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New Global Xbox Survey Finds Families Plan to Connect Through Gaming This Holiday
56% of survey respondents agree the passing of video game enjoyment from older to younger generations is a great tradition SEATTLE, Nov. 17, 2022 /PRNewswire/ -- The holiday season is a time filled with togetherness, joy and gift-giving, and this year, you can add gaming to that list! A new global survey, conducted by YouGov and commissioned by Xbox, suggests that families are using video games to better connect during the holidays – across the globe and across generations. Among survey respondents who said they plan to play video games during the holidays, 38% ranked video games as one of their top five family activities. Xbox kicks-off its holiday season with a new global survey by YouGov that finds families love to connect through gaming over the holidays season. Not just a pastime for teens anymore, family-friendly games like Minecraft and Forza Horizon 5 accounted for more than 50% of games played during the holidays in 2021, an increase over the last 2 years [Internal Xbox Live data from November 2020 – January 2022]. The research also suggests gaming is helping create more intergenerational connections during the holiday season, for example: Of the survey respondents who say they plan to play video games with family members during the holidays, 40% plan to game with their kids, 21% plan to game with their parents, 5% plan to game with their grandparents and 10% plan to game with their in-laws 56% of survey respondents agreed that the passing of video game enjoyment from older to younger generations is a great tradition In addition to bringing people together during the holidays, survey findings suggest gaming's fantastical virtual worlds provide a much-needed escape from real-world pressures to help people relax. Of the survey respondents who play video games 54% turn to video games to relieve stress, compared to other activities such as social media scrolling (46%), reading a book (45%) exercising (42%) and self-care activities (33%). This embrace of gaming among families during the holidays also represents a new era of gift-giving. Among the survey respondents who say they are planning to celebrate the holidays and give gifts, 30% say they prefer to give gifts the whole family can enjoy. Jimmy O. Yang, actor, comedian and frequent gamer is partnering with Xbox this holiday season to help amplify great holiday games and deals the whole family can enjoy, including our exclusive Xbox Series S Gilded Hunter bundle. "I grew up playing video games with my family, so I was excited to partner with Xbox this holiday season," said Yang. "I love keeping up with my friends and family across the world by playing video games, especially while I'm on tour and during the busy holidays. Plus, it keeps me humble to know that my nephew can probably crush me at Fortnite!" Gaming is a gift that can be shared between generations. With 71% of survey respondents agreeing that the variety of video games available means that everyone in the family – from kids to grandparents – can play, Xbox is thrilled to be celebrating milestone game anniversaries this holiday season, such as Microsoft Flight Simulator (40-year franchise), Age of Empires (25-year franchise), Forza Horizon (10 year franchise) and more celebratory anniversaries. Offering these games, and many more on Xbox Game Pass is a meaningful way to instill nostalgia and shared memories into family gatherings this holiday season. As families and young people continue to reinvent what the holidays look like for them, Xbox is proud to be a part of it. For more information on the best products and services to celebrate the holidays this year, be sure to check out Microsoft Store's holiday gift guide and top Black Friday and Cyber Week savings. Shoppers can also browse current PC gaming deals here or visit our Black Friday Hub. For a more seamless experience, gift-givers can also set up a free online appointment with a Microsoft product expert to learn how to set up a new device like an Xbox Series S or subscription like Xbox Game Pass or PC Game Pass so it's ready to play from the start. To learn more about the how Xbox connect families during the holiday season, visit Xbox Wire. [https://news.xbox.com/en-us/2022/11/17/new-global-survey-families-connect-through-gaming-this-holiday/]. About the survey Microsoft commissioned YouGov to conduct a nationally representative survey of the age 13+ online population in each of 6 markets: United States, United Kingdom, Australia, Brazil, Germany, and Mexico. The survey focused on understanding consumer behaviors and perceptions around video gaming as it relates to other activities and traditions around the holidays. Final sample sizes were: n=1,404 in the United States, n=1,336 in the United Kingdom, n=1,254 in Australia, n=1,256 in Brazil, n=1,254 in Germany, and n=1,267 in Mexico. About Microsoft Microsoft (Nasdaq "MSFT" @microsoft) enables digital transformation for the era of an intelligent cloud and an intelligent edge. Its mission is to empower every person and every organization on the planet to achieve more. Media Contact: firstname.lastname@example.org Xbox kicks-off its holiday season with a new global survey by YouGov that finds families love to connect through gaming over the holidays season. Photo - https://mma.prnasia.com/media2/1949700/Xbox_Holiday_Hero_Image.jpg?p=medium600 Photo - https://mma.prnasia.com/media2/1949626/Xbox_Holiday_Infographic.jpg?p=medium600
UniPin SEACA 2022 Returns in November, Providing The Biggest Stage for Southeast Asian Esports Team Battle
KUALA LUMPUR, Malaysia, Nov. 17, 2022 /PRNewswire/ -- One of the biggest esports tournament in Southeast Asia, the Southeast Asia Cyber Arena (SEACA) organized by UniPin is back this year. SEACA 2022 will present various tournaments and a series of interesting events starting from November 15 to November 27, culminating in a tournament with a total prize pool of USD30,000. One of the biggest esports tournament in Southeast Asia, the Southeast Asia Cyber Arena (SEACA) organized by UniPin is back this year. The SEACA MAJOR Tournament will be the highlight of the UniPin SEACA 2022, which covers a PUBGM competition for 33 selected teams from various Southeast Asia countries, with 17 teams that will go into the open tournament category and 16 for the ladies tournament. Some of the teams that will compete in SEACA MAJOR are EVOS, RRQ, and BTR Morph. All of the teams will represent each of their countries; Indonesia, Philippines, Malaysia, Thailand, Brunei Darussalam, and Myanmar. In addition to the PUBGM tournament, other competitions that will brighten up the UniPin SEACA 2022 series of events are the Magic Chess tournament and the Cosplay Competition. As many as 256 participants will compete in the Magic Chess Tournament. In the cosplay competition, 25 cosplayers will fight to win the judges' votes consisting of John Switch (Indonesia), Rithenia (Singapore) & Hakaosan (Philippines) to become the winner. Not only that, UniPin SEACA 2022 has also prepared SEA Talks for fans who want to explore more about this industry. The webinar series, which will take place from November 15th-23rd, will discuss the hottest topic in the industry presented by international well-known speakers such as Garry Ongko Putera (CEO of BOOM Esports), Jab Escutin (COO of Bren Esports), and many others. SEA Talks is open to public so anyone may participate in it. Ashadi Ang, CEO of UniPin explained that SEACA 2022 aimed to pave the way for gamers to be a champion not only in this region, but also prepare them to be ready globally. "With SEACA, we want to bring gamers, including men and women, to be able to compete on an international scale. We want to give them the opportunity to hone their skills, confidence, and competitive sense so that they can compete, not only in SEACA, but to also become champions in other international tournaments," Ashadi said. All up-to-date information can be officially accessed through unipin.com/SEACA2022, and the official Instagram accounts @seaca.gg and @unipinindonesia.
