIP Group's event production brand, formed a volunteer team comprising professional esports staff and trainees. MAG Studio is dedicated to providing continuous support and professional guidance to disabled esports enthusiasts in future events. Throughout the event, participants received professional training from Wuhan eStarPro team star player Huang "Orange" Shiyu, as well as senior esports mentors Chen "Sherry" Fanghui and Liu Wei. The tailored training program included sessions on competition systems, esports tactics, and practice matches. The participants showed great enthusiasm, with one remarking, "We often struggled in teamwork, but the expert guidance on positioning and coordination was incredibly helpful." As a pioneer in the esports industry, NIP Group is committed to fostering inclusivity and diversity in esports. The company has consistently upholds its social responsibilities, contributing to environmental sustainability, poverty alleviation, and the support of marginalized communities. Looking ahead, NIP Group will continue to promote an inclusive esports ecosystem and collaborate with partners to create lasting social value, further enhancing both the global esports community and society at large. About NIP Group NIP Group (NASDAQ: NIPG) is a digital entertainment company created for a growing global audience of gaming and esports fans. The business was formed in 2023 through a merger between legendary esports organization Ninjas in Pyjamas and digital sports group ESV5, which includes eStar Gaming, a world-leader in mobile esports. Building on the success of its competitive teams with an innovative mix of business ventures, including talent management, event production, hospitality and game publishing, NIP Group is developing transformational experiences that entertain, inspire and connect fans worldwide, to expand its global footprint and engage digital-first gamers where they are. NIP Group currently has operations in Sweden, China, Abu Dhabi and Brazil, and its esports rosters participate across multiple game titles at the biggest events around the world.
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Infinix Collaborates with Honor of Kings and MediaTek to Elevate Mobile Gaming Experiences in Emerging Markets
SHANGHAI, Aug. 22, 2024 /PRNewswire/ -- Infinix, the trendy tech brand crafted for young consumers, today announced a strategic partnership with Honor of Kings (developed by TiMi Studio Group) and MediaTek to establish a cutting-edge game research laboratory. This collaboration started a few months ago and is aimed at driving innovation in mobile gaming technology and delivering enhanced experiences for players in fast-growing smartphone markets around the world. The group photo of the laboratory research and development personnel The joint lab will leverage the combined strengths of the three industry leaders. Infinix's R&D center will lead the lab's development, while the development team of Honor of Kings, will provide deep gaming expertise. MediaTek, a leading chipset provider, will contribute advanced silicon and system-level optimizations to further elevate mobile gaming performance. JOINT GAME RESEARCH LAB "As mobile gaming continues to surge in popularity, players' expectations for high-quality, immersive experiences are higher than ever," said Lake Hu, Deputy General Manager and Chief Marketing Officer at Infinix. "By uniting the technological prowess of Infinix, TiMi Studio Group, and MediaTek, and fueled by our passion for serving the next generation of thinkers and creators, we are positioning this joint lab to be a driving force for the next generation of mobile gaming innovation." The research laboratory will focus on optimizing game performance, network optimization, and exploring AI-powered gaming innovations, with the goal of elevating the gaming experience for players in fast-growing smartphone markets. "We see immense potential in emerging smartphone markets, where mobile gaming is rapidly becoming a primary entertainment format," Jackson Jiang, Business Manager at TiMi Studio Group. "This collaboration will allow us to deliver cutting-edge gaming experiences that delight players and push the boundaries of what's possible on mobile." The joint lab's innovations will be integrated into Infinix smartphones, ensuring these technologies reach a wide audience of mobile gamers. The three partners will also collaborate on joint marketing and brand-building efforts to raise awareness and drive adoption. "Emerging markets are the future of mobile technology and gaming," said Ben Tsai, WSD Deputy General Manager at MediaTek. "By uniting our complementary strengths, we are laying the foundation for a new era of mobile gaming innovation that will benefit consumers worldwide." The joint game research laboratory is now operational, with the first wave of its technological breakthroughs expected to reach the market within the next 12 months. For more information about Infinix and its innovative products and initiatives, visit www.infinixmobility.com. About Infinix Founded in 2013, Infinix is a trendy tech brand crafted for young consumers. With a presence in over 70 countries, Infinix delivers cutting-edge technology, stylish design, and outstanding performance. Our product lineup includes smartphones, TWS earbuds, smartwatches, laptops, and smart TVs. In 2023, Infinix was recognized in Kantar and Google's top 50 Chinese Global Brand Builders Report and ranked sixth in Fast Company's World's Most Innovative Companies of 2024 in the Asia-Pacific sector. For more information, please visit: http://www.infinixmobility.com/ About Honor of Kings Developed by TiMi Studio Group, Honor of Kings has become the world's most popular MOBA with over 200 million registered users and more than 100 million daily players enjoying the thrill of team battles. Featuring highly detailed and diverse character and battlefield design plus music created by world renowned composers including Hans Zimmer, Joe Hisaishi, and Howard Shore, Honor of Kings immerses players in a unique and colorful universe. Honor of Kings prides itself on being free to play and fair to win, with success determined by players' skills and tactics, not by how much they spend. Honor of Kings is also home to a thriving esports ecosystem supporting competitive play from grassroots amateurs to elite professionals. To learn more about Honor of Kings, follow on Twitter, Facebook, Youtube, Instagram or visit the official website of Honor of Kings.
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ViewSonic Launches the New XG36 Series Monitors
Unleashing Gamers' Potential with Ultra-Fast Performance BREA, Calif., Aug. 21, 2024 /PRNewswire/ -- ViewSonic Corp., a leading global provider of visual solutions, introduces its latest XG36 Series gaming monitors. Designed for gamers aspiring to reach professional heights, the ViewSonic GAMING XG2736-2K and XG2536 stand out for their ultra-fast refresh rates, exceptionally low response times, and true-to-life visuals. These monitors deliver smooth, lifelike gaming experiences, empowering gamers to unleash their full potential. ViewSonic Launches the XG36 Series Monitors "We believe the XG36 Series will be the ideal gaming partner," said Oscar Lin, General Manager of the Monitor Business Unit at ViewSonic. "The new XG36 Series is perfect for gamers looking to excel in competitive gaming, helping them unlock their full potential—whether they're training in a personal space, competing in a school esports club, or strategizing in a team gaming room. The XG36 Series empowers gamers to evolve from challengers to champions." Vivid and Precise Gaming Experience The XG2736-2K and XG2536 gaming monitors feature rapid refresh rates of 240Hz and 280Hz, respectively, delivering exceptional sharpness and clarity. These refresh rates bring every detail of gamers' favorite titles to life with vibrant, fluid visuals. Gamers can also react with pinpoint accuracy, free from motion blur and ghosting, thanks to the short 0.5ms (MPRT) response time. Uninterrupted Gaming with True-to-life Visuals To keep gamers fully focused and ahead of the competition, the XG36 Series comes with AMD FreeSync™ Premium technology. This technology synchronizes the monitor's refresh rate with the graphics card's frame rate, eliminating screen tearing and stuttering. The XG36 Series also features SuperClear® IPS panel technology, providing true-to-life colors and comfortable viewing from wide angles. Whether you're deep into competitive gaming or enjoying movies, the XG36 Series captivates with every detail. Customizable Desk Setup for Every Gamer The XG36 Series offers versatile desk setup options, blending dynamic RGB lighting with ergonomic design to meet every gamer's needs. Offering a wide spectrum of customizable colors, gamers can customize the RGB lighting to create the perfect ambiance for every gaming session, whether it's intense action or tranquil exploration. With adjustable height, tilt, pivot, and swivel, the XG36 Series' ergonomic design ensures gamers stay comfortable and focused, even during extended play. Both the XG2736-2K and XG2536 offer versatile connectivity options, including HDMI, DisplayPort, and USB-C. The USB-C port also delivers power, allowing gamers to charge their devices while gaming. To learn more about the ViewSonic GAMING XG2736-2K and XG2536 monitors, please visit: XG2736-2K product page: ViewSonic XG2736-2K 27" 240Hz QHD Gaming Monitor - ViewSonic Global XG2536 product page: ViewSonic XG2536 24.5" 280Hz FHD Gaming Monitor - ViewSonic Global About ViewSonic Founded in 1987 in California, ViewSonic is a leading global visual solutions provider with a presence in over 100 countries. The company leverages over 35 years of expertise in visual technology to deliver a comprehensive portfolio of hardware, software, content, and services. ViewSonic offers a wide range of products, with screen sizes spanning from 5 inches to a massive 760 inches. This includes interactive displays, large format displays, LED displays, pen displays, monitors, projectors, SaaS, AI services, interactive content, and more. This innovative ecosystem empowers education, workplaces, and individuals to foster creativity, collaboration, and seamless learning. ViewSonic focuses on designing products that deliver optimal performance and customer satisfaction while integrating sustainable production practices and upholding comprehensive environmental, social, and governance standards. The company's goal is to enable customers to "See the Difference". Learn more at www.viewsonic.com.
