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Surprising Duo - AORUS Teams Up with Football Star Sergio Agüero in Esports
TAIPEI, Jan. 28, 2021 /PRNewswire/ -- The gaming fever has been sweeping the football world as of late. Manchester City's star striker Sergio Agüero is one of the top athletes who takes his games very seriously, both on and off the field. As a huge gamer himself, Agüero has been actively participating in competitive gaming during the pandemic through livestreaming games such as FIFA. His livestream was an instant hit, attracting tens of thousands of fans, followers and gamers to watch online. Agüero's love for gaming does not end there as he takes another step forward and extends his passion to the field of pro esports. Devoting a significant amount of time and effort to the esports industry, the global football superstar recently founded a wholly-owned franchise named KRU Esports. The team is planning to enter prominent tournaments and leagues in FIFA 21, Valorant, Rocket League, and CS:GO in the near future. During an interview, Agüero mentioned that for most of his life he played football, a sport which he enjoyed wholeheartedly. He hopes his fans could also devote themselves to what they love and enjoy. That is the main reason why he founded KRU Esports to help those who are as passionate about esports as he is to make their esports dreams come true. To compete at the highest level of technologically demanding games, the team needs the best technology and hardware to power the players. Agüero learned about AORUS, a top-tier gaming brand powered by GIGABYTE that offers some of the most premium PC hardware with impeccable performance. Through common interests, two parties got in touch and hit it off from the start. Surprising Duo! AORUS Teams Up with Football Star Sergio Agüero in Esports With both sides sharing the same values and passion for esports, a new dynamic duo was quickly formed. By teaming up with AORUS, KRU Esports and Agüero are looking forward to building an esports powerhouse that will dominate regions spanning across Latin America and Europe. As the team owner, Agüero also joins forces with AORUS in every way now. Whether the PC battlestation at home, or the gaming laptop he carries around when travelling, they are all powered by the state-of-the-art hardware from AORUS. See more stories about Sergio and KRU Esports:https://www.instagram.com/p/CJcFE0MrYfJ/?igshid=13nr3fcpo3cd1
The 2nd Hong Kong Game Enhancement and Promotion Scheme Launches the "Online Hong Kong Pavilion" in the "Taipei Game Show 2021"
12 Selected Hong Kong Game Start-ups Promote Hong Kong Original Games to Global Market Amid COVID-19HONG KONG, Jan. 27, 2021 /PRNewswire/ -- The 2nd Hong Kong Game Enhancement and Promotion Scheme (GEPS) organized by The Hong Kong Digital Entertainment Association (The HKDEA) selected 12 Hong Kong game start-ups to receive holistic support, including the participation in the "Taipei Game Show 2021" held from 28th to 31st January 2021 to promote their game products to the global markets. “Taipei Game Show 2021” is held from 28th to 31st January 2021 at Nangang Exhibition Center Hall 1. The program under the 2nd GEPS lasts for one year, during which each of the 12 selected game start-ups receives promotional funding, trainings, professional guidance and two intern as game tester to support a newly launched original game (designated game), in addition to the promotion via the platform of "Taipei Game Show", with a view to enhancing the quality and profitability of these games and in turn further the development of Hong Kong's game industry. Due to the pandemic, The HKDEA set up the "Online Hong Kong Pavilion" in the "Taipei Game Show 2021" so that the 12 selected game start-ups could still promote their designated games without flying to Taipei in person. This could help them seize the opportunity to proactively promote their original games and Hong Kong's game culture to game developers and publishers from other parts of the world and further widen the business opportunities for Hong Kong's game industry. Hong Kong's game industry has always been known for its diversity, creativity and international flavour. As a world-class metropolis with an eclectic blend of Chinese and Western cultures, the city produces innovative games of all genres, drawing inspiration from East to West, and popular Hong Kong comics and animation titles. Besides targeting the local market, which has an annual turnover of about HKD 7 billion, many Hong Kong-made games have also made successful forays into the markets abroad with excellent results. Mr. Gabriel Pang, Chairman of The HKDEA, said, "We are so glad to set up the 'Online Hong Kong Pavilion' in the 'Taipei Game Show 2021' despite the COVID-19 pandemic. In the Pavilion, the original games of 12 excellent Hong Kong game start-ups will be introduced in a round-the-clock manner. We expect that these game companies can have a fruitful cultural exchange online with their counterparts and meet the buyers and potential partners from other countries and regions, while providing a first-hand experience of Hong Kong's creative original games to all the exhibitors and visitors of the 'Taipei Game Show'." The physical "Taipei Game Show 2021" is held from 28th to 31st January 2021 at Nangang Exhibition Center Hall 1. The 12 selected game start-ups of the 2nd GEPS showcase their designated original games in the "Online Hong Kong Pavilion" in the "Taipei Game Show 2021", with their company and game details as follows (in alphabetical order of the company names) Company Name Game Title Type of the Game Brief Description of the Game Add Mission Workshop Limited Kong-Fu Legends Simulation / Role-playing Kong-Fu Legends is a character raising game with great freedom and catchy moments. This is a nostalgic game set in the 1980s' Hong Kong, and in the game people from all walks of lives are secret kung fu masters. Players may take different role, through a series of tough decisions and conflicts, to make a name for themselves in the businesses and kung fu arenas. Anxious Otter Games Limited Idle Dragon Tycoon Simulation / Role-playing Idle Dragon Tycoon is a casual idle game created with reference to Idle Miner Tycoon and Tap Titans. The developer has added a unique element into the game (i.e. a dragon farm) in which players need to develop dragon farms on different planets to gather dragon souls and then upgrade their dragons. On different planets, the players can utilise the flying dragons obtained through lucky draws to gather the souls of the other dragons to further develop their farms. Finifugu Games Limited Otter Ocean Simulation / Puzzle-video Otter Ocean is a cute, pet and idle management game in which the players manage a team of otters to dive, discover mysteries and collect treasures – from the ocean depths, to otter space! On their journey, players