NetEase Announces Non-Renewal of Licenses with Blizzard
HANGZHOU, China, Nov. 17, 2022 /PRNewswire/ -- NetEase, Inc. (NASDAQ: NTES and HKEX: 9999, "NetEase" or the "Company"), one of China's leading internet and online game services providers, today announced that it anticipates that its licenses covering the publication of several titles of Blizzard Entertainment, Inc. in China will expire in accordance with their terms on January 23, 2023 and will not be renewed. The affected games are World of Warcraft®, the StarCraft® series, Hearthstone®, Heroes of the Storm®, Overwatch® and Diablo III®. "We have put in a great deal of effort and tried with our utmost sincerity to negotiate with Activision Blizzard so that we could continue our collaboration and serve the many dedicated players in China. However, there were material differences on key terms and we could not reach an agreement. We hold high regard in our product and operational standards and abide by our commitments to Chinese players. We are honored to have had the privilege of serving our gamers over the past 14 years and have shared many precious moments with them during that time. We will continue our promise to serve our players well until the last minute. We will make sure our players' data and assets are well protected in all of our games," said William Ding, CEO of NetEase. The net revenues and net income contribution from these licensed Blizzard games represented low single digits as a percentage of NetEase's total net revenues and net income in 2021 and in the first nine months of 2022. The expiration of such licenses will have no material impact on NetEase's financial results. The co-development and publishing of Diablo® Immortal™ is covered by a separate long-term agreement and will continue. About NetEase, Inc. As a leading internet technology company based in China, NetEase, Inc. (NASDAQ: NTES and HKEX:9999, "NetEase") provides premium online services centered around content creation. With extensive offerings across its expanding gaming ecosystem, the Company develops and operates some of China's most popular and longest running mobile and PC games. Powered by industry-leading in-house R&D capabilities in China and globally, NetEase creates superior gaming experiences, inspires players, and passionately delivers value for its thriving community worldwide. By infusing play with culture and education with technology, NetEase transforms gaming into a meaningful vehicle to build a more entertaining and enlightened world. Beyond games, NetEase service offerings include its majority-controlled subsidiaries Youdao (NYSE: DAO), China's leading technology-focused intelligent learning company, and Cloud Music (HKEX: 9899), China's leading online music content community, as well as Yanxuan, NetEase's private label consumer lifestyle brand. NetEase's ESG initiatives are among the best in the global media and entertainment industry, earning it a distinction as one of the S&P Global Industry Movers and an "A" rating from MSCI. For more information, please visit: http://ir.netease.com/. Forward Looking Statements This announcement contains statements of a forward-looking nature. These statements are made under the "safe harbor" provisions of the U.S. Private Securities Litigation Reform Act of 1995. You can identify these forward-looking statements by terminology such as "will," "expects," "anticipates," "future," "intends," "plans," "believes," "estimates" and similar statements. In addition, statements that are not historical facts, including statements about NetEase's strategies and business plans, its expectations regarding the growth of its business and its revenue and the quotations from management in this announcement are or contain forward-looking statements. NetEase may also make forward-looking statements in its periodic reports to the U.S. Securities and Exchange Commission (the "SEC"), in announcements made on the website of The Stock Exchange of Hong Kong Limited (the "Hong Kong Stock Exchange"), in press releases and other written materials and in oral statements made by its officers, directors or employees to third parties. The accuracy of these statements may be impacted by a number of business risks and uncertainties that could cause actual results to differ materially from those projected or anticipated, including risks related to: the risk that the online game market will not continue to grow or that NetEase will not be able to maintain its position in that market in China or globally; the risk that COVID-19 or other health risks in China or globally could adversely affect the Company's operations or financial results; risks associated with NetEase's business and operating strategies and its ability to implement such strategies; NetEase's ability to develop and manage its operations and business; competition for, among other things, capital, technology and skilled personnel; potential changes in government regulation that could adversely affect the industry and geographical markets in which NetEase operates, including, among others, initiatives to enhance supervision of companies listed on an overseas stock exchange and tighten scrutiny over data privacy and data security, as well as the risk that NetEase's ADSs could be barred from trading in the United States as a result of the Holding Foreign Companies Accountable Act and the rules promulgated thereunder; the risk that NetEase may not be able to continuously develop new and creative online services or that NetEase will not be able to set, or follow in a timely manner, trends in the market; competition in NetEase's existing and potential markets; and the risk that fluctuations in the value of the Renminbi with respect to other currencies could adversely affect NetEase's business and financial results. Further information regarding these and other risks is included in NetEase's filings with the SEC and announcements on the website of the Hong Kong Stock Exchange. NetEase does not undertake any obligation to update this forward-looking information, except as required under the applicable law. Contact for Media and Investors: Margaret ShiEmail: email@example.comTel: (+86) 571-8985-3378Twitter: https://twitter.com/NetEase_Global
HUYA Inc. Reports Third Quarter 2022 Unaudited Financial Results
GUANGZHOU, China, Nov. 15, 2022 /PRNewswire/ -- HUYA Inc. ("Huya" or the "Company") (NYSE: HUYA), a leading game live streaming platform in China, today announced its unaudited financial results for the third quarter ended September 30, 2022. Third Quarter 2022 Highlights Total net revenues for the third quarter of 2022 were RMB2,378.5 million (US$334.4 million), compared with RMB2,975.5 million for the same period of 2021. Net income attributable to HUYA Inc. was RMB60.4 million (US$8.5 million) for the third quarter of 2022, compared with RMB524.4 million for the same period of 2021. Non-GAAP net income attributable to HUYA Inc. was RMB106.1 million (US$14.9 million) for the third quarter of 2022, compared with RMB180.0 million for the same period of 2021. Average mobile MAUs of Huya Live for the third quarter of 2022 was 86.0 million, compared with 85.1 million for the same period of 2021. Total number of paying users of Huya Live for the third quarter of 2022 was 5.5 million, compared with 6.0 million for the same period of 2021. "In the third quarter of 2022, we expanded our active user base by attracting users to our enhanced interactive experience offerings, as well as our appealing gaming and entertainment content. Average mobile MAUs of Huya Live reached 86.0 million in the third quarter, a slight increase from a relatively high base in the same period last year," said Mr. Rongjie Dong, Chief Executive Officer of Huya. "Faced with ongoing macro headwinds that impacted the broader industry and our Company, we continued to drive live-streaming technology improvements, explore new product features and enrich our quality content. These steps are designed to improve our resilience in uncertain market conditions by helping us to better engage with our users, placing us in a stronger position to capture future opportunities in the game and live streaming market." Ms. Ashley Xin Wu, Vice President of Finance of Huya, commented, "Our total net revenues were approximately RMB2.4 billion with net income of RMB60.4 million for the third quarter of 2022. During the period we focused on optimizing operations throughout the organization. As a result, our business has become more streamlined and we reduced our total operating expenses by 27.3% in the third quarter year-over-year, mainly driven by sales and marketing savings. In light of the volatile market environment, we will continue to exercise prudence and strengthen our business and financial foundation."  "Non-GAAP net income attributable to HUYA Inc." is defined as net income attributable to HUYA Inc. excluding (i) share-based compensation expenses, (ii) gain on fair value change of investments, net of income taxes, and (iii) gain arising from disposal of an equity investment, net of income taxes. For more information, please refer to "Use of Non-GAAP Financial Measures" and "Reconciliations of GAAP and Non-GAAP Results" at the end of this press release.  Refers to average monthly active users on mobile apps. Average mobile MAUs for any period is calculated by dividing (i) the sum of active users on the mobile apps for each month during such relevant period, by (ii) the number of months during such relevant period.  