Smilegate Advances to Western Market with New Independent AAA Game Development Studio That's No Moon Entertainment Inc.
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HUYA Inc. to Report Second Quarter 2021 Financial Results on Tuesday, August 17, 2021
The Women in Games Festival is back for 2021
'Storm The World' Hyper-Casual Mobile Game Competition Returns with a Total Prize Pool of US$560K
Green Man Gaming Publishing Strike New Publishing Deal with Moonlit S.A. for Upcoming Title Model Builder
Tessa, Vindictus' 18th Hero, Updated by Nexon
HUYA Inc. Announces Termination of Merger Agreement with DouYu
DouYu Announces Termination of Merger Agreement with Huya
'Ruvato: Original Complex,' the download version exclusively for Nintendo Switch™ will be released today, July 8th (Thursday)
Azerion Announces Partnership with Sanrio to Create a Multimedia Entertainment Experience for Hello Kitty and Friends Around the Globe
Azerion, the leading pan-European digital gaming and monetisation company, and Sanrio, the global lifestyle brand recognized worldwide for its universally beloved pop icon Hello Kitty, today announced a three-year partnership to provide fans of the popular Japanese character with a series of casual games. Through this partnership, Azerion will launch five Hello Kitty and Friends-branded games as web-enabled versions powered by HTML5. The games will be accessible to a wider audience on both web and mobile devices. Azerion is planning a series of joint marketing initiatives to introduce the new Hello Kitty and Friends games across its diverse platforms to its audiences across the globe. Multimedia promotional events and community engagement through social media channels, featuring video trailers and other assets will be developed and distributed by Azerion. Promoting and activating its audience to drive awareness for the new Hello Kitty and Friends experience will enable Azerion to reach new audiences on publisher and user side and offer new entertainment content for existing Sanrio fans no matter where they are or what device they use. Silvia Figini, COO of Sanrio- EMEA, India and Oceania, Mr. Men – Worldwide said: “We are extremely glad to partner with Azerion on this new project. The combination of the global appeal of Hello Kitty and the great experience of Azerion in developing and publishing high quality engaging games will generate the perfect formula to deliver fantastic gaming experience to our worldwide audience.” Erol Erturk, EVP Games & Strategic Partnerships at Azerion said: “Azerion’s partnership with Sanrio's Hello Kitty and Friends supports the iconic brand in becoming a fully fledged media franchise. Azerion will give Hello Kitty and Friends cross- and multi-platform reach, specifically with customized concepts for our publishing partners. We are honoured to have Sanrio's trust in this and are thrilled about the possibilities." With a series of games to rollout within the coming years, the first games include: Hello Kitty Pinball, and Hello Kitty and Friends Jumper.
Bravo Casino and Taito Corporation Celebrate Bubble Bobble's 35th Anniversary with New Free-to-Play Slot Machine Game
TAICHUNG, Taiwan, July 7, 2021 /PRNewswire/ -- Bravo Casino, the top free classic slots casino game by Megata LTD, and Bubble Bobble, the classic platform arcade game by Taito Corporation, have teamed up to launch an exciting and immersive new Bubble Bobble slot machine app, just in time for the game's 35th anniversary. Filled with hours of exciting gameplay, riveting storytelling, engaging character design and a memorable soundtrack, the Bubble Bobble slot machine reimagines the classic platform for new players around the world. Bravo Casino-Bubble Bobble Slot Machine The Bubble Bobble slot machine allows players to enjoy the quintessential stories and levels from the Bubble Bobble world and the fun of social casino gaming in one mobile app. The game includes a brand new map and Bubble Bobble's unique EXTEND Mode and Boss Battles, while bringing the most exciting features from slot machines, such as the Multiple Jackpot, Pick Game, and Free Game. The Bubble Bobble slot machine aim to launch slated for July 7. "Bubble Bobble is a beloved game not only for the nostalgia factor but for its classic gameplay and rich feature design. Bravo Casino has always been committed to the development of unique and diversified slot machine games for our players. Unlike other slot machines, the Bubble Bobble slot machine places a central focus on story and revisits the world of previous Bubble Bobble titles. We trust this partnership will ignite a love for Bubble Bobble amongst a new generation and bring more fun to casual gamers," said Stanley Ku, CEO of XSG. "As we celebrate Bubble Bobble's 35th anniversary, we continue to seek new ways to bring the charm and magic of the franchise to audiences around the world. Until now, Bubble Bobble games have either been in the action or puzzle category. This partnership with Bravo Casino opens the doors to an entirely new genre allowing players to discover Bubble Bobble on smartphones through an exciting, casual casino game," said Masakazu Suzuki, Director and Executive Officer of Taito Corporation. The Bubble Bobble slot machine comes amidst a surge in mobile gaming during the COVID-19 pandemic. The mobile gaming industry experienced a banner year in 2020, with more than 200 million mobile gamers in the US alone. Furthermore, Bravo Casino saw a 25 to 30% uplift in organic installs and a dramatic increase in in-app play time in 2020. As demand continues to grow, the Bubble Bobble slot machine capitalizes on these trends with a unique slot machine game to captivate and engage players in North America and beyond. The Bubble Bobble slot machine game will be available on the Google Play Store and App Store. Link: https://go.onelink.me/LfKe/PREN About Bravo Casino Bravo Casino is a global gaming platform by XSGAMES, Taiwan's leading social casino leader, hybrid developer and operator. Bravo Casino redefines the social aspect of casino games by combining the latest slot machine trends from the casino floor with time-limited special events, such as tournaments and missions, to expand the age range of its player base and ensure ongoing player engagement. About Bubble Bobble Bubble Bobble is an action game planned, developed, and released by TAITO CORPORATION (TAITO) in 1986. The game centers around Bubby and Bobby, two boys who were cursed by a wizard and turned into the bubble-blowing dragons, Bub and Bob, who are on a quest to rescue their kidnapped girlfriends. To do this, they must brave all 100 floors of the cave of monsters, defeating their enemies by catching them in bubbles, then bursting them. The lovable Bub and Bob were a big hit and went on to star in numerous sequels and the original has since been ported to countless home platforms. Puzzle Bobble (a.k.a. Bust-A-Move), a puzzle game spin-off, became a huge hit, going on to personify the franchise. TAITO is the exclusive owner of the global intellectual property rights, including copyrights and trademarks, for Bubble Bobble and its characters, and takes an active role regarding new Bubble Bobble-related enterprises.