can clean up and bring life back to various environments to build up the cuddliest otter empire! Collecting these lost artefacts, mysterious food and unknown otter species fill up a collection book which will then help the players unlock new zones to be explored. Players are required to feed and care for the cuddly critters to get them ready for underwater expeditions, put together diving teams and then send them to explore special 'dive spots' like coral reefs or sunken ships, based on the otters' diving experience. The otters may bring some gifts when they return. These could be collectable treasures, a variety of strange food, new otter species or just trashes. Players can use these gifts to decorate their environment or interact with the otters. Gameba Studio Limited Micro Smash Simulation / Role-playing Micro Smash is a casual mobile action game with real-time matching and level battling in third person's view. Players need to control slippery characters with special moving physics which simulate the movement of 'microbe'. With unique storytelling and concise game control, the gameplay of Mirco Smash is modelled on a nostalgic game, the operation of which was ended many years ago. There were around 1.5 million players of such game in Taiwan and Hong Kong according to a news report. With more and more old games transplanted to mobile platforms nowadays, the game developer anticipates that many players of the old games will form a favourable niche market. Genuine Studio Limited Rainy Butcher Adventure / Puzzle-video Rainy Butcher is an adventure game in which players are reporters aspiring to become famous editors. They are required to investigate the crimes of serial killer irrespective of their personal risks. Players can change the endings by making different choices and, however, their common goal is to find out the serial killer. Goblin Gamer Company Limited Gate of Mobius Action / Role-playing Gate of Mobius (GOM) is a 3D fast-paced MMORPG mobile game. It adopt unique cartoon/anime rendering style to make it more attractive. GOM has a unique brand new story inspired by a combination of well-known fairy tales, such as snow white, little red riding hood, etc. Players can travel alone or team up with up to other two players to complete the missions and boss fights. In addition, the game has e-sport mode in which competition events will be available regularly and players can fight against others and compete for the honor and game resources. As GOM is a combination of stories, it is extendable without limits by adding new stories, characters, costumes, skills and gears. Minidragon Limited Dungeon Warriors Action / e-Sports Dungeon Warriors is a hack and slash game for the mobile platform. Focusing on simple control, the game can be played in portrait mode with one hand so players can play anywhere. The innovative combat system allows the players to perform combo attacks and spells with easy swipes and taps. The game places a high emphasis on fighting large groups of enemies using physics-based combat interactions, for maximum satisfaction. There are different hero archetypes for players to choose, which can reflect their personality and play style, such as the close-combat classic hero – Knight, and the glass cannon spellcaster – Mage. Monetization model comes in the form of lucky draw where players can collect additional adventure game characters to become partners to add into their parties. Original Workshop Company Limited Idle Hollywood Tycoon Simulation / Puzzle-video Love movies? If you have ever dreamed of being a film producer and owning your entertainment kingdoms. THIS IS YOUR CHANCE! Players can star their own movies ranging from thrillers, amazing comedies, cute romances to bold western. They can create, produce and star their own films! Players need to organize super star classes for celebrities, grow their careers, build levels of their own production houses, hire the stars and own their own halls of fame. The next goals of the players are of course to be award winning producers and become billionaires! Players just need to click the games to develop their greatest and brightest careers in Hollywood to amuse their audiences and make more money. Paro Limited Healing Spree Simulation / Puzzle-video Healing Spree is an insane couch co-op game for one to four players. The players and their partners need to collaboratively run a clinic, treat patients across the globe and defend against the overwhelming pandemic at all cost. Heaven or hell? It's their choice. The game can let players dive into lives of being doctors and test their friendship. Simplist Limited Lilulu Adventure / Puzzle-video Lilulu is an exploration puzzle game by exploring the mental state of a little girl named Lilulu who has an unusual mental state. Players are required to proceed stage by stage while chasing Lilulu in fantasy mazes. Different mazes represent different memories of Lilulu. In these mazes, there will be a mysterious little girl evading the players' chases. The use of different furnishings and mechanisms to catch Lilulu may cause different mysterious events and players can understand the entire story stage by stage. The Ore Studio Limited Defense Force Action / e-Sports This game may be the most out-standing hard-core game that the players ever played with on mobile devices. They can draw any line on the screens to provide a shield for their sightseeing spaceships. After that, players need to unlock every special spaceship, by learning unique character skills, collecting various gears, finding out their favourite best match, rebounding all attacks from the enemies! To have the strongest and the impenetrable defense force, players need not only weapons, but also the defense items which can rebound the attacks from their emeries! Players, amidst the assaults of the defense force, can enjoy their trips on the Earth. Trefle & Co. Limited Dashero: Sword & Magic Action / Adventure Dashero is a casual action mobile game officially released on both Android and iOS platforms in September 2020. This game is an elaborately crafted game using the team's six years of experience in game creation and years of cumulative knowledge of action game system. With swords and magic on hands, players will face a fantasy world full of monsters. They are required to explore and take adventures in various mazes, and challenge hundreds of dangerous monsters and big bosses. In order to survive in the adventures, players should obtain different random skills, the combination of which can create countless possibilities and unique battle strategies for players to break through all of the challenges! More details of the 2nd GEPS and further details of its 12 selected game start-ups and their games are available at: https://www.geps.hk. More details of the "Online Hong Kong Pavilion" in "Taipei Game Show 2021" are available at: https://tgs.tca.org.tw/gamelinker/pavilion.php?p=a About The Hong Kong Digital Entertainment Association (HKDEA) Established in 1999, The HKDEA is a non-profit organization aiming to promote digital entertainment development in Hong Kong. Its mission points toward the achievement of the following goals - boosting prosperity of the digital entertainment industry by fostering cooperation among local developers; opening up and development of digital market; enhancement of local technology so as to raise the competitiveness of Hong Kong production; promoting communication between digital entertainment industry and related ones such as toys, entertainment and visual games; building a favourable idea for digital entertainment; and protection of intellectual property rights and scrapping counterfeit products. The HKDEA's website at www.hkdea.org Related Links :http://www.hkdea.org
