Why Women Are Driving Mobile Gaming’s Popularity and Competition Worldwide
Nifty Games Raises $38M to Redefine Mobile Sports Games as NFL Clash and NBA Clash Move Towards Worldwide Release
Dead Cells mobile sells 2 million units in China
LINE FRIENDS’ new character IP co-created with Jisoo from BLACKPINK
Unleash the Power Of Bonds with "Brave Frontier" Latest Combat Mechanic
Garbage Pail Kids Mobile Game Now Available on iOS
New Raid Campaign ‘Café de Petit’ is Coming to Destiny Child on Valentine’s Day
gumi Launches Real-Time PvP in “Brave Frontier: The Last Summoner”
LINE GAMES Announces Global Launch of Mobile Narrative CCG “Destiny Child”
Cheers to 5 Years of Brave Frontier
Destiny Child Opens Pre-registration for its Upcoming Global Release
- Pre-registration will be available for 164 countries worldwide until December 5 - All pre-registered users will be rewarded with a ‘5-star character summon scroll’ and various in-game items - Offers unique CCG experience with top notch Live2D illustrations and active collaborations with world famous IPs Seoul, South Korea - November 22, 2018 - LINE GAMES Corporation announced today that the global pre-registration for its mobile CCG Destiny Child is now open for users worldwide. Developed by LINE GAMES and SHIFTUP, Destiny Child is a mobile CCG (Collectable Character Game) featuring the adventures of a Demon King candidate and his three supporting succubi, ‘Mona’, ‘Lisa’ and ‘Davi’. The game is renowned for its top notch Live2D illustrations by Korea’s famous illustrator Hyung-tae Kim, and features over 300 characters (“Childs”) that users can strategically assemble to challenge various contents including story dungeons, boss raids and PvPs. Destiny Child’s official global launch will take place in upcoming December, and pre-registration is open for 164 countries in North America, Europe and Southeast Asia region until December 5. LINE GAMES will reward all pre-registered users with various items including generous amount of in-game currencies of ‘1,000 crystals’, ’10,000 onyx’ and ‘100,000 gold’, as well as a ‘5-star character summon scroll’ that will help users get a head start. Along with pre-registration, users can participate in Desnity Child’s ‘Share Gacha’ event at its official Global Brand Page, where users can get an additional 5-star character by sharing the event on social media. “We are excited to present Destiny Child’s unique narrative character collecting experience to global players,” said Minkyu Kim, CEO of LINE GAMES. “Together with SHIFTUP, we will devote our best efforts to offer excellent service to our users worldwide.” Destiny Child was launched in Korea and Japan in 2016 and 2017 respectively, and has been widely popular in both countries ever since. In Korea, it has achieved No. 1 grossing game app soon after its release on Apple App Store and Google Play. Also noted for its active collaboration with world famous IPs including ‘Street Fighters’ and ‘VOCALOID’, Destiny Child offers compelling and unique CCG experience for players. More information on Destiny Child and its global pre-registration can be found at its official Global Brand Page( https://global.destiny-child.com ) and Facebook( https://www.facebook.com/destinychild.official ). ■ Press Contacts LINE GAMES Press Team: firstname.lastname@example.org ■ About LINE GAMES Corporation LINE GAMES Corporation ("LINE GAMES") is an affiliate company of LINE Corporation (“LINE”) specializing in game business. Based in Seoul, Korea, LINE GAMES was established along with LINE’s acquisition of Korea’s leading game developer and publisher, NextFloor in August 2018. LINE GAMES is working closely with the global messenger platform LINE to develop and service high quality titles for diverse genres and platforms. As a premier developer and publisher of entertainment software, LINE GAMES is currently pursuing global expansion of its game business, starting with series of global releases of its major hits including ‘Dragon Flight’ and ‘Destiny Child’.
Brave Frontier: The Last Summoner, Gets Spooky This Halloween
New content is now available for the mobile JRPG Brave Frontier: The Last Summoner. For the next several weeks, Brave Frontier: The Last Summoner features a festive Halloween seasonal event where fans can play as Caleb Hadeslay, Jasia Nightvoice, Elaria Krux and Ingvar Jotunn the spirit hunters engaged by the Vordaria Empire to hunt down a mysterious girl (Lucy) in the city of Uppsa. The Festival of the Spirits is currently happening in the city, this will not help the spirit hunters in their task. Uppsa is transformed into a special map with 90 new dungeons and 1 secret quest unlocked after beating the story. Further, players can collect Halloween Crystals to open Portals for a chance to collect Lucy and the Spirit Nymphes as playables Characters. Players can also use the Crystals to craft new Halloween weapons. Additionally, Brave Frontier: The Last Summoner fans can also check out the recently released weapon crafting feature and new skills features.
Brave Frontier: The Last Summoner, Now Available on iOS and Android
gumi Inc. today announced the global release of its Brave Frontier: The Last Summoner, its newest mobile strategy JRPG, now available for iOS and Android devices, and available in the Apple App Store and Google Play Store. Brave Frontier: The Last Summoner is an original, full-fledged mobile JRPG set in the Brave Frontier extended universe. Embark on a fantastic adventure in a new branch of the story set a thousand years after Brave Frontier, leaving Grand Gaia behind. In this standalone adventure, players will meet a new cast of characters as they unravel the mysteries of a new world. This new addition to the Brave Frontier franchise was crafted with a splendid state-of-the-art HD 2D design, bringing all character artworks to life like never before. STATE-OF-THE-ART HD 2D JRPG Immerse yourself in the rich and vibrant fantasy world of Vask and meet charming characters brimming in style, handcrafted and animated with love to offer you the most thrilling battles ever seen in a mobile RPG! BUILD AND LEAD AN ARMY Engage in turn-based battles of epic proportions where up to 50 characters fight each other as you launch synchronized attacks, unleash special Brave skills and summon mighty Spirits to destroy your opponents, no matter their size! COLLECT HUNDREDS OF CHARACTERS Assemble a huge cast of charismatic heroes and villains ready to take arms for you as you train, specialize and evolve them to unleash their true potential, completing a vast collection of 7 different species – Humans, Giants, Undines & more! MILLIONS OF WAYS TO PLAY Become a master of strategy as you experiment with 9 Weapon Types, from hard-hitting to buff-empowering, enhanced by upgradable specialty skills to obliterate anything in your path – the possibilities really are endless! PLOT TWISTS AT EVERY CORNER Put together the puzzle pieces of the last summoner's untold story as you witness history defining events from different points of view, all interwoven into a story of loss, courage and honor! Will you find the truth behind the bifrosts, Summoner? Embark on the most extraordinary adventure featuring intense battles, high-end graphics, complex customization and content-rich stories! Made for JRPG fans, by JRPG super fans.