Festival Together! Brook Pocket Partner Month
Call your friends to Pokémon GO together!TAIPEI, July 6, 2021 /PRNewswire/ -- Get ready for the annual Pokémon Go Fest 2021. Can't wait to join with everyone already? In response to the annual event, Brook now invites everyone in by holding the "Festival Together! Brook Pocket Partner Month" event this year. From July 1st to July 31st, the"FRIENDS PACK" will be available on Brook's official website. The bundle offers sets of 2 Pocket Auto Catch series products with a discount, enabling everyone to join their friends in Pokémon Go together anytime, anywhere, and share the unlimited fun. Festival Together! Brook Pocket Partner Month Many Pokémon GO players are too busy to play Pokémon GO, thus not being able to level up their Pokémon or earn resources. Over time, it can be frustrating to get defeated by other players' high-level Pokémon in every PVP battle, and the game becomes much less fun. For players without much free time for Pokémon Go, Brook developed the Pocket Auto Catch Series bracelet to help players catch Pokémon automatically and accumulate resources such as candies, allowing the players to enjoy the game effortlessly. The Pocket Auto Catch in black looks and feels like nothing but a watch on players' wrist, giving them the stylish and low-profile look while catching their favorite Pokémon everywhere they go. As the latest generation Pocket Auto Catch Series, Reviver Dia and Reviver not only extend the battery life up to 18 hours but also provide higher build quality and durability with IP67 rating to offer protection against dust and water. Players have the freedom to adjust the settings for different play styles to catch Pokémon automatically, refill supplies automatically, and even be notified for new caught Pokémon species, safely enjoying the fun of Pokémon GO anytime, anywhere. For Reviver Dia, Swarovski® elements were implanted in the design, allowing players to play Pokémon GO and maintain an elegant look at the same time. Sharing is caring. Brook believes that players should enjoy not just playing games but also exploring with friends in the real world. Sharing Pokémon with friends is the most fun part of the game. By using Brook's Pocket Auto Catch Series bracelets, players can easily train the best Pokémon and enjoy the game even more, standing out in every group battle with friends for victory. In addition to the "FRIENDS PACK " during Brook's Pocket Partner Month, Brook will also be hosting an online special event on Brook's Facebook [Brook Pocket] & Twitter [@brookgamingfans] page. Like Brook's page and join the event for a chance to win a Pocket Auto Catch Series, including Reviver Dia, and more surprises. Invite friends to join Partner Month and Pokémon Go together. Search "Brook Pocket" on Facebook now to like and follow Brook's page. Secure your spot and don't miss out! Are you ready to call your friends to Pokémon GO together? Product purchase https://bit.ly/364YTaOhttps://amzn.to/3qBp9TI https://amzn.to/3wiYD2N For details of the event, please refer to: Facebook [Brook Pocket]: https://www.facebook.com/brookpocket/ Twitter [@brookgamingfans]: https://twitter.com/brookgamingfans Brook Design, LLC. Brook is a gaming accessory brand from Taiwan with more than 20 years of experience in designing and manufacturing gaming hardware. In 2015, Brook released their first super converters for gaming consoles which allow your older gamepads and other controllers to adapt seamlessly to new consoles. Since we believe every gamer should enjoy the game any way they want, our team is dedicated to delivering solutions for every gamer's wish. #YourGameOurPlay
Former CBS Studios International, Top Honcho EVP International Channels Reed Manville Joins TechStorm's Advisory Board
SINGAPORE, June 30, 2021 /PRNewswire/ -- TechStorm, Asia's leading and fastest growing 24/7 Asian esports and tech-centric entertainment media network, today announced the addition of top honcho former CBS Studios International, Executive Vice President of International Channels, Reed Manville to TechStorm's Board of Advisors. "Reed has an extraordinary legacy of international leadership and commercial track record, which will be invaluable to TechStorm's regional and international foray. We are incredibly thrilled and honoured to have him join our Advisory Board that draws on his wealth of insights and perspectives from decades of hands-on commercial expertise that spanned three continents globally," comments Debbie Lee, Founder and CEO of TechStorm. "It is not every day that my team and I get to work with an industry expert like Reed, who came from a pedigree lineage in the Hollywood circle and yet deeply passionate about advising start-up companies like us, while embracing and championing our mission and to connect with a global millennial target segment." Manville had an illustrious career which began out of the heart of Hollywood in Los Angeles, USA, including the post of President and GM, KNBC-TV Los Angeles, NBC's Flagship TV Station, EVP of International Channels at both Paramount Pictures and Universal Pictures. He formerly led the global strategy behind several high profile, cross continental joint ventures that include CBS Studios International and Chello Zone to create CBS branded platforms in the United Kingdom in 2009. Driving commercial success for The CBS Channels, owned by CBS Studios International and AMC Networks International – UK in 2013. He was also the Board Chairman, Big CBS Channels India, a CBS Reliance Industries JV, which later expanded into RTL/CBS Channels Asia as part of the pioneer strategy leadership team behind RTL CBS joint ventures. Reed Manville comments: "Content remains the king of the business and in every genre has gold that is hidden in it, yet to be unlocked. TechStorm's foray into tech-centric and esports thematic media destination has immense power to scale up and bring this to an international level. With the right advisory direction in both commercial and content strategies they can move very swiftly to take on a pole position in the space of cutting-edge media brands for the young and millennial generation." TechStorm is already widely distributed as a basic entertainment offer on the region's leading, dominant platforms including: AIS PLAY Channel 251 and AIS PLAYBOX in Thailand, Dialog TV Channel 62 and MyDialog OTT in Sri Lanka, Singtel TV Channel 260 / Channel 18, Singtel TV GO OTT and CAST in Singapore, Sirius TV Channel 10 in Malaysia, Dimsum Entertainment in Malaysia, Brunei and Singapore, First Media Channel 333 and FirstMediaX OTT, Telkomsel's MAXstream OTT, Genflix OTT and Telkom's IndiBOX OTT in Indonesia, 4gTV Channel 109 and GtTV OTT in Taiwan, Cellcard TV OTT, SingMeng TV Channel 251 and Splus mobile TV in Cambodia. Sky Cable Channel 212, Cablelink Channel 311, Cignal TV Channel 148, Cignal Play OTT and via Omnicontent Management Inc. across 86 leading MSOs and provincial cable systems in the Philippines. About TechStorm TechStorm is Asia's fastest growing nextGen network that celebrates the region's rising stars in esports, and tech innovations; made available across 26 countries/regions. Its 24/7 nextGen network programmed in HD showcases a compelling line-up of the best in-class, first-run and high-quality exclusive entertainment targeting mass, spectator esports audience, millennial generation and families. TechStorm's distribution is multi-platform, across over 100 platform partners with the region's biggest names in esports and tech on its rapidly growing network. Its Asian original content series Storm Bytes is distributed on mobile streaming across multi countries/regions on multiple platforms across the world. TechStorm is available to more than 55 million viewers in Asia, and is currently distributed across 30 million mobile OTT subscribers and more than 6.6 million subscriber households. For more information: https://www.techstorm.tv/ and follow us on: LinkedInhttps://www.linkedin.com/company/techstormtv/ Instagramhttps://www.instagram.com/techstormtv/ Facebookhttps://www.facebook.com/techstormtv/Related Links :https://www.techstorm.tv/