The 2nd Hong Kong Game Enhancement and Promotion Scheme Launches the "Online Hong Kong Pavilion" in the "Taipei Game Show 2021"
12 Selected Hong Kong Game Start-ups Promote Hong Kong Original Games to Global Market Amid COVID-19HONG KONG, Jan. 27, 2021 /PRNewswire/ -- The 2nd Hong Kong Game Enhancement and Promotion Scheme organized by The Hong Kong Digital Entertainment Association (HKDEA) selected 12 Hong Kong game start-ups to receive holistic support, including the participation in "Taipei Game Show 2021" (Taipei Game Show) to be held from 28-31 January to promote their game products to global markets. The 12 selected game start-ups of the 2nd GEPS showcase their designated original games in the “Online Hong Kong Pavilion” in the “Taipei Game Show 2021” from 28th to 31st January 2021. Due to the pandemic, HKDEA set up the "Online Hong Kong Pavilion" in Taipei Game Show thus the 12 game start-ups could still promote their games without attending in person. This provides them an opportunity to promote their games and Hong Kong's game culture to game developers and publishers from different countries and widen the business opportunities for Hong Kong's game industry. Hong Kong's game industry has always been known for its diversity, creativity and international flavour. Besides targeting the local market with an annual turnover of about HKD7-billion, many Hong Kong-made games have also made successful forays into the markets abroad with excellent results. Mr. Gabriel Pang, Chairman of HKDEA said, "We are glad to set up the 'Online Hong Kong Pavilion' in Taipei Game Show despite the COVID-19 pandemic. In the Pavilion, the original games of 12 excellent Hong Kong game start-ups will be introduced in a round-the-clock manner. We expect that these start-ups can have a fruitful cultural exchange online with their counterparts and meet the buyers and potential partners, while providing a first-hand experience of Hong Kong's original games to all exhibitors and visitors of the Game Show." Taipei Game Show will be held from 28-31 January 2021. Selected Game Start-ups Participating in "Online Hong Kong Pavilion" Company Name Game Name Game's Type Add Mission Workshop Limited Kong-Fu Legends Simulation/Role-playing Anxious Otter Games Limited Idle Dragon Tycoon Simulation/Role-playing Finifugu Games Limited Otter Ocean Simulation/Puzzle-video Gameba Studio Limited Micro Smash Simulation/Role-playing Genuine Studio Limited Rainy Butcher Adventure/Puzzle-video Goblin Gamer Company Limited Gate of Mobius Action/Role-playing Minidragon Limited Dungeon Warriors Action/e-Sports Original Workshop Company Limited Idle Hollywood Tycoon Simulation/Puzzle-video Paro Limited Healing Spree Simulation/Puzzle-video Simplist Limited Lilulu Adventure/Puzzle-video The Ore Studio Limited Defense Force Action/e-Sports Trefle & Co. Limited Dashero:Sword & Magic Action/Adventure More details: https://tgs.tca.org.tw/gamelinker/pavilion.php?p=a
Venslar Returns to Shadow Arena with Enhanced Team Support Ability
SEOUL, South Korea, Jan. 22, 2021 /PRNewswire/ -- Pearl Abyss announced today that its action-packed PvP game Shadow Arena will now have a new version of their Hero - Venslar. The all-new Venslar will make players more strategic by supporting their allies while attacking enemies. Venslar Returns to Shadow Arena with Enhanced Team Support Ability The original Venslar, who was an offensive Hero, has been reborn as a Support, one of three Hero types in Shadow Arena. Her new skillset will enable players to increase DP of themselves as well as allies, recover allies' HP, and increase Attack Speed and Movement Speed. The unique characteristic of the original Venslar, which is to switch between attack and defense stances, is maintained. Venslar can block attacks from enemies while supporting her allies and chase down the opponents to make quick attacks. Thanks to these abilities, players can become more strategic when it comes to fighting in a team-based battle. In addition, the Item Preset feature has been updated to increase player convenience. Players can now purchase a desired item immediately using a shortkey without visiting the in-game shop. Visit the official website, Discord, Facebook, YouTube, and Twitter for more information. About Shadow Arena Shadow Arena is Pearl Abyss' action-packed PvP game that is currently available in Early Access on Steam. Based on the world of Black Desert, Shadow Arena features fierce battles in which 4 teams of 3 players each compete to become the ultimate victor on the battlefield. Players can choose from a variety of Heroes, each with their own unique fighting style. To climb to the top of the pack, players must slay monsters to gain buffs and collect tokens, which they can use to buy their gear. Impeccable skill execution and well-timed evasive maneuvers are also critical in securing victory. About Pearl Abyss Established in 2010, Pearl Abyss is a leading developer in the game industry with its renowned MMORPG franchise Black Desert. Pearl Abyss services the Black Desert IP across all platforms and its action-packed PvP Shadow Arena on Early Access on Steam. All of Pearl Abyss' games are built on the company's proprietary engine and are renowned for cutting-edge graphics. Pearl Abyss is currently developing Crimson Desert, DokeV, and PLAN 8 using its next-generation game engine and is poised to grow its overseas market. More information about Pearl Abyss is available at: www.pearlabyss.com Related Links :http://www.pearlabyss.com
Ubitus assisted IO Interactive in releasing "HITMAN 3 - Cloud Version" on Nintendo Switch(TM) in Major Markets Worldwide
