LIANLI Industrial Co. Ltd. custom OEM/ODM case solutions and case accessories is proud to celebrate a successful year with all its fans across the globe. To celebrate, LIANLI is giving back to the global community with another giveaway to commemorate its 2018 product lines and welcome another year of innovation. LIANLI is inviting fans to choose their favorite 2018 LIANLI products and get the chance to win those items! - A New Dawn for LIANLI LIANLI has always been an innovator in the PC enthusiast scene and 2018 marked a whole new start for LIANLI and its products. Spearheading a new direction towards design and performance which is a hallmark of LIANLI, the previous year saw the arrival of LIANLI’s new vision about PC building. Gamers, power users and watercooling enthusiasts have all remarked on the incredible products that LIANLI has put out in 2018 and the company is more than happy to have received all this positive feedback and is now embracing the challenge of creating more unique, innovative and excellent products for the PC market.
With the new Data Science Group CONTACT Software underlines its commitment in the field of Artificial Intelligence (AI). The team of experts guides companies from the evaluation of new application possibilities for AI in the PLM and IoT environment to the introduction of concrete solutions for new business opportunities and digital services. Artificial intelligence (AI) becomes the essential driver of digitization and industry 4.0. In this context, the European Commission has presented a series of investment measures worth €20 billion to better exploit the potential of AI and increase Europe's competitiveness. Companies are increasingly recognizing the potential behind state-of-the-art statistical methods, data mining and machine learning. However, they are hesitant about the concrete application. They often lack the necessary expertise and experience to integrate AI technology into their business in a targeted and practical way. CONTACT Software has founded its own Data Science Group to meet these needs. The team of mathematicians, computer scientists and data scientists supports companies in evaluating AI technologies, further developing their own competencies and successfully using them for their own business in line with their individual situation. From the development of valid application possibilities in the form of data-centered business models to the creation of digital infrastructures and the integration into ongoing operations, the Data Science Group supports companies on their way to raising new value-added potentials. In a video interview, Dr. Udo Göbel, head of the CONTACT Data Science Group, explains which steps companies can take under the guideline "AI needs strategy". "The expectations associated with AI are only fulfilled if the companies also formulate a vision: What is the business model and what should the analysis of one's own data do for it," says Göbel.
NAVER today announced an agreement with LG Electronics (LG) to cooperate on R&D to apply NAVER LABS’ integrated location and mobility platform “xDM” (eXtended Definition & Dimension Map) to LG’s Guide Robot. The partnership between NAVER LABS — which is developing numerous future technologies, including indoor autonomous mapping robot M1 and Hybrid HD Map — and LG Electronics was initiated during CES 2019. xDM was first revealed at DEVIEW 2018, the largest developer conference in Korea. It combines the NAVER LABS portfolio of robot and AI-based technologies such as high definition (HD) mapping, localization and navigation with high-precision spatial data. Key features are self-updating 3D/HD mapping, precise indoor and outdoor positioning and context-aware location information based on real-time spatial data. It supports the development of future location-based services such as augmented reality (AR) walking navigation and autonomous mobility services that include autonomous vehicles, service robots and advanced driver-assistance systems (ADAS). The partnership aims at creating synergy by merging the xDM platform with LG’s Guide Robot in part because xDM can realize precise indoor autonomous driving using low-cost sensors and low processing power, allowing LG Electronics to enhance the operation quality of its robot. At the same time, NAVER LABS can further enhance xDM capabilities with data collected by LG’s Guide Robot. “NAVER LABS’ xDM platform is marked by the potential to be widely used for various future technologies such as autonomous driving and robotics,” said Senior Vice President Jinseo Roh, head of LG Electronics’ Robot Business Center. “With NAVER LABS, LG will not only continue to enrich the consumer experience, but will also contribute to the development of robotics. LG Electronics and NAVER LABS are discussing a larger partnership opportunity going forward.” “Reaching a synergistic agreement with LG Electronics on joint R&D at CES is one of the greatest accomplishments of NAVER LABS,” said Sangok Seok, the head of Autonomous Machine Group at NAVER LABS. “LG Electronics is launching various robots to generate innovation of daily life and, together with LG Electronics, NAVER LABS will continue to realize NAVER LABS’ vision to develop ambient intelligence technologies.”