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HashKey Group Announces Catizen as the First Web3 Partner
HashKey Group ("HashKey" or "the Group"), a leading end-to-end digital asset financial services group in Asia, announces a partnership with Catizen, making Catizen HashKey Group's first Web3 partner. Leveraging our licensed exchange HashKey Global, HashKey will provide Catizen's 29 million global community members with more compliant and reliable digital asset services. The two parties will focus on the Ton ecology to provide unique Web3 gaming experiences for global players and digital asset users, working together to build the next generation of GameFi products and global digital entertainment infrastructure. In April of this year, HashKey Group entered into a strategic partnership with the Ton Foundation to further develop the Ton ecosystem. This collaboration has led to a significant expansion of the Ton ecosystem. Within just 150 days of its launch, Catizen has amassed a global user base of over 29 million, with daily active users (DAU) peaking at 3.5 million. The number of on-chain users has exceeded 1.8 million, and there are over 2.1 million Telegram Premium users, all continuing to grow rapidly. As a next-generation GameFi flagship product, Catizen stands out as the first casual nurturing game in the Ton ecosystem that surpasses its peers in both completion and user experience, significantly bridging the gap between ordinary gamers and Web3. This accelerates the widespread adoption of Web3 on a global scale. HashKey Group aims to become a key infrastructure builder in Asia's Web3 digital entertainment ecosystem, contributing to the security and operational efficiency of global blockchain networks. Both parties will closely monitor the forefront trends in the global digital entertainment economy and attention economy. HashKey Group will provide regulatory guidance and advice, as well as technical support for blockchain infrastructure operations, to Catizen and other products under its umbrella. This support will enable Catizen to bring more outstanding products to the Ton ecosystem and global players, further promoting the application of blockchain technology in the global digital entertainment field. The scope of this collaboration will also encompass gamified experiences in digital finance, a joint HSK airdrop campaign, animal protection, and social responsibility initiatives. These efforts aim to further optimize both parties' product portfolios and service capabilities while continuously expanding the global communities of Catizen and HashKey. Ben El-Baz, Managing Director of HashKey Global, stated, "As a phenomenal product in the GameFi sector in 2024, Catizen offers possibilities for the future development of next-generation GameFi. We are excited to continue participating in the global digital entertainment industry innovation based on our collaboration within the Ton ecosystem. Our goal is to provide compliant digital asset services to more players and, together with Catizen, explore the creation of a new paradigm that integrates digital finance and digital entertainment." Tim Wong, Chairman of Catizen Foundation said: “We are thrilled to partner with HashKey Group, a leader in digital asset financial services. This collaboration marks a significant milestone for Catizen, enabling us to provide our 20 million global community members with enhanced, compliant, and reliable digital asset services. Together, we are poised to revolutionize the Web3 gaming landscape, leveraging the Ton ecosystem to deliver unparalleled gaming experiences and drive the global adoption of blockchain technology in digital entertainment.”
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Virtuos expands into the UK with acquisition of Third Kind Games
Third Kind Games is set to bolster Virtuos' AAA co-development capabilities, having contributed to titles such as Sea of Thieves and Hearthstone SINGAPORE, Aug. 20, 2024 /PRNewswire/ -- Virtuos, a leading video game development company, today announced the acquisition of Third Kind Games, one of the largest independent game developers in the UK. This marks the start of Virtuos' operations in the UK, a global gaming hub with a long-established infrastructure of educational programs, communities, media and associations. Third Kind Games' location in Leamington Spa also strategically places Virtuos at the heart of the local games industry, where major titles such as Fable, Far Cry 5, Formula 1, and Forza Horizon originated. Third Kind Games was founded in 2016 by a team of nine former Activision veterans, namely: Darren Bowen (Chief Operating Officer), Graham Watson (Chief Technology Officer), Rav Tharanee (Chief Strategy Officer), Tim Dunn (Chief Product Officer), Dan Hughes (Lead Programmer), John Roxburgh (Art Director), Mike Nimmo (Principal Programmer), Nathan Coppard (Design Director), and Sylwester Zaluga (Technical Director). Following the acquisition by Virtuos, the nine co-founders will continue to lead Third Kind Games. The studio team of over 70 has contributed AAA co-development expertise to titles including Fable, Forza Horizon 4, Hearthstone, Predecessor, and Sea of Thieves. The team aims to double its headcount within two years in response to growing client demand for more flexibility in game development models. Rav Tharanee, Chief Strategy Officer of Third Kind Games - a Virtuos Studio, said, "We are delighted to join forces with Virtuos, one of the largest and most globally recognised co-development partners of video games. This marks an exciting new chapter for Third Kind Games, enabling us to continue our growth and take on new and exciting AAA projects alongside Virtuos, while continuing to nurture the innovative, creative vision that has always been at the core of our identity. As Virtuos' first operation in the UK, we are proud to play a pivotal role in expanding their global footprint, and we look forward to pushing the boundaries of what's possible in gaming together." Christophe Gandon, Managing Director of Western Region at Virtuos, said, "The co-founders of Third Kind Games exemplify the importance of a shared vision and purpose. They succeeded in one of the world's densest game development hubs, building a portfolio of homegrown and global AAA IPs over eight years. We are excited to accelerate the expansion of their co-development capabilities, which are in high demand alongside gamers' growing demand for content, and to continue growing in key markets to be closer to our clients." The acquisition adds to Virtuos' continual growth in global footprint and service offerings, furthering its ambition of becoming the top external game developer worldwide. In the past year, Virtuos expanded into Dalat with its art production studio Glass Egg, launched a studio in Tokyo as well as engineering-focused Virtuos Labs in Warsaw and Prague. Most recently, it added real-time VFX to its lines of services with the acquisition of Beyond-FX in Los Angeles. Aream & Co. served as the exclusive buy-side financial advisor to Virtuos in its acquisition of Third Kind Games. Third Kind Games was advised by Level Up, Hansel Henson, and Burgess Hodgson. About Virtuos Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with over 3,800 employees across 23 offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide. Visit www.virtuosgames.com to find out how we can make games better, together.