TAIPEI, Jan. 21, 2021 /PRNewswire/ -- Ubitus K.K. (hereinafter Ubitus), a leader in the cloud gaming space, leverages its advanced cloud gaming technology, and in partnership with IO Interactive, to release the dramatic conclusion to the World of Assassination trilogy "HITMAN 3 - Cloud Version" on Nintendo Switch™ in major markets worldwide. Ubitus assisted IO Interactive in releasing " HITMAN 3 – Cloud Version " on Nintendo SwitchTM in Major Markets Worldwide To respond gamers' expectations, IO Interactive collaborates with Ubitus to bring "HITMAN 3 - Cloud Version" to multiple markets simultaneously via Nintendo eShop. Players in North America, Asia (Japan for now) and parts of Europe can start enjoying the game by downloading a small activation program from Nintendo eShop and immediately play "HITMAN 3 - Cloud Version". Furthermore, players can seamlessly transition between TV or handheld mode according to their environment and play in high-definition picture quality with low latency gameplay rendered by high-end GPUs in the cloud. No more worries of storage limitations or wait times for downloads, installations, and updates. Players can just turn on their Nintendo Switch, connect to the internet, select the game, and immediately enjoy the latest and greatest gameplay. "We are excited to bring HITMAN 3 and the World of Assassination trilogy to Nintendo Switch players. Working together with Ubitus has meant that we could integrate their cloud platform into our Glacier engine and release HITMAN 3 - Cloud Version on the same date as all other platforms. Across different time zones, the support and expertise from Ubitus has ensured that this production was a success story and we are really pleased with the collaboration. We look forward to seeing Nintendo Switch players across the world enjoying the game," said Rasmus Nautrup Jensen, Producer, IO Interactive. "It is an honor to have the opportunity to partner with IO Interactive. Especially, 'HITMAN' is one of my favorite video game series and has been long awaited. With our cloud gaming solution, gamers can enjoy 'HITMAN 3 - Cloud Version' in the highest game quality and performance. The game developers or distributors do not have to worry about additional work for the cloud version as we are capable of releasing it on the same date with PC/Console version. It is a precious experience to work with IO Interactive. We are committed to bring more and more exciting game titles to share with gamers around the world," Wesley Kuo, Ubitus CEO, proclaims. In addition to IO Interactive, Ubitus is currently working with numerous industry-leading game developers, aiming to bring their best games to the Nintendo Switch™ shortly. Nintendo Switch is a trademark of Nintendo. Nintendo eShop: https://store-jp.nintendo.com/list/software/70010000034875.html About IO Interactive IO Interactive is an independent videogame development and publishing studio with offices in Copenhagen, Denmark, and Malmö, Sweden. As the creative force behind some of the most talked-about multiplatform videogames in the last decade, IOI is dedicated to creating unforgettable characters and experiences using their award-winning proprietary Glacier technology. IO Interactive will develop and publish the very first James Bond origin story with the working title Project 007. For more information, visit https://ioi.dk. About Ubitus Ubitus operates the world's best GPU virtualization technology and cloud streaming platform, and is dedicated to providing a superior user experience via its advanced technology. As long as users are connected to a broadband network, they can enjoy AAA gaming experience across various devices, such as smartphones, tablets, game consoles, smart TVs, and personal computers.With its comprehensive GDK (game development kit), Ubitus provides a fast-to-market onboarding solution to support game companies in Japan and overseas, who are interested in cloud gaming. Ubitus partners with telecom carriers, online service providers and game publishers around the world.
CES 2021 Casual eSport gaming platform rides rising mobile trend with ad-free games and partnerships with digital payments and telcos
TAIPEI, Jan. 14, 2021 /PRNewswire/ -- Goama Games (also known as Go Games) is riding the continued rise in the number of mobile users that is on track to hit 3.5 billion or about 45 percent of the world's population. E-sports apps have been gaining traction most recently because of COVID-19 pandemic-related lockdowns. Taking advantage of this trend, Goama gives its subscribers ad-free access to hundreds of top-rated games that would otherwise be too expensive to play. Goama offers 2,000 games in its library and regularly gives subscribers a rotating list of 400 games. Goama also has a B2B2C (business-to-business-to-consumer) model through which partners such as digital payment app providers, telecom companies, and on-demand delivery companies host games on their apps by embedding Goama. Wayne Kennedy, Co-Founder of Goama said the company recently pivoted from a subscription-only model to a tournaments model by working with super apps. This move has given Goama access to an even more-sizable market at a lower burn rate for consumer marketing and created additional monetization options around ads and partnerships. "The success of super apps has led many apps to embark on the quest to drive up their user engagement and provide users with more reasons to use their app," Goama CEO Taro Araya, a Japanese national born in Colombia, recently stated. "Gaming is a key vertical, but many struggle to manage this, with complex content rights and an ever-moving user experience. Our solution turns any digital platform into a gaming powerhouse to boost engagement, reduce the cost of acquisition, and increase brand awareness." Goama prides itself on being driven by a "rock and roll" team from 10 different countries sharing more than a century of combined experience in the digital space and gaming. "We are dedicated to delivering fresh games on our competitive platform every week. Our key partners in over 17 countries are driving over 2 million minutes of game time every week," Goama said. The Importance of User Engagement in Mobile Apps One of Goama's mission is to keep its users engaged. "When you create a mobile app, you face two challenges. Not only does the app need to be compelling enough to earn a spot on the user's home screen; it must also keep users engaged so that they continue using and interacting with it." For Goama, achieving this is not about turning an app into a game but rather about using certain game features to enhance the user's app experience to make it more engaging. Potential of Goama Games CEO Taro Araya holds an MBA from HEC- Paris, London School of Economics & Political Sciences, and New York University - Leonard N. Stern School of Business (2009-2011). He speaks fluent English, Spanish, and Japanese and has worked for Ericsson in Bangladesh, built an agritech startup in Myanmar, and is the founder of Goama, which now has over 470,000 subscribers in the emerging markets of Asia and Latin America. The great potential of Goama Games secured it a place as one of the 100 featured Taiwanese startups showcased in the Taiwan Tech Arena (TTA) at CES 2021. CES 2021 TTA-VR Pavilion：https://pse.is/3bj5l9