Refers to the sum of user accounts that purchased various products and services on our platform at least once during such relevant period. Third Quarter 2022 Financial Results Total net revenues for the third quarter of 2022 were RMB2,378.5 million (US$334.4 million), compared with RMB2,975.5 million for the same period of 2021. Live streaming revenues were RMB2,017.1 million (US$283.6 million) for the third quarter of 2022, compared with RMB2,601.9 million for the same period of 2021, primarily due to a decreased number of paying users and lower average spending per paying user on Huya Live, as the recent macro and regulatory environment adversely affected the sentiment of the Company's paying users. Advertising and other revenues were RMB361.4 million (US$50.8 million) for the third quarter of 2022, compared with RMB373.7 million for the same period of 2021, primarily due to soft demand for advertising services resulting from the challenging macro environment. In the third quarter of 2022, content sub-licensing revenues made a relatively larger contribution to advertising and other revenues, mainly due to the fact that revenues from sub-licensing of e-sports tournament broadcasting rights are recognized according to event schedules and experience fluctuations between different periods. Cost of revenues decreased by 17.6% to RMB2,036.2 million (US$286.2 million) for the third quarter of 2022 from RMB2,471.5 million for the same period of 2021, primarily due to decreased revenue sharing fees and content costs, as well as bandwidth costs. Revenue sharing fees and content costs decreased by 15.7% to RMB1,789.8 million (US$251.6 million) for the third quarter of 2022 from RMB2,123.6 million for the same period of 2021, primarily due to the decrease in revenue sharing fees associated with declined live streaming revenues, and lower costs related to content creators. Bandwidth costs decreased by 35.4% to RMB115.0 million (US$16.2 million) for the third quarter of 2022 from RMB178.0 million for the same period of 2021, primarily due to improved bandwidth cost management and continued technology enhancement efforts, as well as less overseas bandwidth usage as a result of the strategic adjustment in the Company's overseas business to focus on key markets. Gross profit was RMB342.4 million (US$48.1 million) for the third quarter of 2022, compared with RMB504.0 million for the same period of 2021, primarily due to lower revenues. Gross margin was 14.4% for the third quarter of 2022, compared with 16.9% for the same period of 2021. Research and development expenses decreased by 16.7% to RMB171.8 million (US$24.1 million) for the third quarter of 2022 from RMB206.2 million for the same period of 2021, primarily due to decreased personnel-related expenses and share-based compensation expenses. Sales and marketing expenses decreased by 45.8% to RMB124.3 million (US$17.5 million) for the third quarter of 2022 from RMB229.4 million for the same period of 2021, primarily due to decreased marketing and promotion fees as well as personnel-related expenses. General and administrative expenses decreased by 1.8% to RMB78.7 million (US$11.1 million) for the third quarter of 2022 from RMB80.1 million for the same period of 2021. Other income was RMB43.9 million (US$6.2 million) for the third quarter of 2022, compared with RMB94.8 million for the same period of 2021, primarily due to lower tax refunds and government subsidies. Operating income was RMB11.6 million (US$1.6 million) for the third quarter of 2022, compared with RMB83.1 million for the same period of 2021. Interest and short-term investments income were RMB71.7 million (US$10.1 million) for the third quarter of 2022, compared with RMB62.6 million for the same period of 2021. Income tax expenses were RMB19.6 million (US$2.8 million) for the third quarter of 2022, compared with RMB40.6 million for the same period of 2021, primarily due to the lower taxable income. Share of income in equity method investments, net of income taxes was RMB0.05 million for the third quarter of 2022, compared with RMB378.7 million for the same period of 2021, primarily due to the investment income related to a disposal of equity investment in the third quarter of 2021. Net income attributable to HUYA Inc. was RMB60.4 million (US$8.5 million) for the third quarter of 2022, compared with RMB524.4 million for the same period of 2021. Non-GAAP net income attributable to HUYA Inc., which excludes share-based compensation expenses, was RMB106.1 million (US$14.9 million) for the third quarter of 2022, compared with RMB180.0 million for the same period of 2021, which excludes share-based compensation expenses, gain on fair value change of investments, net of income taxes, and gain arising from disposal of an equity investment, net of income taxes. Basic and diluted net income per American depositary share ("ADS") were RMB0.25 (US$0.04) and RMB0.25 (US$0.04), respectively, for the third quarter of 2022. Basic and diluted net income per ADS were RMB2.20 and RMB2.17, respectively, for the third quarter of 2021. Each ADS represents one Class A ordinary share of the Company. Non-GAAP basic and diluted net income per ADS were RMB0.44 (US$0.06) and RMB0.44 (US$0.06), respectively, for the third quarter of 2022. Non-GAAP basic and diluted net income per ADS were RMB0.75 and RMB0.75, respectively, for the third quarter of 2021. As of September 30, 2022, the Company had cash and cash equivalents, short-term deposits, short-term investments and long-term deposits of RMB11,008.2 million (US$1,547.5 million), compared with RMB10,716.7 million as of June 30, 2022. Conference Call The Company's management will host an earnings conference call at 7:00 a.m. U.S. Eastern Time on November 15, 2022 (8:00 p.m. Beijing/Hong Kong time on November 15, 2022). For participants who wish to join the call, please complete online registration using the link provided below 20 minutes prior to the scheduled call start time. Upon registration, participants will receive the conference call access information, including dial-in numbers, a personal PIN and an e-mail with detailed instructions to join the conference call. Participant Online Registration: https://register.vevent.com/register/BIa1ec580e695d495db24197bd9a916b06 Once complete the registration, please dial-in at least 10 minutes before the scheduled start time of the earnings call and enter the personal PIN as instructed to connect to the call. A live webcast of the earnings call will be accessible at https://ir.huya.com and a replay of the webcast will be available following the session. About HUYA Inc. HUYA Inc. is a leading game live streaming platform in China with a large and active game live streaming community. The Company cooperates with e-sports event organizers, as well as major game developers and publishers, and has developed e-sports live streaming as one of the most popular content genres on its platform. The Company has created an engaged, interactive and immersive community for game enthusiasts of China's young generation. Building on its success in game live streaming, Huya has also extended its content to other entertainment content genres. Huya's open platform also functions as a marketplace for broadcasters and talent agencies to congregate and closely collaborate with the Company. Use of Non-GAAP Financial Measures The unaudited condensed consolidated financial information is prepared in conformity with accounting principles generally accepted in the United States of America ("U.S. GAAP"), except that the consolidated statement of changes in shareholders' equity, consolidated statements of cash flows, and the detailed notes have not been presented. Huya uses non-GAAP gross profit, non-GAAP operating income (loss), non-GAAP net income (loss) attributable to HUYA Inc., non-GAAP net income (loss) attributable to ordinary shareholders, non-GAAP basic and diluted net income (loss) per ordinary shares, and non-GAAP basic and diluted net income (loss) per ADS, which are non-GAAP financial measures. Non-GAAP gross profit is gross profit excluding share-based compensation expenses allocated in cost of revenues. Non-GAAP operating income (loss) is operating income (loss) excluding share-based compensation expenses. Non-GAAP net income (loss) attributable to HUYA Inc. is net income (loss) attributable to HUYA Inc. excluding share-based compensation expenses, gain on fair value change of investments, net of income taxes, and gain arising from disposal of an equity investment, net of income taxes, to the extent applicable. Non-GAAP net income (loss) attributable to ordinary shareholders is net income (loss) attributable to ordinary shareholders excluding share-based compensation expenses, gain on fair value change of investments, net of income taxes, and gain arising from disposal of an equity investment, net of income taxes, to the extent applicable. Non-GAAP basic and diluted net income (loss) per ADS is non-GAAP net income (loss) attributable to ordinary shareholders divided by weighted average number of ADS used in the calculation of non-GAAP basic and diluted net income (loss) per ADS. The Company believes that separate analysis and exclusion of the impact of (i) share-based compensation expenses, (ii) gain on fair value change of investments, net of income taxes, and (iii) gain arising from disposal of an equity investment, net of income taxes, add clarity to the constituent parts of its performance. The Company reviews these non-GAAP financial measures together with GAAP financial measures to obtain a better understanding of its operating performance. It uses the non-GAAP financial measures for planning, forecasting and measuring results against the forecast. The Company believes that non-GAAP financial measures represent useful supplemental information for investors and analysts to assess its operating performance without the effect of (i) share-based compensation expenses, which have been and will continue to be significant recurring expenses in its business, and (ii) gain on fair value change of investments, net of income taxes, and (iii) gain arising from disposal of an equity investment, net of income taxes, which may recur when there is observable price change in the future. However, the use of non-GAAP financial measures has material limitations as an analytical tool. One of the limitations of using non-GAAP financial measures is that they do not include all items that impact the Company's net income (loss) for the period. In addition, because non-GAAP financial measures are not measured in the same manner by all companies, they may not be comparable to other similar titled measures used by other companies. In light of the foregoing limitations, you should not consider a non-GAAP financial measure in isolation from or as an alternative to the financial measures prepared in accordance with U.S. GAAP. The presentation of these non-GAAP financial measures is not intended to be considered in isolation from, or as a substitute for, the financial information prepared and presented in accordance with U.S. GAAP. For more information on these non-GAAP financial measures, please see the table captioned "HUYA Inc. Reconciliations of GAAP and Non-GAAP Results" at the end of this announcement. Exchange Rate Information This announcement contains translations of certain RMB amounts into U.S. dollars at a specified rate solely for the convenience of the reader. Unless otherwise noted, all translations from RMB to U.S. dollars are made at a rate of RMB7.1135 to US$1.00, the noon buying rate in effect on September 30, 2022, in the H.10 statistical release of the Federal Reserve Board. The Company makes no representation that the Renminbi or U.S. dollars amounts referred to in this announcement could have been or could be converted into U.S. dollars or Renminbi, as the case may be, at any particular rate or at all. Safe Harbor Statement This announcement contains forward-looking statements. These statements are made under the "safe harbor" provisions of the U.S. Private