DouYu International Holdings Limited Reports Second Quarter 2022 Unaudited Financial Results
Tencent Cloud Powers Up Top-Tier Video Streaming Service Mildom to Provide Best-in-Class Game Livestreaming Experience in Japan
PUBG Mobile Battle Arena Season 4 Is Back With a Prize Pool of 100 Juta Rupiah Supported by NFT Game, CryptoBlades
One Punch Man - The Strongest Pre-registration is Available Now in US/EU Regions
Kwalee Confirms Attendance at BitSummit X-Roads in Kyoto
One Million Xbox Players Join NARAKA: BLADEPOINT in First Two Weeks of Launch
Historic inaugural Commonwealth Esports Championships LIVE in Birmingham
Global Tiger Day: Huya Inc. Deepens CSR Efforts to Incorporate Environmental Protection into Live Streaming
Ultiverse: The Ultimate Metaverse is Dropping the Second Round of Their Highly Anticipated Electric Sheep Genesis!
TGS2022 JBusiness Day Pass On Sale from Noon, July 22 (Fri.)
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NetEase Games Announces Jar of Sparks
A New U.S. Studio Fronted by Industry Veterans NetEase Games is opening a new AAA studio that will focus on creating the next generation of narrative-driven action games GUANGZHOU, China, July 18, 2022 /PRNewswire/ -- NetEase Games, the online games division of NetEase, Inc. (NASDAQ: NTES, HKEX: 9999) is proud to announce Jar of Sparks, a new first party studio that will enjoy full creative freedom as part of NetEase Games. Jar of Sparks is led by Jerry Hook, the former Head of Design on Halo Infinite, and has a team of industry veterans who have worked on some of the biggest franchises in video game history. Jerry is a pioneer in the game industry, having helped launch the original Xbox as well as a founding member of Xbox Live. He has held executive roles across multiple disciplines for Halo and Destiny franchises, most recently as Head of Design for Halo Infinite. Based in Seattle and looking to recruit globally, Jar of Sparks is a new studio with a team of industry leading creators with a desire to build brand new franchises, with all new characters, stories, and worlds, to inspire the imaginations of players all over the world. CEO & Studio Head Jerry Hook, will be joined by Creative Director Paul Crocker, who acted as Lead Narrative Director on the Batman: Arkham trilogy, and as Assistant Creative Director on Halo Infinite; Executive Producer Greg Stone, who worked as a producer on DOOM (2016) and Halo Infinite; and Gameplay Director Steve Dyck, who worked as both an Animation Director and a Design Director for many AAA games including the SSX franchise, NBA Street franchise and the Halo franchise (4, 5, and Infinite) and most recently the Character and Combat Director for Halo Infinite. It's Jar of Spark's mission to create a new generation of narrative-driven action games, with immersive worlds that will be filled with moments that gamers will want to share with each other. To do this, we aim to form a diverse and collaborative team of talented creators that will bring whole new worlds to life. CEO & Studio Head, Jerry Hook explains, "We have built games for some of the biggest companies in gaming, and now it's time to take a shot at putting our own personal lightning in a bottle. We want to create something new, innovative and that's a blast to play. When looking to create a new studio the most critical part of finding the right partner was being aligned on the fundamental goals of having the freedom to take innovative risks and to put the passion of our creators first. This meant that our player experiences came before the business, which itself is a risk. NetEase came to the table with a strong creative first approach; they demonstrated the same passion we have for our players and building new experiences that we believe players are looking for." Jar of Sparks is building a world-class studio, with a team culture that encourages the growth of its individual members and ensures that everyone has the freedom to offer their input on each project, while using a development model that ensures they keep their personal life as a top priority. Jar of Sparks is looking to hire talented people from across all fields and those who are interested in joining the team on its journey can check out the official Jar of Sparks website and LinkedIn page. Official Website (PC): https://www.Jarofsparks.com/ Official Website (Mobile): https://www.Jarofsparks.com/m/ LinkedIn: https://www.linkedin.com/company/jar-of-sparks/ About NetEase Games NetEase Games is the online games division of NetEase, Inc. (NASDAQ: NTES and HKEX: 9999), developing and operating some of the most popular mobile and PC games in markets including China and Japan. As one of the world's largest incubators of quality online game content, NetEase Games is dedicated to supporting the growth of innovative studios around the globe and growing an international presence along the way. To complement its self-developed games and world-class R&D capabilities, NetEase Games also partners with other industry leaders including Blizzard Entertainment, Mojang AB (a Microsoft subsidiary) and other global game developers to operate some of the most popular international online games in China. For more information, please visit neteasegames.com. Media ContactNetEase, Inc.Li RuohanTel: (+86) 571-8985-2668globalpr@global.netease.com NetEase GamesZhou ZhaoxiTel:(+86) 20-85105163 ext.57169neteasegamespr@global.netease.com
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Visit GIANTS Software at gamescom 2022 - Lots of Farming Fun
Cologne’s exhibition halls will experience more farming than ever: For the first time in the company’s history, GIANTS Software attends the world's largest event for computer and video games not only as a developer, but as an independent publisher. The makers of Farming Simulator attend gamescom with two spacious booths in Cologne, Germany, from August 24th to 28th. Inviting Gamers to Harvest Fun & Goodies In the entertainment area, visitors can find the GIANTS Software booth in hall 7 (stand no. B41) to play Farming Simulator 22, the latest entry of the long-running and successful series – including upcoming content that is yet to be announced. With a diverse stage program and a variety of goodies to pick up, visiting the Farming Simulator booth will be worthwhile for all gamers and gamescom visitors. “We’re glad to be back in Cologne to meet fans and all gamers”, comments Boris Stefan, Head of Publishing at GIANTS Software. “This year, we’ll leave an even bigger agricultural footprint at the event and give the community one more reason to visit gamescom while we expand our business presence as a publisher and worldwide leading genre expert.” Over 500 Square Meters for Consumers & Business Apart from the consumer-oriented booth in the entertainment area, GIANTS Software is also represented in the business sector of gamescom in hall 4.2. Combined, GIANTS Software’s booths in the entertainment and business areas make up for more than 530 square meters of space to dive into the Farming Simulator universe. While the publisher and developer offer on-site availability for business partners, retailers and press to strengthen their reach internationally, GIANTS Software also announces the membership in the “game”, the German Games Industry Association (a co-organizer of gamescom) to expand their publishing presence in Germany. For more information, please visit the official Farming Simulator website and the GIANTS Software press area.