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Launching Ceremony of the 4th Hong Kong Game Enhancement and Promotion Scheme
Announced 12 Selected Local Game Start-ups Guest Speakers Shared Insights into Future Trends of Gaming Industry HONG KONG, Aug. 20, 2024 /PRNewswire/ -- Organised by The Hong Kong Digital Entertainment Association (HKDEA) and primarily sponsored by the Cultural and Creative Industries Development Agency (CCIDA), as the lead sponsor, the "Hong Kong Game Enhancement and Promotion Scheme" (GEPS) has been highly praised for effectively assisting local game start-ups in improving and promoting their dedicated games. This year, with renewed funding from the CCIDA, The HKDEA launched the 4th GEPS to support another 12 local game start-ups to further enhance the competitiveness of Hong Kong's gaming industry. The Launching Ceremony of the 4th GEPS was held on 14 August 2024 with Mrs. Lowell Cho, Acting Commissioner for Cultural and Creative Industries, as the officiating guest. She, along with Mr. Gabriel Pang, Chairman of the HKDEA, hosted the ribbon-cutting ceremony. During the ceremony, 12 selected local game start-ups selected to participate in the 4th GEPS were also announced, and their dedicated games were introduced. Additionally, interns assigned to the selected companies and representatives in previous editions of the GEPS were also presented to share their experiences. Mrs. Lowell Cho, Acting Commissioner for Cultural and Creative Industries congratulated the 12 local start-up game companies for being selected to participate in the 4th GEPS. Mr. Gabriel PANG, Chairman of The HKDEA, said at the Launching Ceremony, "I understand that the challenges encountered by local game start-ups in various stages from concept to finished product are beyond what most people can imagine. These challenges are especially pronounced when they try to commercialise their games, yet meeting the public's increasing expectations in terms of the overall gaming experience. Therefore, we arrange industry veterans to personally mentor and support the selected start-ups under the scheme. The GEPS aims to accelerate their dedicated games' development processes, effectively enhancing their ability to use technology and data in game development and promotion, in order to help these 12 selected start-ups get on track quickly for business development." The 4th GEPS specifically supports 12 selected local game start-ups, aiming to elevate the quality and profitability of their newly launched designated games. The support includes: each selected game start-up is offered a marketing subsidy ranging from HK$ 450,000 to HK$ 550,000 to promote its dedicated game, disbursed on a reimbursement basis; free technical and promotional guidance from industry veterans to improve the start-ups' operations and game promotion experience; and participation in a series of training sessions on marketing, game testing, and fundraising to optimize their designated games. Additionally, two interns from relevant institutions are assigned by the GEPS to work in each selected game start-up as beta testing technicians for free for a two-month period, with the interns' salaries covered by the GEPS. The GEPS will further promote the selected game start-ups and their dedicated games to the public through various channels, including print media, the internet, social media, websites, the launching ceremony, and experience-sharing seminars, to increase visibility of the company and their dedicated games. In addition to the support mentioned above, the HKDEA plans to set up a Hong Kong pavilion at the Tokyo Game Show 2024, from 26 to 29 September to showcase the dedicated games supported under the 4th GEPS. This initiative will help the selected game start-ups concerned promote in the international market and seek new business opportunities. Not only are they exempted from the rental of the Hong Kong pavilion, but these start-ups will also receive subsidies from the GEPS covering their travel expenses to Japan and most of their hotel accommodation costs for up to two representatives from each company, and the production fee of their booths at the Hong Kong pavilion. The GEPS supports 12 local game start-ups in each edition, and to date 40 companies have completed their support period and attained good results in the market. For the information on the 4th GEPS and the 12 selected local game start-ups, please visit the project website at https://www.geps.hk. Selected Local Game Start-ups Participating in the 4th GEPS (in alphabetical order of the company names) Company Name Name of the Dedicate Game Type of Game Daytech HK Limited 9Cat Saga Shooting Game FEELING GAME COMPANY LIMITED Nice To MEAT You Adventure Game Finifugu Games Limited Animal Express Casual Simulation Game FUN EASY GAMES LIMITED Combo Koala – Battle Checkers Puzzle Game Gianthouse Limited Soul Magic Role Playing LEAP STUDIO LIMITED Realm of Ink Roguelite Action Game ML INTERACTIVE LIMITED Winning Derby 勝利の少女: 御駖少女培育模擬遊戲 Simulation Game Realm of Alters Limited Sector-IX Role Playing Sportopia FEC Limited Quest Arena MR Interactive Gaming Space Why Not Have Fun Studio Limited Princess Fighter Simulator Roblox Simulation Game World City Investments limited Idle Foxy Agents Role Playing Xanadoo Limited MATR1X FIRE Shooting Game
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Hisense Partners with Black Myth: Wukong to Elevate the Gaming Experience with a New Game Play Feature
QINGDAO, China, Aug. 20, 2024 /PRNewswire/ -- Hisense, a global leader in consumer electronics and appliances, announced its global gaming partnership with the highly anticipated action role-playing game (RPG), Black Myth: Wukong. Launching alongside the game's global release today, an exclusive Black Myth: Wukong picture mode is introduced across selected Hisense TVs to elevate the gaming experience. Hisense ULED Mini-LED U7 and QLED E7 PRO TVs are the official recommended TVs for Black Myth: Wukong As the official global partner of Black Myth: Wukong, Hisense proudly presents its ULED Mini-LED U7 and QLED E7 PRO series as the official recommended TVs for the game. The state-of-the-art TVs offer an immersive gaming experience that fits the epic world of Black Myth: Wukong. A standout feature of the collaboration is the exclusive Black Myth: Wukong picture mode. Utilizing Hisense's cutting-edge technology, this mode enhances the game's visual quality with HDR, precise color calibration, and enhanced dark detail, delivering more vibrant colors and richer details. In partnership with Dolby, this mode also offers an immersive audiovisual experience that matches the game's sound design. Whether during intense battle scenes or quieter moments, the Black Myth: Wukong picture mode provides players with the ultimate gaming experience. The Black Myth: Wukong picture mode is available on Hisense UX, U8N, U7N, E7N PRO, Q7N, and S7N series TVs for 2024, allowing gamers to fully immerse themselves into the world of Black Myth: Wukong with the tailored visual and audio experience, enhancing every moment of gameplay. Players can expect stunning visuals with vibrant colors and deep contrasts, thanks to Quantum Dot Color technology and advanced backlight systems. With a 144Hz Game Mode PRO and 240 high refresh rate, gameplay is smooth and fluid, eliminating motion blur. Additional features like Game Bar and AMD FreeSync Premium compatibility create the ideal gaming environment. Black Myth: Wukong Customized Picture Mode The collaboration between Hisense and Black Myth: Wukong marks a significant step forward for both the TV and gaming industries. By combining Hisense's cutting-edge TV technology with the immersive world of Black Myth: Wukong, the partnership delivers a groundbreaking product experience that sets a new standard for home entertainment. About Hisense Hisense is a leading global home appliance and consumer electronics brand and official partner of the UEFA EURO 2024™. According to Omdia, Hisense ranked No. 2 globally for TV shipments and No. 1 in 100" TVs in both 2023 and Q1 2024. The company has expanded quickly to operate in more than 160 countries and specializes in multi-media goods, home appliances, and intelligent IT information.
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JSAUX will attend Gamescom with its latest innovations for handheld gaming devices and other surprises
The booth will be located at Hall 10.1 A-063 HONG KONG, Aug. 19, 2024 /PRNewswire/ -- Tech manufacturer JSAUX announces that, for the very first time, it will attend the Gamescom fair, held in Cologne during August 21-25. Gamers and journalists will be able to check and have hands-on opportunities with the brand's latest innovations related to handheld gaming for consoles such as the Steam Deck, the Asus ROG Ally (and the new ROG Ally X) or the Legion Go. JSAUX's booth will be located at Hall 10.1 A-063 and the company will also unveil some new products during the German event. JSAUX JSAUX will show to European players some of its latest innovations related to handheld gaming consoles. The company will showcase its newest docking stations, such as the multifunctional docking station, the 12-in-1 RGB dock, or some of its transparent plates for the Steam Deck, or the ROG Ally. JSAUX will also feature its recently released portable-monitor, the iF and Red Dot Design Award 16" FlipGo, aimed at digital nomads, remote workers and creatives featuring portability (it weighs 1.59kg), convenience (only needs one USB-C cable to power up) and efficiency. CONTACT You can reach out to a brand representative and follow the new product updates on social media! Twitter Facebook Instagram ABOUT JSAUX JSAUX, a pioneer brand in innovation and quality, boasts products that are best-sellers across over 100 countries and regions worldwide, serving more than 20 million consumers. Since 2016, multiple JSAUX product lines sold on Amazon have been designated as "#1 Best Sellers", ranking first in several categories. This success has solidified JSAUX's foothold in the electronics accessories market and has further established the brand as one of the top 100 Chinese brands on Amazon. In 2022, JSAUX swiftly rose to become one of the most popular brands in gaming accessories, firmly establishing itself as the premier brand for Steam Deck accessories. The brand's strong product innovation, superior quality, robust supply chain, and consumer-centric brand strategy have enabled it to continuously design and produce outstanding products over the past seven years. This accomplishment is the result of seamless coordination within our internal teams, spanning from research and development to product manufacturing and global marketing.