Securities Litigation Reform Act of 1995. These forward-looking statements can be identified by terminology such as "will," "expects," "anticipates," "future," "intends," "plans," "believes," "estimates" and similar statements. Among other things, the business outlook and quotations from management in this announcement, as well as Huya's strategic and operational plans, contain forward-looking statements. Huya may also make written or oral forward-looking statements in its periodic reports to the U.S. Securities and Exchange Commission ("SEC"), in its annual report to shareholders, in press releases and other written materials and in oral statements made by its officers, directors or employees to third parties. Statements that are not historical facts, including statements about Huya's beliefs and expectations, are forward-looking statements. Forward-looking statements involve inherent risks and uncertainties. A number of factors could cause actual results to differ materially from those contained in any forward-looking statement, including but not limited to the following: Huya's goals and strategies; Huya's future business development, results of operations and financial condition; the expected growth of the game live streaming market; the expectation regarding the rate at which to gain active users, especially paying users; Huya's ability to monetize the user base; Huya's efforts in complying with applicable data privacy and security regulations; fluctuations in general economic and business conditions in China; the impact of the COVID-19 to Huya's business operations and the economy in China and elsewhere generally; any regulatory developments in laws, regulations, rules, policies or guidelines applicable to Huya; and assumptions underlying or related to any of the foregoing. Further information regarding these and other risks is included in Huya's filings with the SEC. All information provided in this press release and in the attachments is as of the date of this press release, and Huya does not undertake any obligation to update any forward-looking statement, except as required under applicable law. For investor and media inquiries, please contact: In China: HUYA Inc.Investor RelationsTel: +86-20-2290-7829E-mail: firstname.lastname@example.org The Piacente Group, Inc.Jenny CaiTel: +86-10-6508-0677E-mail: email@example.com In the United States:The Piacente Group, Inc. Brandi PiacenteTel: +1-212-481-2050E-mail: firstname.lastname@example.org HUYA INC. UNAUDITED CONDENSED CONSOLIDATED BALANCE SHEETS (All amounts in thousands, except share, ADS, per share data and per ADS data) As of December 31, As of September 30, 2021 2022 2022 RMB RMB US$ Assets Current assets Cash and cash equivalents 1,790,784 1,082,585 152,187 Restricted cash 55,670 9,543 1,342 Short-term deposits 8,351,945 9,568,380 1,345,102 Short-term investments 816,331 2,206 310 Accounts receivable, net 88,034 57,600 8,097 Amounts due from related parties, net 148,560 98,740 13,881 Prepayments and other current assets, net 664,945 1,007,073 141,572 Total current assets 11,916,269 11,826,127 1,662,491 Non-current assets Long-term deposits - 354,990 49,904 Deferred tax assets 20,245 24,900 3,500 Investments 608,617 921,829 129,589 Property and equipment, net 79,611 164,071 23,065 Intangible assets, net 83,942 63,151 8,878 Right-of-use assets, net 395,371 354,689 49,861 Prepayments and other non-current assets 150,887 113,055 15,893 Total non-current assets 1,338,673 1,996,685 280,690 Total assets 13,254,942 13,822,812 1,943,181 Liabilities and shareholders' equity Current liabilities Accounts payable 12,579 20,654 2,903 Advances from customers and deferred revenue 459,509 470,134 66,090 Income taxes payable 5,944 56,994 8,012 Accrued liabilities and other current liabilities 1,845,452 1,453,667 204,357 Amounts due to related parties 216,128 191,884 26,975 Lease liabilities due within one year 36,473 33,031 4,643 Total current liabilities 2,576,085 2,226,364 312,980 Non-current liabilities Lease liabilities 45,084 11,817 1,661 Deferred tax liabilities 4,597 20,533 2,886 Deferred revenue 118,975 90,224 12,683 Total non-current liabilities 168,656 122,574 17,230 Total liabilities 2,744,741 2,348,938 330,210 HUYA INC. UNAUDITED CONDENSED CONSOLIDATED BALANCE SHEETS (CONTINUED) (All amounts in thousands, except share, ADS, per share data and per ADS data) As of December 31, As of September 30, 2021 2022 2022 RMB RMB US$ Shareholders' equity Class A ordinary shares (US$0.0001 par value; 750,000,000 shares authorized as of December 31, 2021 and September 30, 2022, respectively; 86,993,764 and 89,103,072 shares issued and outstanding as of December 31, 2021 and September 30, 2022, respectively) 58 59 8 Class B ordinary shares (US$0.0001 par value; 200,000,000 shares authorized as of December 31, 2021 and September 30, 2022, respectively; 151,076,517 and 150,386,517 shares issued and outstanding as of December 31, 2021 and September 30, 2022, respectively) 99 98 <
THE KING OF FIGHTERS ARENA SCORES MORE THAN TWO MILLION PRE-REGISTRATIONS AND NOW AVAILABLE WORLDWIDE
Fans can download THE KING OF FIGHTERS ARENA via iOS, Android and PC starting todayMore than 2 million anticipated fans pre-registered around the world LOS ANGELES, Nov. 14, 2022 /PRNewswire/ -- Netmarble, a leading developer and publisher of high-quality mobile games, has launched its all-new real-time fighting PVP game THE KING OF FIGHTERS ARENA. This follow up to THE KING OF FIGHTERS ALL STAR game, features the return of the fast-paced fighting gameplay players love with simple controls for arcade style combat and is now available on Google Play, App Store as well as a PC version. THE KING OF FIGHTERS ARENA will feature blockchain integration that allows players to purchase their own NFT controller, enabling faster growth, and experience of the world of Tokenomics in this Cryptobattle. The controller can be purchased through MARBLEX NFT Launchpad or the in-game store for a limited time, with more details available on the official game page. Rewards feature the Fighter Illust Collection and Fighter Background Collection, including the characters of Iori or Leona, which can be used to decorate the player's game lobby, as well as a limited version of the Special Title and Title Panel. Netmarble is also excited to announce that THE KING OF FIGHTERS ARENA has surpassed two million pre-registrations around the globe. It is now available on Google Play, App Store as well as a PC version globally. Players will experience fast paced PVP battles across the globe in optimized environments provided by Netmarble's stable management.The title will support English, Traditional Chinese, Indonesian, Thai, Spanish, Italian, French, Portuguese, Russian, and German. To stay up to date with all THE KING OF FIGHTERS ARENA news and updates follow the official site here as well as on Discord, Facebook, Twitter and YouTube. ©SNK CORPORATION © Netmarble Corp. & Netmarble Neo Inc. All Rights Reserved. About Netmarble Corporation Established in Korea in 2000, Netmarble Corporation is a top developer and publisher pushing the boundaries of the mobile gaming experience with highly innovative games including Seven Knights 2, Ni no Kuni: Cross Worlds, MARVEL Future Revolution, Lineage 2: Revolution, The Seven Deadly Sins: Grand Cross, Blade & Soul Revolution and MARVEL Future Fight. As a parent company of Kabam and SpinX Games, and a major shareholder of Jam City and HYBE (formerly Big Hit Entertainment), Netmarble strives to entertain audiences around the world with a variety of mobile games based on its powerful franchises and collaborations with IP holders worldwide. More information can be found at http://company.netmarble.com ©SNK CORPORATION ALL RIGHTS RESERVED. ©Netmarble Corp. & Netmarble Neo Inc. All Right Reserved.
The AAA GameFi MMORPG Bless Global will Airdrop Badge NFTs to Steam Users
SEOUL, South Korea, Nov. 11, 2022 /PRNewswire/ -- The AAA GameFi MMORPG Bless Global announced that it will airdrop badge NFTs to one billion Steam users, motivating Web 2.0 players to set their sights on Web 3.0 GameFi. PocketBuff is the official NFT transaction platform of Bless Global. According to the age of their Steam accounts, players will get exclusive Bless Global Badge NFTs of the corresponding level after downloading the PocketBuff app and binding their Steam accounts. They can use the badge to claim items and NFTs in the game and have a chance to get airdropped rewards. Download PocketBuff Wallet: http://pocketbuff.com/42o1f2All Steam users can claim an exclusive Bless Global Badge, which is not for sale. The rewards will vary based on the account registration date. Users who have held their Steam accounts for less than one year will receive a Storm-Eye Badge. Those who have had the accounts for one to three years will receive a Thunderstorm Badge and a pet NFT. As for players with accounts older than three years, a Rainstorm Badge and a mount NFT will be airdropped. These badges and NFTs will bring advanced benefits in the future, including VIP PASS airdrops, in-game NFTs and items, privileges to join exclusive events, and token airdrops. Please follow the Bless Global community for future updates. About Bless Global Bless Global is published by Tigon Mobile, a subsidiary of KOSDAQ-listed company Longtu Korea. Based on the worldview and content of the original PC game Bless, it is the first AAA-level MMORPG that retains the exceptional quality of Web 2.0 games while incorporating the Web 3.0 economic model. With epic storytelling and console-level graphics, the game vividly depicts a medieval fantasy magic world. Realistic strikes and unfettered combat-on-move ensure the players an immersive and inimitable experience. What's more, players can mine in-game resources and trade them with other players on the platform via the P2E (play-to-earn) system. Bless Global makes it possible for players to play for fun and play to earn at the same time! Reportedly, its pre-registrations have already exceeded one million people by October, and the number keeps surging. About Longtu Korea Longtu Korea, a South Korean listed company, owns an extensive collection of AAA games. Its previous works Sword and Magic and Yulgang Mobile have won the favor and support of more than 10 million users worldwide upon release. The company has provided reliable game services for more than 200 million users over the past decade. While Yulgang Global has won acclaim from over 5 million players, the company decided to bring its services to the next level by enhancing production and incorporating an innovative economic model into the new game Bless Global. The Beta test will start officially in the coming days. For those who are interested, please go to https://linktr.ee/blessglobal .