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Supercell, Ubisoft, Tilting Point and Tencent Games take 2022 Green Game Jam Awards
LOS ANGELES, July 7, 2022 /PRNewswire/ -- Today, the winners of the third Green Game Jam Awards were unveiled with studios including Supercell's Hay Day, Ubisoft's Rider's Republic, Tilting Point's Terragenesis and Tencent Games' Carbon Island emerging victorious from an incredibly competitive field of 42 entries. The Green Game Jam is a vehicle for studios to empower their players to change their world through the games they know and love. This year's awards were focused on the themes of forests and food with the aim of influencing one million players' food choices and planting and protecting one million trees. UN judges said they were "incredibly impressed" by the creativity and innovation of the activations that will be taken into live games. All submissions can be seen on the website here with winners of the awards including: UNEP Choice: This was won by Hay Day's green activation "Farmers for Farmers" which educated players about regenerative agriculture via an in-game event and digital Hay Day Cookbook. Players had to reach the community goal in a Global Truck Event to unlock a donation to non-profit Rodale Institute, which will help train real-life farmers in regenerative farming practice. Media's Choice: This award was won by Ubisoft Annecy's Rider's Republic, with their activation "Phoenix". Early next year the game will promote strategies to reduce wildfires' frequency and size and aim to impact players emotionally about their consequences. This award was selected by a panel of gaming media experts. First to Implement: Carbon Island, developed by Tencent Games, won the first to implement award with their activation "Explore the blue, protect the Earth" the first of 42 entries to go live in the game. Their event allowed players to learn more about ocean carbon sinks. Best in Forests: The forest experts chose Serious Brother's Imagine Earth as the winner for this award. With their Steam achievement players can plant real-world trees with their in-game actions. On top of that there was a Steam sale where each game sold 10% of the income goes into planting trees with the sale now extended until July 14th. Best in Food: Supercell's Hay Day won a second award this year with their "Farmers for Farmers" activation. Player's Choice: The award voted for by the player community went to Wooga's June's Journey for the second year in a row. With their activation "Buy a tree, plant a tree - on your island and on your planet" they have planted 200,000 trees in collaboration with Ecosia. Participant Choice: Voted for by the studios, Tilting Point's Terragenesis included both food and forests in their activation, giving players a permanent "Tree-derboard" (leaderboard) and in-game Carbon Impact Points. Most Adoptable: The idea which participants feel is most adoptable to be implemented into other games was Brawlhalla's activation "The Brawlhalla World Tree Initiative" by Ubisoft's Blue Mammoth Games. Their in-game charity item's proceeds goes into planting trees and through a charity stream they will raise awareness and drive further donations. The 3rd annual Green Game Jam - organised by the UN-facilitated Playing for the Planet Alliance - has attracted 42 entries from studios, up from 27 in 2021 and 11 in the inaugural 2020 competition. David Jensen, Coordinator for Digital Transformation at UN Environment, and one of the UN judges said: "The submissions were all incredibly impressive and it was hard to choose one winner. With food being such a critical issue, we loved the creativity and innovation of Hay Day but also wanted to specially commend Rider's Republic for their creative work on wildfires. For all submissions, we loved to see how gamification can increase awareness and change behavior." With more than 3 billion gamers playing worldwide, developers have a unique route to raising awareness of the devastating effects of climate change, and the real world battle to save the planet. In March this year, the studios convened for a series of educational workshops to learn more about the importance of food and forests with experts from the UN and experts such as Peter Wohlleben, Louise Mabulo, Matt Homewood, and the Rodale Institute giving talks. Participants then went to work and submitted their "green activations*" on April 22nd, Earth Day, with the entries judged across eight categories. On June 5th, World Environment Day, the first batch of green activations went live in participating games with Ecosia showing all the trees planted with them here. Sheila Ndungu, Head of Hay Day Marketing, said: "We're thrilled - or as we would say in Hay Day - EGG-cited to win UNEP's Choice and Best in Food! At Supercell, we love finding new ways we can give back to the planet together with our players, and tying the love of food and farming in Hay Day with real-life farming felt like the perfect way to do some good, and celebrate Hay Day's 10th birthday at the same time." The collective work of the studios is set to reach hundreds of millions of players as activations started to roll out on World Environment Day with more to come in the remaining part of the year. In addition, participating studios will also have their work featured on online game platforms, as well as showcased at industry events and future Playing for the Planet Alliance summits. "We're honored to receive the Media's Choice Award this year," said Boris Maniora, Gameplay Director of Riders Republic. "Our team at Ubisoft Annecy is passionate about nature, and participating in the Green Game Jam gives us an opportunity to share that passion with our players and inspire them to take action for our planet. It is exciting to be recognized for that work." The Green Game Jam is an annual initiative by the Playing for the Planet Alliance, a group of 40 video games companies -- many taking part in this year's Jam -- which have made specific, time-bound and increasingly ambitious climate action commitments, which are reviewed on an annual basis. Other initiatives by its membership include working on new decarbonisation tools, which will be rolled out industry-wide and give companies the resources to analyse the carbon impact of their operations. *Green Activations are new features and messaging implemented by participating companies, which highlight environmental themes such as conservation and restoration. This can include in and out-of-game features such as new modes, maps, themed events, storylines and messaging. Award Winner Overview 1. Player's Choice (voted for by the player community) Game: June's JourneyStudio: WoogaActivation: Buy a tree, plant a tree - on your island and on your planet 2. Participants' Choice (participating teams judging each other's activations) Game: TerragenesisStudio: Tilting PointActivation: All Hands on Deck 3. Most Adoptable ( judged by participating teams on its ability to be adopted into other games)Game: BrawlhallaStudio: Ubisoft Blue Mammoth GamesActivation: The Brawlhalla World Tree Initiative 4. First to Implement (first participant to go live with their Green Game Jam entry) Game: Carbon IslandStudio: Tencent