Post-Apocalyptic RPG “Shin Megami Tensei Liberation Dx2” Launches Globally for iOS and Android
SEGA today announced that Shin Megami Tensei Liberation Dx2 has made its debut in global markets on iOS and Android. After a successful initial release in Japan, Shin Megami Tensei Liberation Dx2 is launching worldwide in English so that all fans of the Shin Megami Tensei series, originally developed by Atlus, can now play the renowned post-apocalyptic RPG on their mobile devices for free with in-app purchases. Fans of the Shin Megami Tensei series will have the chance to discover an all new episode in this post-apocalyptic adventure, featuring demon summoning, negotiations, and fusions, along with 3D dungeon exploration. Players can take advantage of enemy weaknesses in combat through the press-turn combat system. Demons can be conversed with through negotiations, and demons can be strengthened by combining them through the fusion system: Shin Megami Tensei Liberation Dx2 features: New Elements such as evolvement, enhancement, and assisting other players in battle. High Quality, 3DCG Models of familiar series demons. Challenging 3D Dungeons called the “Aura Gate.” PvP Mode offering “Dx2 Duels” where players compete with others and test their strength. Engaging Storyline with the Devil Downloads (Dx2) wherein a secret organization called the “Liberators” are fighting in conflict against the opposing faction of antagonists, known as “Acolytes.”
SEGA Announces Global Pre-Registration for Hotly Anticipated Mobile RPG “Shin Megami Tensei Liberation Dx2”
SEGA just announced pre-registration plans for the global launch of mobile role-playing game Shin Megami Tensei Liberation Dx2. Based on the Shin Megami Tensei series, which was originally developed by Atlus, this new mobile game developed by SEGA features demon summoning, negotiations, and fusions, along with 3D dungeon exploration. Already released in Japan, this will be the first time that an English version of the game is available globally to audiences on both Android and iOS devices. Starting today, global fans can pre-register for the Google Play release of Shin Megami Tensei Liberation Dx2, and can gain access to upcoming news around the launch this summer. In this all new episode of the Shin Megami Tensei series, players can take advantage of enemy weaknesses in combat through the press-turn combat system. Demons can be conversed with through negotiations, and demons can be strengthened by combining them through the fusion system: Features new elements such as evolvement, enhancement, and assisting other players in battle. Familiar series demons are reproduced with high quality, 3DCG models. “Aura Gate” 3D dungeons provide a challenge, and for PvP, there’s “Dx2 Duel” that lets players compete with others and test their strength. The game features a story of Devil Downloads, also known as Dx2, wherein a secret organization called the “Liberators” are fighting in conflict against the opposing faction of antagonists, known as “Acolytes.”
Knights Chronicle Launches Worldwide! by Netmarble Corp.
Netmarble Corp., 15th June released its turn-based role-playing game for mobile devices, Knights Chronicle, on the Apple Store and Google Play. Featuring classic turn-based role-playing gameplay, a beautiful Japanese animation-inspired art style and a compelling story showing the same standard of quality as console and PC RPGs, Knight’s Chronicle follows the story of Lena, a creation of the goddess Lady Garnie, the mysterious young man Theo and his friends as they fight to protect the planet of Garniel, a place of magic and Spirits. With features like real-time party play, where players can form parties of up to five players to challenge multiplayer dungeons, explosive 3D-animated skills demonstrating the game’s flashy and gorgeously-detailed visuals, and with over 100 heroes for players to choose from, Knight’s Chronicle offers a true console-quality role-playing game experience in the palm of players’ hands. “We’re excited to bring a full-fledged mobile RPG experience to gamers during E3, one of the industry’s biggest events of the year,” said Young Jae Park, Netmarble’s Division Director. “We hope players will enjoy playing Knights Chronicle, our love letter to Japanese animation-inspired visuals, gameplay and battles and one of the most immersive and beautiful games available on mobile devices today.” Netmarble recently announced that Knights Chronicle surpassed over one million pre-registered players before launch. Players who have signed up will receive in-game items like SSR rated 6-star Rebecca, a member of the White Knights, 1 million gold, and 200 crystals For more information on Knights Chronicle, please visit http://knightsgbweb.netmarble.com/ Meanwhile, Netmarble Corp. strives to entertain audiences of all ages around the world by providing great mobile gaming experiences. Established in Korea in 2000, Netmarble is the fastest-growing mobile game company and consistently ranks as a top mobile developer and publisher worldwide. With more than 4,500 employees, Netmarble has been producing and servicing some of the most successful mobile games including Lineage 2: Revolution, MARVEL Future Fight, Everybody’s Marble, and Seven Knights. As a parent company to Kabam, a top mobile game developer in massively multiplayer free-to-play games, and the largest shareholder to Jam City, a leading casual social game developer, Netmarble has a strategic partnership with CJ E&M Corporation, Asia’s largest entertainment company, Tencent Holdings, Asia’s largest internet company, and NCsoft, a prominent MMORPG company. More information can be found at www.netmarble.com
Nexon Held 'Durango: Wild Lands' Launching Preview Event
