Review - Allm's Action Game 'CapsuleMon Fight', "A Game with Strategic confrontation of Capsule monsters" (mobile)
Brave Frontier: The Last Summoner, Gets Spooky This Halloween
Halloween Comes to Closers with New Costumes and Gleam Campaign
Halloween Returns to Black Desert Online with Two Event Bosses
Party Like It's 1982! THEC64 Mini Available Now in North America
G-Audio Launches Loudness SDK to Provide a Consistent Streaming Media Listening Experience
Black Desert Online Showcases New Archer class at TwitchCon 2018
FIFA and Electronic Arts reveals EA SPORTS FIFA 19 Global Series on the Road to the FIFA eWorld Cup 2019
Black Desert Online Offers Permanent Access to 7-Day Trial Users
PAX Aus 2018 Panel Schedule Announced
TERA's Ninja Strikes on Consoles Today
En Masse Entertainment announced today that a new free playable class is now available for TERA on Xbox One and PlayStation®4: the stealthy, deadly ninja. The ninja is a brilliant strategist that relies on hit-and-run tactics paired with misdirection to confuse and eliminate her enemies. With a tactical mind that’s as sharp as her oversized shuriken, the ninja also heats up the battlefield with her ability to channel Chi into blazing fire that incinerates foes. The team at En Masse is celebrating the launch of the ninja with some special events and challenges that run through October 9: All players will receive a free extra character slot upon first-time login to the game, so they can try out the ninja immediately. Starting on Tuesday, September 18, players will find a unique item in their Item Claim: the letter “N.” Completing Vanguard missions will yield Ninja Launch Letter Boxes that will provide these letters at random: S, H, U, R, I, K, E, N. Spell out “Shuriken” and earn a special ninja-skinned mount, the E-Line Coupe. Players who create a ninja will be able to take place in a special leveling event. Every 10 levels from 20 to 60, ninjas can open special leveling boxes containing useful rewards including XP boosts, enchanting materials, and consumable buffs. At level 65, the leveling box contains an exclusive Kunoichi Robe costume and a Butterfly Shuriken weapon skin.
“Quality and interoperability will be key for VR’s future,” says VR Industry Forum
Creating a buoyant marketplace for Virtual Reality (VR) in the future will depend on high-quality and interoperable services, the President of VR Industry Forum (VRIF) has said. Speaking during an IBC2018 Masterclass on VR Technology and Industry, Rob Koenen highlighted the healthy and realistic expectations that now surround VR – but warned that the industry will need to come together to ensure its full potential is realised. “Forecasts for VR are good – IDC, for example, expects spending on AR and VR products and services to reach $27 billion in 2018 – but there is still work to be done,” said Koenen. “To ensure these projections are delivered, the industry needs to come together to focus on creating interoperable, high-quality services which are accessible and bring true value to end users.” Koenen emphasised how far VR has already come with the example of the first wave of headsets being geared only for early adopters, citing that they were expensive, required expensive computers, and were clumsy to set up. He noted that now, we see stand-alone headsets appearing that are below $200 USD, have no wires, require no computer, and offer better quality. He then moved on to underline the progress that is visible in demonstrations being shown at the VRIF booth in IBC’s Future Zone. These demonstrations, said Koenen, are all based on the VRIF’s Guidelines and showcase standards-based implementations becoming available, including for high-quality live VR360 streaming, tools for the production and playback of streaming VR360 based on the MPEG Omnidirectional Media Format (“OMAF”) and MPEG‑H spatial audio. “Consumers and businesses alike are interested in VR and a healthy ecosystem is developing, but for it to be truly successful it needs to reach enough people, deliver a cinematic-type experience and be affordable to distribute,” continued Koenen. “Live services will be key to the success of VR; they take the VR experience to the next level. They are a now key focus for VRIF and we will document recommendations for live VR in the upcoming version of our Guidelines, which is scheduled for publication in January 2019.” Koenen also welcomed the new wave of VR applications that are emerging beyond entertainment, such as training and in healthcare. He concluded his masterclass by emphasising the importance of interoperability in bringing the different elements of VR together: “For consumers, interoperability means less hassle and less expense, and for content creators and distributors, it means easier and more cost-effective production and distribution. This also means that there are more opportunities for ads and promotion – it truly is a win-win-win.” The VRIF membership includes XR influencers, leaders and innovators such as Akamai, Dolby, Ericsson, Fraunhofer, Harmonic, Huawei, Intel, Nokia, Qualcomm, Sky, Sony, Verizon and many more. Focusing on cinematic VR, the VRIF advocates for consensus around technical standards, encourages interoperability and develops guidelines for best-practices, aiming to bridge the adoption chasm and reduce costs of development and production.