GamesActivation: Explore the blue, protect the Earth 5. UNEP Choice (judged by a panel from UN Environment Programme) Game: Hay DayStudio: SupercellActivation: Farmers for Farmers(Special Commendation given to Ubisoft Annency's Riders Republic) 6. Media's Choice (judged by a panel of gaming journalists) Game: Riders RepublicStudio: Ubisoft AnnecyActivation: Phoenix 7. Best in Forests (judged by forests experts) Game: Imagine EarthStudio: Serious BrothersActivation: Steam Achievement and Sale 8. Best in Food (judged by food experts) Game: Hay DayStudio: SupercellActivation: Farmers for Farmers Other entries included: Bandai Namco - Pac Man, Creative Assembly - Total War: Warhammer 3, Future Games of London - Hungry Shark World, Gameloft - Asphalt 9, Gamigo- Trove, Goodgame Studios - Big Farm: Mobile Harvest, Huuuge - Traffic Puzzle, Kolibri Games - Idle Miner Tycoon, MAG Interactive - Wordzee/WordBrain/Wordbrain2/Quizdueel/Ruzzle, Media Molecule - Dreams, Niantic Labs - Pokemon Go, Ohbibi - Frag Pro Arena, Old Skull Games - Tiny Worlds: Idle Dragon, Pixel Federation - Diggy's Adventure/Post City/TrainStation2, Rovio - Angry Birds Friends, Small Giant Games - Empires & Puzzles, Sony Interactive Entertainment - Horizons: Forbidden West, Space Ape Games - Beatstar, Sybo Games - Subway Surfers, Ten Square Games - Fishing Clash/Hunting Clash, TiMi Studio Group - QQ Speed, Ubisoft Barcelona, Hungry Shark Evolution, Ubisoft Blue Byte - The Settlers, Ubisoft Da Nang - Nano, Ubisoft Ketchapp - Clean Life, Ubisoft Montreal - Assassin's Creed Valhalla/Rainbow 6 Siege, Ubisoft Nadeo - Trackmania, Ubisoft Owlient - Howrse, Ubisoft San Francisco - Rocksmith+, Ubisoft Singapore - Skull & Bones, Ustwo Games - Monument Valley II. NOTES TO EDITORS About the Playing for the Planet Alliance: The Playing for the Planet Alliance was launched in 2019 during the Climate Summit at UN Headquarters in New York. In joining the Alliance, members have made commitments ranging from integrating green activations in games, reducing their emissions and supporting the global environmental agenda through initiatives ranging from planting millions of trees to reducing plastic in their products. More here: https://playing4theplanet.org/ About the UN Environment Programme (UNEP): UNEP is the leading global voice on the environment. It provides leadership and encourages partnership in caring for the environment by inspiring, informing and enabling nations and peoples to improve their quality of life without compromising that of future generations.
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Govee is Amplifying Users' Gaming Station with Razer Chroma RGB™
HONG KONG, July 6, 2022 /PRNewswire/ -- Govee, a global leader in RGBIC technology, and Razer, the world's leading lifestyle brand for gamers, have teamed up to pair Govee's smart lights with Razer Chroma RGB. Govee and Razer users can enjoy a 360° immersive gaming experience while playing Chroma-enabled games. Govee & Razer: Step into a 360 Lighting World and Rank up With this integration, gamers can sync their Govee smart lights with the Razer Chroma RGB ecosystem and enjoy the immersive lighting effects that enhance their gameplay experience. When gamers activate gaming mode, Chroma and their library of compatible games will use their interactive lighting system to react to various actions while playing. Govee smart lights improve the aesthetics of every gaming room, turning it into an open world and taking it to the next level. "We are so excited for our collaboration with Razer, and we can't wait to introduce this 360° gaming ecosystem with next-level immersive gaming experience to all gamers." says Govee founder and CEO Eric Wu. Govee's first wave of Razer Chroma-enabled products starts from the popular Govee Glide Hexa Light Panels, Glide Wall Light, Neon Rope Light and RGBIC LED Strip Lights. More Govee products will be updated into the Razer Chroma RGB ecosystem. Once connected, gamers can begin the journey to unleash the ultimate battlestation. Moreover, gamers can enjoy the music-responsive mode and preset scenes on the Govee Home App, spreading the joy of these amazing RGBIC lighting effects to users's entire home. ABOUT GOVEE Since November 2017, Govee has committed to upholding the highest standards in quality for our smart home technology. We have created cutting-edge lighting and home products for consumers from around the world. Our products are consistently rated as Amazon's Choice with highly-rated reviews from our consumers. The Govee Home App, our corresponding app for all of our products, has a growing community of over 10 million registered users on iOS and Android. We have also received rave reviews from trusted publications such as Make Use Of and Android Authority. For more information on Govee and its products, please visit our website at govee.com ABOUT RAZER Razer™ is the world's leading lifestyle brand for gamers. The triple-headed snake trademark of Razer is one of the most recognized logos in the global gaming and esports communities. With a fan base that spans every continent, the company has designed and built the world's largest gamer-focused ecosystem of hardware, software and services. Razer's award-winning hardware includes high-performance gaming peripherals and Blade gaming laptops. Razer's software platform, with over 175 million users, includes Razer Synapse (an Internet of Things platform), Razer Chroma RGB (a proprietary RGB lighting technology system supporting thousands of devices and hundreds of games/apps), and Razer Cortex (a game optimizer and launcher). Razer also offers payment services for gamers, youth, millennials and Gen Z. Razer Gold is one of the world's largest game payment services, and Razer Fintech provides fintech services in emerging markets. Founded in 2005, Razer is dual headquartered in Irvine (California) and Singapore, with regional headquarters in Hamburg and Shanghai. Razer has 19 offices worldwide and is recognized as the leading brand for gamers in the US, Europe and China.
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TGS2022 : Japanese Official Website for Visitors Unveiled Today
Tokyo Game Show 2022 (TGS2022) is coming in about two more months, and its official website for visitors in Japanese (tgs.cesa.or.jp) has been unveiled today. TGS2022 returns to a physical venue, at Makuhari Messe, from September 15 (Thu.) to 18 (Sun.) As of July 6, 465 exhibitors, including 299 from Japan and 166 from overseas, will participate in the Event with 1902 exhibition booths, far exceeding the initial expectation of 1500 booths. The Indie Game Selected Exhibit project, which offers free exhibition opportunities for outstanding game titles at the TGS2022 Indie Game Area, also received a record-breaking 583 entries. After the screening process, 81 titles were picked for the Exhibition. The main visual of TGS2022 has also been unveiled today on the official website. Under the theme of “Nothing Stops Gaming,” TGS2022 will promote the ever-progressing attractiveness of games from various perspectives to the broader public. Please look forward to TGS2022, bringing together gaming businesses from Japan and overseas in person for the first time in three years.
