VSGG Debuts Vietnam's First Esports Intelligence Platform to Lead Data-Driven Gaming Era
NETMARBLE OPENS GLOBAL PRE-REGISTRATION FOR NEW MASSIVE PET BRAWL RPG STONEAGE: PET WORLD
NETMARBLE OPENS GLOBAL PRE-REGISTRATION FOR NEW MASSIVE PET BRAWL RPG STONEAGE: PET WORLD
ULTIMATE GAME COMMITS OVER 100 MILLION BAHT TO ADVANCE THAI GAMING INDUSTRY AND EXPAND ACROSS SOUTHEAST ASIA
Location search completed: House of Games Berlin moves into historic Berlin property LUX
NETMARBLE UNVEILS THE SEVEN DEADLY SINS: ORIGIN OPEN-WORLD RPG FOR PLAYSTATION 5, PC AND MOBILE PLATFORMS
Smilegate Megaport Launches Cooking Adventure Game 'BTS Cooking On STOVE: TinyTAN Restaurant' Worldwide
Born to Win: nubia Neo 3 series named Official Co-Branded Gaming Smartphone for Garena Free Fire
Best Gaming Chairs 2025: The Ultimate Thrones for Work and Play
AutoFull Teams Up with NiKo to Elevate Esports Seating Standards
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AutoFull Teams Up with NiKo to Elevate Esports Seating Standards
NEW YORK, May 21, 2025 /PRNewswire/ -- AutoFull announces its partnership with Nikola "NiKo" Kovač, one of the world's most celebrated CS2 professionals. As AutoFull Global Product Ambassador, NiKo brings over a decade of elite competitive experience to help shape the future of ergonomic gaming chairs. NiKo's Choice: AutoFull M6 and G7 With more than 30,000 hours of in-game time, NiKo knows the toll of professional gaming. To stay at his best, he trusts the AutoFull M6 and G7—chairs built to support posture, reduce fatigue, and enhance focus during long sessions. "In the past, I sat in chairs that couldn't support my posture. Back pain became my unwanted teammate. Now? The game has changed," says NiKo. "The AutoFull M6 and AutoFull G7 are designed to relieve pressure and help me stay locked in." AutoFull M6: Engineered for Elite Performance Crafted for professional players and serious gamers, the AutoFull M6 blends premium ergonomics with innovative features: Lumbar Massage System: World-first tech offering deep-tissue massage with three intensity levels. The support adjusts automatically to your posture, even while leaning forward. 3D ErgoCloud Neck Pillow: Provides targeted neck support to reduce spinal pressure and shoulder fatigue. World's First Ventilated & Heated Esports Throne: Integrated cooling and heating system keeps your body at the right temperature, no matter the season. 360° Adjustable Armrests: Adapted to any gaming posture with swivel, tilt, slide, and dual-angle rotation — for perfect support in FPS, MOBA, and more. AutoFull G7: Built for Long-Haul Comfort Designed for breathability and precision fit, the AutoFull G7 tackles common issues like heat buildup and poor support: 22 Adjustable Features for Ultimate Comfort: Includes Auto Dynamic Lumbar Support, 720° Dual-Axis Rotating Armrests, and 4D Dual-Axis Cervical Support Pillow for all-around support. Cloud-Sense Shock Absorption Mesh: Durable, breathable woven mesh delivers soft, stable comfort that won't sag—even during marathon gaming. Customizable Back Armor: Personalize your gaming chair. Shaping the Future of Esports Gear NiKo highlights the importance of high-performance seating in competitive play. His partnership with AutoFull reflects a shared mission: to deliver next-gen gear that empowers gamers to compete at their peak—whether at home or on the world stage.
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Changbai Mountain Wanda International Resort is spearheading the transformation of "cold resources" into a "hot industry"
BAISHAN, China, May 19, 2025 /PRNewswire/ -- Changbai Mountain Wanda International Resort Emerges as Flagship Destination in China's Booming Ice-Snow Economy. Changbai Mountain Wanda International Resort - Winter Positioned as a key highlight of the Ministry of Culture and Tourism's "Dreamy Ice & Snow" premium route, Changbai Mountain Wanda International Resort continues to set industry standards through strategic innovation. Located along the prestigious 41°N Golden Ski Belt, the resort offers world-class skiing conditions with its extended snow season and diverse mountainous terrain. The 2024-2025 season introduces enhanced facilities including specialized slopes, the innovative "Lady Hip-Hop Park," and unique cultural experiences like the "Magic Forest Academy," complemented by upgraded dining and retail offerings. The resort's pioneering collaborations have garnered industry recognition, most notably its award-winning partnership with WonderLab and the groundbreaking "E-Sports + Tourism" model developed with JINGSHENG E-Sports Hotel. As China's winter tourism sector anticipates record-breaking numbers - with projections exceeding 500 million visitors and CNY 1 trillion in economic output this season - the resort reaffirms its leadership role. "Our accumulated expertise in integrated winter tourism development positions us to maximize this industry's potential through continued collaboration," stated a resort representative, underscoring their commitment to sustainable growth in the thriving ice-snow economy.
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Planet Party Time Steam Test Available Now!
Get Ready for a Galactic Adventure: Party with Friends and Build Your Own Planet in Planet Party Time! HANGZHOU, China, May 16, 2025 /PRNewswire/ -- NetEase Games is excited to announce that its brand-new social simulation and party game, Planet Party Time, is NOW live for the first ever gameplay test on Steam from May 15-19. The open test supports 15 languages, including English, Japanese, and German. This free-to-play title invites players worldwide to jump into an interstellar adventure filled with creativity, competition, and cosmic fun.   Join Planet Party Time Steam open test now: https://store.steampowered.com/app/3384570/Planet_Party_Time/ Developed by Universe X Studio, Planet Party Time merges social party gaming with simulation and management elements. Players can design, build, and cultivate their own planets while engaging in thrilling minigames with up to 32 players. The game promises endless excitement as friends gather to showcase their creativity and skills. Planet Party Time Steam Test Available Now Revive Your Planet And Explore the Galaxy Start on a unique planet where you can beautify the environment, grow crops, fish, capture insects, mine for resources, and create facilities. Explore the secrets of the Cube Core and the cosmos above! Your planet will gradually welcome over 40 residents from across the galaxy, each with their own stories. They'll become your partners, opening shops and helping improve your planet. You can also team up with friends to explore the galaxy's edge, unlock cosmic secrets, and battle dark forces threatening the Cube Galaxy Union. Unlimited Customization Galactic Style Create a one-of-a-kind avatar with over 100,000 high-fidelity hairstyles and collect interstellar fashion items, from holographic glasses to nebula-patterned shoes. Your shape-shifting robot PADI will also provide assistance by morphing into vehicles, tools, and gadgets. Enjoy and Create Your Own Multiplayer Parties Join the Cube Galaxy Union's daily schedule featuring 120+ multiplayer minigames, such as such as racing "Hurdles", Multiplayer Battling "Boing Boing Bounce", platforming "Pixel Jump" to earn rewards and boost your planet's development. Use the game's level editor to design your own minigames, inviting friends to play or publishing them online for global enjoyment. Planet Party Time will introduce unique content for each new season, including adding new aspects to life on the Cube Planet, more party minigames, and more cosmic exploration stories. Join us in the test to experience the magic firsthand and follow our official social media to stay updated! To learn more about Planet Party Time, visit: https://discord.com/invite/ppthttps://x.com/PlanetPartyTimehttps://www.facebook.com/planetpartytime/https://www.youtube.com/@PlanetPartyTimehttps://www.twitch.tv/planetpartytime/about
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Tokyo Game Show 2025, starting! Teaser video, new logo, photo spot, and present campaign are all available