Brave Frontier: The Last Summoner, Now Available on iOS and Android
gumi Inc. today announced the global release of its Brave Frontier: The Last Summoner, its newest mobile strategy JRPG, now available for iOS and Android devices, and available in the Apple App Store and Google Play Store. Brave Frontier: The Last Summoner is an original, full-fledged mobile JRPG set in the Brave Frontier extended universe. Embark on a fantastic adventure in a new branch of the story set a thousand years after Brave Frontier, leaving Grand Gaia behind. In this standalone adventure, players will meet a new cast of characters as they unravel the mysteries of a new world. This new addition to the Brave Frontier franchise was crafted with a splendid state-of-the-art HD 2D design, bringing all character artworks to life like never before. STATE-OF-THE-ART HD 2D JRPG Immerse yourself in the rich and vibrant fantasy world of Vask and meet charming characters brimming in style, handcrafted and animated with love to offer you the most thrilling battles ever seen in a mobile RPG! BUILD AND LEAD AN ARMY Engage in turn-based battles of epic proportions where up to 50 characters fight each other as you launch synchronized attacks, unleash special Brave skills and summon mighty Spirits to destroy your opponents, no matter their size! COLLECT HUNDREDS OF CHARACTERS Assemble a huge cast of charismatic heroes and villains ready to take arms for you as you train, specialize and evolve them to unleash their true potential, completing a vast collection of 7 different species – Humans, Giants, Undines & more! MILLIONS OF WAYS TO PLAY Become a master of strategy as you experiment with 9 Weapon Types, from hard-hitting to buff-empowering, enhanced by upgradable specialty skills to obliterate anything in your path – the possibilities really are endless! PLOT TWISTS AT EVERY CORNER Put together the puzzle pieces of the last summoner's untold story as you witness history defining events from different points of view, all interwoven into a story of loss, courage and honor! Will you find the truth behind the bifrosts, Summoner? Embark on the most extraordinary adventure featuring intense battles, high-end graphics, complex customization and content-rich stories! Made for JRPG fans, by JRPG super fans.
Penny Arcade to release THE MAGIC HOUR, a travelogue-style web series featuring Magic: The Gathering
Penny Arcade will debut the first episode of THE MAGIC HOUR, a new show where Penny Arcade creators Mike Krahulik and Jerry Holkins meet companions old and new over friendly games of Magic: The Gathering, on Thursday, Sept. 20, 2018. Over the course of six 15-minute episodes, Mike and Jerry greet, befriend, and compete with special guests, including media presenter Anna Prosser-Robinson, Twitch streamer DisguisedToast, games media personality Morgan Webb, WWE Superstar Tyler Breeze, and more. THE MAGIC HOUR focuses primarily on how players can find and build relationships over a game of “MTG,” while featuring new and/or unreleased cards and expansions from the massively popular game. The show will air exclusively on Penny Arcade's YouTube channel and release content weekly on Thursdays, alternating between the full 15-minute episodes and bonus content pieces or "minisodes" featuring the guest from the previous week.
Black Desert Online sees Massive Surge in Player base after Remastered Launch
Pearl Abyss and Kakao Games have announced today the first results of their Remastered campaign amidst renewed interest among Black Desert Online fans and new players alike. Last week, Black Desert Online was updated with enhanced visuals and a newly recorded orchestral score to provide the most immersive in-game experience possible. As a result, Black Desert Online has seen an average week-over-week increase of 103.6% in returning players and a 24.2% increase in new player acquisition across NA/EU regions. Minsung Kim, CEO at Kakao Games Europe B.V. commented: “Pearl Abyss has done a fantastic job on Black Desert Remastered. The game was already had the best in-game visuals, but with Black Desert Remastered, the developers have really pushed the envelope. It is no wonder that so many players are returning to the game.” “We are ecstatic after seeing that our hard work on Black Desert Remastered has been so positively perceived by the community at large. The heart-warming reactions have definitely been a morale booster. We want to thank our players all over the world for playing our game,” said Jae Hee Kim, Executive Producer at Pearl Abyss. “We are highly motivated to keep the game current and up-to-date by continuing to develop exciting new content while striving for continuous improvements and optimizations.” Pearl Abyss is currently working on recently announced Drieghan expansion which is expected to arrive to the Western service later this year.