On January 9, 2018, Nexon hosted a 'Durango: Wild Lands' launching preview at the Four Seasons Hotel in Seoul, Jongno-gu. The event was organized to introduce the features of the new mobile game `Durango: Wild Lands`, which is being prepared for service, and was attended by representatives of Nexon, including Vice President Jung Sang-won, General Manager Noh Jung-hwan and What!Studio Producer Lee Eun-seok. Jung Sang-won, vice president of Nexon, said, “Durango: Wild Lands, which will be launched in 2018 as Nexon's first self-development, is a hard-earned title prepared with a sense of duty to throw an important meaning to the development direction of the existing mobile games.” Also, he said, “Users will be able to experience new pleasures that will be fun just by collaboration among users and exploration. I would like to ask you a lot of interest in the new adventure of ‘Durango: Wild Lands’.” ▲ ‘Durango: Wild Lands’ launching preview event was held. ▲ Vice President Jung Sang-won said, “I would like to ask you a lot of interest in the new adventure of ‘Durango: Wild Lands’.” According to the announcement, 'Durango: Wild Lands' is a pioneering open-world role-playing mobile game developed by Nexon's What!Studio. This game deals with a unique story that modern people, including users who have fallen into the era of dinosaurs due to an unidentified accident, start with their bare hands and pioneer wild lands. As an intention of the game development, Producer Lee Eun-seok from What!Studio said, “We are aiming at playground-like MMORPG, not an amusement park.” Then, he introduced about the play style by saying, “In the amusement park, the rides (contents) created by the developers are arranged, and the visitors merely enjoy along the route. But in ‘Durango: Wild Lands’, we offer a variety of nature, infinite land, animals of the dinosaur world, and playgrounds with a variety of production tools, rather than rides, and users can combine these materials to enjoy limitless possibilities and accumulate their own interesting experience.” As aforementioned, ‘enjoy limitless possibilities and accumulate their own interesting experience’ is one of the biggest features of ‘Durango: Wild Lands’. Likewise, users can infinitely enjoy the free and in-depth production, construction, cooking, and farming in the game. In-game combat, which is the main content of a regular role-playing game, is not essential for Durango: Wild Lands. It is possible to enjoy only lifestyle contents in the village. 'Durango: Wild Lands' is made up of a vast space that many users can gather together, and there is no instance dungeon to distinguish channels or enjoy just a few. The field where the game is going is composed of infinite islands that lead to the sea road so that users can enjoy the pleasure of making your own land and pioneering. Since in-game combat is not an essential factor, the user can continue his settled life such as making a favorite place to his own land, building a house, and cultivating a field, and the user also can create a tribe when passer-by becomes a neighbor. As the village grows larger, it often repeats friendship and fights with other tribes. ▲ Producer Lee Eun-seok said, “I will do my best to continue the service for more than 10 years.” Nexon launches formal service on January 25th through Android OS and iOS. At the time of domestic launch, it will start operating as a single server in Korea, gradually expanding its service area and ultimately plan to launch a single global server service. In order to provide seamless global service, overseas beta test is ongoing since July last year. Overseas beta testing in 14 countries, including the Philippines, Indonesia, Malaysia, Thailand, Russia, Brazil, Australia, Vietnam, Canada, New Zealand, Finland, Sweden, Denmark and Norway, recorded about 2.8 million downloads as of January 8th, 2018. The number of unstable islands created during the test period is about 220,000, showing that it is getting high interest. Meanwhile, the business model of the game presents the convenience, time reduction, and exterior appearance to be a game that can be continued for a long time. The convenience services such as 'Durango: Archive' where the useful information of 'Durango: Wild Lands’ can be easily accessed, and 'Durango Maps', a web viewer that was first introduced in the overseas beta test, are also ongoing. Producer Lee Eun-seok expressed about the service by saying, “I have been through a lot of research and testing to develop a new game, and finally I am glad to be able to show it to domestic users on January 25th. I will do my best to make 'Durango: Wild Lands' go beyond Asia and be loved all over the world and continue to serve for more than 10 years.”
Kakao Games launches ‘Friends Gem for Kakao’ on mobile devices
Kakao Games (CEOs, Whon Namkoong and Leo Cho), a global multi-platform game company announced the release of its Friends Gem for Kakao mobile game. This popular match-3 puzzle game will be available in North America, Europe, Japan, Taiwan, and Thailand. The game was developed by Lunosoft (CEO, Andy Kim), an industry leader in developing casual mobile games. Friends Gem for Kakao infuses the cute Kakao Friends characters into the popular match-3 genre, where gamers travel the world as they clear stages. The game boasts seven different types of super engaging gaming modes. Users will surely enjoy collecting, evolving, and managing a wide array of Kakao Friends characters. Kakao Games is the games arm of Kakao which operates Korea’s number one mobile messenger, KakaoTalk. Kakao Games is also well known as the publisher of Pearl Abyss’s MMORPG Black Desert Online and Bluehole’s, upcoming, A:IR in the West. Lunosoft, is a highly skilled developer whose popular title, ‘Disney Touch Touch’, has been downloaded more than 10 Million times and has achieved top ranks in Japan, Taiwan, and Thailand. Friends Gem for Kakao is available on the Apple App Store and Google Play Store.