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Heinz Launches Hum Hum: The Game-Changer at Esports World Cup
Research discovers that 90% of gamers struggle with snacking whilst playing. 75% of gamers dream to dip their snacks in their favorite sauces without having to pause their game. Heinz answered this call by introducing the 'Hum Hum' – a device designed to keep gamers in the zone and their snacks sauced up. RIYADH, Saudi Arabia, Aug. 19, 2024 /PRNewswire/ -- Heinz, makers of the world's favorite ketchup, have released a revolutionary solution tackling gamers' irrational love for Heinz. Research showed that 90% of gamers struggle with snacking whiles playing, in comes Heinz, launching the robotic snack dipper 'Hum Hum' at the world's biggest gaming festival in Saudi, feeding into gamers' irrational love for dipping their snacks in sauces. The game-changing device taps directly into that passion, built on the insight that 75% of gamers wish they could eat while playing - a near-impossible feat when their hands are busy looting, conquering, and surviving challenges. Heinz Launches Hum Hum: The Game-Changer at Esports World Cup The Hum Hum was designed using a state-of-the-art mechanical hand that dips and feeds gamers while they play, satisfying their irrational love for Heinz. It is triggered by pedals to ensure gamers neither never stay off their controls nor their snacks, with future versions holding promise to recognize voice commands and even face recognition. Commenting on the launch, Passant El Ghannam, Head of Marketing at Kraft Heinz MEA, said: "We know that 75% of Heinz lovers wish they can dip sauces while gaming. Hum Hum is our irrational act of love to our gamer consumers' irrational love for Heinz. It is our gift to the gaming community because every gaming session deserves to be saucy, and of course, uninterrupted." Visitors to the Esports World Cup can experience the future of snacking at the Heinz booth, where Hum Hum will be on full display. Gamers and fans can witness how this ingenious device works, proving once again that when it comes to snacking, "It Has To Be Heinz." For media inquiries, please contact:Heinzprteam@currentglobal.com
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ZOTAC GAMING LAUNCHES THE ZONE, AN ENTHUSIAST-LEVEL PC GAMING HANDHELD AT GAMESCOM 2024
HONG KONG, Aug. 19, 2024 /PRNewswire/ -- ZOTAC GAMING proudly announces the much-anticipated premium gaming handheld, the ZOTAC GAMING ZONE, is ready to begin accepting preorders in select regions and e-tailer platforms. The ZONE, which emphasizes premium hardware and elite controls, was announced COMPUTEX 2024 with great anticipation. ZOTAC GAMING LAUNCHES THE ZONE, AN ENTHUSIAST-LEVEL PC GAMING HANDHELD AT GAMESCOM 2024 Visitors arriving at GAMESCOM 2024, one of the largest video game trade fairs held annually in Cologne, Germany, will be the first to experience the thrills of gaming on the ZONE. GAME IN THE ZONE The ZOTAC GAMING ZONE is the first handheld gaming PC on the market to incorporate premium hardware and elite control features that players will not find on other handheld PCs, offering gamers more immersion and advantages in PC games like non-other. The ZOTAC GAMING ZONE is powered by AMD's Ryzen 7 8840U, an efficient powerhouse with bleeding edge Zen 4 architecture and RDNA™ 3 graphics that enables even AAA gaming at native 1080p resolution. Along with the 16GB of LPDDR5X-7500 Memory on board, the ZONE makes the full spectrum of experiences that PC gaming can offer through stunning visuals and performance, and take advantage of AMD's driver-level Fluid Motion Frames (FMF) and FidelityFX™ Super Resolution technology to enhance gameplay performance and immersion further. Also featured are a full-sized 2280 512GB M.2 NVMe PCIe 4.0 x4 SSD and a UHS-II microSD card reader to cover every gamer's storage needs. The ZOTAC GAMING ZONE is equipped with a premium 7’’ Full HD AMOLED Display, a first in Handheld PCs. The ZOTAC GAMING ZONE is equipped with a premium 7'' Full HD AMOLED Display, a first in Handheld PCs. With the deep blacks and Wide Color Gamut that only AMOLED displays can provide, gamers are guaranteed to be blown away by the unmatched visual immersion. To add to the players' competitive edge, the display also benefits from a fast 120Hz high refresh rate and up to 800nits of brightness, making for smooth visuals and crystal clear details. ELITE CONTROLS While hardware performance is crucial for Handheld Consoles, the ZOTAC GAMING ZONE steps up the ante through an entire suite of elite control options that are typically only found on premium game controllers. Hall Effect Sensors. Drift Resistent Analog Sticks & Premium Triggers. Hall Effect Sensors Triggers and Analog Sticks utilize hall-effect sensors, which enhance precision and prevent drifting from wear and tear. 2-Stage Adjustable Triggers. Hair Trigger & Analog Trigger Distance. 2-Stage Adjustable Triggers Designed to meet the needs of the modern gamer, the ZONE features 2-stage adjustable triggers so gamers can play like a pro on the go. Rapid fire with the short-travel hair triggers, or assume full control with traditional analog triggers with a flick of a switch. Radial Dials For those times when you can't take your hands off your game, the ZONE's got your back. The Radial Dials around both Analog Sticks allow gamers to adjust system settings with a single twist. Dual Trackpads Twin trackpads flank both sides of the ZONE to provide an alternative means to control the desktop or play your favorite mouse-heavy PC titles without additional peripherals. Such features enhance the gaming experience and give gamers an edge against in a competitive environment. Additionally, a full-sized gamepad, rear twin macro buttons, and even button types are deliberately chosen, with the D-Pad utilizing clicky microswitches for greater feedback. ERGONOMICS Aside from added buttons, the overall shape of the ZOTAC GAMING ZONE has been carefully considered and designed for a stable, balanced grip that will stay comfortable for hours on end of continuous usage. Button layouts are also designed in a symmetrical fashion, which allows players a more positive grip on the device as opposed to offset controller layouts. Dual USB4 Ports Two full-speed USB4 Ports are strategically positioned on the top and bottom of the device, allowing for greater flexibility for usage. Transfer large files or charge rapidly using the port of your choice. Connectivity With Wi-Fi 6E and Bluetooth 5.2 on board, offering users with high bandwidth, and high-speed internet connectivity to download larger titles and play with lower latency, and opens up usage of additional Bluetooth accessories and peripherals. The ZONE will also be equipped with a front-facing camera and microphone for impromptu video calls, as well as a fingerprint reader power button that supports secure login to the ZONE via Windows Hello. Accessories Alongside the ZOTAC GAMING ZONE itself, ZOTAC GAMING is also introducing two bespoke accessories to expand the gaming handheld's use cases: a docking station with a well-rounded selection of ports as well as an interface for an additional fast NVMe SSD storage to convert the handheld gaming into a full-fledged desktop; as well as a carrying case with additional storage space so players can game on the go with the peace of mind that their ZONE will be well-protected. XBOX Game Pass To allow gamers to jump right into the ZOTAC GAMING ZONE, each unit will come bundled with a free one-month XBOX Game Pass Trial so that gamers can dive straight into the world of handheld gaming. Discover your next obsession, or rediscover gaming classics all in one membership, and with games added all the time, there is always something to play. We invite GAMESCOM visitors to meet us and our partners from Be Quiet! in hall 10.1, booth A-078 to get exclusive insights on our latest and to-be-released products, and a chance to win a ZOTAC GAMING ZONE handheld on-site. GAMESCOM 2024 From August 21 to 23, ZOTAC GAMING, in partnership with Be Quiet! will be showing off specimens of the finalized ZOTAC GAMING ZONE handheld in addition to its well-known graphics cards and ZBOX Mini-PC lineup of products to present guests with ZOTAC's latest product developments in the gaming market. Aside from its ZBOX E-Series MAGNUS demo machines, ZOTAC GAMING will also set up a trove of ZOTAC GAMING ZONE handhelds for all to try, and get in the ZONE's stunning AMOLED display and elite controls, which one has to see to believe how truly remarkable it is. We invite GAMESCOM visitors to meet us and our partners from Be Quiet! in hall 10.1, booth A-078 to get exclusive insights on our latest and to-be-released products, and a chance to win a ZOTAC GAMING ZONE handheld on-site. AVAILABILITY FOR ZOTAC GAMING ZONE The ZOTAC GAMING ZONE ZGC-G1A1W-01 is ready for pre-order now on exclusive e-tailer platforms in select regions, in a ready-to-go configuration with 16GB LPDDR5X memory, 512GB M.2 SSD, and Windows 11 Home preinstalled. ABOUT ZOTAC TECHNOLOGY LIMITED ZOTAC Technology Limited, a global pioneer in computer hardware and electronics since 2006, delivers cutting-edge products emphasizing quality, performance, and reliability across graphics cards, mini PCs, and accessories, earning recognition and accolades throughout the industry through the dedication to rigorous standards and the relentless pursuit of excellence. In 2017, a sub-brand, ZOTAC GAMING, was launched with a focus on elevating the gaming experience for gamers around the world.