Black Desert Online Revamps Savage Rift Horde Mode and Introduces New AFK Gameplay Systems
Pearl Abyss and Kakao Games are thrilled to announce that after this week’s maintenance cycle, Black Desert Online players can look forward to a reworked Savage Rift horde mode that promises to spice up the exciting co-op experience in the game. The most noteworthy change to the Savage Rift content is that the number of monster spawns has been reduced by around 40% which as a result makes each runthrough last about 20 minutes. Cooldown times for siege weapons such as the Hwacha amd Lynch Cannon have been reduced by 50% so that adventurers can shoot these powerful weapons more often. As a result, the reward structure has been reworked as well. Although the rewards per playthrough have been reduced, the rewards vs playing time have actually increased, making it more interesting for adventurers to engage enemies in the Savage Rift. To celebrate, a special event will take place between the 15th and the 29th of August that can reward players very nice in-game rewards. During the event period, a hidden 26th stage can follow after a successfully cleared 25th wave. The chance of this happening is 50% and in this stage a new boss, named the Savage Ogre will appear that drops a Savage Rift reward Box upon defeat. This box will include a Soiled Ogre Ring, Trace of Savagery and more. - Black Spirit’s Training One of the unique elements in Black Desert Online is that adventurers can still feel connected to the world when they are not actively engaging with the game. AFK fishing was introduced to allow players to catch fish and valuable items while they were at work or sleeping. The excitement for the player was to find out what was achieved during their absence when actively playing again. This system has now expanded with the Black Spirit’s Training, a mode that allows players to gain combat and skill experience by engaging in AFK activities. To activate the Black Spirit’s Training, players will need to acquire a Book of Training from NPC Jamey Drucker who resides in Velia, Heidel, Calpheon City, Altinova and Valencia City. Upon activating the Book of Training players can practice against one of the scarecrows in each town to start gaining experience. Players who are looking for additional combat EXP will be pleased to know that the earned combat EXP can be stacked with other buffs such as Fever Time and event EXP buffs, Pet skills, Book of Combat, Golden Bells, Olvia Server buffs, and Elixirs making AFK leveling much more efficient.
PAX Australia 2018 Indie Showcase Winners Announced
PAX Aus 2018, taking place 26-28 Oct. 2018 at the Melbourne Convention and Exhibition Centre, will highlight six new and exciting titles from independent developers as part of this year’s PAX Aus Indie Showcase. Chosen from a huge assortment of submissions by a panel of industry veterans, the six games join the ranks of previous Showcase winners such as Hollow Knight, Hacknet and Objects in Space. The 2018 PAX Aus Indie Showcase will be featured on the exhibition floor as part of PAX Rising, an area dedicated to indie games. The Indie Showcase is a snapshot of the best of the local industry, oozing innovation, style, and technical mastery. “The rest of the world should fidget uncomfortably, because the work we see every year from Aussie and New Zealand developers is compelling beyond compare.” said Luke Lancaster, content manager, PAX Aus. “2018’s Indie Showcase winners are no different, and PAX is incredibly proud to share these six games with everyone come October.” The winners of the PAX Aus Indie Showcase for 2018 are listed below. Spin Rhythm Developed by Super Entertainment http://spinrhythmgame.com/ Spin Rhythm is fresh take on rhythm games featuring sharp, colourful visuals where players rotate in time with thumping upbeat music while riding through otherworldly environments. Infliction Developed by Caustic Reality http://www.causticreality.com/ Infliction is a surreal horror title that explores the tragic secrets hidden the behind locked doors of an average suburban home. Relentlessly pursued by a vengeful spirit through the remnants of a once-happy family home, players must live long enough to piece together the events and choices that led the characters to this point and find a way to end the horror. Double Shot Developed by Aberrant Realities https://doubleshotvr.com/ Double Shot brings bartending and gunslinging to the HTC Vive, Oculus Rift, and Windows Mixed Reality. Step into the shoes of a slick ‘80s action hero and use elite bartending skills to mix drinks, fend off bad guys and earn stacks of cash in a sleek futuristic setting. Dissembler Developed by Ian MacLarty http://www.dissembler-game.com/ Dissembler is a subtle puzzle game about unravelling bold, abstract designs one colour at a time. Featuring over 120 hand-crafted levels, Dissembler is a gentle experience that guides the player through solving complex puzzles requiring planning and lateral thinking. Major League teleBlast Developed by Tim Veletta http://www.majorleagueteleblast.com/ Major League teleBlast is a sports game with a twist. Outblast opponents in fast paced combat with up to 4 players using explosive teleportation powers that can cause damage to both yourself and others, making each round a hectic battle for supremacy Mars Underground Developed by Moloch Media https://www.molochmedia.com/ Mars Underground, influenced by classic LucasArts adventure games and 16-bit SNES RPGs and films like Groundhog Day and Donnie Darko, is an apocalyptic adventure game where players can explore the possibilities of a time loop.