Interview with Producer of Final Fantasy Brave Exvius
On the afternoon of November 19th, 2017, Square Enix's 'Final Fantasy Brave Exvius Fan Festa 2017 (FFBE Fan Festa 2017) Seoul' was held at Ilchi Art Hall, located in Gangnam-gu, Seoul, 'FFBE Fan Festa 2017' is an event to celebrate the 30th anniversary of the "Final Fantasy" franchise and to thank users for being "Final Fantasy" mobile game with the highest number of downloads in the world. The Seoul event was the fourth event to be held in Paris, Taipei, and New York. Square Enix's Hirono Kei Producer and Fujimoto Hiroki Global Version Producer have had time to meet with over 350 pre-selected users. After finishing 'FFBE Fan Festa 2017 Seoul', the two producers had time to receive questions about this event and games. ▲ Acrofan interviewed two producers of 'Final Fantasy Brave Exvius' about events and games. Q1. What kind of pleasure did you like to have as a fan event while holding 'FFBE Fan Festa 2017 Seoul'? (Fujimoto) 'FFBE Fan Festa 2017 Seoul' is the 4th event of 'FFBE Fan Festa 2017', and since the corners of all the events are fixed to some extent, users probably knew the contents roughly. But what I wanted to emphasize in such an atmosphere was the new information part. It was prepared so that the users who came to the venue could think "I did well at participating in the event". (Hirono) There are two things I wanted to do but could not do. First, I wanted to stream live events for each event so that users around the world can get the latest information in real time. Also, as there are many events going on in the limited venue, I would like to invite all the users from all over the world to connect and enjoy the event together. Of course, these events could not be realized because the users are from all over the world and it is difficult to decide easily where to set the standard time. But I want to try it someday, so I am worried about how. Q2. What do you think about the Korean fans after participated in this event? (Fujimoto) During the Q & A session of the event, I felt that the users were very insightful. I was impressed that they were thinking deeply about the contents of the game, and I was once again able to realize that they are playing the game with their hearts. (Hirono) I was looking forward to the event since this is the first time holding the event in Korea, and I am very pleased that many of the core users have come. When hearing the voice of the core users in Korea as well as all the countries where the event is held, and I feel that what we are doing is never wrong. Also, some of users who warmly welcomed us and asked us to come again were very impressed. Q3. Did you have the most memorable user in the event today? (Hirono) It is memorable that the proportion of male users who participated in the event in Korea was higher than other previous events. (Fujimoto) At the end of the ceremony, we had time to give some gifts and a female user was additionally selected through rock-paper-scissors. She spoke Japanese very fluently, so I asked her how she studied Japanese. And I was so surprised to her answer that she studied by herself. Q4. While there are various types of mobile games using IP of Final Fantasy, what can you say about FFBE's differentiating personality to users who have not yet enjoyed this game? (Hirono) I think it is the greatest advantage of this game that users can simply enjoy the characteristics of mobile games, but they can also play RPG games with depth. There is a little inflexible, but I think this part is also a part of 'Final Fantasy' that can be appealing as a game. (Fujimoto) The biggest advantage is that users can enjoy the world of 'Final Fantasy' in a single game through various collaborations while enjoying a lot in the original world view. The collaboration with Final Fantasy XV can be a typical example. Q5. Unlike the recent mobile games, 2D dot graphics are being produced around the center. Is there a reason for this? (Hirono) 'Final Fantasy' series has gotten out of dot graphics and accepted new graphics, but among the long-time users, there is a perception, "Final Fantasy that we know is still in 2D graphics.” So, we have developed the game with the idea of "If it was a series of 2D dot graphics, would not it be like this?" Thanks to this, I think that it is another pleasure to meet the character that appeared in the 'Final Fantasy' series from the seventh to the present with the admirable image of 2D dot graphic. (Fujimoto) Of course, we do not stick everything in 2D dot graphics, but when we recall the summons during game play, we show the 3D graphic presentation such as that the summons break out the screen in 2D graphics. Q6. Compared to other Final Fantasy mobile games, the songs of FFBE is also high. Is there any part that you particularly worked on? (Hirono) Just as graphics, we tried to re-create songs until Final Fantasy VI, the atmosphere of the early works, so you can see that old songs were implemented with the latest technology. When Agematsu Noriyasu of Elements Garden, a music production group that was in charge of the songs, first composed, he said, "I started with a simple syllable similar to the early works, fleshed out, and now became this form." Because the melody line itself is simple, I can tell you that the biggest advantage of ‘FFBE’ songs is easy to remember. Q7. In this work, Yoshitaka Amano's illustrations were used again. What story did you share in the process of making the illustrations of this game? (Hirono) Amano is an artist constantly involved in 'Final Fantasy' from the earliest days to the latest. When we asked for an illustration, we emphasized that the main characters of other Final Fantasy works will serve together in the world view of FFBE in the form of “Vision”. So, in the first publicity illustration, we asked to make the main characters of FFBE be with the main characters of the previous work in the form of “Vision”. In addition to this, since we already delivered all the stories about season 2, which is currently underway, from the first time we gave request, so it also contains implications about the season 2. Q8. Is there any Final Fantasy work or element that was the most influential to you? (Hirono) Rather than being greatly influenced by one work, as favorite works for Square Enix staffs who participated in various Final Fantasy works are all different, I think we are influenced by various works eqully. However, we got advice from Hironobu Sakaguchi, indispensable in 'Final Fantasy', during development and changed the color of windows and fonts of characters. Q9. At first there was a strong feeling that it was a combination with 'Brave Frontier', but the originality is gradually expanding as the game progresses. What do you think about the direction of 'FFBE' in the future? (Hirono) We would like to get feedback from users and evolve it to the form that users want. And although we have not realized it yet, FFBE is basically a one-player game, so I thought it would be a great idea to expand social elements in the future considering that there are few social elements even though it is a smartphone game. Of course, there are many people who are familiar with the current atmosphere, so it is under consideration in which direction we should proceed. Q10. Since the starting point of the Japanese version and the global version are different from each other, system and contents are often interchanged. How do you plan to handle these differences in the future? (Fujimoto) First, we don’t have any plan to match the service of the global version with the Japanese version. This is because it takes time to translate and prepare after releasing the Japanese version and the global version is following the Japanese version and develops its own content to show its individuality little by little. Because of this, there are many features that are not available in the Japanese version but only in the global version, and we will continue to develop it to meet the taste of global users in the future. Q11. There is an event commemorating the 30th anniversary of 'Final Fantasy' in many franchise games. Is there any special preparation for 'FFBE'? (Hirono) In fact, this year's Fan Festa is also the 30th anniversary event of 'Final Fantasy' in FFBE. Of course, in the Japanese version, various events are held until early next year, but in the global version, it is also true that we have not prepared any outstanding events other than this event. (Fujimoto) Instead, unlike 30-day of free summoning event for the 30th anniversary at the Japanese version, we are giving a benefit for 10 days each for a total of 50 days every time when Fan Festa is held so that it can fill in a missing part a little. Q12. Previously, the SaGa for the Game Boy series was released to the North American market under the name “Final Fantasy Legend”. Is there any plan to carry out the SaGa related collaboration event in the global version? (Hirono) In Japan, we have provided 'SaGa 1' and 'SaGa 3' characters in collaboration with 'Imperial SaGa' game, but since this 'Imperial SaGa' game is not available in the global region, I do not think it's easy to just borrow characters from the SaGa series without an opportunity. Q13. When did you think you did well to start the 'FFBE' project? (Fujimoto) I think I did well at starting this project when communicating with many users around the world. I haven’t been many places in this Fan Festa but I was glad to meet the users from overseas and receive direct feedbacks. I was surprised to people who visited events from many countries including Spain, Argentina, Philippines and Singapore. (Hirono) I have a lot of good memories I got since I started the project. I am particularly pleased to be able to get involved in the great franchise called "Final Fantasy" and to promote the game more widely. And the fact that 'FFBE' is recording the highest downloaded number among mobile games of 'Final Fantasy' franchise will be memorable in developing the game with many people.