AlgoriX Ventures into Mobile Games with AlgoriX Studios
AlgoriX continues to push for media innovation with AlgoriX Studios by adding mobile gaming to their suite of in-app advertising and monetization solutions.SINGAPORE, Jan. 12, 2021 /PRNewswire/ -- Media and advertising technology company, AlgoriX, has officially launched its mobile gaming arm, AlgoriX Studios. With AlgoriX Studios, the company aims to groom the next generation of indie game and app developers by providing them with expert guidance and resources on acquiring users, go-to-market plans for local and global markets, and monetization strategies. Moreover, through AlgoriX Studios, AlgoriX will also produce its own mobile games with a few flagship titles slated for global release in the first quarter of 2021. AlgoriX Ventures into Mobile Games with AlgoriX Studios Indie game and app developers can benefit from working with AlgoriX Studios by taking advantage of the synergy among its products. Besides app development and publishing, the company provides in-app advertising and monetization solutions through AlgoriX Exchange. Meanwhile, AlgoriX Entregar facilitates user acquisition. At present, AlgoriX's advertising platform has accumulated over 900 million active users worldwide while working with over 800 developers and 300 advertisers. AlgoriX Ventures into Mobile Games with AlgoriX Studios AlgoriX Studios also comes equipped with a game automation and distribution platform. This enables developers to conduct a series of automated tests for game products covering price, retention, advertising efficiency, and optimization. By providing a creative demo at the early stage of game development, developers can gauge the game's potential popularity among users plus the average user acquisition cost in its specific category. Through this, developers can make more informed decisions, adjust projects in time, and avoid large-scale R&D costs. "Especially for start-up game developers, resources are often scarce, thus creative testing, user acquisition, and monetization often become insurmountable challenges. By working with them from the initial stage of the project, we hope to help them grow and make successful choices through our big data and decade's worth of experience in the field," says Ruiz Xie, AlgoriX Chief Executive Officer. In 2020, the global game market revenue will reach 174.9 billion US dollars. Meanwhile, the total number of players will reach 2.68 billion. By 2023, the figures are expected to hit $217.9 billion and 3.05 billion, respectively. This opens a lot of opportunities in the market. However, lack of funding and business know-how to take their products global limits most boutique gaming studios' chances to succeed in international markets. By incubating these talented game developers, AlgoriX seeks to equip them with the knowledge and resources they need to succeed. Singapore-based GamAI is one of the first game studios to be part of the program chosen for their ingenious game concepts. "Even though there's fierce competition in the gaming industry," adds Ruiz Xie, "we believe the market space is large enough to accommodate rising stars such as GamAI. The key to a successful game is creativity combined with strong advertising capabilities. AlgoriX provides such a space where creativity can flourish with the help of technology and business expertise." For the company as a whole, the strategic addition of AlgoriX Studios enables it to further enrich its ad offerings by providing demand partners and advertisers more targeting options and unique traffic to reach their audience worldwide. "We have witnessed tremendous growth in our Ad Exchange revenue this year, specifically in our casual gaming inventory. Lockdowns caused by the global pandemic also fueled the increase in advertising dollars spent on gaming inventory as more users download and play games on mobile phones. In addition, compared to previous years, we're seeing brand advertisers becoming more receptive to advertising on gaming inventory. This is important because only with a robust advertising ecosystem can we bring more talented developers to the forefront," comments Frederic Liow, AlgoriX SVP for Revenue Growth and Strategy. Lastly, as part of the company's effort to continuously innovate in the game development and ad tech space, it also recently partnered with Limpid to monetize its games through Roku TV. Through this, the company aims to further leverage the use of Connected TV (CTV) advertising to diversify its offerings. About AlgoriX - AlgoriX is an independent global media and technology company. Through its products AlgoriX Studios, AlgoriX Exchange, and AlgoriX Entregar, it delivers game publishing, in-app monetization, and advertising solutions. At present, the company serves over 900 million active users and covers over 30,000 apps worldwide. Related Links :http://www.algorix.co/
New Class Nova Arrives in Black Desert on All Platforms
SEOUL, South Korea, Dec. 22, 2020 /PRNewswire/ -- Pearl Abyss today announced that the new class Nova has arrived in the world of Black Desert on all supported platforms, including PC, mobile, and console. New Class Nova Arrives in Black Desert on All Platforms Adventurers across the globe can now play as the last star of the kingdom of Calpheon, Nova, who wields the icy-cold Morning Star and the shield Quoratum. Nova can execute devastating attacks and use her unique skills to bring her enemies to their knees. Moreover, Nova is a strategic frontline fighter with both offensive and defensive skills. While staying in a defensive position behind her shield, she can summon the spirits of royal guards and command them to crush her enemies. To celebrate the arrival of Nova, various special in-game events are taking place on each platform. Adventurers are highly encouraged to participate and boost their Nova characters to become even faster and stronger. Black Desert is also partnering with Razer to give additional rewards to Adventurers in the Thailand and Southeast Asia PC servers. Until January 15, those who charge at least USD 5 with Razer Gold Wallet will get Permanent Access to Black Desert. Additional exclusive in-game items will also be rewarded for spending more than USD 30. Visit the official websites for more information. Black Desert SEA: sea.playblackdesert.com Black Desert Mobile: world.blackdesertm.com Black Desert Console: console.playblackdesert.com About Black Desert Black Desert is Pearl Abyss' open-world action MMORPG with cutting-edge visuals and skill-based combat that redefines the genre. With the most developed character customization system of any game currently on the market, users can break out of the norm and make unique characters that truly represent themselves. Its intuitive controls, beautifully designed world, and extensive lore will excite both newcomers and veterans of MMO games and action RPGs.