In preparation for the Tokyo Game Show 2025 to be held from Thursday, September 25 to Sunday, September 28, 2025 (hosted by Computer Entertainment Supplier's Association and co-hosted by Nikkei BP/Sony Music Solutions), today, Thursday, May 15, TGS 2025 teaser video and new logo were released. The video will be available on the official TGS YouTube channel from Thursday, May 15. To commemorate the event, TGS official X and TGS media partner media will be running special events. We hope you will join us in the excitement leading up to the Tokyo Game Show in 2025. ◼ Tokyo Game Show 2025 Teaser Video Released This year's main visual is created by Zashiki Warashi, an illustrator who has garnered attention for his delicate and unique world view. A teaser video, along with newly drawn characters, was released today on the official TGS YouTube channel to heighten anticipation for TGS 2025. ●Comment from Zashikawarashi: I am pleased to announce that I will be participating in the Tokyo Game Show with my illustrations. Having grown up with video games since childhood, it is a great honor for me to be involved in this project. Under the theme of "An endless playground where you can't play enough," we put our hearts and souls into the creation of this fun project. This is my first effort in the form of a teaser illustration. I have devised a composition to create a sense of anticipation and excitement in the viewer, even with limited information. I hope you will look forward to the main visual to be released in the future. I am now sincerely looking forward to the Tokyo Game Show. ●Profile Born in Fukuoka, Japan in 1987. While working mainly on commercial illustrations, Zashikawarash also regularly holds exhibitions of original artwork. Zashikawarash has published two collections of illustrations, "COLOR PALETTE" and "DANDELION" from Geijutsu Shinbunsha. ◼ Renewal of the TGS logo! New design unveiled for the first time Starting with TGS2025, the TGS logo has been redesigned. The stylish design symbolizes a new era of TGS, where evolving gaming experiences and next-generation entertainment gather. ■ Monuments appeared at the TGS site! A large monument with the new logo will appear near the TGS site. It will be set up from the first day of the event as a perfect photo spot for visitors to take commemorative photos. Please take a memorable photo with the logo that will be the new "face" of TGS in the background. ◼ Teaser video release commemorative gift campaign! To commemorate the release of the teaser video, a present campaign will be conducted by the TGS media partners who have endorsed the video. In this campaign, limited items in collaboration with a teaser visual created especially for this event will be given away! Please check each media article or SNS for application procedures and conditions of participation. TGS Official X: @tokyo_game_show
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A Game-Changer for QSR: Jollibee Enters Gaming with Octopus&Whale
MANILLA, Philippines, May 15, 2025 /PRNewswire/ -- Jollibee has just made its boldest move yet — and it all starts with the menu. With the launch of Gamejoy, the beloved fast-food brand steps into the gaming arena with an eat-to-earn campaign that's as culturally resonant as it is commercially sharp. Led by game and brand experience design agency Octopus&Whale, Gamejoy goes beyond a typical brand collaboration — it's a first-of-its-kind ecosystem that unites Jollibee with UniPin's universal e-wallet platform and top game publishers like Garena, NetEase, and OurPalm to reward fans for what they already love doing: eating at Jollibee and playing games. Launched across all Jollibee stores nationwide, the campaign introduces Gamejoy Credits — virtual currency earned with every Gamejoy Combo purchase, redeemable across UniPin's catalog of over 10,000 games. The activation flips the traditional "in-game" model, instead creating a real-world entry point into the gaming economy. "We know gamers hate being interrupted," said Ferns Yu, Jollibee Philippines President, at Gamejoy Con, the brand's first gaming convention. "So instead of jumping into their games, we opened our doors and invited them into ours — with free rewards waiting." Octopus&Whale's challenge: Create a campaign that honors Jollibee's heritage while speaking authentically to the hyper-connected, hyper-discerning gaming community. "Contrary to the stereotype, gamers aren't a monolith; they are as diverse as the games they play," said Dorothy Dee Ching, VP & Head of Marketing at Jollibee. "So we created a reward that works across genres, platforms, and player types — something that brings all types of gamers together and brings the joy of eating and gaming to everyone. That's what Jollibee is all about." "This couldn't be just a simple brand partnership," said Joey David-Tiempo, Founder and CEO of Octopus&Whale. "This is Jollibee — a global Filipino icon. The idea had to be culturally grounded, frictionless, and playable by anyone, whether you're into Call of Duty Mobile, Eggy Party, or MU Origins. If there's one thing Filipinos agree on, it's that we all eat at Jollibee. So we asked ourselves: what if eating at Jollibee meant you were already in the game?" The result is a campaign that sets a new benchmark for QSR-brand participation in gaming: What makes Gamejoy different? Playable IRL – Unlike typical gaming activations, Gamejoy starts in the real world with a meal and ends with in-game value. It's gaming you can taste. Every Meal is Currency – The more you eat, the more you earn. Each Gamejoy Combo comes with a code that unlocks Gamejoy Credits — making every meal a step closer to your next in-game reward. Ecosystem-Led, Not Brand-Intrusive – Gamejoy brings together multiple industry players — including UniPin, Garena, NetEase, and Ourpalm — in a seamless experience never before seen in regional brand marketing. Locally Relevant, Globally Scalable – Born out of Filipino gaming behavior but designed to expand across markets. From a brand perspective, Gamejoy drives both foot traffic and cultural capital. From a gamer's perspective, it legitimizes fast food as part of the gaming lifestyle. And from an industry standpoint, it sets a precedent. "A campaign like this uplifts the entire ecosystem," said DC Dominguez, Country Head of UniPin PH. "It brings inclusivity to a fragmented space — something Jollibee is uniquely positioned to do." Garena's Game Publishing Producer Nicolas Ting added, "It's more than a campaign; it's a grassroots movement that brings play to people—wherever they are. This is a strong example of how brands can connect with gamers not just through ads or sponsorships, but through experiences that are deeply rooted in local culture." Jollibee Gamejoy proves that when creativity is culturally tuned and ecosystem-driven, it can unlock new spaces for brands — not just to show up, but to belong. Octopus&Whale is an affiliate partner of Stagwell (NASDAQ: STGW). ContactJoey Tiempojoey.tiempo@octopusandwhale.com ADDITIONAL RESOURCES: VIDEO: https://www.youtube.com/watch?v=7EGuUixxx_M A Game-Changer for QSR: Jollibee Enters Gaming with Octopus&Whale A Game-Changer for QSR: Jollibee Enters Gaming with Octopus&Whale
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DouYu International Holdings Limited to Report First Quarter 2025 Financial Results on May 20, 2025
WUHAN, China, May 14, 2025 /PRNewswire/ -- DouYu International Holdings Limited ("DouYu" or the "Company") (Nasdaq: DOYU), a leading game-centric live streaming platform in China and a pioneer in the eSports value chain, today announced that it plans to release its unaudited financial results for the first quarter 2025 before the U.S. market opens on Tuesday, May 20, 2025. The earnings release will be available on the Company's investor relations website at http://ir.douyu.com/. About DouYu International Holdings Limited Headquartered in Wuhan, China, DouYu International Holdings Limited (Nasdaq: DOYU) is a leading game-centric live streaming platform in China and a pioneer in the eSports value chain. DouYu operates its platform on both PC and mobile apps to bring users access to immersive and interactive games and entertainment livestreaming, a wide array of video and graphic contents, as well as opportunities to participate in community events and discussions. By nurturing a sustainable technology-based talent development system and relentlessly producing high-quality content, DouYu consistently delivers premium content through integration of livestreaming, video, graphics, and virtual communities with a primary focus on games. This enables DouYu to continuously enhance its user experience and pursue long-term healthy development. For more information, please see http://ir.douyu.com/. Investor Relations Contact In China: Lingling KongDouYu International Holdings LimitedEmail: ir@douyu.tvTel: +86 (10) 6508-0677 Andrea GuoPiacente Financial CommunicationsEmail: douyu@tpg-ir.comTel: +86 (10) 6508-0677 In the United States: Brandi PiacentePiacente Financial CommunicationsEmail: douyu@tpg-ir.comTel: +1-212-481-2050
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HUYA Inc. Reports First Quarter 2025 Unaudited Financial Results
