Journey Through Canada, a Winter Wonderland [Themes Around the World] Part 4. Seeing the Aurora, Yellowknife
Journey Through Canada, a Winter Wonderland [Themes Around the World] Part 3. Lake Louise a Romantic Winter Lake
Journey Through Canada, a Winter Wonderland [Themes Around the World] Part 2.Canmore and Jasper, Deep in the Rockies
Journey Through Canada, a Winter Wonderland [Themes Around the World] Part 1. Banff, the Winter of the Rockies
Mouser Electronics Inc., the authorized global distributor with the newest semiconductors and electronic components, and celebrity engineer Grant Imahara, today released the final video episode in the Generation Robot series, part of Mouser’s award-winning Empowering Innovation Together™ program. Generation RobotIn the newest video, Imahara travels to San Francisco to visit with Dr. Mark Palatucci, co-founder of Anki — creators of revolutionary home robot Vector. Unlike stationary voice-controlled assistants, the fully autonomous, cloud-connected, and always-on Vector incorporates the latest in facial recognition software and artificial intelligence (AI) technology to learn users’ habits and mannerisms, becoming a robot companion. The Generation Robot series is sponsored by Mouser’s valued suppliers Analog Devices, Intel®, Microchip Technology and Molex. The Generation Robot series has explored how robots work in manufacturing applications, service industries, and places too dangerous or remote for humans to go — robots working for humans. In the new video, Imahara and Palatucci discuss how robots like Vector interact with humans, integrating both IQ and emotional intelligence to bring personality to the consumer robot world. “The highest order of innovation in robotics is true artificial intelligence where robots can think on their own,” said Glenn Smith, President and CEO of Mouser Electronics. “We are now watching this technology jump from the labs and into our homes.” “In this amazing series, we’ve seen how we are truly in ‘Generation Robot,’ where we live and work right beside robots every day. But the bigger question is what the future really holds as they become smarter, independent thinkers on their own — we'll just have to wait and see,” added Imahara. Since 2015, Mouser’s Empowering Innovation Together program has been one of the most visible and recognized programs in the electronic component industry, featuring projects ranging from 3D printing objects in space to the amazing benefits of technologies that are Shaping Smarter Cities. For 2018, Mouser’s goal is to reach even more innovators around the globe with the Empowering Innovation Together program through the focus of how robots impact humanity.
Mouser Electronics Inc., the authorized global distributor with the newest semiconductors and electronic components, along with celebrity engineer Grant Imahara, today released the fourth video episode in the Generation Robot series, part of Mouser’s award-winning Empowering Innovation Together™ program. In the newest video, Imahara tours the Cyberdyne Studio just outside of Tokyo to learn more about the company’s Hybrid Assistive Limb® (HAL®) — a robotic medical suit that combines human, machine, and information functionalities to restore or improve mobility. The Generation Robot series is sponsored by Mouser’s valued suppliers Analog Devices, Intel®, Microchip Technology and Molex. During the in-depth interview with Cyberdyne CEO Dr. Yoshiyuki Sankai, Mouser and Imahara explore the different uses for human-robot, or cybernetic, implementations. The video features a demonstration of how the HAL system supports and enhances a wearer’s mobility. Imahara also interviews a HAL patient to see and learn more about training in the HAL suit and relearning motor functions, as well as how the technology is improving the patient’s life. “The melding of human and robotic systems is the pinnacle of innovation,” said Glenn Smith, President and CEO of Mouser Electronics. “The technology we see at Cyberdyne Studio could forever change humanity, providing lasting solutions to physical impairments.” “This is us moving beyond working next to machines — instead, we’re becoming one with machines. HAL’s technology is tied to our own cerebral nerves so simply thinking about an action allows the technology to carry out the response,” added Imahara. Since 2015, Mouser’s Empowering Innovation Together™ program has been one of the most visible and recognized programs in the electronic component industry, featuring projects ranging from 3D printing objects in space to the amazing benefits of technologies that are Shaping Smarter Cities. For 2018, Mouser’s goal is to reach even more innovators around the globe with the Empowering Innovation Together™ program through the focus of how robots impact humanity.