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GIGABYTE OLED Gaming Monitors Win Red Dot Design Award and Receive Media Acclaim
TAIPEI, Aug. 13, 2024 /PRNewswire/ -- GIGABYTE, the world's leading computer brand, is proud to announce the outstanding achievements of its latest OLED gaming monitors. The AORUS FO32U2P and GIGABYTE MO34WQC2 have both won the prestigious Red Dot Design Award for their exceptional design and functionality. Additionally, models like the AORUS FO32U2 and FO27Q3 have received high praise from IGN, RTINGS, Tom's Hardware, and other globally renowned media. GIGABYTE OLED Gaming Monitors Win Red Dot Design Award and Receive Media Acclaim The FO32U2P earned the esteemed Red Dot Design Award, with the jury praising it for combining groundbreaking features with timeless design. Additionally, the FO32U2P has been named the overall Best 4K Gaming Monitor by Tom's Hardware, earning their Editor's Choice award. Tom's Hardware remarked, "It's hard to find a 'bad' monitor these days, but the FO32U2P does so much right that it stands head and shoulders above similar 4K monitors available on the market." As the world's first DP2.1 UHBR20 gaming monitor, it offers up to 80 Gbps of bandwidth without DSC, providing an authentic gaming experience and supporting daisy chain for multi-display setups. Another Red Dot winner, GIGABYTE MO34WQC2, is distinguished for its slightly curved screen and stand that expertly merge technology, form, and functionality from the jury. The AORUS FO32U2 was named the Best Gaming OLED Monitor by IGN, also receiving their Editor's Choice award. The AORUS FO27Q3 earned the Best 27-Inch Gaming Monitor title from Rtings in June 2024. All GIGABYTE OLED monitors feature QD-OLED panels, from 27 to 49 inches, delivering a life-like visual experience with 99% DCI-P3, 1.5M:1 near infinite contrast ratio, and VESA DisplayHDR True Black 400 certification for superior dark image accuracy. With an ultimate response time and up to 360Hz refresh rate, certain monitors are certified up to the current highest ClearMR 13000 rating by VESA, representing top-tier image quality and minimal blur. Moreover, GIGABYTE OLED Care employs AI-based solutions to minimize OLED burn-in risks, ensuring panel longevity. Most models feature Tactical Switch, which offers quick-access functions for gamers, enhancing gameplay with features like Resolution Switch and Night Vision. Moreover, the 49-inch AORUS CO49DQ provides the equivalent screen space of two 27-inch 1440p displays side-by-side and a 32:9 aspect ratio, perfect for simulation games and multitasking. Besides the mentioned models, the GIGABYTE OLED gaming monitor lineup, including the AORUS FO27Q2, FO32U, and GIGABYTE MO34WQC, is available at major retailers. For more information, visit the official website.
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HUYA Inc. Reports Second Quarter 2024 Unaudited Financial Results and Announces Share Repurchase Program Extension and Special Cash Dividend
GUANGZHOU, China, Aug. 13, 2024 /PRNewswire/ -- HUYA Inc. ("Huya" or the "Company") (NYSE: HUYA), a leading game live streaming platform in China, today announced its unaudited financial results for the second quarter ended June 30, 2024. Second Quarter 2024 Highlights[1] Total net revenues for the second quarter of 2024 were RMB1,541.6 million (US$212.1 million), compared with RMB1,837.8 million for the same period of 2023. Net income attributable to HUYA Inc. was RMB29.6 million (US$4.1 million) for the second quarter of 2024, compared with RMB20.3 million for the same period of 2023. Non-GAAP net income attributable to HUYA Inc.[2] was RMB97.0 million (US$13.3 million) for the second quarter of 2024, compared with RMB117.0 million for the same period of 2023. Average mobile MAUs[3] of Huya Live for the second quarter of 2024 was 83.5 million, compared with 82.9 million for the same period of 2023. "Huya Live's average mobile MAUs increased to 83.5 million for the second quarter of 2024, mainly driven by the success of several e-sports events that we organized. While we continue to enrich our content and improve user experience, we are also enhancing our platform ecology by strengthening our cooperation with various content platforms. We have begun selectively offering our live-streaming and video content on other content platforms to increase the Huya platform's influence and reach a wider range of users," said Mr. Junhong Huang, Acting Co-Chief Executive Officer and Senior Vice President of Huya. "Our strategic transformation initiatives to expand our game industry presence with more game-related services also continued to advance. As we increased collaboration on game promotion, distribution, and in-game item sales with a growing roster of game titles, revenues from our game-related services, advertising and other businesses increased by 152.7% year over year and 26.6% quarter over quarter to RMB308.5 million in the second quarter, accounting for 20.0% of total net revenues. Furthermore, the expansion of our game-related services contributed to a sequential increase in paying users[4] on Huya Live, reaching 4.5 million in the quarter. Looking ahead, we will continue to consolidate our foundation as we explore long-term possibilities across the game industry chain, driving development through content and platform ecology upgrades, technology advancement and product innovation." Ms. Ashley Xin Wu, Huya's Acting Co-Chief Executive Officer and Vice President of Finance, continued, "Despite ongoing uncertainties in the macro environment and industry landscape, our second quarter total net revenues returned to growth quarter over quarter to reach RMB1.54 billion, driven by game-related services, advertising, and other businesses. The increased contribution of the higher-margin game-related services business to total net revenues and our continued operational efficiency improvements, highlighted by a 26.3% year-over-year reduction in total operating expenses, further enhanced our overall operating results. In terms of shareholder returns, we have repurchased 17.1 million Huya shares with a total aggregate consideration of US$56.7 million as of the end of June 2024. Upon review of our financials, business plans, capital requirements, and cash position, we are also pleased to declare a special cash dividend totaling approximately US$250 million for our shareholders. We believe that Huya's solid balance sheet and improving financial fundamentals will continue to support our ability to deliver shareholder returns going forward." [1] In December 2023, the Company acquired a global mobile application service provider from Tencent Holdings Limited for an aggregate cash consideration of US$81 million, the principal terms of which were previously disclosed. As a result of this business combination under common control, in accordance with ASC 805, Business Combinations, the Company has consolidated the financial results of this mobile application service provider on a retrospective basis since the first quarter of 2022. Accordingly, retrospective adjustments have been made to the Company's consolidated historical financial information presented herein, reflecting the consolidation of this mobile application service provider. The Company does not believe the retrospective adjustments to the Company's results to be material, as compared to the historical financial information previously presented. Given that this was a transaction that involved entities under common control of Tencent Holdings Limited, all assets and assumed liabilities transferred have been recognized at the historical cost of the parent. [2] "Non-GAAP net income attributable to HUYA Inc." is defined as net income attributable to HUYA Inc. excluding share-based compensation expenses, impairment loss of investments, and amortization of intangible assets from business acquisitions, net of income taxes, to the extent applicable. For more information, please refer to the section titled "Use of Non-GAAP Financial Measures" and the table captioned "HUYA Inc. Unaudited Reconciliations of GAAP and Non-GAAP Results" at the end of this press release. [3] Refers to average monthly active users on mobile apps. Average mobile MAUs for any period is calculated by dividing (i) the sum of active users on the mobile apps for each month during such relevant period, by (ii) the number of months during such relevant period. [4] Refers to the sum of user accounts that purchased various products and services on the Company's platform at least once during such relevant period. Second Quarter 2024 Financial Results Total net revenues for the second quarter of 2024 were RMB1,541.6 million (US$212.1 million), compared with RMB1,837.8 million for the same period of 2023. Live streaming revenues were RMB1,233.1 million (US$169.7 million) for the second quarter of 2024, compared with RMB1,715.7 million for the same period of 2023, primarily due to the continued soft macroeconomic and industry environment and the Company's proactive business adjustments in support of its strategic transformation and prudent operations. Game-related services, advertising and other revenues (formerly known as advertising and other revenues) were RMB308.5 million (US$42.5 million) for the second quarter of 2024, compared with RMB122.1 million for the same period of 2023, primarily due to increased revenues from game distribution and advertising services and in-game item sales. Cost of revenues decreased by 14.4% to RMB1,326.7 million (US$182.6 million) for the second quarter of 2024 from RMB1,549.7 million for the same period