FIFA eWorld Cup 2018 Grand Final Reaches Record Global Audience
Electronic Arts Inc. (NASDAQ:EA) and Fédération Internationale de Football Association (FIFA) announced today that the FIFA eWorld Cup™ 2018 Grand Final achieved a record global audience – generating more than 29 million views across online platforms during the three-day event. Underlining the exciting potential growth for the tournament and competitive FIFA gaming, the global online audience for this year’s FIFA eWorld Cup Grand Final represents a 400 percent increase in digital viewership over the 2017 FIFA Interactive World Cup Final and double the digital viewership of the EA SPORTS FIFA 18 Global Series Playoffs held in Amsterdam May 28 - June 3. Peak concurrent viewership during the August 4 Grand Final broadcast was an estimated 322,000 across 12 digital platforms, in addition to being delivered to 19 broadcasters covering over 60 territories around the world.* The three-day Grand Final at The O2 in London brought together the 32 best FIFA players in the world with Mosaad “MSDossary” Aldossary from Saudi Arabia being crowned FIFA eWorld Cup Champion and winning the grand prize of $250,000 USD, as well as an exclusive invitation to The Best FIFA Football Awards™. As the final event of the season for competitive FIFA gaming, the FIFA eWorld Cup Grand Final was the culmination of the EA SPORTS FIFA 18 Global Series – a new format introduced this year that included international online and live events around the world. More than 20 million players from 60 different countries participated in competitive FIFA this season throughout the Global Series – representing one of the most inclusive and global competitive ecosystems in the eSports industry. Speaking about the event, Jean-Francois Pathy, FIFA Director of Marketing Services, said: “This year’s FIFA eWorld Cup Grand Final was an important milestone in the progress and continued professionalization of competitive FIFA gaming. Following the move to a new venue and a new format, the success of this year has underlined the unique opportunity that competitive FIFA gaming has to engage with new fans and audiences, as well as how it can support FIFA’s ongoing efforts to drive interest and develop football around the world. “With a 400 percent increase in viewership from 2017 to 2018, we are thrilled with this year’s results and look forward to our continued partnership with EA SPORTS and accelerating our programs in the coming year.” Todd Sitrin, General Manager and Senior Vice President Competitive Gaming Division at EA SPORTS stated: “The power of real-world sports and esports is a massive multiplier, and this year’s increase in online viewership is indicative of this power coming to life. We've dramatically accelerated the growth of competitive gaming through the EA SPORTS FIFA 18 Global Series and this year's Grand Final, rallying the global football community together within this singular ecosystem that we know will only grow in the seasons to come.”
Alibaba’s WESG Oceania Esports Event Comes to PAX Aus 2018
World Electronic Sports Games will come to the PAX Arena stage at PAX Aus 2018, taking place 26-28 Oct. in Melbourne, VIC. WESG is the international esports championship tournament organized by Alibaba Group’s AliSports. Partnering with Australian Esports League, this year marks its first foray into Australia, bringing together the best in the region to compete in Dota 2, CS:GO, Hearthstone, and StarCraft 2. The online events will commence on 1 Sept., with competitors playing Dota 2, CS:GO, StarCraft 2, and Hearthstone. Select matches will be broadcast in the lead up to PAX Aus, where the top two teams in Dota 2 and CS:GO will compete on stage at PAX Arena in a grand final match. WESG at PAX Arena will also hold open qualifiers for the Hearthstone finals in November. Anyone is welcome to compete, with winners progressing on to the finals in Sydney where they can play for a $30,000 prize pool and a chance to represent the region in China where they play for a share of $US5.5 million as part of the global series. PAX Aus first hosted the PAX Arena esports stages in 2015, and since then, has partnered with the likes of Red Bull, Ubisoft, Bethesda, Hi-Rez, and McDonald’s to deliver high-quality competitive play to thousands of attendees. “The growth of esports in the APAC region has been nothing short of meteoric,” said Luke Lancaster, Content Manager, PAX Aus. “This partnership with AliSport sets up PAX Arena as a truly international event, and we couldn’t be more excited.” “We chose PAX Aus as the home for WESG because of the community,” said Darren Kwan, executive producer at the Australian Esports League. “There’s no better way to bring Australian audiences into the fold than by offering up world-class matches at PAX Aus.” PAX Aus is produced by ReedPOP in conjunction with Penny Arcade. The show was the first international PAX event and has brought passionate gaming communities together in Melbourne since 2013. PAX Aus attendees get to experience the best in gaming culture with more than 180 exhibitors, thousands of playable games, and more than 150 hours of on-stage content.