GRAVITY GAME HUB ANNOUNCES PRE-REGISTRATION DATE FOR RAGNAROK ARENA
SINGAPORE, Nov. 10, 2022 /PRNewswire/ -- Get Ready. Gravity Game Hub (GGH) PTE.LTD, subsidiary of GRAVITY Co., Ltd. (NasdaqGM: GRVY) announces that their newest mobile SRPG game, Ragnarok Arena is now ready for pre-registration across South East Asia, South Asia, Middle East, Oceania and other regions on Google Play Store , Apple App Store and Huawei AppGallery. GRAVITY GAME HUB ANNOUNCES PRE-REGISTRATION DATE FOR RAGNAROK ARENA Ragnarok Arena (ROA) is a combination of RPG, strategy and idle gaming. Players will definitely look forward to this game as they will follow a storyline and collect over 99 well-known and MVP monsters from the classic Ragnarok Online who will fight alongside their main character to clear the game and hunt down the boss. Some of the game functions to anticipate are as follows: Deploy a team of monsters Choose a hero class to enhance your team line-up Challenging dungeon adventures Compete in the Guild War Enhanced Crystal System PvP Fights And many more existing features in the game PRE-REGISTRATION MILESTONE To celebrate Ragnarok Arena's Pre-Registration; with each milestone met, players can win a bundle of in-game rewards and stand a chance to win amazing physical prizes. Pre-registration milestone in-game rewards and physical items: 50k Pre-registration:In-game reward: Dead Branch x 10Physical Prize: Razer Hammerhead True Wireless Earbuds x 1 100k Pre-registration:In-game reward: ACC Potion x 5 200k Pre-registration:In-game reward: Bloody Branch x 10Physical Prize: iPad Air x 1 300k Pre-registration:In-game reward: Blue Equipment Box x 1 500k Pre-registration:In-game reward: SS Monster Baphomet x 1Physical Prize: iPhone 14 Pro Max x 2 FACEBOOK EVENT: SOCIAL MEDIA MILESTONE With the upcoming launch of Ragnarok Arena, players from all regions can stand a chance to win in-game and physical prizes. Simply like and share the official Ragnarok Arena Facebook Page. The more likes and shares, the more rewards will be given away. Social Media Milestone Rewards: 10k Facebook Page LikesIn-game reward: Dead Branch x 10 50k Facebook Page LikesIn-game rewards:Time Crystal - 24h (Zeny), (Monster Soul), (Talent Fruit) x 1 ea. 100k Facebook Page LikesIn-game reward: Golden Poring 2,000 150k Facebook Page LikesIn-game reward: Dead Branch x 10 200k Facebook Page LikesIn-game reward: Magic Stone x 1 Don't miss out on joining Ragnarok Arena by Pre-Registering to the game. PRE-REGISTER NOW. Available on Google Play Store , Apple App Store and Huawei AppGallery. Official Launch details will be announced soon. Follow the Official Facebook Page of Ragnarok Arena to get the latest updates. About Gravity Game Hub Established in 2021, Gravity Game Hub (GGH) Pte Ltd is a game publisher and developer focusing on online and mobile games. Gravity Game Hub is committed to delivering an interactive gaming experience and creating a dynamic community for all players in South East Asia. Gravity Game Hub is a subsidiary of GRAVITY Co., Ltd. (NasdaqGM: GRVY) a developer and publisher of online and mobile games headquartered in South Korea. The company is the creator of the globally recognized Ragnarok Online with over 120 million users worldwide. For more information on Ragnarok Arena, please visit the following websites: Official Website: https://roa.gnjoy.asia/ Ragnarok Arena Facebook: https://www.facebook.com/ROArenaGlobal YouTube: https://bit.ly/GravityGameHub
Ethlas builds a strong foundation for the growth of a sustainable Web3 ecosystem
SINGAPORE, Nov. 9, 2022 /PRNewswire/ -- Singapore-based game finance (GameFi) blockchain startup, Ethlas, announced today a series of strategic partnerships with various GameFi platforms to bring web3 gaming to the masses. Ethlas Partnership Announcement Ethlas will be listing their glossary of casual games alongside their flagship game 'Battle Showdown' on Mana Games (P2P Esports platform), Playdex (online NFT rental marketplace), and Carv (gaming identity & value exchange platform). Users of Mana Games, Playdex, and Carv will have direct access to the Ethlas ecosystem which extends Ethlas's audience to approximately 80k web3 gamers. Ethlas & Arcaden (Web3 utility arcade) will enter a mutual partnership where they will launch each platform's signature arcade games on the other platform. Ethlas will also enter into a partnership with Beanterra (A P2E NFT game focused on sustainability) where Beanterra NFTs will be distributed to Ethlas customers through a raffle. Ethlas's flagship multiplayer game Battle Showdown leverages cross-IP & interoperability across Web3 Projects, guilds & communities to provide gamified experiences, fun-social gaming, and on-chain/off-chain rewards for its players. Since its launch, it has seen massive traction from gamers and Ethlas has been actively distributing it to a larger audience by bringing in large web3 projects and strategic partnerships. "With these partnerships in place, I'm excited about the future of Web3 and GameFi 2.0. Ethlas believes in interoperability and sustainable unit economics to bring the next generation of gamers into Web3." said Wui Ngiap Foo, CEO & Co-founder of Ethlas. Ethlas is one of the most prominent game metaverses on the Polygon blockchain. Earlier this April, Ethlas raised US$6 million in an extended seed funding round followed by an initial US$2.7 million in seed funding raised in February 2022. In addition, Ethlas is running a Reward Programme, powered by XGEMs, Ethlas will be airdropping XGEMs into the wallets of active users/players, as well as holders of either its native Komo NFTs or partner NFTs. XGEMs Powers the Future of Reward Programmes XGEM Airdrop Ethlas has also announced the launch of XGEM Rewards, a radical multi-merchant rewards program, connected by the first truly portable reward points system, XGEMs. Set to launch in Q1 of 2023, XGEM Rewards will be available to use across a wide range of brands and services online and offline. This wave of innovation combining blockchain and loyalty rewards marks a new chapter for XGEMs, which has previously been used as a reward token in gaming and entertainment platforms such as Ethlas, major gaming, and entertainment platform utilized by millions worldwide. To celebrate the launch of XGEM Rewards, the platform is also giving away XGEMs to users who sign up on www.xgem.finance before November 18. On top of this, Ethlas will be airdropping XGEMs into the wallets of active users/players, as well as holders of either its native Komo NFTs or partner NFTs. Partner NFT projects include the top five projects that participated in the inaugural Battle Showdown tournament that took place in October 2022: Ape Gang, 3l3phant, Avium, Cubemelt, and Doodles. About GameFi: GameFi is an amalgamation of gaming and decentralized finance launched in 2020, that allows gamers to earn rewards for playing games while providing developers with new monetization opportunities. The rise of play-to-earn blockchain games is at the heart of the crypto evolution. With P2E blockchain games, players can now earn real-world incentives for their gameplay. About Ethlas Officially launched in April 2022, Ethlas is the Omni-chain layer zero platform for gamified engagement experiences in Web3. With a multi-genre library of over 30 hyper casual game titles, cross-IP NFT games, and gamified DeFi products, Ethlas offers a world of entertaining experiences for both first-time crypto users and established Web3 communities. Since launching, the platform has sold-out its playable genesis NFTs, gained 1.5 million unique connected wallets, and garnered more than 15 million gameplays. About CARV Carv is a decentralized autonomous organization (DAO) with the mission to build a player-owned gaming identity that enables achievement display, friends & games discovery, and direct monetization. Carv empowers games and guilds to accurately distribute and launch incentive campaigns to players. About Beanterra Beanterra is a GameFi metaverse focused on Real world impact. The first game features a turn-based tactics game built on top of the Zilliqa blockchain for scalability, low carbon footprint, and low transaction fees. The game allows players to earn and contribute to sustainability simultaneously. Beanterra is designed to be fun and easy to start but with sufficient depth for replayability. About Playdex Playdex is an online play-and-earn rental marketplace that allows gamers and guilds to rent gaming assets from NFT owners. Playdex allows Axie Infinity players to rent certain Axies at a set amount of SLP per day. This allows players to farm and gain experience in the game without having to shell out big money for the initial outlay of Axies. About Mana Games: Mana Games is a next-gen. P2P (peer-to-peer) Esports Challenges and Tournament Platform, where you can create challenges, compete and earn rewards or cash prizes amongst other users of the platform. About Arcaden: a Web3 utility arcade where players are guaranteed a win. The platform allows players to use their GameFi tokens to win attractive prizes and rewards while playing hyper-casual games. The platform will enable players to utilize popular GameFi tokens such as $SLP and $VIS to play their favorite games.
Netmarble Announces Launch Date for THE KING OF FIGHTERS ARENA and First-Ever NFT Controller Presale
LOS ANGELES, Nov. 8, 2022 /PRNewswire/ -- Netmarble, a leading developer and publisher of high-quality mobile games, will launch THE KING OF FIGHTERS ARENA on November 14, available worldwide via Google Play, the App Store as well as a PC version. Fans can also join the presale for the NFT Controller. THE KING OF FIGHTERS ARENA is Netmarble's new action-oriented, real-time, online PVP game based on The King of Fighters series by SNK. The fast-paced fighting is back with simple controls for arcade style combat and every character from the entire The King of Fighters series will be available at the launch. Players can now possess their own NFTs (Non-Fungible Tokens) through the game and experience the world of Tokenomics in this Cryptobattle. A limited number of controllers will be available via the upcoming Presale, and only whitelisted users will be able to join. NFTs purchased in the presale can be used to elevate the gaming experience. The whitelist entry period is currently running until November 8, 2022 - Due to the limited spaces available, participants are urged to not to miss this chance. With nominated participants notified on the final day, the whitelist winners can begin purchasing the Controller at a discounted price on November 9 and 10. To apply for the whitelist, players must obtain points by staking MBX or participating in social community missions. The participants with the highest scores will have higher chances to become whitelist winners. The missions will be simple, such as following and joining the owned social channels for THE KING OF FIGHTERS ARENA and MARBLEX. For full mission details please visit the official GitBook website. To stay up to date with all THE KING OF FIGHTERS ARENA news and updates follow the official brand website, Discord, Facebook and Twitter. About Netmarble Corporation Established in Korea in 2000, Netmarble Corporation is a top developer and publisher pushing the boundaries of the mobile gaming experience with highly innovative games including Seven Knights 2, Ni no Kuni: Cross Worlds, MARVEL Future Revolution, Lineage 2: Revolution, The Seven Deadly Sins: Grand Cross, Blade & Soul Revolution and MARVEL Future Fight. As a parent company of Kabam and SpinX Games, and a major shareholder of Jam City and HYBE (formerly Big Hit Entertainment), Netmarble strives to entertain audiences around the world with a variety of mobile games based on its powerful franchises and collaborations with IP holders worldwide. More information can be found at http://company.netmarble.com © SNK CORPORATION ALL RIGHTS RESERVED. ©Netmarble Corp. & Netmarble Neo Inc. All Right Reserved.