WinView Goes Live with CashBet Platform
WinView Games, the U.S.’s leading live sports prediction mobile games platform (www.winviewgames.com) is now offering paid entry contests using the CashBet (www.cashbet.com) platform, enabling real-money transactions via its iOS and Android apps for the first time. WinView Games allows users to cash in on their sports IQ by playing along in real-time with live televised sports and compete against other players to accurately predict the plays on the field in order to win cash prizes. The app is powered by CashBet’s mobile-first transaction platform and WinView’s real-time synchronization platform. The pay to play app is live across 36 US states as a game of skill and free in all 50 states. Eric Vaughn, CEO of WinView, Inc., said: “We are pleased to be working with CashBet’s team of real-money games experts so we can further offer fans of our WinView Games app a unique and entertaining paid entry sports prediction experience. We set out to change the paradigm of skill-based games with dual-screen action in real-time, and now we can pair this with paid entry contests.” Dr. Mike Reaves, CEO and co-founder of CashBet, added: “Today’s announcement with WinView marks our first licensing partnership in skill-based live sports prediction games, a fast-growing industry with tremendous potential for our platform. “We’re excited about this move with WinView and look forward to seeing how our platform further enables their business to grow.” Now powered by CashBet, the WinView Games app brings together the worlds of live TV sports, mobile apps and games of skill, providing sports fans and fantasy players with a new way of enjoying televised sports. Games offered by WinView are produced in a live studio by a team of producers based on what is happening in real-time. Players can enter contests and compete to win cash prizes with payouts every quarter in football and basketball, or every inning in baseball, with more sports in the pipeline. Today’s news follows the launch of the CashBet Coin Initial Coin Offering (ICO) presale last month. A cryptocurrency designed specifically for the iGaming market, CashBet Coin will improve the online experience for real money, casino, social, skill-based, eSports and sports betting players to increase trust and transparency, faster payouts, reduced fees and dedicated player protection. The launch was accompanied by the announcement of world-first partnership with English Premier League football club Arsenal. The CashBet Coin ICO presale will end on February 20 at 5:00PM GMT, followed by the public sale beginning on March 20 at 5:00PM GMT and continuing until April 27 at 5:00PM GMT. Learn more about the ICO at https://coin.cashbet.com To learn more about CashBet’s iGaming platform, please visit www.cashbet.com
SEGA Slots Launches Worldwide on Mobile
Today SEGA Networks, Inc. launches SEGA Slots, the progression-based casino app showcasing characters from your favorite SEGA® games, for mobile devices. Harkening back to SEGA’s inception as a producer of standalone slot machines in the 1950’s, SEGA Slots celebrates the company’s history, while embracing a new genre of mobile experience. It is now available to download for free with in-app purchase from the App Store for iPhone and iPad or Google Play Store for Android devices. SEGA Slots features fan-favorite SEGA classics including Sonic the Hedgehog, Super Monkey Ball, Golden Axe, Shinobi, and Samba De Amigo, reimagined in Vegas-style casino games. Each of the eight unlockable slot machines available at launch boasts vibrant graphics, fast-paced, fun-packed gameplay, and plenty of opportunities for players to win big. In the Sonic the Hedgehog and Super Monkey Ball themed bonus games, players can help Sonic rescue his friends and earn huge payouts along the way, or join their friends in Super Monkey Ball Slots’ multiplayer mode to win big banana bonuses. Following launch, additional machines with fresh content will be added regularly to keep players winning and spinning in new and exciting ways
Playdigious celebrates 2018 with a major catalog discount
Playdigious, the mobile games publisher with it's latest released game White Night, is discounting all it's premium games to celebrate this new year. Up to 66% off on the Playdigious games right now on both Google Play and iOS New year sales just kicked off! From now untill January the 11th: Unveil the mysteries of the white mansion in the horrific White Night for 1.99€ / $1,99 - 60% on Google Play and iTunes Build your own subway system with the unique Mini Metro for 1.99€ / $1,99 - 60% on Google Play Enjoy a relaxing game of golf with the magnificient OK Golf for 0.99€ / $0,99 - 66% on Google Play Travel though the story of action adventure gaming with Evoland for only 1.99€ / $1,99 - 60% on Google Play and iTunes Don’t watch TV, play it in the great runner Mechanic Escape available for 0.99€ / $0,99 - 66% on Google Play and iTunes Guide your almighty puddle of fluid in the Puddle+ original environments for 0,99€ / $0,99 - 66% on Google Play and iTunes Words shape a world in a different way with UnWorded for 0,99€ / $0,99 - 66% on Google Play Shoot the farthest basketball 3 pointer ever with Stardunk Gold for 0,99€ / $0,99 - 66% on iTunes
WARM UP THIS WINTER WITH THE ALCHEMIST CODE’S EXCITING YEAR-END FESTIVITIES AND CHAPTER TWO RELEASE