Msdossary Crowned FIFA eWorld Cup Champion
After three days of intense drama and excitement, the FIFA eWorld Cup™ Champion has been crowned, with Mosaad ‘Msdossary’ Aldossary taking home the title following a 4-0 aggregate victory over Stefano ‘StefanoPinna’ Pinna at The O2 in London. Following a journey involving more than 20 million participants taking part in the Road to the FIFA eWorld Cup 2018, ‘Msdossary’ from Saudi Arabia overcame ‘StefanoPinna’ from Belgium in a clinical performance that saw two of the world’s top competitive FIFA gamers go head-to-head in The Final Showdown. Having already secured a 2-0 victory in the first leg, ‘Msdossary’ showed his class and finished off the tie with a masterful tactical display in the second leg, which resulted in a repeat 2-0 victory. In front of a live audience at The O2 in London, the Final Showdown provided a dramatic end to an exciting three days of competition. The 32 Grand Finalists, from 19 countries, battled it out for the US$250,000 top prize and an exclusive invitation to The Best FIFA Football Awards™ in London on 24th September 2018. Speaking about becoming FIFA eWorld Cup™ Champion, Mosaad ‘Msdossary’ Aldossary said: “This win makes up for all the hard work and dedication me and my team have put into this. It is fantastic to see competitive FIFA gaming grow, but this is nothing I could have ever imagined. Winning the FIFA eWorld Cup Grand Final and becoming World Champion is a dream come true for me, my friends, family and supporters. To get the opportunity to win in front of a live audience this big is absolutely unbelievable. I am truly lost for words in this moment.” As the pinnacle event of the year for competitive FIFA gaming, the FIFA eWorld Cup™ Grand Final was the culmination of the EA SPORTS FIFA 18 Global Series – a new format introduced this year that included international online and live events around the world. The 32 Grand Finalists qualified through the FIFA 18 Global Series Playoffs held between the 28 May - 3 June, all with the hopes of being named the FIFA eWorld Cup 2018 Champion and taking home the top prize. Speaking about the tournament, Jean-Francois Pathy, FIFA Director of Marketing Services, said: “The FIFA eWorld Cup Grand Final 2018 provided an outstanding opportunity to drive forward the professionalization of competitive FIFA gaming. “This year’s landmark event has experienced advanced levels of growth and has played a key role in engaging new players, fans and audiences on both digital and traditional platforms. As the wider ecosystem continues to develop, FIFA gaming is playing a key role in encouraging more young people and the wider public around the world to play football- either virtually or in person. “I would like to thank all our partners for their support, particularly EA SPORTS, who play a significant role in the success and further development of football through competitive FIFA gaming.” Todd Sitrin, General Manager and Senior Vice President Competitive Gaming Division at EA SPORTS adds: “The truly global nature of the Global Series, in combination with our inclusive approach to making competitive gaming accessible to all players, has moved from strength to strength this season. We are seeing the enormous potential of competitive FIFA coming to life, and we are extremely excited about continuing this momentum next season.”
Cybernetic Costumes Update Launches Today For Closers
Closers, time to suit up with a new cutting-edge look! En Masse Entertainment announced today the new Cybernetics costumes are now available for the anime-inspired, online RPG beat’em up, Closers. Along with the uber-cool Cybernetic costumes, a Summer Beach Dungeon event and Levia Special Crew Promotion will also be available with this update. Closers gamers have a chance to craft the Cybernetic costume in-game by combining two rare costumes with the Synchro Fiber item, the same method that the Dark Command costumes were obtained. Closers is a multiplayer online action RPG (MOARPG) infused with arcade beat’ em up mechanics and anime-styled artwork. Players take the role of a “Closer,” a group of psychic teenagers chosen by the world government to stop an alien invasion by closing interdimensional gates to thwart the invaders and their evil incursion. Fast, intense, and eye-poppingly beautiful, the game masterfully combines the frenetic action of old school arcade 2D beat ‘em ups with the engaging combo mechanics of fighting games, and the vivid art style and drama of an episodic anime.