DouYu International Holdings Limited to Report Third Quarter 2022 Financial Results on November 21, 2022
WUHAN, China, Nov. 4, 2022 /PRNewswire/ -- DouYu International Holdings Limited ("DouYu" or the "Company") (Nasdaq: DOYU), a leading game-centric live streaming platform in China and a pioneer in the eSports value chain, today announced that it plans to release its unaudited financial results for the third quarter 2022 before the U.S. market opens on Monday, November 21, 2022. The earnings release will be available on the Company's investor relations website at http://ir.douyu.com/. DouYu's management will hold a conference call on Monday, November 21, 2022, at 7:00 A.M. Eastern Time or 8:00 P.M. Beijing Time to discuss the financial results. Listeners may access the call by dialing the following numbers: International: 1-412-317-6061 United States Toll Free: 1-888-317-6003 Mainland China Toll Free: 4001-206115 Hong Kong Toll Free: 800-963976 Singapore Toll Free: 800-120-5863 Conference ID: 2596363 The replay will be accessible through November 28, 2022, by dialing the following numbers: International: 1-412-317-0088 United States Toll Free: 1-877-344-7529 Access Code: 7404748 A live and archived webcast of the conference call will also be available at the Company's investor relations website at http://ir.douyu.com/. About DouYu International Holdings Limited Headquartered in Wuhan, China, DouYu International Holdings Limited (Nasdaq: DOYU) is a leading game-centric live streaming platform in China and a pioneer in the eSports value chain. DouYu operates its platform on both PC and mobile apps to bring users access to immersive and interactive games and entertainment livestreaming, a wide array of video and graphic contents, as well as opportunities to participate in community events and discussions. By nurturing a sustainable technology-based talent development system and relentlessly producing high-quality content, DouYu consistently delivers premium content through integration of livestreaming, video, graphics, and virtual communities with a primary focus on games, especially on eSports. This enables DouYu to continuously expand its user base and enhance its user experience. For more information, please see http://ir.douyu.com/. Investor Relations Contact Lingling KongDouYu International Holdings LimitedEmail: email@example.com Phone: +1 (646) 224-6934 Robin YangICR, LLC.Email: DouYu.IR@icrinc.com Phone: +1 (646) 224-6934 Media Relations Contact Lingling KongDouYu International Holdings LimitedEmail: firstname.lastname@example.org Phone: +1 (646) 308-1475 Edmond LococoICR, LLC.Email: DouYu.PR@icrinc.com Phone: +1 (646) 308-1475
Charity Esports Festival Organized by HyperLive Raises Funds for NTUC-U Care Fund
SINGAPORE, Nov. 1, 2022 /PRNewswire/ -- HyperLive Entertainment held the HyperLive x NTUC-U Care Fund Charity Esports Festival at D'Marquee, Downtown East last Saturday on October 29, 2022. The full-day event drew over 500 attendees and raised over $80,000 through a combination of private and public donors, sponsors and Singapore Totalisator Board (TOTE Board) matching grant. The event featured twelve local professional esports teams who competed in a series of exhibition matches in popular esports games Mobile Legends: Bang Bang (MLBB) and Valorant. Local celebrities Terence Cao, Vincent Ng and Zhang Yaodong from online venture Sibay Shiok hosted the event's opening while young artistes Estovan and Estian, as well as HyperLive Rising Star Challenge winner Sim Fang Huey and finalist The Coincidence Maker performed during the tournament intervals. Mr Teo Chee Hean, Senior Minister and Coordinating Minister for National Security, during his opening speech for the charity esports festival The charity esports festival was graced by Guest-of-Honour, Mr Teo Chee Hean, Senior Minister and Coordinating Minister for National Security, and Mr Zainal Sapari, Assistant Director-General and Director of NTUC Care and Share Department. "We are grateful to HyperLive Entertainment for yet another unique fundraising initiative to raise funds for U Care Fund. This is also the first of such an event combining esports and charity together - It is heartening to see all the youths gathered for a meaningful cause while doing something they love. We look forward to the continued partnership with HyperLive Entertainment, where we can continue to better the welfare of our lower-income workers and their families," said Mr Zainal Sapari. Team EVIL (pictured in red) playing against eventual champions Slate Esports in a game of Mobile Legends: Bang Bang Slate Esports eventually became the MLBB champion while Scissors Rex and Blitz Zen won the male and female categories for Valorant respectively. HyperLive CEO Dr. Sean Wong said after the event, "By engaging the youths in both esports and charity, we aim to empower and instill good life values in these young individuals as they do their part to help others in need. We are thankful to have the strong support of Nova Esports and various Singapore's esports communities, making this inaugural charity esports event a great success. Esports is a fast-growing industry that will be integral to our future economy, thus we hope to play a big part in shaping the esports landscape in Singapore." HyperLive CEO Sean Wong (Middle left) and FTAG Financial Group Managing Partner Ronald Wong (Middle right) posing with Valorant female teams Blitz Zen (on left) and LX (on right) HyperLive had announced in the previous week that it had acquired the international division of Nova Esports, an eight-time world champion across multiple mobile esports titles. The division will be rebranded as Nova Hyper Esports and aims to attract and nurture top esports talents from the region to compete on the world stage. This will grow Singapore's esports industry and establish the island nation as a dominant force in the esports arena. Chairman and owner of Nova Esports, Mr Cheng Ting Kong was present at the event and said, "It was wonderful to see that Singapore has a vibrant esports community that is passionate and dedicated to help those in need. I am very confident that Nova Hyper Esports will soon challenge for major honours and carry on the proud tradition of Nova Esports." Notable China-based Nova Esports players such as Paraboy, Frozen, Long and Y1ze, also took time out to wish the charity event well in the form of recorded video messages played during the festival. Since its launch in August 2021, IMDA-licensed platform Hyperlive TV has been active in promoting charitable causes in Singapore through its SGLive initiative, which aims to help organizations pivot digitally through livestreaming. To-date, HyperLive has raised over $680,000 for various charities such as NTUC-U Care Fund, Singapore Children's Society, Musical Threatre Limited, Geylang East Home for the Aged, and Project Green Ribbon. The fundraising campaign for NTUC-U Care Fund on Giving.sg runs till 27 Nov 2022. Interested donors may still contribute through the link below: https://www.giving.sg/ucarefund/hyperliveesports About HyperLive HyperLive is a tech-enabled media and entertainment company specializing in esports talent management, production and distribution of interactive, entertaining media content to create brand value and digital intellectual properties. Its subsidiary Nova Hyper Esports owns and manages the international division of Nova Esports. HyperLive.tv is a licensed niche television platform that combines music, entertainment and lifestyle events with highly interactive features that make for an exclusive and engaging viewing experience. About NTUC-U Care Fund The NTUC-U Care Fund was established in 2009 to consolidate the Labour Movement's fundraising efforts to better the welfare of lower-income union members and their families. Through the collective efforts of the NTUC-affiliated unions, association and social enterprises, together with management and tripartite partners, over $110 million has been disbursed since 2009 to help workers affected by the economic downturn and fund our assistance programmes. Since its inception, the NTUC-U Care Fund has strived to make a difference in the lives of its lower-income members and their families by helping them to lessen their financial burden.