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"Captain Tsubasa: Dream Team" Dream Championship 2022 Worldwide Tournament Begins in September & the Official Website Opens Today
TOKYO, July 4, 2022 /PRNewswire/ -- KLab Inc., a leader in online mobile games, announced that its head-to-head football simulation game Captain Tsubasa: Dream Team will hold the worldwide Dream Championship 2022 tournament starting Friday, September 9th. Additionally, the official website (https://www.tsubasa-dreamteam.com/dcs/en/) is now open. See the original press release (https://www.klab.com/en/press/) for more information. The Captain Tsubasa: Dream Team worldwide tournament Dream Championship 2022 will begin Friday, September 9, 2022. Be sure to check out the in-app notifications and Dream Championship 2022 official website (https://www.tsubasa-dreamteam.com/dcs/en/). The previous tournament, Dream Championship 2021, was held online from September to December 2021. The champion from 2021 will also participate in the Dream Championship 2022 Final Tournament. The Dream Championship is an official tournament for Captain Tsubasa: Dream Team hosted by KLab Inc. for players 18 years old and above. The tournament will use the mobile game Captain Tsubasa: Dream Team, which is available on the App Store, Google Play Store, and HUAWEI AppGallery. The first Dream Championship was held in 2019 and this year marks its fourth installment which will be held exclusively online. The tournament was created as the ultimate chance for players to face off against strong opponents from all over the world to decide who is number one. Dream Championship 2022 Overview The Online Qualifiers will be held in-game from Friday, September 9th. After that, the Final Regional Qualifiers will be held online and will consist of 4 blocks representing different regions of the world. The top 7 rated players as of November 2022 will advance to the Finals in addition to the top 8 players who win the Final Regional Qualifiers and the winner of Dream Championship 2021. There will be a total of 16 players who will compete in the Finals to decide this year's champion. Overview of Captain Tsubasa: Dream Team Supported OSes: Android™ 4.4+, iOS 10.0+, HarmonyOS 2.0+ Genre: Head-to-head football simulation game Price: Free-to-play (In-app purchases available) Supported Regions: Global (Excludes Japan and Mainland China) Official Website: https://www.tsubasa-dreamteam.com/en Official Twitter Account: @tsubasaDT_en Official Facebook Page: https://www.facebook.com/tsubasaDTen Official YouTube Channel: https://www.youtube.com/channel/UCTgOPO7kIQ35YzB7SBIQoWQ/ Official Discord Channel: https://discord.gg/6tyEs48 Copyright: ©Yoichi Takahashi/SHUEISHA ©Yoichi Takahashi/SHUEISHA/TV TOKYO/ENOKIFILM© KLabGames Download here: App Store: https://itunes.apple.com/app/id1293738123 Google Play: https://play.google.com/store/apps/details?id=com.klab.captain283.global AppGallery: https://appgallery.huawei.com/#/app/C105375049
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TGS2022 General Admission Ticket Sales for Overseas Visitors
TOKYO GAME SHOW 2022 (TGS2022), to be held in-person at Makuhari Messe from September 15 (Thu.) to 18 (Sun.), will start general admission ticket for Overseas Visitors sales from noon, July 22 (Fri.), Japan Standard Time (JST.) From the perspective of preventing the spread of COVID-19 infection, a limited number of tickets by date will be sold according to the upper limit of visitors in the venue(All tickets are sold only online and in advance.) As we hope that as many game fans as possible come and enjoy TGS2022, the afternoon of the second Business Day, September 16 (Fri.), will open for general visitors. We also recommend getting a TGS Supporters Club Ticket(with benefits) for those who want to benefit from priority entrance on the morning of the Public Day weekend. To prevent the spread of COVID-19 at TGS2022, elementary schoolers or more minor children, including babies and toddlers, are NOT allowed to enter the venue even with their parent’s attendance. More details on ticket sales for Overseas Visitors will be announced on the TGS2022 Official Website on July 15 (Wed.) TGS2022, held at a physical venue for the first time in three years for both business and general visitors, will showcase new game titles designed for various platforms and invite visitors to experience what's happening at the forefront of the gaming industry, such as metaverse, blockchains, and indie developers. The theme of TGS2022 is “Nothing Stops Gaming.” For this year, which marks a significant transition in our times, TGS will promote the ever-progressing attractiveness of games from various perspectives to the broader public. We are excited to welcome many game fans to the venue. *TGS2022 Official Website for general visitors from Overseas will be launched on July 15. (https://tgs.cesa.or.jp/en)
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360 VUZ Immersive Video App Wins Webit Founders Games Finalist
DUBAI, July 1, 2022 /PRNewswire/ -- 360 VUZ, the immersive video mobile app, wins Founders Games Award by Webit as a Finalist, after being selected as a finalist from over 3000 scale-up startup applicants from around the world, which competed in competition rounds for 3 consecutive months, in front of global investors. Khaled Zaatarah 360 VUZ - Founders Games - Tim Draper 360 VUZ was awarded as a finalist and gained a great global exposure to investors. During the competition, 360 VUZ showcased the strong capability of the immersive app, capturing and delivering live and on-demand 360° video content, VR, AR and immersive experiences to the world building on the Metaverse. Khaled Zaatarah, 360 VUZ Founder and Chief Executive Officer said: "We are truly honored to win the Global Founders Games award by Webit, one of the world's biggest challenges for innovation and scaleups. We trust that this award will bring us new and great opportunities for growth." He adds: "Our mission is to build the ecosystem for VR and the Metaverse to become a mainstream premium platform for sporting events, influencer appearances, concerts, and much more. And, we are happy to be recognized by the jury of Founders Games and the legendary Tim Draper, and I'd like to thank everyone who has been supporting our global journey." Tim Draper, a leading VC from Silicon Valley that made hundreds of VC investments in some of the top companies of the world and a member of the finals jury at the Founders Games Award by Webit said: "At first, I thought that 360 VUZ is just like any other app but then I realized it's going to be the next powerful immersive library. The immersive video app has an interesting opportunity, and the fact that it has a lead over competition is strong and the fact that it went with smartphones first and then VR headsets is a good idea." Over 200 investors - VC, business angels, family offices and tens of corporate partners from major companies around the world joined the jury and the collective intelligence selection process which identified the global winner. 