TGS Forum 2018 Outline Determined
TOKYO GAME SHOW 2018 (Organizer: Computer Entertainment Supplier’s Association [Abbreviation: CESA, Chairman: Hideki Hayakawa], Co-Organizer: Nikkei BP [President: Suguru Niinomi], Period: September 21 to 24, Venue: Makuhari Messe / hereafter “TGS2018”) has determined the event outline for “TGS Forum 2018” to be held on the Business Day Thursday, September 20th and Friday, September 21st. “TGS Forum 2018” will have a special session and a sponsorship session on September 22nd (Friday) in addition to the keynote held on the 21st (Thursday). On September 21st (Thursday), the first day of the event, we hold a keynote panel by key persons from the game industry. They will discuss the challenges and solutions on “e-Sports”, the competitive gaming which is becoming a medal sport at international sports meetings like the Asian Games. ※Outline of Sponsorship Sessions will be revealed on mid- August. On the afternoon of September 20th (Thursday), top companies and representatives from the video game industry will gather and hold the “Global Game Business Summit 2018 (GGBS 2018)” to exchange opinions on video game business trends around the world. The theme of GGBS 2018 is “How domestic games could win in the worldwide competition.” It has been said that domestic games are less competitive than Western video games on the global market because of its style and the development cost. But some domestic game titles have won overseas awards in past few years and expand their presence in the global markets. Furthermore, there are some global hit titles. Along with the increase in multi-platform games and the appearance of new ways to have fun with games, what kind of marketing strategies may be needed? The session will explore future possibilities of Japanese game industry by learning from the success of domestic hit makers. On September 21st (Friday), we have several Expert sessions focusing on the game industry. Leading figures will talk about the new business and technologies and the trend of the industry. ※Speakers and schedule of Expert Sessions will be revealed on middle August. Advance registration for “TGS Forum 2018” and “GGBS 2018” started on today via the official website (http://tgs.cesa.or.jp/forum/). Attendance for “TGS Forum 2018” and “GGBS 2018” is free of charge. However, a TGS2018 Business Day visitor badge will be required. Therefore, be sure to complete the advanced registration for Business Day visitors in order to be issued a badge before entering the site. - Business Day Advance Registration Has Begun, and the Convenient “Business Day Gold Pass” is also On Sale Advance registration for the Business Day for game industry personnel has started via the official website. In addition to applying for a “Business Day Registration Ticket”, paid registration (5,000 yen, including tax) is also available (after application, there is a predetermined confirmation). In addition, a limited number of “Business Day Gold Passes” will be available, allowing you to enter the site smoothly through a special reception and giving access to the “Asia Business Gateway” appointment system for holding negotiations with exhibitors and negotiations with other visitors (for those who have a Business Day Registration Ticket the price of the pass is 20,000 yen (including tax), and for those without a Business Day Registration Ticket, the price including the Business Day Advance Registration fee is 25,000 yen (including tax)). The Business Day Gold Pass will give you access to the Business Lounge set up on the 2nd floor of the Makuhari Messe International Conference Hall and allow you join the International Party [Friday September 21 (Friday) from 5:30 pm / Venue: International Conference Hall 1F Lounge], providing a comfortable environment for handling business negotiations. For more details, please visit the official website.