Tokenize Malaysia and Orange Esports to champion the new wave for esports
Growing both markets through a groundbreaking partnership KUALA LUMPUR, Malaysia, Oct. 26, 2022 /PRNewswire/ -- Orange Esports, the longest running esports organization based in Kuala Lumpur, Malaysia, is welcoming a new partner to elevate its presence in the space with Tokenize Xchange Malaysia (Tokenize Malaysia). Tokenize Malaysia and Orange Esports to champion the new wave for esports Tokenize Malaysia takes a leap forward in spearheading the new generation of gamers through Orange Esports, a Malaysian esports organization known for their risk-taking appetite towards the development of fresh and talented individuals within the scene. The partners share a common need to remain competitive within their respective industries which requires taking a leap of faith - Tokenize Malaysia with the mission of providing investors a confident, safe, and easy way to include digital assets or cryptocurrencies into their portfolios and Orange Esports through providing opportunities to unearth fresh new talented individuals in kick-starting their esports careers. To celebrate the collaboration between the cross-industry partnership, Orange Esports will be releasing limited edition fan jerseys to the Orange Esports community who sign up for a new Tokenize Malaysia account. Orange Café visitors will also benefit from exclusive in-store promotions with Tokenize Malaysia in the coming months. "We believe and practice a future-forward mindset within all our approaches. From the scouting of brand-new talents to the onboarding of strategic partners, we have been making moves others would shy from for over 10 years now and we intend to keep it running for the foreseeable future," explains Keith Elisha Lee, Manager of Orange Esports. "Some of the earliest crypto adopters were gamers who were bold enough to experiment in new technologies. As the digital asset industry continues to push new boundaries, we are excited to be part of this new partnership where we can continue to provide the gaming communities exposure to the world of cryptocurrency and digital assets," adds Hong Qi Yu, Founder and CEO of Tokenize Malaysia. For more information, visit https://tokenize.exchange/. About Orange Esports Orange Esports is based in Kuala Lumpur and was founded in July 2011. As Malaysia's electronic sports powerhouse, the organization sponsors competitive esports teams and players to represent their countries, promoting esports and further growing the ecosystem. The company aims to become the platform for young aspiring gamers to leapfrog onto the global stage as professionals. About Tokenize Malaysia Tokenize Malaysia (https://tokenizemalaysia.com) is a local Cryptocurrency / Digital Asset Exchange (DAX) to buy, sell, trade and store Bitcoin, Ethereum & more emerging digital currencies. Regulated by the Securities Commission of Malaysia and backed by Kenanga Investment Bank Bhd. Tokenize Malaysia and Orange Esports to champion the new wave for esports Tokenize Malaysia and Orange Esports to champion the new wave for esports
HyperLive Entertainment Acquires Nova Esports' International Division
SINGAPORE, Oct. 25, 2022 /PRNewswire/ -- Hyperlive Entertainment, a Singapore-based tech-enabled creative media company today announced that it has acquired the international division of world champion esports team, Nova Esports. Nova became the first ever esports organisation to win seven mobile esports world titles when it clinched the inaugural Wild Rift Icons Global Championship title in July this year. The deal will see Hyperlive assume control over Nova's international operations outside of China and the team will be rebranded as Nova Hyper Esports. These teams that compete in popular mobile esports titles such as PUBG Mobile, Call of Duty: Mobile and Honor of Kings, will become part of Hyperlive's growing legion of esports brands that it manages and operates. Hyperlive intends to further acquire or introduce new teams in regions where esports/gaming communities are growing exponentially, such as Thailand, Indonesia and Vietnam. Dr. Sean Wong, CEO of Hyperlive, said: "Esports is an exciting industry that has grown tremendously in recent years and we are delighted to have acquired the international division of Nova Esports. We hope to build on Nova's massive support in China and create a strong international brand that can connect with the global audience." The international headquarters of Nova Hyper Esports will be established in Singapore, where major players in the gaming sector are already headquartered, such as Garena, Razer, among many others. This strategic development will help Nova build its international profile, connect its global fanbase, and develop exciting commercial collaborations worldwide. Singapore will also serve as the center of operations for existing teams based in the US and Europe. Wong added, "We have been very impressed by the exceptional performances of Nova Esports' international teams this year and we hope to achieve greater milestones in the future. We also intend to build our presence in Southeast Asia and compete in game titles that are popular in the region. We are confident that we can carry on the strong winning tradition of Nova and achieve success internationally." Nova Hyper also plans to set up a local esports academy to promote esports as a profession in the coming months. The aim is to attract and nurture top esports talents from the region and compete on the world stage. This will grow Singapore's esports industry and establish the island nation as a dominant force in the esports arena. Singapore is already well on its way to become a choice location for world class international tournaments. It currently plays host to The International 2022, the annual finale for Dota 2's competition season. It is the biggest esports event of the year with an enormous 15million USD prize pool and will be watched by millions of esports fans worldwide. About HyperLive HyperLive is a tech-enabled creative media company specializing in the production and distribution of interactive, entertaining media content to create brand value and digital intellectual properties. HyperLive.tv is a licensed niche television platform that combines music, entertainment and lifestyle events with highly interactive features that make for an exclusive and engaging viewing experience. About Nova Esports Nova is a mobile-focused esports organization committed to empowering individuals through a supportive team environment, bringing together a team of individuals with a passion for gaming, each with unique strengths and expertise. From winning major live events and organizing significant online leagues, to dominating in game rankings. Nova consistently excels in the mobile esports arena and believes in catering to a diversity of regions and cultures. With numerous top 10 in game global teams and a multitude of top ranked regional clans. Nova has representation in every major esports market in the world.
LIGHTSPEED STUDIOS Introduces New Procedural Texturing System in Collaboration with Adobe
The innovative tool will be used to enhance game development productivity and drive synergy across LIGHTSPEED STUDIO's global R&D LOS ANGELES, Oct. 25, 2022 /PRNewswire/ -- Today, at Adobe MAX 2022, global leading game developer LIGHTSPEED STUDIOS announced a new collaboration with Adobe and introduced the Procedural Texturing System (PTS) — a tool developed by the studio to boost development productivity using Substance 3D. LIGHTSPEED STUDIOS Introduces New Procedural Texturing System in Collaboration with Adobe Featuring a one-stop terminal where developers can access and manage the majority of tools and resources needed for game development, the PTS boosts productivity by allowing developers to create globally streamlined workflows for procedural texturing, modular modeling, and environment and character creation with photogrammetry for multiple projects, regardless of geographical barriers. The tool will be primarily used to support LIGHTSPEED STUDIOS' developers and designers by creating synergies across the studios' global R&D pipeline and enhancing game development efficiency. Through the innovative features of the PTS, LIGHTSPEED STUDIOS is taking a lead in exploring new solutions to unleashing the creativity of game developers and designers. "The next generation of gaming experiences we are creating in our AAA titles require the ultimate level of visual authenticity and collaborative efforts that span multiple regions. It is therefore essential for us to continually evolve our development tools to boost productivity and efficiency," said Steve Martin, General Manager of LIGHTSPEED LA, the first North American AAA game development studio under LIGHTSPEED STUDIOS. "We are privileged to have been able to collaborate with Adobe to explore and create this unique solution that will not only benefit our developers and artists but also inspire our global creative community. The PTS demonstrates our commitment to building an environment in which developers can create better games at a faster pace through our continuous investments in talent, R&D, and global development platforms. We are very much looking forward to more in-depth cooperation between LIGHTSPEED and Adobe in the future." As an essential component of LIGHTSPEED STUDIOS' vision for building global platforms, the PTS is designed to overcome geographical barriers and centralize the studio's development resources across the globe. Backed by a secure cloud service, the PTS offers a one-stop solution that helps designers easily deliver high throughput at a consistently high-standard while synchronizing texture assets for cross-region collaboration on multiple projects. Together, these address typical inefficiencies in the 3D design pipeline caused by repetitive work and incohesive processes. To reduce the impact of system bottlenecks and help designers focus on their creative output, the PTS provides an integrated platform that brings together several templates and tools to streamline workflows. Among these, the Procedural Texturing Material Templates allow designers to quickly select and apply textures to 3D models, while the Programmed Texturing Mapping Tool facilitates detailed adjustments and refinements of textures. Photogrammetry Data Processing Tools are also available for generating and adjusting scanned models and textures supported by SAT automation. Powered by these tools, LIGHTSPEED STUDIOS is able to deliver high-quality, AAA-standard assets with greater efficiency. As part of LIGHTSPEED STUDIOS' commitment to establishing a global platform that advances the future of game development, the collaboration will inspire more possibilities in extending technological partnerships and accelerate LIGHTSPEED's innovation-driven global expansion. As it embarks on a new journey heading towards LIGHTSPEED Universe, its vision over the next 10 years that aims to create an ecosystem that connects players and developers around the world, LIGHTSPEED STUDIOS will continue to develop innovative approaches that help build a world of unparalleled experiences where developers can develop games at a faster pace with greater ease. About LIGHTSPEED STUDIOS LIGHTSPEED STUDIOS is one of the world's most innovative and successful game developers, with teams across China, United States, Singapore, Canada, United Kingdom, France, Japan, South Korea, New Zealand, and United Arab Emirates.Founded in 2008, LIGHTSPEED STUDIOS has created over 50 games across multiple platforms and genres for over 4 billion registered users. It is the co-developer of worldwide hits PUBG MOBILE (co-developed with KRAFTON, Inc.) and Apex Legends Mobile (co-developed with Electronic Arts). LIGHTSPEED STUDIOS is made up of passionate players who advance the art & science of game development through great stories, great gameplay, and advanced technology. We are focused on bringing next generation experiences to gamers who want to enjoy them anywhere, anytime, across multiple genres and devices.More information about LIGHTSPEED STUDIOS please visit www.lightspeed-studios.com, and follow us on Twitter, Facebook and YouTube.