GUANGZHOU, China, May 13, 2025 /PRNewswire/ -- HUYA Inc. ("Huya" or the "Company") (NYSE: HUYA), a leading game live streaming platform in China, today announced its unaudited financial results for the first quarter ended March 31, 2025. First Quarter 2025 Highlights Total net revenues were RMB1,508.6 million (US$207.9 million) for the first quarter of 2025, compared with RMB1,504.0 million for the same period of 2024. Game-related services, advertising and other revenues were RMB370.4 million (US$51.0 million) for the first quarter of 2025, compared with RMB243.6 million for the same period of 2024. Net income attributable to HUYA Inc. was RMB0.9 million (US$0.1 million) for the first quarter of 2025, compared with RMB71.0 million for the same period of 2024. Non-GAAP net income attributable to HUYA Inc.[1] was RMB24.0 million (US$3.3 million) for the first quarter of 2025, compared with RMB92.5 million for the same period of 2024. Average mobile MAUs[2] for the first quarter of 2025 was 83.4 million, compared with 82.6 million for the same period of 2024. Mr. Junhong Huang, Acting Co-Chief Executive Officer and Senior Vice President of Huya, commented, "During the first quarter of 2025, we continued to strengthen our live streaming content ecosystem, deepen collaborations with game companies and content platforms, and effectively implement our strategic business transformation. We are pleased to highlight that our total net revenues stabilized year-over-year, driven by the growth in game-related services, advertising, and other businesses. While maintaining a strong focus on our domestic market, we have begun to actively explore and enhance our game-related commercialization capabilities in overseas markets through our growing international presence, particularly our global mobile application service platform. In the first quarter, our overseas game-related services recorded multi-fold sequential revenue growth. Given current development and market trends, we are confident that by expanding our overseas user base and scaling up our business, our international initiatives will become a key growth engine for Huya going forward. "In addition, under our "AI + Live Streaming" strategy, we are exploring the integration of AI capabilities into our e-sports experiences. For our recent flagship self-organized e-sports tournament, the Huya League of Legends Legend Cup Season 3, we leveraged end-to-end AI solutions to transform the viewing experience and introduced "Hu Xiao Ai," a pioneering all-scenario AI agent for e-sports viewing. Hu Xiao Ai serves as a smart viewing companion for our users, capable of understanding the game, grasping e-sports dynamics, and providing live commentary throughout tournaments, significantly enhancing users' viewing experience. In short, Huya's first quarter progress across various business areas has laid a solid foundation for our development throughout the year. We will continue building out our game content and service platform and exploring new commercial opportunities to create a more diversified and sustainable business model and deliver greater value to our users and stakeholders," Mr. Huang concluded. Mr. Raymond Peng Lei, Acting Co-Chief Executive Officer and Chief Financial Officer of Huya, added, "In the first quarter of this year, our total net revenues increased slightly sequentially to approximately RMB1.51 billion. Revenues from game-related services, advertising, and others increased by 52.1% year-over-year to RMB370.4 million, accounting for 24.6% of total net revenues, up from 16.2% in the same period last year. This increase stabilized our total net revenues year-over-year, a marked improvement after recent declines. We also achieved a positive net income for the quarter. The number of paying users[3] in the first quarter remained flat compared with the same period last year, standing at 4.4 million. Regarding our share repurchase program, as of the end of March 2025, we had repurchased US$69.8 million worth of Huya shares. Looking ahead, we will remain committed to reinforcing our business and operational foundations and returning value to our shareholders through dividends and share repurchases." First Quarter 2025 Financial Results Total net revenues for the first quarter of 2025 were RMB1,508.6 million (US$207.9 million), compared with RMB1,504.0 million for the same period of 2024. Live streaming revenues were RMB1,138.2 million (US$156.8 million) for the first quarter of 2025, compared with RMB1,260.4 million for the same period of 2024, primarily due to the continued impact of the macroeconomic and industry environment. Game-related services, advertising and other revenues were RMB370.4 million (US$51.0 million) for the first quarter of 2025, compared with RMB243.6 million for the same period of 2024. The increase was primarily due to higher revenues from game-related services, which were mainly attributable to the Company's deepened cooperation with Tencent and other game companies, partially offset by decreased brand advertising revenues. Cost of revenues increased by 2.9% to RMB1,320.1 million (US$181.9 million) for the first quarter of 2025 from RMB1,283.5 million for the same period of 2024, primarily due to increased revenue sharing fees and content costs, partially offset by decreased bandwidth and server custody fees. Revenue sharing fees and content costs, a key component of cost of revenues, increased by 3.9% to RMB1,166.3 million (US$160.7 million) for the first quarter of 2025 from RMB1,123.0 million for the same period of 2024, primarily due to increased broadcaster-related costs, partially offset by lower costs related to licensed e-sports content and in-house produced content. Gross profit was RMB188.5 million (US$26.0 million) for the first quarter of 2025, compared with RMB220.5 million for the same period of 2024. Gross margin was 12.5% for the first quarter of 2025, compared with 14.7% for the same period of 2024, primarily attributable to increased revenue sharing fees and content costs as a percentage of total net revenues. Research and development expenses decreased by 4.1% to RMB129.5 million (US$17.8 million) for the first quarter of 2025 from RMB135.1 million for the same period of 2024, primarily due to decreased personnel-related expenses and share-based compensation expenses. Sales and marketing expenses decreased by 20.4% to RMB60.7 million (US$8.4 million) for the first quarter of 2025 from RMB76.2 million for the same period of 2024, primarily due to decreased marketing and promotion fees, as well as personnel-related expenses. General and administrative expenses increased by 2.4% to RMB61.4 million (US$8.5 million) for the first quarter of 2025 from RMB60.0 million for the same period of 2024, primarily due to higher share-based compensation expenses. Other income was RMB3.5 million (US$0.5 million) for the first quarter of 2025, compared with RMB12.3 million for the same period of 2024, primarily attributable to lower government subsidies. Operating loss was RMB59.6 million (US$8.2 million) for the first quarter of 2025, compared with RMB38.5 million for the same period of 2024. Interest income was RMB64.9 million (US$8.9 million) for the first quarter of 2025, compared with RMB117.1 million for the same period of 2024, primarily due to a lower time deposit balance, which was mainly attributable to the special cash dividends paid in May 2024 and October 2024. Net income attributable to HUYA Inc. was RMB0.9 million (US$0.1 million) for the first quarter of 2025, compared with RMB71.0 million for the same period of 2024. Non-GAAP net income attributable to HUYA Inc. was RMB24.0 million (US$3.3 million) for the first quarter of 2025, compared with RMB92.5 million for the same period of 2024. Basic and diluted net income per American depositary share ("ADS") were each RMB0.00 (US$0.00) for the first quarter of 2025. Basic and diluted net income per ADS were each RMB0.30 for the first quarter of 2024. Each ADS represents one Class A ordinary share of the Company. Non-GAAP basic and diluted net income per ADS were each RMB0.10 (US$0.01) for the first quarter of 2025. Non-GAAP basic and diluted net income per ADS were RMB0.40 and RMB0.39, respectively, for the first quarter of 2024. As of March 31, 2025, the Company had cash and cash equivalents, short-term deposits and long-term deposits of RMB6,254.6 million (US$861.9 million), compared with RMB6,734.0 million as of December 31, 2024. Share Repurchase Program Pursuant to the Company's up-to-US$100 million share repurchase program authorized in August 2023, which has an extended expiration date of March 31, 2026, the Company had repurchased 21.0 million ADSs as of March 31, 2025, with a total aggregate consideration of US$69.8 million. Earnings