Epic Games Korea 'Fortnite' Media Showcase
Epic Games Korea, the Korean subsidiary of Epic Games, held a media showcase at Grand Intercontinental Seoul Parnas in Gangnam-gu, Seoul on the morning of 19th January, 2018. The event was organized to introduce features and service schedule of Epic Games' action building game 'Fortnite' in advance of domestic service with some officials of Epic Games Korea including Country Manager Sung-chul Park, Won-se Lee, in charge of domestic business, and Hee-uk Yoon, in charge of marketing, in attendance. Sung-chul Park, Country Manager of Epic Games Korea said, “After Epic Games Korea launched its Korean subsidiary in 2009 for the Unreal Engine business, we feel new since it is the first time to provide service of both the game and engine, which are the main businesses of Epic Games, in Korea through releasing ‘Fortnite’. In order to enable Korean gamers to enjoy games in an optimal environment, we made our best effort to the domestic service of ‘Fortnite’ through Korean localization, real-time global one build contents, and various Korean exclusive benefits. In addition, as we have introduced the game to be rated for over 12 years old so that teenage gamers can also enjoy a Battle Royal game, I would like to ask you a lot of attention to the service of ‘Fortnite’ in Korea.” ▲ Epic Games Korea's "Fortnite" media showcase was held. ▲ Sung-chul Park, Country Manager of Epic Games Korea said, “We made our best effort to the domestic service of ‘Fortnite’. I would like to ask you a lot of attention to the service of ‘Fortnite’ in Korea.” According to the announcement, 'Fortnite' is an Action-Building game that combines elements of battle, construction and action. Its biggest advantage is that users can enjoy creative new concept of battle play with unique skins and emotions over a normal shooting game that users simply shoot down enemies. Especially by dissolving easy play and in-depth game elements into the game, it has been loved by gamers from all over the world right from its release. In July 2017, 'Fortnite' was released ‘Save the World’, a new concept of action building system that four players cooperate with each other through role division into battle and construction as an early access version through Epic Game’s platform ‘Epic Games Launcher’. In September 2017, ‘Fortnite Battle Royal’, a PvP mode separate from ‘Save the World’ was released free of charge. Epic Games has recorded 10 million users in two weeks after launching the 'Fortnite Battle Royal' mode, followed by 20 million users in 72 days, 40 million users in 100 days, and 1.75 million concurrent connected users (CCU). With more than 2 million CCU, it has been recorded as one of the fastest growing games. ▲ In 100 days, it recorded 40 million users and 1.75 million CCU. Regarding the service of 'Fortnite', Epic Games implemented a complete 'Global One Build' policy that simultaneously releases the same content all over the world. Also, it stated that it will never introduce a business model that would impair the game’s fairness such as 'Pay-to-Win' items. It made it clear that it will respond strongly to illegal users such as cheat program users. In addition, Epic Games will continue to provide fresh and new pleasure through fast content updates. It will focus on high quality localization that is more readable than English version and has familiar fonts for Korean users to continue to develop the game. Epic Games has produced the first CF of 'Fortnite' in Korea, produced by Jung-hoon Park, a film director of the movie ‘The Villainess’, and Actor Sang-hoon Jung. It also plans to launch special events for domestic gamers such as releasing a limited edition T-shirt made by designer brand ‘Super Rocket Punch’, and providing Battle Pass to all the pre-orderers who play the game within two weeks after the launch. ▲ Various events for Korean users are prepared. ▲ Epic Games has produced the first CF of 'Fortnite' in Korea, produced by Jung-hoon Park, a film director of the movie ‘The Villainess’, and Actor Sang-hoon Jung. Sung-chul Park, Country Manager of Epic Games Korea, who came back on stage after the presentation of all the information about 'Fortnite', announced that Korea service of 'Fortnite' will start from January 23. Meanwhile, Epic Game’s Game Developer Tim Sweeney sent a video message. “The most important thing to consider when we make a game is 'fun', so we create a game that we want to play. We took six years to develop the game that users can enjoy tense fast-action as well as building construction with their friends, and the outcome is 'Fortnite'. It is the first time for Epic Games to provide service in Korea in its history of 27 years, so it is our new experience. And, it is expected that Korean users will be ranked first in ‘Fortnite’. Please enjoy the game.” ▲ Tim Sweeney said, “It is expected that Korean users will be ranked first in ‘Fortnite’.”
TERA Reveals Content Roadmap for Console Players
En Masse Entertainment revealed their upcoming roadmap of content that TERA players on Xbox One and PlayStation®4 can look forward to in upcoming months. En Masse remains dedicated to giving the community a steady flow of new content, while making changes and quality-of-life updates based on player feedback. In August, fans can expect to see Gridiron, a new PvP Battleground, along with the Rootstock and Pond Faire in-game events. September will bring the highly-anticipated ninja class. Holiday events are always a special time in TERA and things get extra spooky in October with an annual Halloween event and festive with the Winter holiday event in December. Expanded guild features, new dungeons, and end-game gear are among the other new content and features rounding out TERA’s content calendar for 2018. Looking ahead to 2019, the debut of the glaive-wielding valkyrie in early January means TERA is kicking off the new year with a bang.