360 VUZ is having very strong momentum in the Series B investment round with the 1st close of the round already completed by very strong global VCs and investors that built decacorns internationally. 360 VUZ is now discussing with some top strategic investors their 2nd close for their Series B investment round. Stay updated with us on Instagram : https://bit.ly/360VUZ-Instagram Our 360 VUZ Mobile App Link : https://bit.ly/360VUZ-App-PR
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LIGHTSPEED STUDIOS Taps Unreal Engine 5 to Make Foray into the Open World of Wuxia with New Code: To Jin Yong
SINGAPORE, June 28, 2022 /PRNewswire/ -- LIGHTSPEED STUDIOS today announced it is developing a new game titled Code: To Jin Yong. Code: To Jin Yong, which harnesses the power of Unreal Engine 5 (UE5), is an open world role-playing game (RPG) adapted from the martial arts ('wuxia') novels written by legendary author Jin Yong (金庸) and published by Ming Ho Publications. Set for global release, Code: To Jin Yong will closely recreate the Jin Yong universe for the first time, bringing to players a vast, rich and diverse martial arts world close to the heart of many wuxia lovers everywhere. Players will be able to explore and immerse themselves in the iconic martial arts world penned by Jin Yong. With full access to the author's stories and characters such as Yang Guo (杨过), Guo Jing (郭靖) and Linghu Chong (令狐冲), Code: To Jin Yong seeks to bring to life the wuxia dreams for generations of people who grew up on the novels and countless television adaptations. The game will breathe new life into classic stories with next-generation technology and quintessential Jin Yong soundtracks, providing players with a first-ever 360-degree gameplay experience. LIGHTSPEED STUDIOS will harness the world's most advanced real-time 3D creation tool for photoreal visuals and immersive experiences. That will ensure Code: To Jin Yong's hyper-realistic renditions of well-loved characters who remain true to the original novels and honor wuxia elements, while also adapted for modern-day aesthetics. The game will also feature a compelling storyline based on the fan-favorite wuxia series, woven together with suspense, mystery and exploration. Visual effect enthusiasts will appreciate Code: To Jin Yong's riveting motion design, which taps UE5 technologies like engine design, Motion Matching, Control Rig and Chaos to build a game world true to the imagination of any wuxia lover. With the help of martial arts experts in the game's initial development phase, players can expect a detailed digital visualization of their favorite martial arts moves that aligns closely with their descriptions in the original novels, from iconic poses to how each move flows into each other. Code: To Jin Yong will ensure a seamless integration of motion design into the game, so it won't only look stunning, but it will also create an interactive experience so players will almost feel their moves. Code: To Jin Yong promises engaging, photo-realistic backdrops. With support from UE5 and advanced technologies like photogrammetry and material design software Adobe Substance, LIGHTSPEED STUDIOS has digitally rendered and carefully recreated real-world landmarks from Jin Yong's novels, including Huashan Mountain (华山), down to miniscule details like exact erosion patterns. To immortalize Jin Yong's wuxia culture in digital art, LIGHTSPEED STUDIOS has also launched the "Jin Yong Wuxia Landmarks" project, where the development team will work with partners to further create digital renders of these representative landmarks and eventually recreate them in Code: To Jin Yong. The upcoming global release of Code: To Jin Yong comes as LIGHTSPEED STUDIOS recently announced the LIGHTSPEED Universe, its vision to create an ecosystem that connects players and developers around the world based on great stories, great gameplay and next-generation technology. To power its next decade of global growth and development, LIGHTSPEED Universe is taking strategic steps to create high-quality, ambitious open worlds based on original IP. With Code: To Jin Yong as a bold first step into IP games development and in partnership with the industry's cutting-edge game engine UE5, LIGHTSPEED STUDIOS is committed to bringing more excitement and immersion to gamers around the world. Please check out the demo of Code: To Jin Yong here. About LIGHTSPEED STUDIOS LIGHTSPEED STUDIOS is one of the world's most innovative and successful game developers, with teams across China, United States, Singapore, Canada, United Kingdom, France, Japan, South Korea, New Zealand, and United Arab Emirates. LIGHTSPEED's Singapore office serves as an R&D innovation and integration center, helping to coordinate its R&D pipeline and global operations as well as serving as a base to explore cutting-edge technologies such as AR, VR, and cloud gaming. Founded in 2008, LIGHTSPEED STUDIOS has created over 50 games across multiple platforms and genres for over 4 billion registered users. It is the co-developer of worldwide hits PUBG MOBILE (co-developed with Krafton, Inc.) and Apex Legends Mobile (co-developed with Electronic Arts). LIGHTSPEED STUDIOS is made up of passionate players who advance the art & science of game development through great stories, great gameplay, and advanced technology. We are focused on bringing next generation experiences to gamers who want to enjoy them anywhere, anytime, across multiple genres and devices. More information about LIGHTSPEED STUDIOS please visit www.lightspeed-studios.com, and follow us on Twitter, Facebook and YouTube.