Webinar The Company's management will host a Tencent Meeting Webinar at 8:00 a.m. U.S. Eastern Time on May 13, 2025 (8:00 p.m. Beijing/Hong Kong time on May 13, 2025), to review and discuss the Company's business and financial performance. For participants who wish to join the webinar, please complete the online registration in advance using the links provided below. Upon registration, participants will receive an email with webinar access information, including meeting ID, meeting link, dial-in numbers, and a unique attendee ID to join the webinar. Participant Online Registration: Chinese Mainland[4]: https://meeting.tencent.com/dw/ETSDHTEFiC2G International: https://voovmeeting.com/dw/ETSDHTEFiC2G A live webcast of the webinar will be accessible at https://ir.huya.com, and a replay of the webcast will be available following the session. [1] "Non-GAAP net income attributable to HUYA Inc." is defined as net income attributable to HUYA Inc. excluding share-based compensation expenses, impairment loss of investments, and amortization of intangible assets from business acquisitions, net of income taxes, to the extent applicable. For more information, please refer to the section titled "Use of Non-GAAP Financial Measures" and the table captioned "HUYA Inc. Unaudited Reconciliations of GAAP and Non-GAAP Results" at the end of this press release. [2] Refers to the average mobile monthly active users who accessed the Company's domestic Huya Live platform and related services. Average mobile MAUs for any period is calculated by dividing (i) the sum of mobile active users for each month during such relevant period, by (ii) the number of months during such relevant period. [3] Refers to the sum of user accounts that purchased various products and services on the Company's domestic Huya Live platform and related services at least once during such relevant period. Users who made in-game purchases through our game distribution business but did not pay via our platform or related services are not included. [4] For the purpose of this announcement only, Chinese Mainland excludes the Hong Kong Special Administrative Region, the Macao Special Administrative Region of the People's Republic of China, and Taiwan. About HUYA Inc. HUYA Inc. is a leading game live streaming platform in China. As a technology-driven company, Huya offers rich and dynamic content across games, e-sports, and other entertainment genres where it has cultivated a large, highly engaged, interactive, immersive community of game enthusiasts. Building on its success in game live streaming and through close collaboration with game companies, e-sports tournament organizers, broadcasters and talent agencies, Huya is expanding its presence in the game industry, both domestically and internationally. By providing more innovative game-related services, the Company is committed to meeting the evolving needs of game enthusiasts, content creators, and industry partners. Use of Non-GAAP Financial Measures The unaudited condensed consolidated financial information is prepared in conformity with accounting principles generally accepted in the United States of America ("U.S. GAAP"), except that the consolidated statement of changes in shareholders' equity, consolidated statements of cash flows, and the detailed notes have not been presented. Huya uses non-GAAP gross profit, non-GAAP operating loss, non-GAAP net income attributable to HUYA Inc., non-GAAP net income attributable to ordinary shareholders, non-GAAP basic and diluted net income per ordinary share, and non-GAAP basic and diluted net income per ADS, which are non-GAAP financial measures. Non-GAAP gross profit is gross profit excluding share-based compensation expenses allocated in cost of revenues. Non-GAAP operating loss is operating loss excluding share-based compensation expenses and amortization of intangible assets from business acquisitions. Non-GAAP net income attributable to HUYA Inc. is net income (loss) attributable to HUYA Inc. excluding share-based compensation expenses, impairment loss of investments, and amortization of intangible assets from business acquisitions, net of income taxes, to the extent applicable. Non-GAAP net income attributable to ordinary shareholders is net income (loss) attributable to ordinary shareholders excluding share-based compensation expenses, impairment loss of investments, and amortization of intangible assets from business acquisitions, net of income taxes, to the extent applicable. Non-GAAP basic and diluted net income per ADS is non-GAAP net income attributable to ordinary shareholders divided by the weighted average number of ADS used in the calculation of non-GAAP basic and diluted net income per ADS. The Company believes that separate analysis and exclusion of the impact of (i) share-based compensation expenses, (ii) impairment loss of investments, and (iii) amortization of intangible assets from business acquisitions (net of income taxes), add clarity to the constituent parts of its performance. The Company reviews these non-GAAP financial measures together with GAAP financial measures to obtain a better understanding of its operating performance. It uses the non-GAAP financial measures for planning, forecasting and measuring results against the forecast. The Company believes that non-GAAP financial measures represent useful supplemental information for investors and analysts to assess its operating performance without the effect of (i) share-based compensation expenses, and (ii) amortization of intangible assets from business acquisitions (net of income taxes), which have been and will continue to be significant recurring expenses in its business, and (iii) impairment loss of investments, which may recur when there is observable price change in the future. However, the use of non-GAAP financial measures has material limitations as an analytical tool. One of the limitations of using non-GAAP financial measures is that they do not include all items that impact the Company's net income (loss) for the period. In addition, because non-GAAP financial measures are not measured in the same manner by all companies, they may not be comparable to other similarly titled measures used by other companies. In light of the foregoing limitations, you should not consider a non-GAAP financial measure in isolation from or as an alternative to the financial measures prepared in accordance with U.S. GAAP. The presentation of these non-GAAP financial measures is not intended to be considered in isolation from, or as a substitute for, the financial information prepared and presented in accordance with U.S. GAAP. For more information on these non-GAAP financial measures, please see the table captioned "HUYA Inc. Unaudited Reconciliations of GAAP and Non-GAAP Results" at the end of this announcement. Exchange Rate Information This announcement contains translations of certain RMB amounts into U.S. dollars at a specified rate solely for the convenience of the reader. Unless otherwise noted, all translations from RMB to U.S. dollars are made at a rate of RMB7.2567 to US$1.00, the noon buying rate in effect on March 31, 2025, in the H.10 statistical release of the Federal Reserve Board. The Company makes no representation that the Renminbi or U.S. dollar amounts referred to in this announcement could have been or could be converted into U.S. dollars or Renminbi, as the case may be, at any particular rate or at all. Safe Harbor Statement This announcement contains forward-looking statements. These statements are made under the "safe harbor" provisions of the U.S. Private Securities Litigation Reform Act of 1995. These forward-looking statements can be identified by terminology such as "will," "expects," "anticipates," "future," "intends," "plans," "believes," "estimates" and similar statements. Among other things, the quotations from management in this announcement, as well as Huya's strategic and operational plans, contain forward-looking statements. Huya may also make written or oral forward-looking statements in its periodic reports to the U.S. Securities and Exchange Commission ("SEC"), in its annual report to shareholders, in press releases and other written materials and in oral statements made by its officers, directors or employees to third parties. Statements that are not historical facts, including statements about Huya's beliefs and expectations, are forward-looking statements. Forward-looking statements involve inherent risks and uncertainties. A number of factors could cause actual results to differ materially from those contained in any forward-looking statement, including but not limited to the following: Huya's goals and strategies; Huya's future business development, results