En Masse Entertainment is pleased to announce that Corsairs’ Stronghold, a new PvP Battleground for Level 65 players, arrives today for TERA players on PlayStation®4 and Xbox One. In Corsairs’ Stronghold, two teams of 20 players will alternate between attacking and defending the stronghold. As the attacking team, utilize airships, tanks, or battle on foot to fight your way to the heart of the keep and destroy the crystal inside. On defense, do everything in your power to prevent the oncoming siege! To celebrate the release of this exciting new battleground, all TERA players will receive a free Pirate Eyepatch to their in-game parcel post when they log in before May 15! Corsairs’ Stronghold is just the beginning of a month packed with free events and content for TERA players on console this May. More player events and massive content updates are coming hard and fast and - just like TERA - it’s all completely free. For more information on TERA, please visit the official site tera.enmasse.com and follow the game on Facebook, Twitter and YouTube.
En Masse Entertainment has announced that the first DLC update for TERA on PlayStation®4 and Xbox One is now available. The Ruinous Manor update will truly test the most hardcore TERA veterans featuring a new max level dungeon and precious treasures including rare set items, unique magic imbuing dyads, and high-level crafting materials. These top-tier rewards are only earned after hard-fought battles, and brave warriors will face off against three Big Ass Monsters (BAMs) bosses in the Ruinous Manor: the deadly claws of Atrocitas, the powerful kick attacks of Malgarios, and Lacheilith, a true nightmare armed with a piercing tail scythe, life-draining soul spheres, and triple lasers. Be sure to bring powerful allies and lots of luck Skilled warriors with the courage and power to fight through the Ruinous Manor will find GG loot rewards, including Cleansing Brooches that remove debuffs, dyad niveot structures (used to create powerful dyad niveot crystals), and Lacheilith’s Treasure Chest, which can contain powerful materials required to craft end-game Ambush gear. TERA delivers tremendous MMO gameplay depth combined with intuitive and precise controls perfect for gamepads. TERA’s customized console controls incorporate a streamlined interface, intelligent button mapping and new gameplay systems. The fast-paced combat, skill-based aiming and positioning, and furious combos make for a visceral experience that works perfectly on consoles. With a character type to match nearly every play style and innumerable customization options, TERA gives every kind of player a character, story, and experience that is truly their own. Players can quest alone, bring their friends, make new allies and take on challenges as large as the world of TERA and the BAMs that live in it.
En Masse Entertainment announced today that the open beta for TERA on Xbox One and PlayStation 4 is now live and runs from March 9, 2018 at 6:00 AM Pacific (PST) until March 11, 2018 at 11:59 PM Pacific (PST). PlayStation 4 and Xbox One players will have access to the open beta by visiting the PlayStation Store or Xbox Marketplace beginning March 9. TERA brings true action combat into a high fantasy MMORPG world in an experience that combines a massive map to explore with skill-based battles that require precise timing, real-time targeting, and evasion. Explore a vast world and battle a variety of fantastic foes as you unleash epic combos against Big Ass Monsters (BAMs). TERA will be available on Xbox One and PlayStation 4 Spring 2018. For more information on TERA, please visit the official site tera.enmasse.com and follow the progress of the game on Facebook, Twitter, and YouTube.
Google the words "fake news" and you'll find articles about made-up accounts of the recent school shooting in Florida, new evidence that false stories influenced the last election, and numerous references to the current president's accusations against media. Dig a little deeper and find that the proliferation of fake news has moved beyond an assault on the integrity of traditional and social media to a real concern about how easy it is for anyone to manipulate the news people are reading and watching. While Google itself and Facebook are among the web and social media corporations that have promised to crack down on fake news and other false information on the internet, University of Michigan School of Information experts say the problem is bigger than filters built into apps. In fact, they are sounding the alarm on what they call an infocalypse, or information apocalypse, a state when fake news and altered videos on social media and elsewhere on the web effectively end social reality as we know it—something they warn is not far off. To address this growing concern and bring some of the brightest minds together to brainstorm creative solutions, U-M has formed the School of Information Center for Social Media Responsibility, and hired one of President Barack Obama's former social media managers as its executive director. The center will build upon the school's strong global leadership in social media research. Garlin Gilchrist II. "The Center for Social Media Responsibility is really a response to a unique challenge and opportunity," said Garlin Gilchrist II, executive director of the center. "Social media has become the way so many people across the world have conversations. It is as diverse as humanity—there are usages of it that are positive and there are uses that can be for more nefarious purposes. "Our job is to create tools, and to use and make our research usable to media makers to media consumers to platform