Increasing Adoption of Game Engines Expedites Usage of Commercial Gaming in Defense Training and Simulation
The decline in live training has highlighted the need for live, virtual, and constructive (LCV), joint, and collective training strategies, finds Frost & Sullivan SANTA CLARA, Calif., June 30, 2021 /PRNewswire/ -- As the commercial gaming market continues to expand, a growing number of products will become useful to the defense industry and military customers. Frost & Sullivan's recent analysis of the defense training and simulation (T&S) market finds that game engines are one of the most significant uses of commercial gaming within defense. Courtesy of their ease of use and ability to function on a wide range of platforms, game engines have been increasingly adopted by the industry to aid in the development of simulations. From the evolution of wargaming to the increasing adoption of commercial games, this study discusses the trends influencing demand for T&S solutions and the effects of the ongoing COVID-19 pandemic on commercial gaming in defense. For further information on this analysis, Global Commercial Gaming in Defense Training and Simulation Growth Opportunities, 2021, please visit: http://frost.ly/5w3 "The decline in live training has highlighted the need for live, virtual, and constructive (LCV), joint, and collective training strategies," said Alexander Clark, Senior Research Analyst, Aerospace & Defense Practice, Frost & Sullivan. "Owing to disruptions in training routines and limited access to simulators, certain military units have taken to adopting specific commercial games for practice and the maintenance of certain skills." Clark added: "With global tensions on the rise, the use of virtual elements will decrease physical presence in areas of high tension and reduce the possibility of escalation. Evolving trends such as the focus on asymmetric and hybrid warfare, the need for deployable training solutions, and rising momentum of operational deployment will further fuel the demand for portable and customized defense T&S solutions." Commercial gaming market participants can capitalize on lucrative growth prospects through: Adoption of commercial game engines: Defense companies will find it advantageous to partner with commercial game engine developers to enhance their simulation capabilities. Augmented reality (AR) and virtual reality (VR) applications: The use of AR and VR game engines within defense is likely to be one of the key routes for commercial game companies to enter the defense space outside of developing specific AR and VR applications. Target research organizations and bespoke requirements: Companies looking to expand their portfolios outside the commercial domain should engage with research organizations as they are increasingly investigating the use of gaming within defense and developing bespoke applications. Global Commercial Gaming in Defense Training and Simulation Growth Opportunities, 2021 is part of Frost & Sullivan's Global Aerospace & Defense Growth Partnership Service program. About Frost & Sullivan For six decades, Frost & Sullivan has been world-renowned for its role in helping investors, corporate leaders, and governments navigate economic changes and identify disruptive technologies, Mega Trends, new business models, and companies to action, resulting in a continuous flow of growth opportunities to drive future success. Contact us: Start the discussion Global Commercial Gaming in Defense Training and Simulation Growth Opportunities, 2021 MG21-22 Contact: Srihari Daivanayagam, Corporate Communications P: +91 44 6681 4412 E: email@example.com http://ww2.frost.comRelated Links :http://www.frost.com
'Ruvato: Original Complex'
The download version exclusively for Nintendo Switch™ will be released on July 8, and 20% discount for pre-orders to commemorate the release A high-speed hack-and-slash action game with a near-future background The truth about a mercenary, who chose to become a cyborg, and a mysterious girl Pre-orders will get 20% discounted price from July 1 till July 8 SEOUL, South Korea, June 28, 2021 /PRNewswire/ -- 'Daewon Media', a total entertainment company, joined hands with a console game service provider called cometsoft Inc.(CEO Chung Kyu-Jin)' to launch a new brand, 'Daewon Media Game Lab', and announced that the first title, 'Ruvato: Original Complex', would be officially released. Ruvato: Original Complex 'Ruvato: Original Complex' is a new hack-and-slash game developed by 'REMIMORY,' a game development studio famous for 'Remi Lore.' It will be released on July 8 as a download version exclusively for Nintendo Switch™. 'Ruvato: Original Complex' is a high-speed hack-and-slash action game with a near-future background. It depicts the journey of 'Ria', who transformed herself into a cyborg and sets out on a journey to recover the mysterious girl 'Ai,'. The player will manipulate the main character 'Ria' to prance about the stages, and quickly defeat and clear the enemies. Whenever the player consecutively knocks down the enemies the attack power will gradually increase, making it easier to defeat many enemies. Also, the player can use the parts acquired by defeating the enemies to strengthen various skills and launch more effective attacks. Even if the player is killed by mistake, he or she can try again and again to improve his or her skills, and feel the joy of clearing the stages. Pre-orders for 'Ruvato: Original Complex,' which will be officially released on July 8, will be received from July 1 till July 8. During the presale period, you can buy 'Ruvato: Original Complex' with a 20% discount. For more information, please visit our official website (www.daewonmedia-gamelab.com). [Product overview]Title: Ruvato: Original ComplexPlatform: Nintendo Switch™Age restriction: Japan 15+ /US 15+Genre: ActionNumber of players: 1Languages: Korean/Japanese/English/simplified ChineseManufacturer's suggested retail price: Japan 1600JPY/US 14.99USD (download only)Release date: July 8, 2021Rights:© DAEWON MEDIA CO., LTD.© cometsoft Inc.REMIMORY, Inc. Official site: www.daewonmedia-gamelab.com Promotional video:https://youtu.be/kA0YJLxd3R8 (English)https://youtu.be/i5At7JSf2mg (Japanese)https://youtu.be/h_m_z_xxgW8 (Korean)Official Twitter: https://twitter.com/DMGamelab Official Facebook: https://www.facebook.com/Daewon-media-Game-lab-110364691156070