2017 is drawing to a close and gumi Inc. has prepared something special for players of THE ALCHEMIST CODE in the form of new content, giveaways and holiday-themed skins. This comes after THE ALCHEMIST CODE’s monumental one million downloads celebration, where players are gifted with bonus rewards including the One Million Apple and Alkemono Mascot when they log in from December 16th to December 22nd. From December 21st to January 3rd, players can get into the festive spirit and warm up to THE ALCHEMIST CODE’s first winter wonder splendor with a spectacular line-up of activities comprising: THE ALCHEMIST CODE’S CHAPTER TWO RELEASE (December 21st) The epic saga continues with the highly-anticipated release of Chapter Two. Set in the steampunk-esque kingdom of Slothstein, Chapter Two stars a brand new protagonist, Edgar L. Leonheart - a zealous sharpshooter traveling the world on his Alchemia bike with his prized gun, Betty. While he may seem like a typical gunslinging-womanizer, Edgar is in fact, a gallant man who would oppose anyone who dares to make a lady cry. Play as Edgar and join him in his exhilarating quest to rescue Fiona, while saving Slothstein, and the world from destruction along the way! THE HUNT FOR.. “SANTA” IN THE WINTER HOLIDAY TIME IN BABEL QUEST (December 21st - January 3rd) Follow Lofia, Shayna, and Rosa as they travel to Lustburg in the frosty winter season in search for the illusive “Santa”, seen delivering presents to the less fortunate children of Babel. Where did Santa come from? Why does he only appear in Babel during winter? What happens when you see him? Does he practice some form of Self-Defence? Find out more and unravel the mysteries of the secretive “Santa” by playing this special event quest and get awesome rewards! GO ON A WINTER HOLIDAY SHOPPING SPREE! (December 21 to January 3rd) Character Skins are now sold in the Winter Holiday Secret Shop! The first to be made available are the Winter-Exclusive Skins for fan favourite characters, Lofia, Shayna and Rosa - so get them during this limited time to dress the three friends for their wild Santa-chasing adventure. Also offered at the Bundles Shop from December 25th to January 1st are the Winter Holiday Bundles, which offers up to 70% more value! WINTER HOLIDAY LOGIN BONUS (December 25th to January 1st) Prep your holiday stockings because Santa is coming to Babel with a big bag of presents! Receive special Winter-exclusive goodies comprising of the Ouroboros Wreath, Michael’s Flare Chicken and more when you log in during this period! THE WAY OF THE TRUE SKILLS EVENT (December 25th to January 1st) Need that extra push in THE ALCHEMIST CODE? Play through this experience-boosting event to power-up and unleash the true potential of your favourite units. Fall in now as this event is open for a limited time only - you wouldn’t want to miss this opportunity to groom your best squad! COUNTDOWN LUCKY DRAW & MYSTERY BAG CONTEST (December 28th to January 3rd) Feeling lucky? Try your luck at the Countdown Lucky Draw and Mystery Bag Contest! Complete these dungeons everyday to get yourself Countdown and Mystery Tickets. Use these tickets and get yourself a wonderful gifts at the Door of Truth! Will you be able to get the best rewards? THE ALCHEMIST CODE is available for download globally on iOS and Android devices.
The Alchemist Code and Brave Frontier, Crossover Collaboration Launches Today
gumi Inc. is delighted to announce a mega crossover collaboration between two of its titles, THE ALCHEMIST CODE and Brave Frontier. Held from December 7 to December 20 after THE ALCHEMIST CODE’s Launch Celebrations, the special crossover is the title’s first collaboration since its debut on November 14, 2017. The mega collaboration between THE ALCHEMIST CODE x Brave Frontier brings to players new heroes as well as the following fun and rewarding events that they can partake in: CROSS-MILESTONE AND CO-OP MILESTONE REWARDS The collaboration’s cross-milestone campaigns have started and require the combined efforts of players from both THE ALCHEMIST CODE and Brave Frontier to achieve the milestone targets! To earn the attractive cross-milestone rewards, players of THE ALCHEMIST CODE are to complete the corresponding milestone targets set in Brave Frontier and vice versa. Upon achieving the first, third and final milestone targets for both titles, players will also be able to claim additional Co-op Milestone Rewards comprising unlocked Dungeons, Tomes and Summon Tickets! So let’s start working together to reap the best rewards! SUMMON PROMINENT CHARACTERS FROM BOTH TITLES Alchemists from THE ALCHEMIST CODE will be able to summon Selena, a formidable swordswoman and one of the fabled Six Heroes from Brave Frontier. Born from a line of chiefs, Selena’s cold-cutting strikes are so powerful that they are able to bring the fiercest of foes down to their knees. Crossing over to the Brave Frontier’s Summon Gates are, Chloe — Commander of the Scarlet Flame Imperial Guard of Envylia and Lofia — the young and knowledgeable member of the Royal Magi of Lustburg from THE ALCHEMIST CODE. CHANCE TO OBTAIN THE MAIN HEROES FROM BOTH TITLES Transmute Vargas by clearing the “Brave Frontier Event Quest” in THE ALCHEMIST CODE Vargas, one of the fabled Six Heroes from Brave Frontier is spotted roaming in Babel and is challenging any powerful Alchemists brave enough to challenge him at the Event Missions! Those who are able to successfully clear the Event Quest of varying difficulty levels will be able to claim the crossover-exclusive rewards, including Lexida Shards and the Vargas Soul Shards that can be used to transmute Vargas! Get Logi for free by clearing “THE ALCHEMIST CODE Vortex Dungeon: Love Never Fades” in Brave Frontier A new vortex has opened up in Brave Frontier and a distinctive red headed warrior was spotted on the other side of the gate. Is he an ally or an enemy? Prepare your best heroes and face this warrior in combat. Successfully clear this special collaboration dungeon to get Logi, the Squire of the Blue Flame Guard, the most powerful knight faction of Envylia — for free! UNLOCK VARGAS’S AND SELENA’S MASTER SKILLS WITH THEIR LEGENDARY SWORDS Enhance your arsenal with Vargas’s and Selena’s legendary weapons — Dandelga and Lexida. Unlock Vargas’s and Selena’s Master Abilities by equipping them with their legendary swords! Only the brave can master these weapons. LOGIN BONUSES Log in during the collaboration period in both games to receive helpful items such as Gems, Gold Ingots, Skip Tickets, Shards, Gems, Elemental Crystals, Burst Emperors, Frogs, Imps and Summon Tickets for THE ALCHEMIST CODE and Brave Frontier, respectively. The rewards sweeten as more players log in, so visit the game daily to find out more, and get rewarded! To find out more details about THE ALCHEMIST CODE x Brave Frontier’s Collaboration events and milestones, visit http://alchemistcode.com/xbf/. THE ALCHEMIST CODE and Brave Frontier is available for download globally on iOS and Android devices. For the latest updates, please follow THE ALCHEMIST CODE’s social media channels: Official Site: https://www.alchemistcode.com/?utm_source=pr Facebook: https://www.facebook.com/TheAlchemistCode Twitter: https://twitter.com/alchemist_code Instagram: https://www.instagram.com/alchemist_code YouTube: https://www.youtube.com/c/TheAlchemistCode Brave Frontier updates are available on: Official Site: http://bravefrontier.gumi.sg/ Facebook: http://www.facebook.com/BraveFrontierGlobal Twitter: https://twitter.com/bravefrontiergl Youtube: http://www.youtube.com/user/BraveFrontierGlobal