of operations and financial condition; the expected growth of the live streaming market and game market; the expectation regarding the rate at which to gain active users, especially paying users; Huya's ability to monetize the user base; Huya's efforts in complying with applicable data privacy and security regulations; fluctuations in general economic and business conditions in China; the economy in China and elsewhere generally; any regulatory developments in laws, regulations, rules, policies or guidelines applicable to Huya; and assumptions underlying or related to any of the foregoing. Further information regarding these and other risks is included in Huya's filings with the SEC. All information provided in this press release and in the attachments is as of the date of this press release, and Huya does not undertake any obligation to update any forward-looking statement, except as required under applicable law. For investor and media inquiries, please contact: In China: HUYA Inc.Investor RelationsTel: +86-20-2290-7829E-mail: ir@huya.com Piacente Financial CommunicationsJenny CaiTel: +86-10-6508-0677E-mail: huya@tpg-ir.com In the United States: Piacente Financial Communications Brandi PiacenteTel: +1-212-481-2050E-mail: huya@tpg-ir.com HUYA INC. UNAUDITED CONDENSED CONSOLIDATED BALANCE SHEETS (All amounts in thousands, except share, ADS, per share data and per ADS data) As of December 31, As of March 31, 2024 2025 2025 RMB RMB US$ Assets Current assets Cash and cash equivalents 1,188,911 297,074 40,938 Restricted cash 17,031 17,081 2,354 Short-term deposits 4,075,048 4,967,565 684,549 Accounts receivable, net 76,044 111,886 15,418 Prepaid assets and amounts due from related parties, net 207,565 258,926 35,681 Prepayments and other current assets, net 523,674 561,157 77,330 Total current assets 6,088,273 6,213,689 856,270 Non-current assets Long-term deposits 1,470,000 990,000 136,426 Investments 440,790 464,069 63,950 Goodwill 463,796 463,138 63,822 Property and equipment, net 484,008 499,833 68,879 Intangible assets, net 153,190 143,969 19,839 Right-of-use assets, net 339,492 330,674 45,568 Prepayments and other non-current assets 128,262 110,539 15,233 Total non-current assets 3,479,538 3,002,222 413,717 Total assets 9,567,811 9,215,911 1,269,987 Liabilities and shareholders' equity Current liabilities Accounts payable 66,613 24,268 3,344 Advances from customers and deferred revenue 265,628 253,242 34,898 Income taxes payable 54,594 55,723 7,679 Accrued liabilities and other current liabilities 1,360,949 1,086,114 149,669 Amounts due to related parties 161,529 177,891 24,514 Lease liabilities due within one year 28,581 27,545 3,796 Dividends payable - 2,358,464 325,005 Total current liabilities 1,937,894 3,983,247 548,905 Non-current liabilities Lease liabilities 20,047 14,085 1,941 Deferred tax liabilities 23,405 22,363 3,082 Deferred revenue 35,786 35,367 4,874 Total non-current liabilities 79,238 71,815 9,897 Total liabilities 2,017,132 4,055,062 558,802 HUYA INC. UNAUDITED CONDENSED CONSOLIDATED BALANCE SHEETS (CONTINUED) (All amounts in thousands, except share, ADS, per share data and per ADS data) As of December 31, As of March 31, 2024 2025 2025 RMB RMB US$ Shareholders' equity Class A ordinary shares (US$0.0001 par value; 750,000,000 shares authorized as of December 31, 2024 and March 31, 2025, respectively; 74,845,398 and 73,123,192 shares issued and outstanding as of December 31, 2024 and March 31, 2025, respectively)
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JSAUX completes its Nintendo Switch 2 accessory catalog with the EnergyFlow Joy-Con Charging Dock
This new item joins the previously announced Joy-Con Grip, GripCase and ModCase for Nintendo's new console HONG KONG, May 12, 2025 /PRNewswire/ -- Tech manufacturer JSAUX has recently announced their last accessory for the upcoming Nintendo Switch 2. The EnergyFlow Joy-Con Charging Dock is a charging station with a sleek design that will allow players to charge up to four Joy-Con 2 controllers simultaneously. This Charging Dock comes equipped with an RGB light strip that changes its colors dynamically, which can also be turned off for those who prefer a distraction-free look. You can check JSAUX's comprehensive list of Nintendo Switch 2 accessories on their official website, as well as their Amazon US storefront and Amazon Japan storefront! During the past weeks, JSAUX has been revealing some of its flagship Nintendo Switch 2 accessories, all of them ready to power up your gaming sessions when Nintendo's new hybrid console hits the stores on June 5. Here's a small recollection of the most relevant items announced so far: JoyVerse Series Dual Joy-Con Grip. A grip that improves ergonomics, enhances comfort for extended gaming sessions, and has a USB-C port that allows playing while charging. Joy-Con All Arounder - GripCase with Travel Cover. A compact yet stylish travel case with space for three game cards that doubles down as a controller grip with a built-in battery that will allow players to use their Joy-Cons as a full-size controller. ModCase for Switch 2. A versatile case that blends protection and functionality, safeguarding your handheld console and enhancing your customization options. About JSAUX Since 2016, JSAUX has earned a global reputation for quality and innovation, serving over 20 million customers in 100+ countries. Known for its Amazon #1 best-selling products, JSAUX has dominated the Steam Deck accessories market for two consecutive years and continues to expand into new categories. From gaming peripherals to portable monitors and iPhone accessories, JSAUX's customer-centric approach drives its success. Contact us at marketing@jsaux.com, and follow JSAUX on social media for updates. Twitter Facebook Instagram Press Kit
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/DISREGARD RELEASE: GIGABYTE/
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/DISREGARD RELEASE: GIGABYTE/
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Support indie game developers to exhibit for free Sponsors announced for “SELECTED INDIE 80”
The Computer Entertainment Supplier's Association (CESA, Chairman: Haruhiro Tsujimoto) will sponsor "SELECTED INDIE 80" at TOKYO GAME SHOW 2025, which aims to provide a platform for indie game developers and contribute to the growth of the global game industry. We are pleased to announce that we have been selected as a sponsor of "SELECTED INDIE 80", which aims to provide a platform for indie game developers to play an active role and contribute to the growth of the global game industry. Applications from indie game developers for the SELECTED INDIE 80 will be accepted through Friday, May 16. ■What is "SELECTED INDIE 80"? This is a project to support indie game developers, targeting individual developers and small studios. No qualifications are required, including nationality, age, or occupation, as long as the applicant meets the project's application requirements. Selected entries will be able to exhibit free of charge at the TOKYO GAME SHOW Indie Game Area with the support of the sponsors. The SELECTED INDIE 80 provides an opportunity to be noticed by showcasing indie game productions that should be highlighted in 2025. We will create opportunities and new possibilities for the next generation of creators by presenting to the international market works that are filled with the enthusiasm of the developers, works with originality, new sensations, and new common sense that cannot be realized by the major studios. ■14 sponsors support exhibitors to revitalize the industry! The sponsors of the "SELECTED INDIE 80" and other indie game developer support plans are Sony Interactive Entertainment, Nintendo, Kodansha, Happinet, PLAYISM, Hobby Japan, iGi indie Game incubator, NexTone, World Map, CRI・Middleware, Amakusa City, BenQ Japan, ASK, and Aurin have been selected as sponsors. (*Sponsor names are listed in order based on the sponsorship plan and past sponsorship history.) Exhibitors selected for SELECTED INDIE 80 will receive free rental of exhibition booths, PCs and monitors, as well as interpretation support for business meetings, with the support of the sponsor. The TOKYO GAME SHOW aims to revitalize the video game industry in Japan and abroad by providing a venue for indie game developers to make a leap forward. ### Support: <Platinum Sponsor> Sony Interactive Entertainment Nintendo Kodansha <Gold Sponsor> Happinet PLAYISM Hobby Japan <Silver Sponsor> iGi indie Game incubator NexTone World Map <Bronze Sponsor> CRI・Middleware Amakusa City <Equipment Sponsor> BenQ Japan ASK Aurin
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Born for Gaming: Brook Saviortop Gaming Laptop Cooler Launches!