More than Half a Billion Tune In To WCG 2020 CONNECTED
Global Fans Watched Across Seventeen Platforms Generating 650M ViewsGlobal Fans Enjoyed The Advanced Esports Festival Under The Non-contact Era, Opening The New Paradigm of EsportsLOS ANGELES, Dec. 22, 2020 /PRNewswire/ -- Demonstrating its worldwide appeal, global esports festival World Cyber Games (WCG) overcame the on-site restrictions due to the Covid-19 virus and successfully hosted the WCG 2020 CONNECTED. Despite having to adjust the tournament to a virtual experience, the transition to a hybrid model was positively embraced and brought together esports fans from all over the world with nearly 650 million views. WCG 2020 CONNECTED With over 6,800 players, teams competed and played well over 1,200 total games as they battled for the top spot across four titles: Warcraft® III: Reforged™, CROSSFIRE, Honor of Kings and EA Sports™ FIFA Online 4. Broadcast in 4 languages English, Korean, Chinese, and Russian and streamed on 17 different platforms. The transition to a digital playground created a diverse way to communicate and bring global fans together, allowing 925 players to participate in the WCG 2020 cosplay contest and joining an ONTACT virtual fan meet as well as a legend player vs fan battle. As previously announced, the winners for the WCG 2020 Grand Final are as follows: EA Sports™ FIFA Online 4 – ICE Warcraft® III: Reforged™ (Team) – FM Warcraft® III: Reforged™ (Individual) – Lu "Fly100%" Weiliang CROSSFIRE – SV. QIE Honor of Kings – XYG WCG CEO Tae-Geon Seo said, "WCG has made various attempts in the form of 'On-tact' to continue the value of challenge and participation to create a 'better world through e-sports' even in the pandemic era this year. I hope these attempts have led to the fun and excitement of esports to many people. Next year, WCG will continue to open a new chapter in esports". For more information, WCG fans can follow the competition via its official website here, and on Facebook, Instagram, Twitter, and YouTube. ABOUT WORLD CYBER GAMES WCG, a global esports festival enjoyed by gamers around the world, has a vision of creating a better world by bringing 'fun' to eliminate conflicts. WCG hosts new and various events to make it a global festival that everyone can enjoy, uniting the world as one. Since 2000, WCG was held annually until 2013, and after a six-year hiatus, WCG 2019 was successfully held in Xi'an, China, marking the re-emergence of WCG as a global esports. Media Contact:Jonah KeelB/HI on behalf of World Cyber Games(310) firstname.lastname@example.org
AppGallery Launches its Exclusive Year-End Game Fest Campaign
SHENZHEN, China, Dec. 15, 2020 /PRNewswire/ -- Mobile gamers can enjoy exclusive gift packs for selected games as part of AppGallery's year-end Games Fest. Running from now until 23 December, the campaign enables players to download and play some of the most popular mobile games and redeem exclusive gift packs worth up to US$20. As the year gradually comes to an end and as everyone looks forward to winding down, taking a breather, and enjoying the festivities with family and friends, AppGallery wants to give its users something to smile about after a tough year. In this period of restriction measures and isolation, the company believes that there's no better time to stay at home and play games with friends online. It's the best way to spend time with loved ones while keeping a safe distance – meeting them virtually to chat about each other's highlights of the year over gameplay. Gamers can even create new experiences together by completing epic boss raids, surviving a battle royale match as a team, or creating mayhem by racing down the streets of San Francisco. Here are 12 of the hottest mobile games and some exclusive gift packages to kickstart the year-end adventures with Game Fest. 1. Asphalt 9: Legends - Epic Arcade Car Racing Game Gamers who have wanted to race down the streets of Shanghai, island-hop around The Caribbean, or even sight-see in Himalayan Mountains can now do it with their friends while driving nitro-cranked supercars in Asphalt 9: Legends. Players have praised the series for its console-like experience with the high-quality visuals, as well as the adrenaline-pumping high-speed chase with blockbuster set pieces. Moreover, AppGallery is now giving away game codes for its Luxury Gift Pack as part of Game Fest, with 125 Tokens, 50,000 Credits, and a Ferrari F40 Limited-Time Pack worth US$20, giving gamers more reason to play the ultimate free-to-play arcade racing game available on the platform. 2. State of Survival: Survive the Zombie Apocalypse When it comes to the zombie survival genre on mobile, State of Survival is a popular go-to for MMORPG fans looking for zombies to kill and a settlement to manage. The game incorporates elements beyond traditional strategy games into the gameplay, such as tower defence, resource management, as well as engaging storytelling. Players can even partner with friends to combine resources and firepower to make sure settlements survive against zombies and other hostile players. To help users get ahead of their peers, AppGallery is offering a Luxury Gift Pack as part of Game Fest, with items such as Construction Speedup perks, food and building resources, as well as Biocaps worth US$10. 3. Last Day on Earth: Survival There's no denying zombie survival remains to be a very popular gaming genre, with more games and movies drawing inspiration from popular zombie franchises. Last Day on Earth is no different, putting users in the shoes of a survivor fending off zombies and intruders, while looting for resources and food to ensure survival. It keeps the game fresh with regular updates and addictive resource management mechanics that many fans would love and enjoy. Newcomers to this game can now receive Game Fest freebies from AppGallery – a Luxury Gift Pack with resources, weapons and a dog companion to help them kickstart their journey into the post-apocalyptic world of Last Day on Earth. 