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Trailblazer Games Announces First NFT Release Date in the Eternal Dragons Saga
SINGAPORE, June 27, 2022 /PRNewswire/ -- Startup Trailblazer Games is today announcing details of their first NFT collection and release strategy. The collection forms the cornerstone of a multi-chapter epic about the long-lost Eternal Dragons. Trailblazer have chosen to release the dragons in batches, reflecting each theme that make up the 10k collection. The first batch is scheduled for July 12th, at which point 1,000 dragons will be available to mint. Holders of Eternal Dragons NFTs will benefit from an innovative breeding programme for a sustainable economy, early access and increased power in the games to come, plus many additional perks outlined here. The team behind Eternal Dragons consists of three serial entrepreneurs and veteran gaming industry leaders from the likes of King, EA and Microsoft, with experience in building large-scale and sustainable free-to-play economies. The growing team's experience spans the design and production of award-winning games and franchises like SimCity and Candy Crush – which touch billions of hearts across multiple platforms – but also the building of platforms and tools for growth and engagement powered by data and AI, plus extensive blockchain development. "The Eternal Dragons NFT Collection is the cornerstone of our franchise. Everything we do, everything we build is meant to add value to the holders," says Trailblazer CEO and co-founder Alex Arias. "All the franchise game chapters provide added utility for these beautiful and powerful creatures. Owning them is joining an identity, a vision of a better world, connected through play." The Eternal Dragons NFT collection marks the coming to life of Trailblazer's vision for a new era of gaming. The dragons give owners a playable character in the games to come, providing a level of integration across players and investors unparalleled pre-Web3. Learn more at eternaldragons.com and via our Medium. Video - https://www.youtube.com/watch?v=RtoO5-uOXmo For further media information or further comment, please contact: Francisco Reinhard +49 1575 1502484 francisco@trailblazer.gamespr@trailblazer.games
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Coin98 Labs Acquires Yunero Studios to Accelerate Web3 Mass Adoption via GameFi
The acquisition gives Coin98 a gaming arm, fulfilling its ecosystem to push for Web3 mass adoption. HO CHI MINH CITY, Vietnam, June 21, 2022 /PRNewswire/ -- The acquisition gives Coin98 a gaming arm, fulfilling its ecosystem to push for Web3 mass adoption. Yunero is expected to launch later this year. It's a revolutionary play-to-earn NFT game that will revamp the current blockchain gaming ecosystem. First established in 2021, Yunero is a new game studio based in Vietnam, on a journey to build its dream. The team consists of professionals from the traditional gaming industry, who have worked at leading companies including VNG Corporation, Eway JSC, Vega Corporation. According to Fortune, Vietnam was the third most popular destination globally for many crypto wallets. The popularity of crypto wallets in Vietnam shows that people are not just buying crypto, but they are actively engaging with crypto games and other platforms, especially GameFi. Rongos is Yunero's very first attempt at Web3 gaming. It's a revolutionary play-to-earn NFT game that will revamp the current blockchain gaming ecosystem. The game is expected to launch later this year. "Incubating a game studio is our fundamental step toward onboarding the next billion users with blockchain gaming'', Thanh Le, Coin98's Founder shared. The gaming market has witnessed a gradual growth annually. According to Coin98 Insights report, at this rate, this market can reach over $200B revenue and 3 billion global players by 2023. "Game is not only a product, but also our language to write a new chapter for gamers, to simplify the blockchain world, and bring Web3 to the masses." - said Du Nguyen, CEO's Yunero Studios - "With our incredible experience and passion for game development combined with Coin98's global presence and value, we believe both ecosystems will be much stronger and more extensive. About Coin98 Labs Coin98 Labs is a DeFi product builder focusing on creating and developing an ecosystem of DeFi protocols, Web3 applications, and NFTs on multiple blockchains. Our mission is to fulfill untapped demand and enhance in-demand utilities in the DeFi space, helping people to access DeFi services effortlessly. The Coin98 universe is now consolidating Coin98 Super App, Coin98 Exchange, Coin98 SpaceGate (cross-chain bridge), Saros Finance (A DeFi Super-Network on Solana) and many more incubating initiatives. Website | Twitter | Telegram | Blog| Discord About Yunero First established in 2021, Yunero is a new game studio developed with a vision to set a new standard for the game industry and build hit games in the blockchain world. Yunero's games are developed across various platforms, including PC and mobile to bring users the best experience. At Yunero Studios, creativity and innovation are the core. They believe that the best products are often generated from random ideas or concepts, no matter how bizarre they may be. Website | Twitter | Blog | Telegram | Facebook
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Challengermode expands senior leadership team with global games experts to expand content offering
Leading global esports platform Challengermode today announced the appointment of Sutor Su as Senior Publisher, and Moacyr Amorosino as Game Developer Relations Manager as part of its initiative to build closer relationships with game developers in the esports space, and bolster the games offered on the platform. Sutor Su joins Challengermode from Happy Elements, a leading interactive entertainment company in Asia focused on developing, operating and monetising online mobile games. His last 12 years of working in the games industry include a period as Head of Regional Business Development at EA Chillingo, building the EA subsidiary’s shanghai team from the group up, and introducing overseas games to the Chinese market. Moacyr Amorosino brings more than 20 years of experience in the technology and gaming sectors to his new role as Game Developer Relations Manager at Challengermode, which includes roles at Valid, Xbox, Samsung, Brightstar, Nokia and Claro. He joins Challengermode from his position as Head of Gaming at Brazilian consumer electronics company Positivo Technology, where he oversaw the creation and execution of business plans for gaming, PC and related services. Robel Efrem, CEO at Challengermode, said: “We are delighted to be bringing Sutor and Moacyr on board as we continue to expand our offering for Publishers and Game Developers to ensure Challengermode is at the forefront of competitive gaming tech. We are thrilled to have such talent strengthening the team and the caliber of these hires is a sign of things to come for Challengermode - both in terms of our expansion into exciting new esports markets, and in working directly with game developers to establish their own esports scenes for their competitive multiplayer games.” Both Sutor and Moacyr will be responsible for establishing relationships with game developers and publishers, and driving business opportunities with Challengermode’s core partners to increase game engagement and bring new content to the platform. These hires signal a global drive to expand the Challengermode platform by working directly with game creators, and will contribute to the continued growth of the business. If you are interested in joining Challengermode on its mission to make esports more accessible for everyone, please visit careers.challengermode.com
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DAACI AI Tech Sets Out to Revolutionize Music Composition