TAIPEI, May 6, 2025 /PRNewswire/ -- With the rapid advancement of gaming laptop performance, more users are turning to notebooks for demanding tasks like 3A gaming, video editing, and streaming. Brook proudly introduces the Saviortop Gaming Laptop Cooler— a gaming-focused cooling solution designed to unlock the full potential of entry- to mid-tier gaming laptops. This external laptop cooling pad not only stabilizes system performance but also helps prolong device life and eliminate gameplay disruptions caused by heat. Brook Saviortop Gaming Laptop Cooler Powerful Thermal Performance The Saviortop laptop fan is equipped with a high-speed 3500RPM turbo fan and Brook's exclusive memory foam airflow sealing ring. This unique structure increases airflow pressure and locks the airflow path directly onto the laptop's thermal output zones. In real-world tests, the Saviortop reduces CPU/GPU temperatures by up to 20°C, keeping frame rates stable and gameplay smooth even under maximum load. Broad Compatibility – The Best Laptop Cooling Pad for 17" Models and Beyond Saviortop is engineered as a 17 laptop cooling pad, compatible with laptops from 10" to 19". It offers a secure fit for large gaming laptops such as the MSI GE series, ROG Strix, GIGABYTE AORUS, and more — without edge obstruction or wobble. A Versatile Cooling Pad Built for Gamers Ergonomic dual-angle stand to relieve shoulder and neck strain during extended sessions Three USB expansion ports + Type-C power input for clean, convenient setups Six customizable RGB lighting modes for immersive ambiance Patented adjustable stand angle for viewing comfort and placement stability The Brook Saviortop Gaming Laptop Cooler is more than just an accessory — it's your trusted laptop cooling solution for smoother, longer, and cooler gaming. Designed for today's most demanding workloads, it upgrades system thermal efficiency, revitalizes older laptops, and mitigates the overheating and throttling common in modern systems. Purchase Information:Brook Shop: https://brook.gg/SaviortopOfficialStore http://www.brookaccessory.com
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SIMAGIC Launches Alpha EVO Series: A New Era of Force Feedback Performance
LOS ANGELES, April 28, 2025 /PRNewswire/ -- SIMAGIC is proud to unveil the new Alpha EVO wheelbase series — the next-generation evolution of their industry-leading direct drive ecosystem. After four years of continuous Alpha series support and refinement, the new Alpha EVO lineup has been completely reengineered from the ground up to redefine price-to-performance in the sim racing world. Simagic_EVO_Wheelbase Available in three torque configurations, Alpha EVO Sport (9Nm), Alpha EVO (12Nm), and Alpha EVO Pro (18Nm), this new lineup brings cutting-edge performance to sim racers of all skill levels, from grassroots enthusiasts to the simracing elite.. "Alpha EVO is our clean slate. It's been four years since we've released a new wheelbase. We're taking what was great about the Alpha series and pushing it even further, especially in road feel and long-term performance." shared Barry Li, founder and CEO of SIMAGIC. Zero-Cogging, Next-Generation Performance At the heart of the Alpha EVO is a brand-new, in-house designed 5-pole servo motor featuring SIMAGIC's self-named "Zero-Cogging" technology and ultra-low inertia. The result is a radically smoother and more responsive driving experience with crisp feedback and increased precision, even during the most delicate cornering or aggressive high-load maneuvers. Performance is further enhanced by a 21-bit high-resolution encoder, an all-new active cooling system, and SIMAGIC's next-generation DFDF algorithm (Dynamic Force Domain Filter) inside the newly updated SimPro Manager 2.1 software. Alpha EVO, much like its predecessor, continues with its open ecosystem support, with support for third-party wheels (via 70mm bolt pattern + QR-A adapter), CAN FD and USB protocols, and reserved dash module support (with SimHub) for future accessories. "What excites me the most is how confident EVO feels, even under pressure. It punches way above its price bracket, especially the Pro model," shared Elliot Maddox, Head of Global Marketing at SIMAGIC. Pricing and Availability Alpha EVO Sport (9Nm) – $399 USDAlpha EVO (12Nm) – $549 USDAlpha EVO Pro (18Nm) – $699 USD The Alpha EVO series will be available globally through SIMAGIC's official distributors and website from April 28th, 2025 at 14:00 UTC. About SIMAGIC Founded in 2018, SIMAGIC is a leading manufacturer of professional sim racing hardware. With over 100 global distributors and a growing worldwide fanbase, SIMAGIC is known for delivering uncompromising performance at competitive prices, standing as a brand trusted by the global sim racing community.