YCP Solidiance Launches New Study on Esports Industry in the Philippines
MANILA, Philippines, June 28, 2021 /PRNewswire/ -- YCP Solidiance has recently published a white paper titled 'The Next Level: The Rise of Esports in the Philippines', that emphasizes the country's potential of exponential esports growth, noting the massive number of active players and their history of enthusiasm towards video games since the early 2000s. Mobile Legends Daily Active Users (in Millions) The esports industry in the Philippines currently has over 43 million active gamers, a number growing steadily by 12.9% yearly since 2017. The country's most played game, Mobile Legends, reached a whopping peak of 2.65 million active users daily (from data by the Google Play store in April 2019), and has shown consistent growth at a CAGR of 9%. However, game publishers have struggled to generate long-term and sustainable success in professional esports leagues despite the country's sizable gaming community. The local industry has yet to prove that esports titles hold a lifespan long enough to support professional players' careers, unlike traditional sports that have a long-proven history of consistent returns and established fan support. In contrast, international leagues such as The Overwatch League and League of Legends: League Championship Series have successfully proven their success in other countries, paving ways for a profitable future for the Philippine esports market. Key Takeaways to Grow the Philippine Esports Industry Opening up investment opportunities in the local esports sector requires a delicate balancing act between three key success drivers: A healthy competitive environment: Competition is the foundation of esports, and necessitates constant stimulation for the gaming community through a structured tournament system. Production Value: The delivery of an esports event acts as an introduction for the viewers; it helps them digest it better and appreciate the contest. Leagues need to have compelling stories in high-quality "packaging" to be able to hook audiences. Accessibility: The industry needs to prioritize making esports more culturally acceptable for Filipinos in order for the sector to succeed as a mainstream sport. Awakening the potential of the online game industry in the Philippines requires coordination and substantial effort to ensure that all concerns and potential challenges are addressed. This paper explores the current landscape of Philippine esports and the history of global esports growth, highlighting the different factors and measures to replicate esports' success in the local realm. About YCP Solidiance YCP Solidiance is an Asia-focused strategy consulting firm with offices across 17 key Asia-Pacific cities and other regions, advising its extensive client base with a broad spectrum of strategic consultancy areas, identifying breakthrough growth opportunities, and developing execution-ready strategies and roadmaps. For more insights on how to unlock the potential of the Philippines' esports industry, download our white paper here.
Conquer ALL Xbox Series Consoles: Brook XB Fighting Board
TAIPEI, June 25, 2021 /PRNewswire/ -- The long wait has finally come to an end for Xbox players. After introducing various fighting board (for fight stick) supporting consoles, Brook now proudly presents a new fighting board designed for Xbox players: the XB Fighting Board, a fighting board that supports ALL Xbox series consoles, along with Brook's first adoption of its exclusive Brook ACT (Arcade Configuration Tool) software, allowing players to effortlessly switch between multiple key configurations and Conquer ALL Xbox consoles. Brook XB FIGHTING BOARD. Conquer ALL Xbox Series consoles! Brook has released numerous fighting board series products supporting Xbox 360, Xbox One, and Xbox Series X|S, as Brook's fighting board series earned popularity among gamers. With the spirit of always being at the gamers' service and providing continuous updates, Brook is now releasing a new generation of fighting board exclusively for the Xbox series, the XB Fighting Board, supporting even the original Xbox seamlessly and allowing players to relive their memories of best-selling classics like Dead or Alive 3 on Xbox Original, as well as Virtua Fighter 5, Tekken 7, Mortal Kombat 11 Ultimate on multiple Xbox platforms. Players can now fight back in time, just like the good old days. XB Fighting Board is also Brook's first fighting board to adopt ACT. As a cross-console fighting board, XB Fighting Board put extra focus on the operation experience when users switching between different consoles. Based on more than 2 decades of experience, Brook developed an exclusive Brook ACT software, enabling the fighting board to save up to 4 key configurations for each console. Players can set up different key configurations based on consoles, games, and scenarios, bypassing all the troubles of setting up for another console. Trusted by professional fighting game players around the world, Brook ensures that every part of the design is in full compliance with the rules of eSport fighting game tournaments. In addition to the built-in SOCD Cleaner that makes all-button fight sticks compliant to tournament rules, Brook also introduced key locks to avoid false triggering. Players can now pay full attention to the tournament without worrying about interference caused by the equipment, and utilize the Brook fighting board with its well-known exclusive tech for the lowest control delay in the market, to gain victory in their every battle. XB Fighting Board will be released on 06/25/2021 worldwide at the retail price of USD $50. https://www.amazon.com/dp/B096371NPN FIGHTING BOARD: Modify your arcade stick to make it cross-platform, or even you can customize your own unique arcade stick with the Brook Fighting Board. XB Fighting Board official website https://amzn.to/3q6BVsZ https://youtu.be/Xk75ZBdEb0U Brook Design, LLC. Brook is a gaming accessory brand from Taiwan with more than 20 years of experience in designing and manufacturing gaming hardware. In 2015, Brook released their first super converters for gaming consoles which allow your older gamepads and other controllers to adapt seamlessly to new consoles. Since we believe every gamer should enjoy the game any way they want, our team is dedicated to delivering solutions for every gamer's wish. #YourGameOurPlay http://www.brookaccessory.com Related Links :http://www.brookaccessory.com
TGS 2021 Online : This Year’s Main Visual and New Official Logo Unveiled