Phantom of the Kill Enters Holiday Season with New Event “Holy Light” and Much More
gumi Inc. and FgG's global version of Phantom of the Kill, which is available in North America and European countries on the Google Play Store and Apple App Store, today announced a series of holiday season events to be held starting December 7. Part 1: New Holiday Units Featured in the Lazuli Recruiter! Popular units such as Longinus, Aphrodite, and Brionac get a new holiday look! These limited-time units can definitely aid you even in the Holiday event quests, so make sure to recruit them into your party! Part 2：”Holy Knight” Event Returns! Last year’s well-received Holy Knight event quest returns for an encore! Complete the event quest and get a chance to obtain Freikugel’s holiday version unit! Fuse limited gear dropped by enemies to acquire even more powerful weapons. Don’t miss out on this extremely rare opportunity to get this event-limited unit and gear! Event Period: December 7, 2017 (Thursday) Midnight - December 31, 2017 (Sunday) 11:59 PM (PST) Part 3：New Event “Holy Light”! A new Point Quest event “Holy Light” will kick off starting December 14! Attack your enemies’ weakness for more points! Form your holiday party and get wonderful rewards. Event Period: December 14, 2017 (Thursday) Midnight - December 31, 2017 (Sunday) 11:59 PM (PST) Find the latest news on Phantom of the Kill within the game and on all major social media platforms, including: Facebook: https://www.facebook.com/potk.GL/ Twitter: https://twitter.com/PhantomKillGL
Netmarble Games 'TERA M' Media Showcase
On September 8, Netmarble Games held "TERA M" media showcase at Glad Hotel in Yeongdeungpo-gu, Seoul. The event was held to introduce the features of the new mobile game "TERA M", which is being prepared for service at Netmarble Games, and was attended by representatives including Baek Young-hoon, vice president of Netmarble Games business strategy, and Park Jin-seok, CEO of Bluehole Squall. Beak Young-hoon, vice president of Netmarble Games, who led the event, said, "I am pleased to introduce the mobile version of the PC MMORPG masterpiece, 'TERA', at today's event. Netmarble Games is confident of providing a new MMORPG experience through synergy with its developer, Bluehole Squall." Park Jin-seok, CEO of Bluehole Squall, also commented, "We are glad to be able to show good works thanks to the interest of many people. We have been keenly prepared and there are still many excursions. I would like you to enjoy our 'TERA M'." ▲ 'TERA M' media showcase was held. ▲ Beak Young-hoon, vice president of Netmarble Games, said, "We are confident that we will provide a new MMORPG experience." ▲ Park Jin-seok, CEO of Bluehole Squall, commented "We are glad that we can show good works thanks to the interest of many people." 'TERA M' is a mobile game using IP(Intellectual Property Rights) of Bluehole's MMORPG 'TERA' PC version and is being developed by Bluehole Squall, a subsidiary of Bluehole. The game is set in Arborea of about 1,000 years ago in the original game, and contains the journey of the independent forces against the divine empire built by the giants. By featuring acclaimed characters and graphics in the original version, 'TERA', and a vast worldview and combo action that use a linker in a non-targeting situation, 'TERA M' aims to let users enjoy elements and emotions from the original game at the mobile environment. On top of that, a party play based on characters from various roles such as tankers, dealers, and healers and a scenario set in the original game's age of 1,000 years ago will provide the fun of authentic MMORPG. There are 6 characters in the initial character of TERA M; Elin priest, 'Lina Elin', which helps to maintain stable party play through recovery skill and ultimate skill with strong resilience, Aman lancer, 'Orlender Turcan', which takes a charge of a tanker with high stamina and defense power, Popori Alchemist, 'Labreng', which can strategically use a special passive to strengthen the skills, Human Brawler, 'Sol Walker', which can maintain a stylish battle using connection skills, Elf Archer 'Libellia Kubel', which can battle at the safe distance where enemies cannot reach, and Human Slayer, 'Rein Rolf', which can quickly combat with high damage to enemies. One of the advantages of 'TERA M' is that it allows users to enjoy strategic contents, such as large-scale field, raid where attacking boss through party play is the key, PvP mode that can be implemented in various ways such as field of honor, battlefield, or guild battle, and various party dungeons, that can be experienced in PC MMORPG. ▲ It is a mobile game that used IP of popular online game 'TERA'. ▲ Combo action using the connection skills makes you feel the taste of the hand. About TERA M's service schedule, Netmarble Games announced that it will start pre-registration from September 8, and will launch services through Google Play Store and Apple App Store in November. All users participating in pre-registration will receive 1,000 Red Gems, a game item, and various events will be held to provide various gifts including game items by first-come first-served or randomly picking. At the same time, the page for preoccupying the server and character name will be also opened, so that the benefit of using the preoccupied character name at the chosen server by a user will be provided when the official service is opened. ▲ Pre-registration will start on September 8 and open the service in November.