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Suit Up for Battle in KAIJU NO. 8 THE GAME - Global Pre-Registration Starts April 25
Kickoff Trailer and Gameplay Details Revealed LOS ANGELES, April 25, 2025 /PRNewswire/ -- The hit manga-turned-anime phenomenon Kaiju No. 8 is expanding its universe with KAIJU NO. 8 THE GAME, a brand-new Kaiju-Slaying Battle RPG for smartphone and PC. Co-produced by Akatsuki Games, TOHO and Production I.G., the game immerses players in the explosive world of Naoya Matsumoto's best-selling series. The global pre-registration is now live (excluding Mainland China), alongside the release of the full trailer and key game details. © JAKDF 3rd Division © Naoya Matsumoto/SHUEISHA | © Akatsuki Games Inc./TOHO CO., LTD./Production I.G With over 18 million copies in circulation in Japan and a worldwide fanbase, Kaiju No. 8 is one of the most acclaimed series in recent years. The upcoming game brings its massive scale and intensity to life, letting players experience exhilarating attacks with intuitive controls as they battle towering Kaiju in fast-paced, cinematic combat that stays true to the heart-pounding action of the original story. Offering a fresh spin on turn-based combat, KAIJU NO. 8 THE GAME lets players crush colossal Kaiju with a game-changing blow in this Kaiju-Slaying Battle RPG. The game pairs accessible gameplay with high-impact visuals, cinematic Ultimate Moves, and high-fidelity models of titanic Kaiju that bring the world of Kaiju No. 8 vividly to life. In addition to exploring Kafka Hibino's story, the game features an all-new original storyline, expanding the lore and deepening the universe for fans. Kickoff Trailer and Special Broadcast Now Streaming The Kaiju No. 8 Anime x Game Special Broadcast premiered today with the first full trailer and gameplay details. The broadcast spotlighted iconic characters from the elite Defense Force: Kafka Hibino, Mina Ashiro, Reno Ichikawa, Kikoru Shinomiya and Soshiro Hoshina, teaming up to protect Japan from calamitous Kaiju. Official Broadcast: https://www.youtube.com/live/PVLulQ4sQzI Official Trailer: https://youtu.be/FICI97NVoTw Pre-Register Now for Exclusive In-Game Rewards KAIJU NO. 8 THE GAME is now open for pre-registration on the App Store, Google Play and Steam. Upon reaching each pre-registration milestone, players will be presented with exclusive in-game rewards such as a Playable Character★4 [Aiming for Greater Heights] Mina Ashiro, after the official launch. Don't miss your chance to stand against the Kaiju — join the fight today. Game Overview Title: KAIJU NO. 8 THE GAME Platforms: iOS App Store / Google Play / Steam® Price: Free-to-play (in-game purchases available) Supported Languages: Japanese, English, Traditional Chinese, Simplified Chinese, Korean, French Planning & Production: Akatsuki Games Inc. / TOHO CO., LTD. / Production I.G Development & Operation: Akatsuki Games Inc. Publisher: Akatsuki Games Inc. Publicity Cooperation: TOHO CO., LTD., Production I.G Copyright: © JAKDF 3rd Division © Naoya Matsumoto/SHUEISHA © Akatsuki Games Inc./TOHO CO., LTD./Production I.G Official Website: https://kj8-thegame.com X (formerly Twitter): https://x.com/kj8_TheGame_EN YouTube: https://www.youtube.com/@kj8-TheGame-EN About Kaiju No. 8 Based on the popular manga series by Naoya Matsumoto, currently serialized on Shonen Jump+ (published by Shueisha) since 2020, the anime Kaiju No. 8 tells the story of the Japan Defense Force, an elite unit tasked with protecting civilians by eliminating the monstrous Kaiju that threaten daily life. The original manga has surpassed 18 million copies in circulation in Japan, with over 700 million total views on Shonen Jump+ as of April 2025. The anime, which aired from April to June 2024, achieved tremendous popularity—ranking No. 1 on daily streaming charts across major platforms in Japan. A compilation of Anime Kaiju No. 8 Season 1 was released in theaters alongside the special feature Hoshina's Day Off on March 28, 2025. The highly anticipated Season 2 is officially slated to air in July 2025. Official Anime Website: https://kaiju-no8.net/Official Anime X: https://twitter.com/KaijuNo8_O About Akatsuki Games Inc.It is our mission to connect the emotions of people around the world by putting our beliefs and "why" into games. We challenge ourselves to create global hits as a world-class game company with the highest standards of development and operation in Japan.In addition to the experience of operating games such as Dragon Ball Z Dokkan Battle (published by BANDAI NAMCO Entertainment Inc.) and Romancing SaGa Re; Universe (published by SQUARE ENIX CO., LTD.), we are taking on the challenges of using high-end 3D graphics display and development on multiple devices. We will deliver the highest quality games for everyone around the world to enjoy. Photo - https://mma.prnasia.com/media2/2668526/Akatsuki_Games.jpg?p=medium600
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Tencent Games Unveils Updates on 46 Exciting Titles at Spark 2025
Updates and new titles reinforce Tencent Games' commitment to immersive, high-quality experiences for players worldwide SHENZHEN, China, April 22, 2025 /PRNewswire/ -- Tencent Games, a global leader in game development, publishing and operations, today unveiled updates on 46 titles at its annual conference SPARK 2025. The announcements spanned three key categories: Development, Publishing and Investments – featuring major updates from across Tencent Games' in-house studios, publishing division and investedstudios. Highlights included fresh content updates, upcoming esports tournaments, and an expanded slate of games tailored for players from China to around the world. As Tencent Games' annual flagship event, SPARK 2025 brings together the gaming communities to celebrate new innovations, spotlight passion projects, and share strategic insights shaping the future of the global gaming industry. This year's conference emphasized Tencent Games' strong focus on expanding its IP portfolio, underscoring Tencent Games' commitment to bring high quality gaming experience to worldwide players. Below is a snapshot of key updates from SPARK 2025: Development Honor of Kings – The highly anticipated animated series "Honor of Kings: Destiny," featuring the beloved hero Kai, will debut on Crunchyroll soon. A new hero from the Three Warring States era coming in game was also introduced. The annual High 5 Festival thrilled fans with new gameplay. Meanwhile, except for the professional league and national leagues through out the year, with esports music festival and immersive theatre will be held in China, the King Pro League (KPL) Grand Finals will be held at Beijing's National Stadium this year, which will be the first mobile esports event at this stadium. The recently announced collaboration between "Honor of Kings" and "Ne Zha 2" in China represents a landmark moment for the top game and animation IPs and the synergy between interactive entertainment and animated storytelling. Delta Force – Delta Force Mobile, developed by Team Jade and to be published by TiMi Studio Group, has surpassed 25 million global player pre-registrations. A new esports initiative was revealed at SPARK 2025, offering dual competition modes: Operations Mode and Warfare Mode. The first global tournament final is set for September, with more details to be announced soon. Arena Breakout: Infinite – Developed by MoreFun Studios, the immersive tactical extraction first-person shooter - Arena Breakout: Infinite, will have a new season IGNITION go live on April 29 globally, featuring new maps, bosses, weapons, and gameplay modes. The Hidden Ones – Also from MoreFun Studios, The Hidden Ones is a cinematic 3D action-fighting game adapted from The Outcast, a beloved martial arts franchise. Featuring high-impact combat and stylized visuals, the game will deliver fair, competitive gameplay alongside a deeply immersive narrative inspired by Chinese mythology and martial arts traditions. Light and Night – The immersive Otome mobile game in which players can adopt the role of different characters and enjoy a virtual life. The story starts in Guangqi City, where the character is a runaway bride who is pursuing designer dreams and encounters different men in her life. Dragonheir: Silent Gods – Dragonheir: Silent Gods is a dark fantasy epic strategy RPG where players command over 200 heroes in strategic, turn-based battles, where every move and decision can determine the outcome. The global version is about to receive a major update that will feature system improvements, a redesigned map, an all-new game mode, the introduction of new heroes, and hero reworks. LIGHT OF MOTIRAM – This game invites players to a continent overrun by Mechanimals, where survival hinges on discovery, adaptation, and creativity. Players must navigate dynamic hazards — from violent storms to freezing cold — while freely reshaping the terrain to construct limitless shelters through physics-based building systems. Combat demands strategy, combining a range of weapons with the unique skills of Mechanimal companions to optimize both resource gathering and battles. Defy the machination, and survive alongside your Mechanimals. Publishing The First Berserker: Khazan – Developed by Neople, a Nexon subsidiary, and set 800 years before the events of Dungeon Fighter Online (DNF) Universe, The First Berserker: Khazan invites players into an action-packed RPG chronicling the epic rise and fall of General Khazan. With fluid combat mechanics and a rich fantasy world, players will experience the early lore of the DNF universe like never before. Silicon Universe – Silicon Universe is a cross-platform open cosmic sandbox that invites players to explore vast, boundless galaxies without loading screens or server barriers. Players