Award-winning DAACI has developed and filed a series of patents for its ground-breaking AI core tech which is set to revolutionize the creative process of music composition, democratizing music creation for the metaverse masses. Informed by the core principles of musical composition and three decades of doctoral music research, DAACI is a fully formed AI system that composes, arranges, orchestrates and produces the highest-quality original music. Unlike other AI music tools, there are no pre-recorded tracks or ready made samples. Instead, musical elements and textures are written in real time, infinitely generated on demand as DAACI dynamically responds to the creator’s brief. The patents relate to the proprietary core tech of the DAACI framework, which dynamically adapts to user inputs and captures compositional intent. Developed to power the evolution of music creation, DAACI has multiple potential applications from movie scores to gaming in the metaverse. Rachel Lyske, DAACI CEO said: “The demand for original music has never been greater. Whether we’re discovering new artists online, immersing ourselves in a favourite MMO game, watching a must-see TV show or browsing the internet’s infinite scroll of content, music is the constant soundtrack to modern life." “DAACI does away with ‘computer generated’, ‘random’ sounds. It raises the standard of AI composition by creating structure and form that has exceptionally high quality, is endlessly adaptive, and generates emotionally fulfilling originality in seconds.” DAACI can satisfy the demand for limitless composition and will power music creativity for the next generation of composers, content creators and producers, who are already realizing applications for its framework tech: Gaming Whilst today’s gaming music is recognized by static and generic soundtracks, metaverse users are demanding a dynamic approach. They want to choose their own unique soundtrack in real time, to fit their story and emotions. DAACI can provide games developers with high-fidelity contextual and situational music. From the endless creation of bespoke audio skins and NFTs to adaptive in game soundtracking, DAACI creates a truly immersive and emotional connection between players and games like never before. Composition Ally DAACI doesn’t intend to replace composers. Instead, it provides an easy-to-use tool to enhance the productivity and scalability of their work. For artists and production companies, DAACI is an ally that offers the perfect combination of innovative technology and music composition axioms – delivering the best of both worlds. A true virtual composer, DAACI learns to think and dynamically respond using compositional principles and rules, delivering authentic, rich music composition at a speed and scale well beyond the limits of human possibility. DAACI’s composition science stems from the notable team of professional musicians and composers behind it, who between them hold an enviable list of credits spanning performing, musical direction, vocal coaching, writing, producing, sound mixing and sound design. The team anticipates the landscape for how music is created and experienced is changing, so they are bringing the DAACI AI software to life as a tool for users whilst respecting and protecting the knowledge musicians have acquired. Having successfully completed a seed funding round, DAACI is extremely excited to be launching its new round. They are raising $5m which will close in September - https://www.daaci.com/daaci-deck
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A3: STILL ALIVE HOSTS SPECIAL IN-GAME EVENTS FEATURING NEW SERVERS, REWARDS, DISCOUNTS AND MORE
LOS ANGELES, June 16, 2022 /PRNewswire/ -- Netmarble, a leading developer and publisher of mobile games, has announced two new servers and several in-game events for its dark fantasy open world mobile RPG A3: Still Alive. Players will have the opportunity to win exciting new rewards and receive Inetrium discounts from now until July 14. In order to reach more fans around the world, two new servers are now open in Asia and North America / Latin America regions. Several in-game events and promotions to celebrate these new server openings include: Hot-Time for New Server Users: Players can receive up to 1000% rate increase in gaining EXP (Rapid Level up) and up to a 30% rate increase in the Inetrion Dungeon (Rapid Ore obtaining) Guild Combat Power 1st Rank Event: The #1 ranked guild in Combat Power, played within the two new servers, the guild leaders from both servers will receive 6,000 Klay rewards Klay Giveaway - Top 4 Combat Power Users: The top 4 Combat Power players from each new server (total of 8) will receive 1,000 Klay rewards Additionally, players will receive discounts of 70% when purchasing the Premium Inetrion Express, and the Veteran Level-Up Package is given upon. The package allows new users to start their journey at Lv. 200. Set in an apocalyptic fantasy world of swords and sorcery, A3: Still Alive is a cross-genre mobile experience that pairs the enormous and living worlds of Open-World RPGs with the extreme combat of Battle Royale. Players must be vigilant in an always-open Player vs. Player (PvP) environment as they fight against enemies with intense hack & slash combat and prove their mettle in a variety of PvP and Player vs. Environment (PvE) modes. A3: Still Alive is beautifully rendered with splendid console-quality 3D graphics that are brought to life thanks to the outstanding optimization of the Unity Engine. A3: Still Alive is now available as a free digital download (with in-app purchases) on Apple's App Store and Google Play, in 172 countries around the world. The game is also available for download as an Open Beta for Windows PC via the A3: Still Alive website. For more information, please visit the official website and forum, and follow A3: Still Alive on Facebook , Discord, and YouTube. About Netmarble Corporation Established in Korea in 2000, Netmarble Corporation is a top developer and publisher pushing the boundaries of the mobile gaming experience with highly innovative games including Marvel Future Revolution, Ni no Kuni: Cross Worlds, Lineage 2: Revolution, The Seven Deadly Sins: Grand Cross, Blade & Soul Revolution and MARVEL Future Fight. As a parent company of Kabam, and a major shareholder of Jam City and HYBE (formerly Big Hit Entertainment), Netmarble strives to entertain audiences around the world with a variety of mobile games based on its powerful franchises and collaborations with IP holders worldwide. More information can be found at http://company.netmarble.com
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NETMARBLE'S BATTLE ROYALE GAME 'HYPESQUAD' BEGINS ALPHA TEST ON STEAM TODAY
Experience Intense, Close-Quarters Combat Matches and Receive the Limited-Time 'Ride Skin' Reward LOS ANGELES, June 14, 2022 /PRNewswire/ -- Netmarble, a leading developer and publisher of high-quality gaming experiences, has announced the start of the alpha test for HypeSquad, the company's Battle Royale TPS for Windows PC. Players can join the alpha test starting today through June 20 on Steam. Check out a new trailer featuring the game's fast-paced, close-quarters, combat action on YouTube. Players can download the Demo App from the Steam Store or receive a Steam code from the game's official website. Upon joining the alpha test, players will receive the Ride Skin reward, which can be used during the test as well as after the game officially launches. During the Alpha test period, players can experience two game modes, Survival Mode and Conquest Mode. While 3-player squads in Survival Mode can be played at any time, solo match in Survival Mode and 3-player squads in Conquest Mode will be available according to each regional server schedule. This Alpha test will be supported in 9 languages including English, Portuguese, French, German and Spanish, with 5 servers located around the world (North America, Asia, South America and Europe). The game features a diverse cast of characters, each with different backgrounds and motivations, and an assortment of unique melee and ranged options that players can choose for multiple weapon combinations. There are also several items and upgrades awaiting players on the field to boost their performance, including support items and augmenters. Lastly, Hype Squad's interactive objects, like zip lines and jump pads among other objects, add a layer of strategy for players to consider as they strive to be victorious on the battlefield. More information can be found on the game's official website (hypesquad.netmarble.com/), Discord, YouTube, Facebook, Twitter and Reddit channels. About Netmarble Corporation Established in Korea in 2000, Netmarble Corporation is a top developer and publisher pushing the boundaries of the mobile gaming experience with highly innovative games including Seven Knights 2, Ni no Kuni: Cross Worlds, MARVEL Future Revolution, Lineage 2: Revolution, The Seven Deadly Sins: Grand Cross, Blade & Soul Revolution and MARVEL Future Fight. As a parent company of Kabam and SpinX Games, and a major shareholder of Jam City and HYBE (formerly Big Hit Entertainment), Netmarble strives to entertain audiences around the world with a variety of mobile games based on its powerful franchises and collaborations with IP holders worldwide. More information can be found at http://company.netmarble.com.