The Computer Entertainment Supplier’s Association (CESA, Chairman: Hideki Hayakawa) has unveiled the main visual for TOKYO GAME SHOW 2021 Online (TGS2021 ONLINE) and its new logo designed to commemorate the 25th anniversary. ■ Main Visual Unveiled TGS2021 ONLINE has announced its main visual. As well as last year’s TGS, the work was created by illustrator Kukka. Expressing this year’s theme “We’ll always have games”, the main visual will appear on various scenes as the symbol of TGS2021 ONLINE. Please look forward to it! Kukka comments on the main visual : "We always have games around us, and they bring colors to our lives. I also personally think that games are indispensable in my life. I chose colors that would make people feel happy and cheerful, and featured a wide range of motifs, from fashion to the latest game images as well as retro ones. I am honored to create the main visual for TGS for the second consecutive year. Thank you very much!" Kukka comments on the main visual : "We always have games around us, and they bring colors to our lives. I also personally think that games are indispensable in my life. I chose colors that would make people feel happy and cheerful, and featured a wide range of motifs, from fashion to the latest game images as well as retro ones. I am honored to create the main visual for TGS for the second consecutive year. Thank you very much!" ■ TGS2021 ONLINE New Logo Revealed TOKYO GAME SHOW renewed its logo to commemorate the 25th anniversary. With the fresh new look, TGS is ready to move up to a next stage. *The bottom logo is the “connected version” linking each word with a colorful line. ■ TGS2021 VR Will Opens for the First Time Ever in TGS History! Commemorating the 25th anniversary of Tokyo Game Show, TGS2021 ONLINE will newly opens the VR(Virtual Reality) venue as a project evolving further from the last year’s online event. Through virtual reality gaming experience, TGS2021 ONLINE will bring new exciting ways to enjoy TGS with fresh surprises. Details will be announced at a later date. ■ Register to Exhibit by Friday, June 25, 2021 The deadline for exhibiting at TGS2021 ONLINE is Friday, June 25, 2021. For more details, visit the official TGS2021 ONLINE website at https://tgs.cesa.or.jp/en/ ■ TOKYO GAME SHOW 2021 ONLINE Overview T i t l e : TOKYO GAME SHOW 2021 ONLINE Organizer : Computer Entertainment Supplier's Association (CESA) Co-Organizer : Nikkei BP / Dentsu S u p p o r t : Ministry of Economy, Trade and Industry (planned) D a t e s : September 30th (Thu) to October 3rd (Sun), 2021 Show format : Online (https://tgs.cesa.or.jp/en/)
Ubitus launches World first iOS cloud game streaming service with leading 5G carriers
Offering instant game play experience like native app TOKYO, June 23, 2021 /PRNewswire/ -- Ubitus K.K. (hereinafter Ubitus), a world-leading cloud gaming service provider, releases its latest iOS cloud gaming service with world leading telecom operators from May, letting iOS users enjoy an improved native-app like game play experience. Ubitus helped KT commercialized its iOS progressive web app service at the end of May. Playing via browser rather than native app was the only option to iOS cloud game users, given Apple's extremely stringent native application standard. However, Ubitus values strongly the importance of user experience and wants to give iOS users the same intuitive game play as their Android counterparty. By utilizing Progressive Web App (PWA) technology, Ubitus manages to mimic the launch, control, and UI of native apps and makes the entire game play as intuitive as a native app. Ubitus strives to provide the best game play experience and will continue to improve, so when Apple relaxes its application review standard, Ubitus will be the first to roll out native version of cloud game streaming app. With the latest iOS solution, Ubitus telecom partners, including Korea Telecom, China Mobile Hong Kong, and Vodafone Italy, can provide the upgraded play experience to their iOS users from this month. This new offering should increase user interests and loyalty and greatly benefits Ubitus partners. About Ubitus Ubitus operates the world's best GPU virtualization technology and cloud streaming platform, and is dedicated to providing a superior user experience via its advanced technology. As long as users are connected to a broadband network, they can enjoy AAA gaming experience across various devices, such as smartphones, tablets, game consoles, smart TVs, and personal computers. With its comprehensive GDK (game development kit), Ubitus provides a fast-to-market onboarding solution to support game companies in Japan and overseas, who are interested in cloud gaming. Ubitus partners with telecom carriers, online service providers and game publishers around the world. Contact Us TEL: +81-3-6435-3295 (Tokyo)+886-2-2717-6123 (Taipei)Media contact: firstname.lastname@example.orgBusiness inquiry: email@example.com
Game On! Benefit Cosmetics Launches Global Twitch Channel to Connect Beauty & Gaming Communities
SAN FRANCISCO, June 21, 2021 /PRNewswire/ -- Benefit Cosmetics, the leading beauty and no. 1 brow brand worldwide*, announces the launch of its official channel on Twitch (www.twitch.com/benefitcosmetics), the world's leading live streaming platform for gamers. This launch evolves Benefit Cosmetics' pilot "Game Face" campaign into a global program to continue supporting and empowering women in gaming and to engage all beauty lovers across the gaming space. Benefit Cosmetics' Game Face Program Game Face, originally a campaign launched in 2020 exclusively in the US and Australia, was developed to connect the beauty and gaming communities as well as support and champion more women in gaming. Benefit Cosmetics partnered with women in gaming, encouraging them to get their "Game Face" on using Benefit Cosmetics' makeup and show off their best livestream looks with confidence. With the success of the pilot campaign, Benefit Cosmetics is launching an official Twitch channel and expanding Game Face into a global program. Starting June 21, Benefit Cosmetics will host streams on Twitch for a full week, partnering with 20 gamers from the US, UK, France, Canada, Brazil, Australia, the Middle East and Germany. The livestreams will feature gamers showing their go-to "Game Face" makeup routines as they share what playing with confidence means to them. Gamers will also unbox special Benefit Cosmetics makeup hauls and try on products for viewers. Featured Australian gamers include 'Luminumn', 'Oasis On Overwatch', 'Angel Melly' and 'Mikahlah'. Benefit Cosmetics is committed to expanding its network of streamers to include all gamers who love beauty and makeup. Starting June 21, anyone interested in gaming and beauty can enter for a chance to collaborate and receive program perks through BenefitCosmetics.com/gameface. Benefit Cosmetics will host additional livestreams to bring visibility to the gamers' independent channels, continue gifting subscriptions to offer financial support, and sponsor makeup and merchandise giveaways to engage with streamers' fans. "By expanding the Game Face program and our presence on Twitch, we're hoping to make deeper connections with the up-and-coming generation of gamers," said Toto HaBa, SVP of Marketing & Communications at Benefit Cosmetics. "Our goal is to create a space where they can explore and combine their interests in beauty and gaming and ultimately feel empowered to get their best "Game Face" on so they can play and livestream with confidence. I hope to see more beauty brands tap into the gaming