of 2023, primarily due to decreased revenue sharing fees and content costs, as well as bandwidth costs. Revenue sharing fees and content costs decreased by 12.6% to RMB1,170.2 million (US$161.0 million) for the second quarter of 2024 from RMB1,338.4 million for the same period of 2023, primarily due to decreased live streaming revenue sharing fees associated with the decline in live streaming revenues, partially offset by increased game-related services, advertising and other revenue sharing fees, as well as content costs for in-house produced content. Bandwidth costs decreased by 40.2% to RMB60.9 million (US$8.4 million) for the second quarter of 2024 from RMB101.8 million for the same period of 2023, primarily due to improved bandwidth cost management, favorable pricing terms and continued technology enhancement efforts. Gross profit was RMB214.9 million (US$29.6 million) for the second quarter of 2024, compared with RMB288.1 million for the same period of 2023. Gross margin was 13.9% for the second quarter of 2024, compared with 15.7% for the same period of 2023. This change was primarily attributable to increased revenue sharing fees and content costs as a percentage of total net revenues, which rose partially due to higher content costs incurred for in-house produced content. Research and development expenses decreased by 11.5% to RMB128.7 million (US$17.7 million) for the second quarter of 2024 from RMB145.4 million for the same period of 2023, primarily due to decreased personnel-related expenses and share-based compensation expenses. Sales and marketing expenses decreased by 48.0% to RMB61.7 million (US$8.5 million) for the second quarter of 2024 from RMB118.6 million for the same period of 2023, primarily due to decreased marketing and promotion fees, as well as personnel-related expenses. General and administrative expenses decreased by 21.0% to RMB63.7 million (US$8.8 million) for the second quarter of 2024 from RMB80.7 million for the same period of 2023, primarily due to decreased professional service fees, personnel-related expenses and share-based compensation expenses. Other income was RMB13.2 million (US$1.8 million) for the second quarter of 2024, compared with RMB23.8 million for the same period of 2023, primarily due to decreased government subsidies. Operating loss was RMB26.0 million (US$3.6 million) for the second quarter of 2024, compared with RMB32.9 million for the same period of 2023. Interest income was RMB102.5 million (US$14.1 million) for the second quarter of 2024, compared with RMB125.3 million for the same period of 2023. Net income attributable to HUYA Inc. was RMB29.6 million (US$4.1 million) for the second quarter of 2024, compared with RMB20.3 million for the same period of 2023. Non-GAAP net income attributable to HUYA Inc. was RMB97.0 million (US$13.3 million) for the second quarter of 2024, compared with RMB117.0 million for the same period of 2023. Basic and diluted net income per American depositary share ("ADS") were each RMB0.13 (US$0.02) for the second quarter of 2024. Basic and diluted net income per ADS were each RMB0.08 for the second quarter of 2023. Each ADS represents one Class A ordinary share of the Company. Non-GAAP basic and diluted net income per ADS were RMB0.42 (US$0.06) and RMB0.41 (US$0.06), respectively, for the second quarter of 2024. Non-GAAP basic and diluted net income per ADS were each RMB0.48 and RMB0.47, respectively, for the second quarter of 2023. As of June 30, 2024, the Company had cash and cash equivalents, short-term deposits, short-term investment and long-term deposits of RMB8,193.3 million (US$1,127.4 million), compared with RMB9,419.8 million as of March 31, 2024. Share Repurchase Program On August 15, 2023, the board of directors of the Company authorized a share repurchase program under which the Company may repurchase up to US$100 million of its ADSs or ordinary shares over a 12-month period. As of June 30, 2024, the Company had repurchased 17.1 million ADSs with a total aggregate consideration of US$56.7 million under this program. In August 2024, the board of directors of the Company authorized the renewal and continued use of the unutilized quota under the existing share repurchase program of US$43.3 million, which is effective through March 31, 2025. Declaration of Special Cash Dividend The board of directors of the Company has declared a special cash dividend of US$1.08 per ordinary share, or US$1.08 per ADS, to holders of ordinary shares and holders of ADSs of record as of the close of business on October 9, 2024, payable in U.S. dollars. The total amount of cash to be distributed for the special cash dividend is expected to be approximately US$250 million, which will be funded by surplus cash on the Company's balance sheet. The payment date for holders of ordinary shares and holders of ADSs is expected to be on or around October 25, 2024. Holders of the Company's ADSs will receive the cash dividend through the depositary bank, subject to the terms of the deposit agreement. Earnings Webinar The Company's management will host a Tencent Meeting Webinar at 8:00 a.m. U.S. Eastern Time on August 13, 2024 (8:00 p.m. Beijing/Hong Kong time on August 13, 2024), to review and discuss the Company's business and financial performance. For participants who wish to join the webinar, please complete the online registration in advance using the links provided below. Upon registration, participants will receive an email with webinar access information, including meeting ID, meeting link, dial-in numbers, and a unique attendee ID to join the webinar. Participant Online Registration: Chinese Mainland[5]: https://meeting.tencent.com/dw/r34tNk4Y7eOsInternational: https://voovmeeting.com/dw/r34tNk4Y7eOs A live webcast of the webinar will be accessible at https://ir.huya.com, and a replay of the webcast will be available following the session. [5] For the purpose of this announcement only, Chinese Mainland excludes the Hong Kong Special Administrative Region, the Macao Special Administrative Region of the People's Republic of China, and Taiwan. About HUYA Inc. HUYA Inc. is a leading game live streaming platform in China. As a technology-driven company, Huya offers rich and dynamic content across games, e-sports, and other entertainment genres where it has cultivated a large, highly engaged, interactive, immersive community of game enthusiasts. Building on its success in game live streaming and through close collaboration with game companies, e-sports tournament organizers, broadcasters and talent agencies, Huya is expanding its presence in the game industry, both domestically and internationally. By providing more innovative game-related services, the Company is committed to meeting the evolving needs of game enthusiasts, content creators, and industry partners. Use of Non-GAAP Financial Measures The unaudited condensed consolidated financial information is prepared in conformity with accounting principles generally accepted in the United States of America ("U.S. GAAP"), except that the consolidated statement of changes in shareholders' equity, consolidated statements of cash flows, and the detailed notes have not been presented. Huya uses non-GAAP gross profit, non-GAAP operating loss, non-GAAP net income attributable to HUYA Inc., non-GAAP net income attributable to ordinary shareholders, non-GAAP basic and diluted net income per ordinary shares, and non-GAAP basic and diluted net income per ADS, which are non-GAAP financial measures. Non-GAAP gross profit is gross profit excluding share-based compensation expenses allocated in cost of revenues. Non-GAAP operating loss is operating loss excluding share-based compensation expenses and amortization of intangible assets from business acquisitions. Non-GAAP net income attributable to HUYA Inc. is net income attributable to HUYA Inc. excluding share-based compensation expenses, impairment loss of investments, and amortization of intangible assets from business acquisitions, net of income taxes, to the extent applicable. Non-GAAP net income attributable to ordinary shareholders is net income attributable to ordinary shareholders excluding share-based compensation expenses, impairment loss of investments, and amortization of intangible assets from business acquisitions, net of income taxes, to the extent applicable. Non-GAAP basic and diluted net income per ADS is non-GAAP net income attributable to ordinary shareholders divided by weighted average number of ADS used in the calculation of non-GAAP basic and diluted net income per ADS. The Company believes that separate analysis and exclusion of the impact of (i) share-based compensation expenses, (ii) impairment loss of investments, and (iii) amortization of intangible assets from business acquisitions (net of income taxes), add clarity to the constituent parts of its performance. The Company reviews these non-GAAP financial measures together with GAAP financial measures to obtain a better understanding of its operating performance. It uses the non-GAAP financial measures for planning, forecasting and measuring results against the forecast. The Company believes that non-GAAP financial measures represent useful supplemental information for investors and analysts to assess its operating performance without the effect of (i) share-based compensation expenses, and (ii) amortization of intangible assets from business acquisitions (net of income taxes), which have been and will continue to be significant recurring expenses in its business, and (iii) impairment loss of investments, which may recur when there is observable price change in