4. Summoners War Teamwork makes the dream work, and that rings true when gamers assemble the greatest team of monsters in Summoners War with their friends to challenge the Tartarus' Labyrinth with Guild Members. The game especially caters to users who like collectables, with more than 1,000 different types of monsters to summon and train with 100 million other Summoners around the world. The game is popular amongst players for its variety and endless new content released periodically, keeping the community engaged and challenged. As part of Game Fest, players can now redeem a Mystical Scroll from AppGallery to summon a rare Monster to continue their conquest to become the greatest Summoner of all time. 5. Standoff 2 Many first-person shooter lovers would have grown up playing Counter-Strike on PC to scratch their competitive itch. Now gamers can do the same with Standoff 2, but this time on mobile, meaning it can be played anytime and anywhere. With six different maps, and three game modes to choose from, users can challenge friends in a showdown of reflexes in 'Deathmatch,' 'Defuse the bomb,' and 'Arms Race' game modes. Long-time players cite the quality of graphics and unique customisation system to their characters as reasons they love the game. During the Game Fest period, AppGallery is giving away free Battle Pass and Acid Carbon Weapon Skin to help users kickstart their Standoff 2 career. 6. Perfect World Mobile Most MMORPG fanatics would have heard of Perfect World series, a classic Chinese mythology influenced adventure and fantasy game spanning three games since its release in 2006. Perfect World Mobile brings the full experience right into the palm of gamers' hands, with console-level graphics and an expansive world to explore. The game features endless activities, such as gathering, cooking, and fishing, alongside epic battles with friends and allies within the game. Players can even redeem a Luxury Special Gift on AppGallery with a Hell Hound ride, as well as various items and in-game currencies, during this Game Fest period. 7. World of Tanks Blitz MMO Gamers can shake up the status quo and light up their year-end festivities with explosions, bullets, and raging flames with World of Tank Blitz MMO. With over 350 finely detailed combat vehicle choices, players can find a perfect vehicle for any playstyle to strike fear in their opponents. Its cross-platform play earned praises from players across the globe, with the high-quality graphics and engaging gameplay continuing to draw players back into the game for more. Players can grab their friends to join in the battle with a newcomer Blitz Gift Pack that gives a 7-day premium account with 250 gold to spend on new loot, redeemable on the AppGallery as part of Game Fest. 8. Pascal's Wager For players with a great hand dexterity, thirst for hardcore challenge, and who enjoy console-like quality games, Pascal's Wager is definitely for them. This Soulsborne-like masterpiece delivers immersive, action-fuelled dark fantasy adventure, that will test players' skills with challenging enemies and boss fights littered through the game. Players have praised the game's Lovecraftian-style visuals and score, as well as creative enemy design and intuitive combat mechanics. 9. Garena Free Fire: Winterlands This game definitely fits the bill for users who are great with surviving in the wilderness with 49 other players hunting each other to emerge from the top. The game keeps players entertained for hours with exciting gameplay, smooth controls, and high-quality graphics, as well as voice chat support to play with friends. The constant updates, as well as endless loot, skins, and pets, keeps content fresh and ensures players continue going back for more. 10. Eclipse Isle Eclipse Isle is an anime-style battle royale. The game's mechanics differ from the usual run-gun-survive battle royale gameplay – each hero within the game possesses unique skills and talents to assist them in their fight for survival. Players have praised the oriental fantasy theme used in the game, with eye-popping art style and character design. The differing seasons and weather also add variety to the gameplay, challenging players to employ different strategies during different playthroughs. 11. ASMR Slicing This relaxing game is perfect for players having a quiet laidback evening, sipping their favourite beverage right before bed, and winding down to a soothing game that keeps senses satisfied. ASMR Slicing simulates realistic slicing of kinetic sand and various objects, providing haptic feedback and relaxing ASMR sounds to keep senses entertained and provides immense satisfaction. 12. Dystopia: Contest of Heroes When it comes to competitive mobile games, MOBA (multiplayer online battle arena) is high on the list. The recently launched Dystopia: Contest of Heroes, which is exclusive to AppGallery, features high quality, intense colour graphics and a collection of fully customisable 3D heroes with player-controlled abilities. Fans of mixed martial arts will also be glad to know that Irish professional mixed martial artist and boxer and former UFC champion Conor McGregor is the face of the game. AppGallery's Game Fest encourages gamers to explore new ways to play with exclusive benefits. The possibilities are endless, and the benefits are plentiful. For further details, visit AppGallery: https://appgallery.huawei.com/.Related Links :https://www.huawei.com
BANDAI NAMCO Entertainment Inc. Partners with Leading Avatar Technology Company, Genies Inc. and Genies KK