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Global Esports Federations announces Dubai as host city for Global Esports Games 2025
GEF delegation confirms announcement at the Season 2022 kick-off of Global Esports Tour in Dubai SINGAPORE, June 13, 2022 /PRNewswire/ -- The Global Esports Federation has confirmed Dubai as the host city for the GEF's flagship Global Esports Games 2025, while the GEF delegation, led by CEO, Paul J. Foster, was at the Season 2022 LIVE kick-off of the Global Esports Tour, staged at the Dubai World Trade Centre from June 9-11. The Global Esports Federation has confirmed Dubai as the host city for the GEF’s flagship Global Esports Games 2025. The landmark announcement was made in the presence Abdulla Al Gurg, Vice-President of Emirates Esports, Chair of GEF Digital Transformation Commission and Founder of Esports Management Group (EMG), the Secretary-General, Saeed Al Taher, and Board Members of Emirates Esports, in front of a capacity crowd at the GET Dubai. The GEF delegation, comprising GEF Vice-President, HRH Prince Faisal bin Bandar bin Sultan Al Saud; GEF Board Members, Adrian Lismore and Hala Ghandour; as well as Alper Afshin Özdemir, President of the Turkish Esports Federation; and Paulo Ribas, President of the Brazil Esports Federation, attended a series of meetings and events in the United Arab Emirates as Dubai was confirmed as the host for the GEG 2025. "Congratulations Dubai and the people of the United Arab Emirates. The Global Esports Federation is delighted to confirm Dubai as the host of our global flagship property – the Global Esports Games – in December 2025. Once again, the eyes of the world, the energy, and passion of our #worldconnected community will light up Dubai, the UAE, and the region," expressed Chris Chan, President of the GEF. "We are excited to see the incredible progress since our signing of a Strategic Framework Agreement with Emirates Esports at Expo 2020 Dubai last November, to unlock opportunities and develop esports in the region. The world will once again unite in Dubai with the city confirmed to host the Global Esports Games in 2025," said Paul J. Foster, CEO of the GEF. "The whole world knows that Dubai is a great host and offers an epic world-class setting. We can't wait to see athletes from across the world – standing on center stage at the GEF Arena in December 2025 – as they compete for the glory of their home country flag, the fans at home and in the stands, and the chance to show the world their many skills, talents, their personal journey and desire to compete," he added. For media inquiries: media@globalesports.org.
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Top American Gamer Celebrity Jerome Backs The gDEX Metaverse With His 9 million Followers
SINGAPORE, June 13, 2022 /PRNewswire/ -- The revolutionary Play to Earn gaming platform www.gDEXmetaverse.com (Decentralized Finance Gaming Platform Exchange) today revealed that star gamer Jerome ASF is a key Advisor at gDEX in an initiative to build the platform that not only exceeds expectations but builds endless possibilities for all. gDEX has already created major ripples in the Metaverse with its one-of-a-kind offering to gamers, creators, and guilds. Top American Gamer Celebrity Jerome Backs The gDEX Metaverse With His 9 million Followers As an Advisor to the gDEX, Jerome brings his vast experience and understanding of the gaming industry's many nuances, the gaps yet to be addressed, the impact that gDEX can have on mainstream gaming, and in charting a future roadmap for the platform along with other visionaries. "We are incredibly proud of this partnership with Jerome. His unique style inspires our teams to further push the limits on user experience and in solving several unmet needs of the gaming community. The gDEX team is set to change the way gamers, creators and guilds engage with the multiverse in the play to earn world," said J.D. Salbego, Founder & CEO, gDEX Multiverse. Jerome ASF (Jerome Aceti) continues to be a massive online gaming celebrity, with multiple YouTube channels attracting millions of subscribers and fans. Jerome's engaging content includes gaming videos, unique challenges, and interactions. His huge fan base is in awe of the excellent gaming strategies that he shares with them from time to time, which most of them find hard to crack. His channels are packed with high entertainment quotients and have played a key role in fueling the gaming culture with such vigor. When asked about his new advisory role, Jerome said, "I am so excited to be an advisor for the gDex platform! I believe it will define the future of gaming and drive us into the future of web3." Jerome's 9 million-strong followers and 2 billion+ content views are a clear testimony of his leadership in the industry. Joining in as an Advisor, Jerome has placed his trust, and that of his followers, into gDEX's transformative vision for the gaming industry. About the Gaming Icon, Jerome ASF: Jerome's YouTube career began over 14 years ago with a vlog channel started with friends. Quickly he transitioned to his true passion of gaming, rapidly growing an audience 10 years ago on the game Minecraft. Over the years he has been able to work with many AAA brands across a variety of genres. Jerome runs separate channels for variety gaming and Roblox. He brings to these channels the same excitement and vigor that has driven his career for 14 years. Jerome's established following is also the gDEX metaverse's potential user base – from established game studios with existing titles looking to tokenize their gaming assets into NFTs and use a robust tokenized gaming economy, to game developers who want to create whole casual games from the ground up, to gamers seeking reward-driven gaming NFTs in the open metaverse. Connect with Jerome on his social media pages: Twitter: https://twitter.com/JeromeASF Facebook: https://www.facebook.com/JeromeASF YouTube: https://www.youtube.com/user/JeromeASF/about Instagram: https://www.instagram.com/JeromeAceti/ About The gDEX Metaverse: The ground-breaking gDEX is the meeting point of three important segments: metaverses, gaming, and DeFi, each with its own promising market and exponential opportunity. The gDEX (Decentralized Finance Gaming Platform Exchange) is a revolutionary Play to Earn platform powering gamers, creators, and guilds in the Metaverse. gDEX Metaverse acts as a unified GameFi layer enabling interoperability across the metaverse which hosts a suite of robust chain agnostic no-coding needed tools and DeFi fueled GameFi token economy for gamers to maximize the value of their effort, for creators to create and onboard games easily, and for guilds to manage and grow their guilds like never before — all attached to their unique metaverse passport. Learn more about gDEX Metaverse here: Website: https://gdexmetaverse.com/ Twitter: https://twitter.com/gDEXMetaverseDiscord: https://discord.gg/gdexmetaverseTelegram: https://t.me/gdexmetaverseFacebook: https://www.facebook.com/thegdexmetaverse