the future. However, the use of non-GAAP financial measures has material limitations as an analytical tool. One of the limitations of using non-GAAP financial measures is that they do not include all items that impact the Company's net income for the period. In addition, because non-GAAP financial measures are not measured in the same manner by all companies, they may not be comparable to other similar titled measures used by other companies. In light of the foregoing limitations, you should not consider a non-GAAP financial measure in isolation from or as an alternative to the financial measures prepared in accordance with U.S. GAAP. The presentation of these non-GAAP financial measures is not intended to be considered in isolation from, or as a substitute for, the financial information prepared and presented in accordance with U.S. GAAP. For more information on these non-GAAP financial measures, please see the table captioned "HUYA Inc. Unaudited Reconciliations of GAAP and Non-GAAP Results" at the end of this announcement. Exchange Rate Information This announcement contains translations of certain RMB amounts into U.S. dollars at a specified rate solely for the convenience of the reader. Unless otherwise noted, all translations from RMB to U.S. dollars are made at a rate of RMB7.2672 to US$1.00, the noon buying rate in effect on June 28, 2024, in the H.10 statistical release of the Federal Reserve Board. The Company makes no representation that the Renminbi or U.S. dollar amounts referred to in this announcement could have been or could be converted into U.S. dollars or Renminbi, as the case may be, at any particular rate or at all. Safe Harbor Statement This announcement contains forward-looking statements. These statements are made under the "safe harbor" provisions of the U.S. Private Securities Litigation Reform Act of 1995. These forward-looking statements can be identified by terminology such as "will," "expects," "anticipates," "future," "intends," "plans," "believes," "estimates" and similar statements. Among other things, the quotations from management in this announcement, as well as Huya's strategic and operational plans, contain forward-looking statements. Huya may also make written or oral forward-looking statements in its periodic reports to the U.S. Securities and Exchange Commission ("SEC"), in its annual report to shareholders, in press releases and other written materials and in oral statements made by its officers, directors or employees to third parties. Statements that are not historical facts, including statements about Huya's beliefs and expectations, are forward-looking statements. Forward-looking statements involve inherent risks and uncertainties. A number of factors could cause actual results to differ materially from those contained in any forward-looking statement, including but not limited to the following: Huya's goals and strategies; Huya's future business development, results of operations and financial condition; the expected growth of the live streaming market and game market; the expectation regarding the rate at which to gain active users, especially paying users; Huya's ability to monetize the user base; Huya's efforts in complying with applicable data privacy and security regulations; fluctuations in general economic and business conditions in China; the economy in China and elsewhere generally; any regulatory developments in laws, regulations, rules, policies or guidelines applicable to Huya; and assumptions underlying or related to any of the foregoing. Further information regarding these and other risks is included in Huya's filings with the SEC. All information provided in this press release and in the attachments is as of the date of this press release, and Huya does not undertake any obligation to update any forward-looking statement, except as required under applicable law. For investor and media inquiries, please contact: In China: HUYA Inc.Investor RelationsTel: +86-20-2290-7829E-mail: ir@huya.com Piacente Financial CommunicationsJenny CaiTel: +86-10-6508-0677E-mail: huya@tpg-ir.com In the United States: Piacente Financial Communications Brandi PiacenteTel: +1-212-481-2050E-mail: huya@tpg-ir.com HUYA INC. UNAUDITED CONDENSED CONSOLIDATED BALANCE SHEETS (All amounts in thousands, except share, ADS, per share data and per ADS data) As of December 31, As of June 30, 2023 2024 2024 RMB RMB US$ Assets Current assets Cash and cash equivalents 511,973 1,005,513 138,363 Restricted cash 18,137 16,384 2,255 Short-term deposits 6,851,160 5,567,750 766,148 Short-term investments - 10,000 1,376 Accounts receivable, net 64,258 70,295 9,673 Prepaid assets and amounts due from related parties, net 148,648 301,710 41,517 Prepayments and other current assets, net 556,435 624,873 85,985 Total current assets 8,150,611 7,596,525 1,045,317 Non-current assets Long-term deposits 2,553,293 1,610,000 221,543 Investments 751,844 643,507 88,550 Goodwill 456,976 459,821 63,273 Property and equipment, net 326,765 408,779 56,250 Intangible assets, net 161,739 143,441 19,738 Right-of-use assets, net 379,006 361,339 49,722 Prepayments and other non-current assets 144,120 121,086 16,662 Total non-current assets 4,773,743 3,747,973 515,738 Total assets 12,924,354 11,344,498 1,561,055 Liabilities and shareholders' equity Current liabilities Accounts payable 14,961 18,444 2,538 Advances from customers and deferred revenue 412,257 287,343 39,540 Income taxes payable 49,914 50,433 6,940 Accrued liabilities and other current liabilities 1,474,827 1,251,704 172,239 Amounts due to related parties 177,714 139,205 19,155 Lease liabilities due within one year 31,832 32,504 4,473 Total current liabilities 2,161,505 1,779,633 244,885 Non-current liabilities Lease liabilities 48,069 33,335 4,587 Deferred tax liabilities 42,317 30,688 4,223 Deferred revenue 47,864 35,862 4,935 Total non-current liabilities 138,250 99,885 13,745 Total liabilities 2,299,755 1,879,518 258,630 HUYA INC. UNAUDITED CONDENSED CONSOLIDATED BALANCE SHEETS (CONTINUED) (All amounts in thousands, except share, ADS, per share data and per ADS data) As of December 31, As of June 30, 2023 2024 2024 RMB RMB US$
NetEase to Report Second Quarter 2024 Financial Results on August 22
HANGZHOU, China, Aug. 5, 2024 /PRNewswire/ -- NetEase, Inc. (NASDAQ: NTES and HKEX: 9999, "NetEase" or the "Company"), a leading internet and game services provider, today announced that it will report financial results for the 2024 second quarter on Thursday, August 22, 2024, before the open of the U.S. markets. The earnings teleconference call with simultaneous webcast will take place at 8:00 a.m. Eastern Time on Thursday, August 22, 2024 (Beijing/Hong Kong Time: 8:00 p.m., Thursday, August 22, 2024). NetEase's management will be on the call to discuss the quarterly results and answer questions. Interested parties may participate in the conference call by dialing 1-914-202-3258 and providing conference ID: 10040836, 15 minutes prior to the initiation of the call. A replay of the call will be available by dialing 1-855-883-1031 and entering PIN: 10040836. The replay will be available through August 29, 2024. This call will be webcast live and the replay will be available for 12 months. Both will be available on NetEase's Investor Relations website at http://ir.netease.com/. About NetEase, Inc. NetEase, Inc. (NASDAQ: NTES and HKEX: 9999, "NetEase") is a leading internet and game services provider centered around premium content. With extensive offerings across its expanding gaming ecosystem, the Company develops and operates some of the most popular and longest running mobile and PC games available in China and globally. Powered by one of the largest in-house game R&D teams focused on mobile, PC and console, NetEase creates superior gaming experiences, inspires players, and passionately delivers value for its thriving community worldwide. By infusing play with culture, and education with technology, NetEase transforms gaming into a meaningful vehicle to build a more entertaining and enlightened world. Beyond games, NetEase service offerings include its majority-controlled subsidiaries Youdao (NYSE: DAO), an intelligent learning company with industry-leading technology, and Cloud Music (HKEX: 9899), a well-known online music platform featuring a vibrant content community, as well as Yanxuan, NetEase's private label consumer lifestyle brand. For more information, please visit: http://ir.netease.com/. Contact for Media and Investors: Investor RelationsEmail: ir@service.netease.comTel: (+86) 571-8985-3378
TGS2024 Official Supporter is Daichi Miura
Computer Entertainment Supplier's Association (CESA, Chairperson: Haruhiro Tsujimoto) has announced the official supporter and ambassador for the upcoming TOKYO GAME SHOW 2024 (TGS2024), to be held in-person at Makuhari Messe from Sep. 26 (Thu.) to Sep. 29 (Sun.) They will join us in increasing momentum leading up to the event. TGS2024 Official Supporter is Daichi Miura, a singer and dancer known for his love of gaming. Indie Game Official Ambassador is a content creator POCKY, for three consecutive years. Same as last year's event, TGS2024 will invite Official Influencers from Overseas(hereinafter Official Influencers) to spread the news about the event globally. This year, TGS has selected Official Influencers from each of the 12 nations and regions. Additionally, we are now accepting entries from guest and general influencers to visit the event. With the help of the Official Supporter and influencers, TGS2024 will create an exciting atmosphere at various scenes from the beginning to the end of the event.