industry to support and highlight underrepresented talent." Despite a growing presence on Twitch and in the broader gaming community, gamers who identify as women continue to face challenges like harassment and underrepresentation. Founded on the mission to inspire and empower women, Benefit Cosmetics is committed to finding new ways to connect with gamers and beauty fans around the world. Expanding into Twitch is a way for the brand to modernize how it connects with underrepresented groups beyond women in beauty communities. About Benefit Cosmetics:Benefit Cosmetics is the San Francisco-based makeup brand that believes laughter is the best cosmetic. Benefit is the No. 1 Brow Brand Worldwide* and is synonymous with fun, instant beauty solutions. Founded in 1976 by twin sisters Jean and Jane, the beauty brand has swept the world with one-of-a-kind cult favorite products like Benetint, They're Real! Mascara, the POREfessional Face Primer, Hoola Bronzer, Precisely, My Brow Pencil and Gimme Brow+. Benefit is one of the fastest growing prestige beauty brands in the business with locations in 59 countries across 5 continents. With more than 3,000 Brow Bars with over 6,000 aestheticians worldwide, Benefit has become the brow destination for both product and service! Benefit is part of the world's leading luxury products group, Louis Vuitton Moet Hennessy. www.benefitcosmetics.com Contact: Kelly Neve, Marketing Director Australia firstname.lastname@example.org *Based on estimated total global prestige brow product retail sales January – December 2020 Photo - https://mma.prnasia.com/media2/1536954/benefit_cosmetics_game_face.jpg?p=medium600 Logo - https://mma.prnasia.com/media2/1536955/Benefit_Logo.jpg?p=medium600 Related Links :http://www.benefitcosmetics.com
Tencent Cloud Optimizes In-Game Voice Solution With Its Game Multimedia Engine (GME) Used by 5XGames and More Game Companies Globally
Japanese game company 5XGames utilizes GME to provide real-time multi-player online voice communication capabilities and improve gamer experience GME, Tencent Cloud's high-quality voice communication service, is trusted by companies and partners all over the globe HONG KONG, June 15, 2021 /PRNewswire/ -- Improving the experience of gamers around the world, Tencent Cloud, the cloud business of Tencent – a world-class, leading cloud service provider of internet value-added services, underlines its commitment to expand its horizons with its Game Multimedia Engine (GME), an end-to-end, scalable, high-quality and cost-efficient voice communication service. GME is integrated into various game platforms and simultaneously brought online in multiple regions, being utilized by overseas companies such as Japan's 5XGames – providing support on multi-person voice chat 3D location voice and speech-to-text conversion as well as voice messaging. As the first game company in Japan to utilize the GME, 5XGames leverages the support of Tencent Cloud's global infrastructure to boost its mission of distributing games not only in Japan but also to China. Its brand-new game Sword & Blade makes use of GME in full effect, helping gamers communicate easier by enabling 3D location voice while providing real-time multi-player online voice communication capabilities. As gamers participate in multi-player online games and interact with fellow players from different countries and regions, a stable voice communications solution such as GME, which supports 120 languages, is becoming even more in demand. Adding to its list of existing clients around the world, including China and Southeast Asia, such as XD INC, Seasun Games, VNG, Electronic Soul, Hero Entertainment, WeMade, Penguin Esports, Kingnet, Giant Network Group and Ookbee, Tencent Cloud's GME has been making more waves in the global game industry. A step towards revolutionizing the specificity and accuracy of gamers' audio experience is the company's partnership with Audiokinetic, the leading global provider of cross-platform audio solutions, to offer GME for use with Wwise. GME is a cross-platform service which also supports game consoles – it is part of the PlayStation®4 and PlayStation®5 Tools and Middleware program, and is also listed in the official developer portal of Nintendo as the authorized third-party voice communication middleware. With features such as multiplayer voice chat, 3D positional voice chat, voice messaging and voice-to-text conversion as well as voice font library, players and game enthusiasts from various regions will have their experience amped up by GME. Adding to its already impressive functions that are set to further drive gamers' enjoyment are noise reduction, voice conversion and bandwidth extension. Poshu Yeung, Senior Vice President, Tencent Cloud International, said, "Tencent Cloud is pleased to have gaming companies from all over the globe, such as 5XGames, utilizing Tencent Cloud's GME, a state-of-the-art and cost-efficient voice communication service that will truly make gamers' connection to fellow players around the world much more instant and effective. GME is proving itself to be integral to our global partners' strategies, having been integrated into approximately 3,000 games worldwide and has 500 million minutes of voice communication per day. We are excited to be working with more gaming companies and seeing their services boosted by Tencent Cloud's technology." Hasegawa san, Producer of Sword & Blade, 5X Games, said, "Looking to improve gamers' experience at every turn, 5XGames has been consistently driven in providing support for entertainment content in China, Japan, South Korea and Southeast Asia. We look forward to benefit more from GME's high-quality and one-stop voice solution as well as its strong technical support around the globe that helps us quickly deploy and distribute our games in different regions." Tencent Cloud is a secure, reliable and high-performance public cloud service provider that integrates Tencent's infrastructure-building capabilities with the advantages of its massive user platform and ecosystem. Tencent Cloud provides global access and a rich array of services to governments and organizations that need advanced infrastructure and a resilient environment, such as those in the online games, live broadcast, and financial services sectors. Note: 1. "PlayStation" is a registered trademark or trademark of Sony Interactive Entertainment Inc. About Tencent Cloud Tencent Cloud is Tencent's cloud services brand, providing industry-leading cloud products and services to organizations and enterprises across the world. Leveraging its robust data center infrastructures around the world, Tencent integrates cloud computing, big data analytics, AI, Internet of Things, security and other advanced technologies with smart enterprise scenarios. At the same time, we provide a holistic smart enterprise solution for sectors including finance, education, healthcare, retail, industry, transport, energy and radio & television. Media Contact Irene FungCurrent Globalifung@currentglobal.com
Perfect World to pioneer digital culture and creative sector in joint hands with partners