Post-Apocalyptic RPG “Shin Megami Tensei Liberation Dx2” Launches Globally for iOS and Android
SEGA today announced that Shin Megami Tensei Liberation Dx2 has made its debut in global markets on iOS and Android. After a successful initial release in Japan, Shin Megami Tensei Liberation Dx2 is launching worldwide in English so that all fans of the Shin Megami Tensei series, originally developed by Atlus, can now play the renowned post-apocalyptic RPG on their mobile devices for free with in-app purchases. Fans of the Shin Megami Tensei series will have the chance to discover an all new episode in this post-apocalyptic adventure, featuring demon summoning, negotiations, and fusions, along with 3D dungeon exploration. Players can take advantage of enemy weaknesses in combat through the press-turn combat system. Demons can be conversed with through negotiations, and demons can be strengthened by combining them through the fusion system: Shin Megami Tensei Liberation Dx2 features: New Elements such as evolvement, enhancement, and assisting other players in battle. High Quality, 3DCG Models of familiar series demons. Challenging 3D Dungeons called the “Aura Gate.” PvP Mode offering “Dx2 Duels” where players compete with others and test their strength. Engaging Storyline with the Devil Downloads (Dx2) wherein a secret organization called the “Liberators” are fighting in conflict against the opposing faction of antagonists, known as “Acolytes.”
The record 366 Exhibitors for TOKYO GAME SHOW 2018 (As of July 3rd) The outline of e-Sports X is released
TOKYO GAME SHOW 2018 (Organizer: Computer Entertainment Supplier’s Association [Abbreviation: CESA, Chairman: Hideki Hayakawa], Co-Organizer: Nikkei BP [President: Suguru Niinomi], Period: September 20 to 23, Venue: Makuhari Messe / hereafter “TGS2018”) would like to hereby notify the number of exhibiting companies and organizations as of July 3rd and provide information of ticket sales for this year’s show. In addition, this press release brings you the most up-to-date information on TGS2018; TGS official supporter, TGS official video channel, the outline of e-Sports X and the pre-order of TGS official T-shirts. As of July 3rd, the number of exhibiting companies is 366 and the number of booths is 2166]. This is much higher than the 331 companies at the same time last year, where a total of 609 companies and organizations participated. The number of booths has already been beyond the past highest one of 2009 booths in 2015. Eventually it is expected to hit the highest of more than 2200 booths. One of the reasons for the fact is the rising number of big offerings for smartphone games. As a result, the number of stands for general exhibition and smartphone games is up more than 20% from the previous year. As of this moment, exhibitors from 30 countries and regions from around the world will be participating, and this number is expected to increase.
Sizzling Summer Shindig Coming to TERA on Consoles
Summer has arrived in TERA on Xbox One and PlayStation®4! Starting 9:00AM PDT on July 17 and ending 9:00AM PDT on August 7, players can participate in the seasonal Summer Festival event, featuring special quests and mini-games that players can complete to unlock rewards including valuable enchanting materials, max-level gear, and new summer accessories! While most of the content is available to players of any level, some event content is open only to players level 48 and higher. To prepare players for this special event, TERA will host a “Double XP” weekend event starting today July 13 at 6AM PDT and ending on July 16 at 11:59PM PDT. Time to get in beach body shape for the Summer Festival! TERA’s Summer Festival will be located at two in-game locations: the coast of Castanica for Beach Party activities and Balder’s Refuge for Festival of the Sun quests. Characters level 48 and higher can participate in these quests to assist the priests of the Consos Clan with the annual summer cleaning to clear out vermin through the temple’s rooms and courtyards. Clear out all the mess and earn ingredients to treat yourself with sweet iced desserts! Each completed event will award TERA players with Medallions that can be redeemed for various summer accessories, enchanting materials, or even max-level Slaughter gear! Daily quests will be randomized and players are encouraged to log into TERA every day to see all the quests during the Summer Festival. TERA players can also unwind with some unique mini-games at the Beach Party in Castanica: Splash Cannon: Shoot water at demons out in the surf for points, but be cautious going for the blue sea monster as they cost points, while the red sea monsters that earn parts. Watermelon: Blindfolded characters take turns smashing and slicing watermelons while avoiding the barrels that waste time and offer no points. Sandcastles: Collect beach sand and build as many sandcastles as possible – build enough to receive magic items allowing players to build sandcastles anywhere.