- Begins service in 164 countries worldwide for Android and iOS - Has achieved no.1 grossing game app in Korea, and is currently servicing in Korea and Japan - Users can log in from various platforms, including Android, iOS and more Seoul, South Korea – December 6, 2018 - LINE GAMES Corporation’s mobile CCG “Destiny Child” is now available to download and play in 164 countries on Android and iOS. The game is available in five different languages, including English, French, and Chinese. Developed by LINE GAMES and SHIFTUP, Destiny Child is a mobile CCG (Collectable Character Game) featuring the adventures of a lethargic Demon King candidate and his three supproting succubi, ‘Mona’, ‘Lisa’ and ‘Davi’. Users can collect and nurture over 300 characters, each with their own story, to unlock their full potentials and assemble all-star teams for various strategic plays. The game features industry leading Live2D artworks by Korea’s famous illustrator Hyung-tae Kim, CEO of SHIFTUP, and offers versatile game modes that users can explore, from main scenario-based quests to PvPs like ‘Devil Rumble’, and daily missions including ‘Underground’, and ‘Event Dungeon’. First launched in Korea in 2016, Destiny Child has establishsed itself as a popular IP, achieving No. 1 grossing game app just three days after its release on Apple App Store and Google Play. Embracing players and illustration enthusiasts, the game has held annual illustration contests, as well as offline artwork exhibition that all players can actively participate. Celebrating the game’s global launch, LINE GAMES will carry out a special event ‘Devil Festa’, which will reward participants with valuable items including ‘5-star character summon scroll’ and ’10,000 onyx’. Meanwhile, LINE GAMES is supporting multiple log in options to offer more convenient service to users worldwide. Users can choose to log in from their Android and iOS accounts, as well as social media accounts like LINE and Facebook. For more information on Destiny Child, visit official Facebook( https://www.facebook.com/destinychild.official ) and Destiny Child Global Community( https://moot.us/lounges/73 ). ■ Press Contacts LINE GAMES Press Team: dl_press@line.GAMES ■ About LINE GAMES Corporation LINE GAMES Corporation ("LINE GAMES") is an affiliate company of LINE Corporation (“LINE”) specializing in game business. Based in Seoul, Korea, LINE GAMES was established along with LINE’s acquisition of Korea’s leading game developer and publisher, NextFloor in August 2018. LINE GAMES is working closely with the global messenger platform LINE to develop and service high quality titles for diverse genres and platforms. As a premier developer and publisher of entertainment software, LINE GAMES is currently pursuing global expansion of its game business, starting with series of global releases of its major hits including ‘Dragon Flight’ and ‘Destiny Child’.
- Pre-registration will be available for 164 countries worldwide until December 5 - All pre-registered users will be rewarded with a ‘5-star character summon scroll’ and various in-game items - Offers unique CCG experience with top notch Live2D illustrations and active collaborations with world famous IPs Seoul, South Korea - November 22, 2018 - LINE GAMES Corporation announced today that the global pre-registration for its mobile CCG Destiny Child is now open for users worldwide. Developed by LINE GAMES and SHIFTUP, Destiny Child is a mobile CCG (Collectable Character Game) featuring the adventures of a Demon King candidate and his three supporting succubi, ‘Mona’, ‘Lisa’ and ‘Davi’. The game is renowned for its top notch Live2D illustrations by Korea’s famous illustrator Hyung-tae Kim, and features over 300 characters (“Childs”) that users can strategically assemble to challenge various contents including story dungeons, boss raids and PvPs. Destiny Child’s official global launch will take place in upcoming December, and pre-registration is open for 164 countries in North America, Europe and Southeast Asia region until December 5. LINE GAMES will reward all pre-registered users with various items including generous amount of in-game currencies of ‘1,000 crystals’, ’10,000 onyx’ and ‘100,000 gold’, as well as a ‘5-star character summon scroll’ that will help users get a head start. Along with pre-registration, users can participate in Desnity Child’s ‘Share Gacha’ event at its official Global Brand Page, where users can get an additional 5-star character by sharing the event on social media. “We are excited to present Destiny Child’s unique narrative character collecting experience to global players,” said Minkyu Kim, CEO of LINE GAMES. “Together with SHIFTUP, we will devote our best efforts to offer excellent service to our users worldwide.” Destiny Child was launched in Korea and Japan in 2016 and 2017 respectively, and has been widely popular in both countries ever since. In Korea, it has achieved No. 1 grossing game app soon after its release on Apple App Store and Google Play. Also noted for its active collaboration with world famous IPs including ‘Street Fighters’ and ‘VOCALOID’, Destiny Child offers compelling and unique CCG experience for players. More information on Destiny Child and its global pre-registration can be found at its official Global Brand Page( https://global.destiny-child.com ) and Facebook( https://www.facebook.com/destinychild.official ). ■ Press Contacts LINE GAMES Press Team: email@example.com ■ About LINE GAMES Corporation LINE GAMES Corporation ("LINE GAMES") is an affiliate company of LINE Corporation (“LINE”) specializing in game business. Based in Seoul, Korea, LINE GAMES was established along with LINE’s acquisition of Korea’s leading game developer and publisher, NextFloor in August 2018. LINE GAMES is working closely with the global messenger platform LINE to develop and service high quality titles for diverse genres and platforms. As a premier developer and publisher of entertainment software, LINE GAMES is currently pursuing global expansion of its game business, starting with series of global releases of its major hits including ‘Dragon Flight’ and ‘Destiny Child’.