WUXI, China, June 15, 2021 /PRNewswire/ -- Perfect World Investment & Holding Group (Perfect World) held a cooperation conference in Wuxi City and inked strategic cooperation agreements with seven enterprises and institutions of different fields on June 3. Perfect World reaches strategic cooperation with enterprises and institutions. As a world's leading entertainment group, Perfect World proposed "Creative Thinking" strategy, aiming at breaking the barrier of the real world and virtual world, and combining new types of games with traditional industries so as to empower the development of traditional industries and promote digital upgrade of traditional industries as well. Under the "Creative Thinking" strategy, Perfect World has made significant achievements in its cooperation with enterprises and institutions, such as implanting scenes of the Qinhuai Lantern Fair of Nanjing Confucius Temple into its famous game "Zhuxian," and the collaboration between its mobile game Chronicle of Infinity and the famous sports brand Peak. Perfect World CEO Dr. Robert H. Xiao said at the conference that after all the successful cases, Perfect World has been more confident about cross-over cooperation between digital culture industry and traditional industries. He promised that Perfect World will keep exploring to establish a value chain that empowers traditional industries, and incubate more new types of culture content, products, and business models. In its collaboration with Nianhuawan scenic spot in Wuxi, Perfect World gamified the scenic spots, and brought tourists an immersive experience by combing the scenic spot and the digital world. The move helps the scenic spot to upgrade from service-based economic to experience economy. "Not only will we explore subdivided fields with partners, but also work as a bridge to promote cross-over cooperation among companies in various fields, so as to achieve common development," said Dr. Xiao. "And we hope to joint hands with our partners to unlock a new track in this 'experimental production' of the culture industry that faces the future," he added. Perfect World will tailor a whole set of solutions and plans on digital upgrading partners' products based on their requirements. For example, in its cooperation with Shanghai Science and Technology Museum, Perfect World will develop a game to turn the complicated scientific knowledge into visions to help readers understand the scientific knowledge. The Group will also have an in-depth cooperation with China Audio-video and Digital Publishing Association in the field of education and vocational training such as e-sports talent cultivation. The culture department of Beijing's Dongcheng district, People's Cultural Tourism of People's Daily, a cultural & creative institute affiliated to Tsinghua University, Beijing Dongsheng Bozhan Cloud Computing Technology Co., Ltd., and Nianhuawan scenic spot, also signed strategic cooperation agreements with Perfect World in the brand cooperation conference.
SKT to Participate in E3 2021 to Showcase Exciting Korean Games
SKT will participate in 'E3 2021' for the first time as a South Korean telecommunication company and target the global console game market. It will present 'ANVIL,' 'Little Witch in the Woods,' 'Vapor World,' and 'NEOVERSE' at E3 2021. With the participation of E3, SKT will begin to publish various video games and actively support South Korean game markets. SEOUL, South Korea, June 13, 2021 /PRNewswire/ -- SK Telecom (hereinafter referred to as "SKT") will participate in the world's biggest game exhibition, 'E3 2021', for the first time as a South Korean telecommunication company to target the global console game market. SKT to Participate in E3 2021 to Showcase Exciting Korean Games As the only company in Asia to cooperate with Microsoft's Xbox for 5GX Cloud Gaming, SKT plans to set up a separate online booth at E3 2021 and introduce console games developed by South Korean game companies. E3, which stands for Electronic Entertainment Expo, is the largest video game exhibition in North America hosted by Entertainment Software Association, ESA, from the United States. This year, it will be held for four days from 16th in local time with more than 50 global game developers and publishers, including SKT, Xbox, Nintendo, and Ubisoft. However, due to COVID-19, this year's E3 will be held online through its official web page or mobile application. It is available to sign up as a visitor on the official web page of E3(https://e3expo.com). Online booth of SKT at 'E3 2021' SKT's game lineup includes ANVIL, Little Witch in the Woods, VAPOR World, and NEOVERSE. ANVIL: Developed by Action Squire, ANVIL is a multi-player co-op top-down sci-fi roguelike action shooter where players control characters called Vault Breakers to explore various galaxies that are filled with monsters. Little Witch in the Woods: Created by Sunny Side UP, Little Witch in the Woods is a pixel art-fantasy role-playing-game where players play as Ellie, a young witch who comes to a town and joins a witch's house to study magical creatures, brew potions and to learn more witchcraft. VAPOR World: Developed by Alive, VAPOR World is an action and adventure game where players play in the inner world of mental patients. NEOVERSE: Created by Tinogames, NEORVERSE is a time warping multiverse game consisting of thrilling adventures that are packed with great and exciting challenges; combining roguelite, deck building and strategy gameplay all in one. Among the above four games, NEOVERSE became the first to be released as an Xbox game and 5GX Cloud Game in December 2020. The other three games will also launch on Xbox and 5GX Cloud Game gradually within this year. During the E3 Expo, visitors will be able to play the demo version of ANVIL and provide feedback to increase the level of completion of the game. SKT expects E3 2021 to raise the awareness of console games created by Korean game developers and help these developers expand into the global market. "We are delighted to participate in E3 2021 with prominent game developers in Korea," Cho Jae-yoo, Vice President and Head of Game Business at SKT. "Based on Xbox platform and 5GX Cloud Game, we will make continuous efforts to help create valuable global market opportunities for Korean game companies and enrich the overall game ecosystem." About SK Telecom SK Telecom (NYSE:SKM) is Korea's leading ICT company, driving innovations in the areas of mobile communications, media, security, commerce and mobility. Armed with cutting-edge ICT including AI and 5G, the company is ushering in a new level of convergence to deliver unprecedented value to customers. As the global 5G pioneer, SKT is committed to realizing the full potential of 5G through ground-breaking services that can improve people's lives, transform businesses, and lead to a better society. SKT boasts unrivaled leadership in the Korean mobile market with over 30 million subscribers, which account for nearly 50 percent of the market. The company now has 49 ICT subsidiaries and annual revenues approaching KRW 18.6 trillion. For more information, please contact email@example.com or visit our LinkedIn page www.linkedin.com/company/sk-telecom.