Bilibili Manhua's most popular Chinese comic characters come to life on famous landmark digital screens
Chinese comics exhibit potential for establishing an important presence in world markets SHANGHAI, Oct. 23, 2022 /PRNewswire/ -- In September, a lineup of videos presenting Chinese comic characters appeared on the screens of NASDAQ and Tokyo Shibuya, drawing sizable attention. The winning lineup was selected from the just-concluded summer vacation event, the Chinese Comic Star Project, launched by Bilibili Manhua. The lineup included Heaven Official's Blessing, Breaking Through the Clouds, The Saintess has a Showdown, Global Examination, BLISS ~ End of Gods, Please Bully Me, Miss Villainess!, Fatal Flower and Song of the Sky Pacers. The Chinese Comic Star Project is a campaign, launched by Bilibili Manhua in 2021, to determine and highlight what fans of the platform consider the best among its content. The event is now in its second year. The one-month campaign debuted with the submission of more than 4,000 Chinese comic works and concluded with eight winners based on the results of voting by hundreds of thousands of the platform's fans. The vast participation in the voting process demonstrates the love that fans have for the platform and its content. In recent years, many popular Chinese comics have earned recognition on the international stage and started exerting influence on the broader worldwide market. The driver of this increase in popularity has been the launch of overseas marketing campaigns by Chinese comics platforms seeking to raise the visibility of their assets outside of the home market. To cite an example, Heaven Official's Blessing from Bilibili Manhua won a place among the top eight performers for two consecutive years as a result of the success of the Chinese Comic Star Project. Derivative products and authorized co-branding platforms vastly added to the influence and commercial value of the intellectual property (IP). In the 18 months since the launch of the English version, 8,288 visitors have rated the comic on Anime-Planet, garnering an impressive 4.4 out of 5. As of October 17, 2022, Heaven Official's Blessing was ranking 102nd among all comics on the platform. On Facebook and other social media platforms, seven interest groups were spontaneously formed by comic fans, collectively adding up to some 100,000 followers. Readers from around the world recommended this comic, drawing attention to and spurring the purchase of its merchandise. Whether in terms of the quality of the content, or the influence of readers, the comic serves as just one example of the huge potential, artistically creative Chinese comics in overseas markets. Bilibili Manhua is the largest legitimate comics distribution platform in China and holds the leading position both in terms of scale and of activity among ACG (Anime, Comics, Games) fans. The platform was launched in November 2018, and currently hosts nearly 100,000 comics. Bilibili Manhua operates and manages the whole industry chain, including original comic creation and the subsequent animation, film, games, vomics, peripheral derivatives, publications, and IP licensing. A spokesperson for the platform said, in the future, "on the basis of ensuring the management of superior comic content in our home market, we also look forward to their outstanding performance overseas."
The AAA GameFi MMORPG Bless Global's Pre-Registrations Surpassed 1 Million, and a New Era of GameFi 3.0 will Soon Arrive
SEOUL, South Korea, Oct. 21, 2022 /PRNewswire/ -- The latest news has shown that Tigon Mobile, a subsidiary of South Korean listed company Longtu Korea, revealed on Oct 18 that pre-registrations for its AAA GameFi MMORPG Bless Global had surpassed 1 million people. A good reputation and high expectations from users together contributed to its exponential growth, which has drawn massive attention and heated discussion among various communities. The game combines the original Bless IP with the P2E (play-to-earn) gameplay, which helps Longtu Korea make a strategic move towards the Web 3.0 era. Before that, the company's GameFi Yulgang Global already won plenty of praise from over 5 million players once released. It is therefore fair to say that with an improved design and a sustainable economic model, Bless Global will create new waves around the globe and add spice to the world of Web 3.0. A Market-Proven Model of Popular IP plus GameFi The PC game Bless, a medieval fantasy MMORPG developed by Neowiz, has received unanimous praise from the media for its stunning graphics. Bless Unleashed, a remake of Bless by Neowiz powered with the new UE4, has become another global hit as one of the best Korean games on major platforms. Bless has also gained great popularity in Asia, making it to the Top 12 Best Sellers in the Store. Bless Global kept the original content and background of Bless, perfectly depicting a vivid medieval fantasy world with epic storytelling and console-level graphics. With diverse gameplay and scene design, the game has been tailored to the needs of users who have different backgrounds and preferences. Its advanced game engine allows for enriched scene design, including the improved multi-dimensional scenes, environments, biological systems, model poly-counts, and texture performance. Equipped with such a powerful tool, the game presents players with realistic characters and scenes, unleashing the power of legendary storytelling. In Bless Global, players can explore different gameplay, such as dungeons, PvP, PvE, resource collection, and cultivation. It also supports P2E mining and transactions. Unlike any other traditional MMO games, the Web 3.0 game Bless Global grants players greater flexibility in ownership, control, and trade of their in-game assets and collectibles. An NFT-Centered 3.0 Economic Model Looking back, the GameFi model has gone through several cycles of ups and downs. The GameFi 1.0 model built by Axie Infinity combined NFTs with P2E. But with a lacking gameplay, it soon became a flash in the pan. Then came the age of GameFi 2.0, which was led by Stepn and incorporated NFTs in X to Earn. The model made several improvements on gameplay, but still, it was not enough. The gameplay lacks diversity, development work was challenging, and the lifespan was short. Neither of the models could solve the underlying issue: the bots and scalpers who took advantage of the mechanics for their own interest. With both models, players focused on earning and tended to sell the tokens they got to quickly earn their money back. But it cost a lot for users to enter. That's why these models couldn't last long. Once the company fails to monetize the game when a great number of users come in, it's very unlikely that the game ecology could be maintained or its lifespan last long. Not until GameFi 3.0 did the general public start to grow faith in the model. The new age started with Big Time and Bless Global who learned their lessons and figured out something new. Big Time applied the Free-to-Play (F2P) model by providing tradable NFTs and non-tradable in-game Gears, which ensured a smooth gaming experience for those who didn't pay to win and improved that of those who purchased NFTs (mostly virtual assets like Gears, Ornaments, and Mounts which will not affect the overall game balance). There were also P2E follow-up plans to secure a solid user base through F2P and increase revenue by encouraging Web 2.0 users to join the Web 3.0 world. Focusing on the open-world gameplay, however, Big time now only has a limited number of users, and whether it can succeed remains to be seen. Bless Global, on the other hand, has reportedly integrated the advantages of all three models mentioned to ensure an ultimate gaming experience for its users. Lower the Threshold for New UsersBless Global is published on the platform PocketBuff, which allows users to log in with mainstream social media accounts—anyone can join. PocketBuff is also embedded with a secured payment system that helps users to purchase cryptocurrencies with their credit card in a minute. An NFT-Centered Economic ModelThe company does not plan to issue tokens in the short run. Instead, it will focus on NFTs, Mystery Boxes, and non-tradable Gears first to ensure an enjoyable game environment, a stable P2E game lifespan, and enough space for user acquisition. Prioritize Quality and GameplayBless Global incorporates the IP and the original gameplay of the web 2.0 game Bless. The relevant data shows Bless has attracted tens of millions of loyal users. Its publisher Longtu Korea has provenly provided quality game services for over 200 million users in the past ten years. Undoubtedly, the unique storytelling and diverse gameplay of Bless Global will offer its players a perfect immersive experience, which means more opportunities to explore the value of NFT assets. The NFT-centered GameFi web 3.0 model allows the game to secure its foothold against the backdrop of tokens downturn in a bear market. Meanwhile, it encourages users to focus on the gameplay, not just P2E. The value of assets is anchored by in-game item rarity and players' preference, which helps build a more reliable transaction system. This inimitable model will be the optimal solution for the industry at this moment and any time in the future, for it has found the perfect balance between ownership, creativity, the community, and the game itself. Making the game more interactive and fun, the model will also transform people's perception of the GameFi genre. It is said that the Beta test of Bless Global will start officially in November with several airdrop events to be held in the coming days. For those who are interested, please follow Bless Global official on Twitter to join the event early and get more updates about the test. Twitter: https://twitter.com/BlessGlobal
Mantisco partners with Immutable X Partners on Web3 Gaming Initiative
New "Hunter's Arena" will be built as Web3.0 Game on with Immutable X SEOUL, South Korea, Oct. 20, 2022 /PRNewswire/ -- Mantisco, a Web3 game developer and publisher based in Seoul, Korea, today announced a partnership with Immutable X, an industry-leading NFT minting and trading platform and the world's first Layer 2 rapid-scaling solution on Ethereum to build Web3 game, called "Hunter's Arena: Rebirth. With Web3 gaming rapidly on the rise, Mantisco has been developing the Web3 version of Hunter's Arena in-house. Mantisco aims to provide a game ecosystem that not only allows users to enjoy in-game experiences powered by true ownership of digital assets including game characters, skins, weapons, and other items, but helps users to experience the fun by revamping the combat systems, improving user experience while maintaining the fast-paced and immersive in-game play. Mantisco has focused on "delivering games that sets sustainable standard of blockchain gaming and brings players of all backgrounds together, allowing users an active involvement with high reward." Mantisco envisions "to give their community excitement and fun factors through stylish action-packed combat, engaging in-game scenarios and various opportunities for users to progress their skills, competing against each other while enjoying true ownership of in-game assets." David Yoon, CEO of Mantisco said, "Aligned with Immutable's expertise of accelerating the mass adoption of web3 games, we are now spurring the development of brand new games, including 'Hunters Arena: Rebirth" and other AAA-rated games built with Unreal 5. We focus on players' motivation, enjoyment, and secured transaction games. Our partnership with Immutable X will be pivotal for us to bring our gaming vision into reality." Mantisco developed and published AAA-rated game called "Hunter's Arena: Legend" on Steam, PS4, and PS last year. "Hunter's Arena: Legend" was first Korean game released on both PS4 and PS5 and record 12 million downloads worldwide. Immutable is advancing the next generation of web3 games through ImmutableX, an industry-leading NFT minting and trading platform and the world's first Layer 2 rapid scaling solution on Ethereum. Today ImmutableX, leveraging ZK roll-up technology from Starkware, has grown to become the leading platform to mint, trade and scale web3 games and NFT projects on Ethereum, offering builders and innovators a carbon-free, no gas fee solution with unlimited speed, scalability, security, and liquidity. "Hunter's Arena: Rebirth" is scheduled for release in 2023.