Tencent Games Returns to Gamescom 2024 with its Latest Gaming Solutions and Technologies
Tencent Games to showcase innovative game development offerings to power enhanced, high quality gaming experiences COLOGNE, Germany, Aug. 2, 2024 /PRNewswire/ -- Tencent Games, the world's leading platform for game development, publishing and operations, is excited to announce its presence at Gamescom 2024, which will take place in Cologne, Germany from 21-25 August. This year, Tencent Games, along with its studios and solution teams, will showcase the latest game titles with cutting-edge technologies such as AI to deliver the best-ever gaming experience. Tencent Games Returns to Gamescom 2024 MoreFun Studios will showcase its new FPS PC game, Arena Breakout: Infinite, at Gamescom 2024. Players will have the opportunity to experience the game onsite at the event, with additional details about the game set to be unveiled. Arena Breakout: Infinite is an immersive tactical extraction shooter on PC. The game is scheduled to launch into Early Access soon on its official website, www.arenabreakoutinfinite.com. In addition to those mentioned, more studios are excited to unveil their exhibitions on the scene, eagerly anticipating your participation. Tencent Games has always been supportive of the game development community with its technologies. As the industry is currently facing rising challenges in cyber-security, data leaks and game cheating that might impact future game development. Tencent Games provides a diverse portfolio of online gaming solutions to empower R&D and game developers to build next-generation gaming products with efficiency, affordability, and unparalleled innovation. Tencent Games will showcase its Anti-cheat Expert (ACE) at Gamescom that offers a comprehensive suite of game security solutions for mobile and PC games, such as anti-cheat measures for DMA Cheating threats using AI and big data analytics. Additionally, ACE can provide content detection capabilities in over 18 languages and identify black market activities in gaming, such as gold farming studios, globally. It is crucial in assisting game developers looking to address diverse security challenges and ensuring a fair and competitive gaming environment for players. WeTest has over a decade of expertise in game quality assurance, having supported more than 1,000 game companies globally. Its comprehensive testing services encompass the entire lifecycle of mobile, PC, and console games, including automated testing, compatibility testing, security testing, functionality testing, performance testing, live testing, and localization testing. WeTest is dedicated to developing cutting-edge testing tools, including PerfDog, CrashSight, and UDT. Meanwhile, Cloud-enabled Studios from Overseas IT Management (OIT) Cloud Center is partnering with Perforce Software, an enterprise-scale development tool at Gamescom to share best practices of game development and global asset collaboration across the development cycle. Tencent Cloud will also be showcasing its world-class gaming ecosystem hosting with high availability, robust security and cost-effectiveness solutions. EdgeOne, all-in-one edge service platform, enhances game speed while reducing costs. Game Media Services deliver high-quality, immersive video and audio through the Game Multimedia Engine (GME), offering real-time voice chat, messaging, translation, and voice modulation. Additionally, Tencent Games is teaming up with Nimo, a globally renowned game streaming and pan-entertainment platform at Gamescom. The two companies formed a strategic partnership in game distribution, joint operations, and marketing for Tencent's premium games, providing professional and comprehensive marketing support for game studios targeting to global gaming audience. As the industry comes together at Gamescom, Tencent Games invites game developers and enthusiasts around the world to join us onsite at the booth to discover our latest sharing for online gaming solutions and technologies. Session Agenda
DoubleMe: StudioX's VIvarium takes the spotlight on a global stage
SEOUL, South Korea, Aug. 1, 2024 /PRNewswire/ -- In June of 2024, an event called "Protopie World Tour" took place for the very first time. This event was organized by the global prototyping platform Protopie in Seoul. For this event, the presentation of global game project case studies, Cho Jung Eun, the Director of StudioX in DoubleMe, was invited as a key speaker to introduce Vivarium, a game currently under development.(https://www.linkedin.com/in/jude1203) Cho Jung Eun, the Director of StudioX in DoubleMe With director Cho Jung Eun's background and past experience of the successful launch of Battleground PS4 and running the global UX organization as UX Supervisor, Cho Jung Eun leads StudioX at DoubleMe with a core team that has won awards including Oculus Game of The Year 'Real VR Fishing'. She has assembled a team of professionals with extensive experience in large-scale project production and service platforms at Krafton, Nexon, NCsoft, Netmarble, and d'strict. The team's development mantra is relaxation, as many of their former colleagues have rejoined the team. Vivarium is a simulation XR game with an emphasis on social play that allows players to create ecosystems, manage plants and animals, and experience growth and evolution in a virtual space. It is being recognized as more than just a game, rather an innovative tool that can help overcome real-world challenges. At the conference, Cho Jung Eun mentioned that the company is also exploring the possibility of alleviating issues such as sleep disorders, psychosis, and depression experienced by astronauts in confined spaces. The goal of the Vivarium is to provide comfort and solace to its users, and to allow them to experience true healing, especially for those suffering from psychological distress. DoubleMe is a startup that is gaining attention for developing Twinworld, a spatial computing social platform that connects the real world and the virtual world. It has established itself as an all-in-one metaverse company that has internalized the entire process of planning, research, development, and marketing of realistic spatial computing platforms. "StudioX has provided global services for more than 18 game projects and has created more than KRW 5 trillion in cumulative value, and is a group of talented organizational members who have won various domestic and international awards," said Kim Hee-young, the representative director of DoubleMe "We will innovate XR games with StudioX in the near future and solidify our image as a realistic spatial computing company that connects reality and virtual reality." StudioX's Vivarium is making its global debut on the Protopie World Tour. The story and possibilities of Vivarium are highly anticipated in the gaming industry and beyond. In addition, Vivarium is aiming to launch PICO and META stores in the second half of 2024. Meanwhile, Protopie, whose clients include Microsoft, Google, Amazon, Meta, WarnerBros, HBO, RiotGames, Tencent, Roblox, and more, will kick off its World Tour in South Korea, followed by Tencent's Riot Games. Vivarium is a simulation XR game with an emphasis on social play that allows players to create ecosystems, manage plants and animals, and experience growth and evolution in a virtual space.
Snail Games Expands ARK Universe Bringing Genesis Part 2 Expansion Pack to Nintendo Switch
CULVER CITY, Calif., July 31, 2024 /PRNewswire/ -- Snail, Inc. (Nasdaq: SNAL) ("Snail"), a leading, global independent developer and publisher of interactive digital entertainment, celebrates the release of Genesis Part 2, the highly anticipated expansion map for ARK: Survival Evolved (ASE), now available for Nintendo Switch users. Building on the success of Genesis Part 1, which marked its one-year anniversary on the platform, Part 2 promises to deliver an even more immersive experience and new challenges for ARK explorers on the Nintendo platform. ARK: Genesis Part 2 comes as a free download for owners of ARK: Ultimate Survivor Edition, which includes all the original ARK: Survival Evolved content and its huge Expansion Packs: Scorched Earth, Aberration, Extinction, and Genesis Part 1 & 2, or is available within the ARK: Genesis Pass. ARK: Survival Evolved owners can unlock all this content through the ARK: Ultimate Survivor Upgrade. The introduction of Genesis Part 2 is poised to fuel momentum on the Nintendo platform, potentially attracting new players to the ARK franchise. "The release of Genesis Part 2 on Nintendo Switch underscores our commitment to supporting and expanding the ARK franchise," said Peter Kang, COO of Snail Games. "We are dedicated to ensuring that our community has access to the latest and greatest adventures within the ARK world, and we believe this new expansion will resonate strongly with both existing and new players." This expansion brings yet another opportunity to drive continued growth and engagement within ARK's community. Snail Games remains committed to expanding to meet the evolving interests of our community and embracing all platforms to make the ARK franchise as accessible to as many players as possible. About Snail, Inc. https://snail.com/ Snail is a leading, global independent developer and publisher of interactive digital entertainment for consumers around the world, with a premier portfolio of premium games designed for use on a variety of platforms, including consoles, PCs and mobile devices. Forward-Looking Statements This press release contains statements that constitute forward-looking statements. Many of the forward-looking statements contained in this press release can be identified by the use of forward-looking words such as "anticipate," "believe," "could," "expect," "should," "plan," "intend," "may," "predict," "continue," "estimate" and "potential," or the negative of these terms or other similar expressions. Forward-looking statements appear in a number of places in this press release and include, but are not limited to, statements regarding Snail's intent, belief or current expectations, including the release of "Gensis 2" for ARK Survival: Evolved on Switch and the overall acceptance and positive impact of "Gensis 2" for ARK Survival: Evolved on Switch by players. These forward-looking statements include information about possible or assumed future results of Snail's business, financial condition, results of operations, liquidity, plans and objectives. You should carefully consider the risks and uncertainties described in the "Risk Factors" section of the Company's Annual Report on Form 10-K for the fiscal year ended December 31, 2023, which was filed by the Company with the SEC on April 1, 2024 and other documents filed by the Company from time to time with the SEC. The Company does not undertake or accept any obligation to release publicly any updates or revisions to any forward-looking statements to reflect any change in its expectations or any change in events, conditions, or circumstances on which any such statement is based. Contacts: Investors: investors@snail.com Press: media@snail.com