Tactical Adventures Announces New Dev Studio Talyon
French Independent videogame developer Tactical Adventures is proud to announce studio expansion through the creation of a new subsidiary development team, Talyon, a new studio based in Lyon, France. Lead by Julien Millet, Talyon’s first project is to build a team of developers for its first game, a new tactical RPG set in the same universe as Tactical Adventures first game, Solasta: Crown of the Magister. With over 19 years of experience in the videogame industry with renowned studios (Quantic Dream, Eugen Systems, Wizardbox…), Julien Millet fully masters the production process thanks to his artistic, creative, and technical skills. Julien joined forces with the talented and passionate team at Tactical Adventures in 2019 to help develop its first tactical RPG Solasta: Crown of the Magister, where he actively contributed to the game development, specifically working on narrative and level design aspects. The Talyon team currently consists of two additional developers who also worked on Solasta: Crown of the Magister, and are actively recruiting more passionate and talented staff to join their studio based in Lyon, France. “A beautiful journey lies ahead of us,” said Julien Millet. “This new studio will take the Solasta universe to uncharted territories that we are eager to develop.” “It has been almost two years since we started working with Julien and his team, and their contribution to the development of Solasta has been crucial,” said Mathieu Girard, Founder, CEO and Creative Director of Tactical Adventures. “It’s a privilege to be able to create this new studio with them, and to keep expanding the Solasta universe together!” Solasta: Crown of the Magister released Steam version 1.0 on May 27 and has seen positive user reviews on all platforms the game is sold on including, Steam, GOG, Gamesplanet, Humble Store and the Microsoft Store, Xbox Game Pass for PC catalogue. Tactical Adventures wishes to expand upon the Solasta universe creating a rich and unforgettable tactical RPG with the new project that Talyon is developing. Talyon will benefit from the technical innovations that helped define the genre and success of Solasta: Crown of the Magister.
Christopher Lee and Fann Wong become the ambassadors of OMG! Gods of Three Kingdoms in Singapore, Malaysia, and Vietnam
Such breaking news for Asian fans that has been announced on OMG! Gods of Three Kingdoms' official Facebook page on June 2nd.HO CHI MINH CITY, Vietnam, June 8, 2021 /PRNewswire/ -- OMG! Gods of Three Kingdoms is the latest Three Kingdoms-inspired strategy and role-playing mobile game published by VNGGames, launched in Singapore and Malaysia on June 2nd. The most notable difference is the unique combat mechanism, which combines the characteristics of the tactical genre and the trendy auto-battle system. Christopher Lee and Fann Wong become the ambassadors of OMG! Gods of Three Kingdoms in Malaysia, Singapore, and Vietnam. Download now: https://omg3sm.onelink.me/bGF4/1e0dbe9 At the same time, OMG! Gods of Three Kingdoms also announces that Christopher Lee and Fann Wong are the ambassadors of the game. This news gets rejoiced and enthusiastically supported by players as well as their fans from across Asia. Fann Wong is a top Singaporean actress while her husband Christopher Lee is a famous actor from Malaysia. They are a golden couple of Singapore Lion Island and have become familiar across Asia. People know them through their roles in hit films such as The Return of the Condor Heroes, The Legendary Swordsman, Madam White Snake, Moon Fairy, etc. Although they worked in many genres of movies as well as many different roles in the entertainment world, their most impressive image is the hero and beauty in ancient dramas. However, fans have not seen them appear together in such an ancient visual for a while. So they are the best options to become the ambassadors of OMG! Gods of Three Kingdoms. Before coming to Singapore and Malaysia, OMG! Gods of Three Kingdoms was launched in Vietnam and Thailand at the end of April and achieved much success with millions of players. Right now, everyone can jump into the world of OMG! Gods of Three Kingdoms and embark on an adventure with Christopher Lee, Fann Wong, and other players from across the region. About VNG VNGGames is recognized as one of the leading game publishers based in Vietnam, part of VNG Corporation – Vietnam's first-ever unicorn start-up (The Asean Post). With 16 years of experience in publishing games in Vietnam markets and some foreign regions, VNGGames is now seriously taking further steps to conquer the global stage, starting with SEA markets. Related Links :http://vnggames.com
Christopher Lee and Fann Wong become the ambassadors of OMG! Gods of Three Kingdoms in Singapore, Malaysia, and Vietnam
Such breaking news for Asian fans that has been announced on OMG! Gods of Three Kingdoms' official Facebook page on June 2nd.HO CHI MINH CITY, Vietnam, June 8, 2021 /PRNewswire/ -- OMG! Gods of Three Kingdoms is the latest Three Kingdoms-inspired strategy and role-playing mobile game published by VNGGames, launched in Singapore and Malaysia on June 2nd. The most notable difference is the unique combat mechanism, which combines the characteristics of the tactical genre and the trendy auto-battle system. Christopher Lee and Fann Wong become the ambassadors of OMG! Gods of Three Kingdoms in Singapore, Malaysia, and Vietnam. Download now: https://omg3sm.onelink.me/bGF4/88c53789 At the same time, OMG! Gods of Three Kingdoms also announces that Christopher Lee and Fann Wong are the ambassadors of the game. This news gets rejoiced and enthusiastically supported by players as well as their fans from across Asia. Fann Wong is a top Singaporean actress while her husband Christopher Lee is a famous actor from Malaysia. They are a golden couple of Singapore Lion Island and have become familiar across Asia. People know them through their roles in hit films such as The Return of the Condor Heroes, The Legendary Swordsman, Madam White Snake, Moon Fairy, etc. Although they worked in many genres of movies as well as many different roles in the entertainment world, their most impressive image is the hero and beauty in ancient dramas. However, fans have not seen them appear together in such an ancient visual for a while. So they are the best options to become the ambassadors of OMG! Gods of Three Kingdoms. Before coming to Singapore and Malaysia, OMG! Gods of Three Kingdoms was launched in Vietnam and Thailand at the end of April and achieved much success with millions of players. Right now, everyone can jump into the world of OMG! Gods of Three Kingdoms and embark on an adventure with Christopher Lee, Fann Wong, and other players from across the region. About VNG VNGGames is recognized as one of the leading game publishers based in Vietnam, part of VNG Corporation – Vietnam's first-ever unicorn start-up (The Asean Post). With 16 years of experience in publishing games in Vietnam markets and some foreign regions, VNGGames is now seriously taking further steps to conquer the global stage, starting with SEA markets. Related Links :http://vnggames.com