Dynamic Media Triad and Digital Tribe Games are proud to announce the release of Broken Reality, arriving on Steam on November 29, 2018. Mac and Linux versions will follow and launch by the end of December. After four years of development, a successful Kickstarter campaign, they are ready to bring this experience to the public. Broken Reality is a new indie adventure where players will dive into five unique levels of a non-stop humorous adventure set in a 3D internet world. Players explore, collect likes, solve puzzles, do quests for flavorful characters all while discovering the dark secrets beneath the Net. The game is comedic by nature, and a lot of care has gone into the Vaporware style aesthetics. Every level is a hand-crafted experience with unique assets. “Broken Reality is a first-person puzzle/adventure game set in a world where Internet sites are 3D places rather than 2D pages. The player takes control of a nameless, faceless user who has just created their account on the system. The gameplay is in itself a commentary on the state of the internet, social media, truth and more in the post-truth era, while also being a light-hearted parody of many famous internet sites, corporations, and activities.” - Sebastian Covacevich, Lead Game Designer, Dynamic Media Triad Studio
Journey Through Canada, a Winter Wonderland [Themes Around the World] Part 4. Seeing the Aurora, Yellowknife
Journey Through Canada, a Winter Wonderland [Themes Around the World] Part 3. Lake Louise a Romantic Winter Lake
Journey Through Canada, a Winter Wonderland [Themes Around the World] Part 2.Canmore and Jasper, Deep in the Rockies
Journey Through Canada, a Winter Wonderland [Themes Around the World] Part 1. Banff, the Winter of the Rockies
Mouser Electronics Inc., the authorized global distributor with the newest semiconductors and electronic components, and celebrity engineer Grant Imahara, today released the final video episode in the Generation Robot series, part of Mouser’s award-winning Empowering Innovation Together™ program. Generation RobotIn the newest video, Imahara travels to San Francisco to visit with Dr. Mark Palatucci, co-founder of Anki — creators of revolutionary home robot Vector. Unlike stationary voice-controlled assistants, the fully autonomous, cloud-connected, and always-on Vector incorporates the latest in facial recognition software and artificial intelligence (AI) technology to learn users’ habits and mannerisms, becoming a robot companion. The Generation Robot series is sponsored by Mouser’s valued suppliers Analog Devices, Intel®, Microchip Technology and Molex. The Generation Robot series has explored how robots work in manufacturing applications, service industries, and places too dangerous or remote for humans to go — robots working for humans. In the new video, Imahara and Palatucci discuss how robots like Vector interact with humans, integrating both IQ and emotional intelligence to bring personality to the consumer robot world. “The highest order of innovation in robotics is true artificial intelligence where robots can think on their own,” said Glenn Smith, President and CEO of Mouser Electronics. “We are now watching this technology jump from the labs and into our homes.” “In this amazing series, we’ve seen how we are truly in ‘Generation Robot,’ where we live and work right beside robots every day. But the bigger question is what the future really holds as they become smarter, independent thinkers on their own — we'll just have to wait and see,” added Imahara. Since 2015, Mouser’s Empowering Innovation Together program has been one of the most visible and recognized programs in the electronic component industry, featuring projects ranging from 3D printing objects in space to the amazing benefits of technologies that are Shaping Smarter Cities. For 2018, Mouser’s goal is to reach even more innovators around the globe with the Empowering Innovation Together program through the focus of how robots impact humanity.
Swiss aerialist Jason Brügger - Copyright: Sonova Sonova Holding AG, the world’s leading provider of hearing solutions, is once again among the Cannes Corporate Media & TV Awards winners: “Life without limitations – The story of Jason Brügger” won gold in the category “corporate image films” and silver in the category “fairs, shows, events, conference openers”. The short film about Brügger, a Swiss aerialist, illustrates vividly how Sonova’s innovative hearing solutions enable people with hearing loss to live a life without limitations. The emotionally powerful portrait “Life without limitations – The story of Jason Brügger” is a further example of the Sonova Group’s successful, storytelling-based communications concept, which has already received international awards. Having won in the past with short films about German junior soccer player Simon Ollert (more here) and Chinese dancer Tianjiao Zhang (more here), this year’s entry introduced Swiss aerialist Jason Brügger. In each production, Sonova presents an authentic portrait that transports audiences into the world of the protagonist. The on-set atmosphere is similar to that of a documentary, which aims to capture moments from real life. Jason Brügger has dreamed of being a circus artist since early childhood. After suffering a severe inner-ear infection, however, he was afraid his career might be over. With the help of hearing aids from Sonova brand Phonak, Jason has managed to put this chapter behind him and is now living his dream. “I can still remember putting on my hearing aids for the first time. A whole world opened up to me again,” says Jason. “By telling my story in this film, I hope to show others that there’s always a way to achieve what you want to do.” For all three protagonists of Sonova Group’s award-winning portraits, the film projects have led to longer-term collaborations. Jason Brügger, Tianjiao Zhang and Simon Ollert are now brand ambassadors committed to inspiring people with hearing loss, for example through their work on aid projects by the Hear the World Foundation, a Sonova Group initiative. “Just like Jason, we are delighted to have once again won multiple prizes in Cannes. These awards confirm that we are on the right track with our communications strategy – indeed, that we are among the best in our class,” explains Arnd Kaldowski, CEO of Sonova. “The short films give real-life examples of the Sonova Group’s corporate vision in action: they show how innovative hearing solutions can help people live a life without limitations.”