can choose from five civilizations, each offering dozens of cyborg variants with unique abilities and combat styles. Whether becoming a plasma-sword mercenary, a mech pilot, or a fleet commander — or building orbital colonies, mining exotic resources, and shaping interstellar trade — players have the freedom to forge their own path. The universe is unfolding before you. Now, it's time to reshape it. Terminull Brigade – Terminull Brigade is a high-octane, team-based roguelike PVE shooter developed by PewPew Games. Set in a digital realm overrun by rogue AI, players must form squads, upgrade loadouts, and face wave after wave of unpredictable threats in an ever-changing virtual battlefield. World of Zhetian – Adapted from Chen Dong's bestselling novel Zhetian (Shrouding the Heavens), this mobile game immerses players in a mythic Chinese universe of gods, monsters, and ancient prophecies. Starting with the awe-inspiring "Nine Dragons Pulling a Coffin" event, the game offers expansive storylines and iconic scenes true to the original work. Investment Phantom Blade Zero – This game is an action RPG created by S-GAME, powered by Unreal Engine 5. The game seamlessly blends fast, intense combat with a unique KungFu Punk art style, set against a backdrop steeped in a dark and chilling Chinese Wuxia universe. Phantom Blade Zero has won immense acclaim and attention on a global scale. It is now one of the most anticipated games from Chinese developers and is slated for release on PlayStation 5 and PC. Dune: Awakening – Developed by Norwegian studio Funcom, this game will launch globally on June 10, with head start launching on June 5. Its showcase at SPARK 2025 highlighted combat mechanics, gameplay features, and classic franchise elements—such as the iconic sandworms—that bring the Dune universe to life. Enshrouded – From Keen Game GmbH, this survival, crafting and action RPG game is set within Embervale, a sprawling voxel-based continent where players can freely explore the open world. Its sixth major update, Thralls of Twilight, arrives on May 14 with new monsters, resources and a brand-new weapon customization system. V Rising – Developed by Stunlock Studios from Sweden, the new version 1.1 of this open-world survival game, Invaders of Oakveil, goes live on April 28, with new weapons, spells, and improved combat, together with a new PvP arena feature. Warframe – Canadian studio Digital Extremes premiered a trailer for Techrot Encore as part of its Warframe:1999 update. Fans can expect new music, fresh armor designs, and expanded lore. Since launching in 2013, Warframe has built a loyal global following of over 80 million players. Cronos: The New Dawn – Polish developer Bloober Team has unveiled Cronos: The New Dawn—a third-person survival horror game centered on a mysterious traveler hidden beneath the environmental suit. The game is set for a global release this year and is now available to wishlist on Steam. Lost Records: Bloom & Rage – DON'T NOD presents Lost Records: Bloom & Rage, a narrative-driven adventure game that recently launched globally. Players dive into the lives of four young women with distinct and fiercely independent personalities, choosing to embody one character to navigate a labyrinth of intertwined past and present memories and uncover a long-buried dark secret. Revenge of the Savage Planet – An upbeat, satirical action-adventure sci-fi, Revenge of the Savage Planet invites players to jump, shoot and collect their way across vibrant alien worlds, uncovering new gear and upgrades, while discovering various hidden secrets. With 46 exciting updates across different titles, SPARK 2025 reaffirms Tencent Games' role in shaping the future of immersive, high-quality gaming experiences that bring joy to players and connect communities around the world through the power of play.
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HUYA Inc. to Report First Quarter 2025 Financial Results on Tuesday, May 13, 2025
-Earnings Webinar Scheduled for 8:00 a.m. ET on May 13, 2025- GUANGZHOU, China, April 22, 2025 /PRNewswire/ -- HUYA Inc. ("Huya" or the "Company") (NYSE: HUYA), a leading game live streaming platform in China, today announced that it will report its first quarter 2025 unaudited financial results on Tuesday, May 13, 2025, before the open of U.S. markets. The Company's management will host a Tencent Meeting Webinar at 8:00 a.m. U.S. Eastern Time on May 13, 2025 (8:00 p.m. Beijing/Hong Kong time on May 13, 2025), to review and discuss the Company's business and financial performance. For participants who wish to join the webinar, please complete the online registration in advance using the links provided below. Upon registration, participants will receive an email with webinar access information, including meeting ID, meeting link, dial-in numbers, and a unique attendee ID to join the webinar. Participant Online Registration Chinese Mainland[1]: https://meeting.tencent.com/dw/ETSDHTEFiC2G International: https://voovmeeting.com/dw/ETSDHTEFiC2G A live webcast of the webinar will be accessible at https://ir.huya.com, and a replay of the webcast will be available following the session. [1] For the purpose of this announcement only, Chinese Mainland excludes the Hong Kong Special Administrative Region, the Macao Special Administrative Region of the People's Republic of China, and Taiwan. About HUYA Inc. HUYA Inc. is a leading game live streaming platform in China. As a technology-driven company, Huya offers rich and dynamic content across games, e-sports, and other entertainment genres where it has cultivated a large, highly engaged, interactive, immersive community of game enthusiasts. Building on its success in game live streaming and through close collaboration with game companies, e-sports tournament organizers, broadcasters and talent agencies, Huya is expanding its presence in the game industry, both domestically and internationally. By providing more innovative game-related services, the Company is committed to meeting the evolving needs of game enthusiasts, content creators, and industry partners. For more information, please visit: https://ir.huya.com. For investor and media inquiries, please contact: In China: HUYA Inc.Investor RelationsTel: +86-20-2290-7829E-mail: ir@huya.com Piacente Financial CommunicationsJenny CaiTel: +86-10-6508-0677E-mail: huya@tpg-ir.com In the United States: Piacente Financial CommunicationsBrandi PiacenteTel: +1-212-481-2050E-mail: huya@tpg-ir.com
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BetBrain Overcomes iGaming Barriers - Social Tournaments Launch Announcement
BUCHAREST, Romania, April 15, 2025 /PRNewswire/ -- BetBrain, an influential name in the iGaming industry, takes gamification to a whole new level. After several months of intensive research and development, BetBrain successfully launches Social Tournaments. A separate platform where social synergies are endorsed through high-end gamified features, creating a fun, competitive environment with no real money involvement. A New Era in iGaming: BetBrain Social Tournaments — a free-to-play platform redefining iGaming through competition, community, and real rewards with zero financial commitment About Social Tournaments With AAA Studios fighting for the spotlight and big developers trying to figure out what the next step is for the iGaming sector, BetBrain sets the tone with their new digital and responsive platform. Join daily and engage in risk-free gaming sessions Take part in daily and weekly social tournaments. Compete on real-time leaderboards. Challenge your friends, compete and celebrate together. Claim real rewards with no fees, costs or financial obligations. The BetBrain social platform tournaments, games, activities and features perfectly align with the jurisdictions of all regions from which players access the website every day. Gamification, Friendship and Entertainment Each tournament focuses on specific selected titles and game collections from internationally recognized game developers. Players can register for free, enjoy a tournament-style format event and compare their own rankings competing for prizes in a non-monetized, entertainment-first space. Each tournament is announced a few days before its starting point so that users can enter and be ready for action. Why It Matters The BetBrain Social Tournaments platform aims to promote human interaction by gamifying the experience of competing with friends and other players. Social Tournaments are a two-sided initiative covering both responsibility and entertainment simultaneously. It represents the future of gaming, delivering the same competitive thrills and fun, eliminating financial pressure and real-money involvement. "We wanted to create a space where gaming is about fun and friendship — not deposits and withdrawals," said the Lead Product Manager at BetBrain. "Social Tournaments is for everyone: casual players, competitive spirits, and anyone looking for a new way to enjoy iGaming." A Free And Rewarding Social Experience Gamers now have a platform where they can compete with their close ones and enjoy gaming on a whole new level, also encouraging small communities to come together. To boost excitement, motivate contenders, and nurture that competitive vibe among friends, BetBrain rewards the winners of each tournament! Free participation Compliant across multiple jurisdictions Built to promote human interaction Completely removed financial actions and obligations Designed with responsibility and prevention in mind Experience Social Gaming Now! With the iGaming community constantly craving new experiences, the launch of Social Tournaments, a product that encourages human interaction with gamification being the binder, feels like a step in the right direction. The future is now; discover it!