companies, to make sure we deal with this ongoing threat of more difficult-to-understand and potential misinformation." Gilchrist, a Detroiter who worked in the city for a number of years, has extensive experience as a technology innovator and non-profit and political organizer. He recently served as director of innovation and emerging technology for the city of Detroit. He is a U-M graduate with degrees in computer science and computer engineering. Developing a center that addresses the growing phenomenon of social media was one of Thomas Finholt's top goals when he took the reigns as dean of the U-M School of Information in 2016. At the time, social media was coming into its own as a much-consulted information source, yet was proving increasingly unreliable in much of what was purported to be news. Unlike print and broadcast journalism, there are no gatekeepers or regulators to make sure the information on the internet or social media is credible. Yet, the latest Pew Research Center poll shows 67 percent of Americans get at least some of their news from social sources, with 78 percent of those under 50 and 55 percent over 50 saying they are more likely to get news from these sites. "From the earliest days of the internet, technologists envisioned the benefits of broader access to the means of public communication: social mobility, resistance to despotism, universal authorship and open source software," Finholt said. "Much of this has come to pass. However, we now also see the challenges arising from such unedited and unhampered access: harassment and bullying, a credibility vacuum, a race to the bottom in competing for attention and a triumph of mobilization over persuasion that threatens to fracture our society. "We at the School of Information are committed to meeting the intellectual and social challenges of this new era of unregulated public communication via social media. Our new Center for Social Media Responsibility will help to produce the designs, systems and metrics that will steer social media use toward more civil and beneficial discourse." Specifically, the center will feature working groups that will monitor progress, articulate principles and create metrics and tools that empower technologists to find ways to influence responsibility on the part of those who own social media organizations, and increase social media user savvy. "Our information ecosystem determines what we all know, understand and believe—and if it fails, then we fail with it," said Aviv Ovadya, a technologist who will work with Gilchrist to spur ideas and technical solutions to understand and improve the health of that information ecosystem. "For example, if our social networks are designed such that sensationalist and false information is significantly more likely to spread, then that can hurt our democracy—and even our health." The School of Information has launched this project with an investment of its own resources and significant funding support from the Office of the Provost. Ovadya and Gilchrist will present a session titled "Infocalypse: The Future of Misinformation and How We Stop It" at 2 p.m. CDT (3 p.m. EDT) March 13 at the South by Southwest (SXSW) Conference, Interactive track, in Austin, Texas.
New Trailer Showcases Console-Specific Features to Deliver the Perfect TERA Experience to Xbox One and PS4 Xbox One and PlayStation 4 gamers that have been clamoring for a MMO title with high combat action, and En Masse Entertainment is readying the release of the MMO-action epic TERA to deliver true action combat with optimized game controls. The new trailer released today demonstrates the detail of improvements made to TERA: streamlined interfaces, intelligent button mapping, and new gameplay systems compliment TERA’s trademark fast-paced combos, dodging, and targeting mechanics. Gamers can be among the first to experience these all-new elements for themselves when the official Open Beta begins later this week on March 9 at 6 am Pacific (PST).
Berlin-based indie developer Phantom 8 is kicking off the preorder period of its action stealth thriller PAST CURE with two new walkthrough videos. In today’s first walkthrough Nick Mallinder, animation artist at Phantom 8, introduces the skills and abilities players will need to master the world of PAST CURE. The video not only features the special skills Ian possesses as a consequence of the experiments he underwent, it also demonstrates the game’s core weapon as well as the melee and stealth skills players can choose from. The first new walkthrough video is accessible under this link. Many levels can be approached in different ways with Ian‘s abilities, allowing for full on action or a more stealth orientated approach. Players who wish to avoid direct battle can use astral projection to scout the area and create distractions for patrolling enemies by disabling security cameras. The time manipulation skill on the other hand helps the player to evade enemies, execute stealth kills or pull off the perfect head shot during combat. The gunplay is supported by melee combat and stealth kills motion captured in collaboration with specialist MMA fighters. The PlayStation 4 and Xbox One versions of PAST CURE are available for preorder now from various national and international retailers. In addition, players who preorder the game will receive the official soundtrack from the Belgium band Seiren. Front woman Charlotte Jacobs can also be heard in PAST CURE itself, as she voiced the ingame character Sophia. PAST CURE’s PC version will be available on Steam and further digital distributional platforms. The details for the bonus for digital preorders will be announced soon.