NCsoft Lineage M Showcase 'THE SUMMIT'
On the morning of the May 16th, 'Lineage M' showcase 'THE SUMMIT', organized by NCsoft, was held at The Raum in Gangnam-gu, Seoul. The event was prepared to introduce the features and vision of NCsoft's new mobile game, 'Lineage M' in the presence of officials including NCsoft's vice president Kim Taek-heon, vice president Jung Jin-soo, executive director Shim Seung-bo, managing director Lee Sung-goo and general manager of mobile publishing, Kim Hyun-ho. At the beginning of the event, Kim Taek-heon said, "Implementing the value and legitimacy of Lineage on the mobile was a new challenge every moment, and it included all the experiences we have accumulated over 19 years since the release of Lineage into Lineage M." And, "I would like to ask you a lot of interest and support for NCsoft's new challenge, Lineage M." ▲ 'Lineage M' showcase 'THE SUMMIT' was held. ▲ Kim Taek-heon said, "We have put all of our 19 years of experience into Lineage M after the release of Lineage." ▲ 'Lineage M' will be showcased on Google Play and Apple App Store on June 21. According to the announcement, 'Lineage M' will be showcased on Google Play and Apple App Store on June 21, and a pre-character creation will be started at 24:00 on June 16th (00:00 on the 17th). Lineage M is a mobile MMORPG that embodies the main elements of "Lineage", a PC online game launched in 1998 by NCsoft. Not only the characters of various classes, but also the main elements of "Lineage" such as clans, large-scale hunting, siege, etc. are included in Mobile Aden World. As the platform is changed from PC to mobile, the visuals are enhanced and the UI system is optimized. 'Lineage M' embodies the main elements of the game such as the original Lineage's characters, hunting grounds, monsters, and non-player characters (NPCs), and users can choose one of the following classes: knight, fairy, monarch, and wizard. When you access the game, you will first play the game on the island "Talking Island" for beginners, and you can use the game in the same areas as the original Lineage, such as Giran Village, Heine, Dragon Valley, etc. The familiar NPCs such as "Pandora" and "Orim" can be found throughout the village, and the familiar monsters such as werewolves, oaks, and skeletons are waiting for users in the hunting grounds. The map of "Lineage M" is an open world format with all the hunting areas in the game opened like the original Lineage. Until now, the mobile RPG has been limited to systems such as users have to hunting ground 1-1, hunting ground 1-2, which can not move hunting grounds in certain order or use hunting grounds according to certain conditions such as level, but 'Lineage M' allows users to move to other areas regardless of conditions so that they can feel the atmosphere of the original game. The control of 'Lineage M' has further improved by fitting the control of the original 'Lineage' to the mobile. Typical examples are 'Arc Selector' system and 'Quick Slot' system. The 'Arc Selector' system allows the user to select lots of subjects by drawing a region with fingers, so they can select all the monsters in the region by drawing a circle on the screen. The system has the advantage of being able to easily select multiple objects on a narrow screen at a time. 'Quick Slot' is a system that users can use several skills, magic, and items consecutively after registering them in advance. In addition, automatic hunting and automatic looting are implemented so that users conveniently and easily enjoy the game even with the limited mobile controls in which they cannot user keyboard and mouse. PvP (Player vs. Player) system of "Lineage M" was developed with the goal of "exciting combat", and users can check their detailed PvP combat history and ranking in "PvP Book" in "Lineage M". If you win a PvP with another character, you can send a provocation message to the clan to which the defeated character belongs, or you can teleport directly to near the character that defeated you. A system that facilitates party hunting in open fields is also introduced. In the battle of the party unit, if the party leader specifies the target, the target is displayed on the party members' screen, and the party members can touch the 'attack' button to perform the concentrated attack. "Trial Dungeon" is added as a content of "Lineage M" for raising characters. The "trial dungeon" is an "individual instance dungeon (one-time hunting ground)" which could not be seen in the original "Lineage". The hunting area in the original "Lineage" will be provided as a private hunting ground. Users can acquire experience points, items, and Adena (in-game money) in the dungeon, and since it is a private dungeon, users do not have to worry about competition or battle with other characters. A community function, which is one of the main functions of "Lineage", is also enhanced in "Lineage M". To begin with, in "Lineage M", a "voice chat" function is implemented so that users can use voice chats with other users without a separate application for communication. Moreover, NCsoft will launch "MTalk", a mobile app for communities linked to games, on Google Play and Apple App Store on the May 16th. "MTalk" is a community app connected to the game, and it has functions like real time interworking of character and clan information, chat with clans and communities, interactive and posting notification, management of clan calendars and schedules. Meanwhile, NCsoft also announced the pre-order record of "Lineage M" at the press conference. Since April 12, it reached 1 million after 8 hours, 2 million after 3 days, 3 million after 12 days, and it exceeded 4 million on May 15.