- Seeking to Develop New Opportunities in Both Digital and Physical Goods and Service Businesses -TOKYO, Nov. 24, 2020 /PRNewswire/ -- BANDAI NAMCO Entertainment Inc. headquartered in Tokyo announced on November 24 the forming of a capital and business alliance with Genies Inc., a Los Angeles, California-based start-up company that focuses on developing avatar technology and digital goods. As of August 2020, Genies Inc. established a Japan-based Asia headquarters and entity known as Genies KK. As a result of this capital and business alliance, BANDAI NAMCO Entertainment Inc. President & CEO Yasuo Miyakawa has been appointed as a Director at Genies KK. (Logo: https://kyodonewsprwire.jp/attach/202011167134-O3-c31TzFNV.pdf) (Images: https://kyodonewsprwire.jp/release/202011167134?p=images) The impact of COVID-19 on the world has changed the way people live their daily lives and their methods of communication. As social and physical distancing has been implemented globally to suppress the spread of COVID-19, access to live entertainment and social interaction has become a challenge. On the other hand, recent technological advancements in augmented reality, virtual reality, and 5G have improved the way consumers interact with each other using their digital identities, setting the foundation for the Metaverse, a fully immersive and virtual space that will serve as a branch or evolution of today's internet. These factors have increased the need for a portable and highly personalized digital identity that can live with users across the internet. During this time of great change and as one of the leading companies in the entertainment industry, BANDAI NAMCO Entertainment Inc. is seeking ways to provide more fun and a deeper sense of personal connection for everyone around the world, reflecting the changes occurring within the entertainment industry. As such, the company has formed the capital and business alliance with Genies Inc. and Genies KK to challenge itself and explore opportunities in the avatar business sector. Genies Inc., a leading avatar technology company, works with thousands of celebrities such as Shawn Mendes, J. Lo, Offset, Rihanna, DJ Khaled, Justin Bieber, Cardi B, and J Balvin. After a year of building traction in Asia, including signings and collaborations with the likes of Namie Amuro, Daniel Wu, and Miyavi, Genies Inc. has decided to make Tokyo, Japan, its second home where it will continue working with celebrities, brands, and platforms, bringing its avatars to Asia. Genies Inc. recently launched its new 3-D avatar and digital goods SDK (software development kit), enabling it to offer its avatar technology to consumers by integrating natively on SDK platforms. An announcement was made recently for the launch of its 3D avatar SDK with notable partners such as GUCCI and GIPHY. Plans for the development and release of digital goods for the avatars are underway as the company seeks to introduce its SDK on various platforms with the goal to become a leading provider of avatars around the world. "BANDAI NAMCO has been a foundational partner for us as we expand overseas, not only for their local support in Asia, but also for their global expertise in the gaming and toy industries. Given their historic ability to build renowned IP brands from the ground up, we couldn't be more excited to explore what we can do together for Genies IP, both in the digital and physical worlds," said Allison Sturges, Genies' former Director of the Avatar Agency and now Director of Asia Operations. "Opening our second office in Tokyo will only further our ability to establish a local presence in the Asian markets." BANDAI NAMCO Group's portfolio of character IPs (intellectual properties) and extensive knowledge in the video game and toy sectors combined with Genies Inc.'s owned knowledge of the avatar business, network of celebrities, and their fans will bring about a new form of business within the digital and physical space. With character IP avatars, digital goods to dress up avatars, physical avatar figures, and more, BANDAI NAMCO Entertainment Inc. will be creating newfound way to deliver fun with avatars to everyone around the world. "BANDAI NAMCO is always looking for opportunities to leverage valuable IP, and we believe Genies IP presents unlimited possibilities," said Yasuo Miyakawa, BANDAI NAMCO Entertainment Inc. President & CEO. "They have captured Western audiences by working with numerous well-known celebrities around the world and building a way for those celebrities to connect with their fans in the digital world. With the recent launch of their new 3D Genies, combined with their SDK technology and our ability to build brands -- both digitally and physically -- we know consumers around the world will gravitate towards the fruits of our relationship." Company overview - Genies Inc. Company Name: Genies Inc.Business Address: 550 Rose Ave., Venice, CA 90291, USAExecutives: Akash Nigam/Evan RosenbaumEstablished: 2017Main Business: Avatar advertising agency business, SDK development - Genies KK Company Name: Genies KKBusiness Address: Tokyo-to, Minato-ku, Minami Aoyama 2-chome, 26-32 SEIZAN 1-801Executives: CEO, Akash Nigam (Genies Inc.; CEO)Director, Yasuo Miyakawa (BANDAI NAMCO Entertainment Inc.; President & CEO)Director, John Possman (Tower 6 Ventures; President)Director, Shigeo Maruyama (former CEO of Sony Music Entertainment (Japan) Inc. and former Chairman of Sony Computer Entertainment Inc.)Director, Shigehiro Nishi (ON THE LINE Inc.; Founder & Chairman)Established: August 2020Main Business: Avatar technology, SDK development, digital goods provider, avatar-advertising agency business BANDAI NAMCO Entertainment Inc. seeks to create entertainment for modern-day lifestyles, while following its corporate slogan to deliver "More Fun For Everyone." The company strives to bring fun to everyone around the world. *The information herein represents the information according to the date of the press release. Information may be updated without notice after release. For more details about Genies, Inc., please visit: https://kyodonewsprwire.jp/attach/202011167134-O1-P9BJl668.pdf For more details about BANDAI NAMCO Entertainment Inc., please visit: https://kyodonewsprwire.jp/attach/202011167134-O2-Qt0oLll0.pdf For more information, please visit: https://www.bandainamcoent.co.jp/english/ or https://genies.com/. Related Links :https://www.bandainamcoent.co.jp/english/
Nexon announces update for Kael, Vindictus' 17th Hero
Guaranteed Free Kael Exclusive Outfit Given upon Logging into the Game as Part of Kael's Celebratory EventEL SEGUNDO, Calif., Nov. 18, 2020 /PRNewswire/ -- Nexon has announced that Kael, the 17th hero in Vindictus, is live as of November 17th. Kael, Vindictus' 17th Hero, Update Vindictus is an action MMORPG that launched in 2010, making 2020 its 10th year of service. It features battles that demonstrate impressive action and powerful impact, as well as interesting story and beautiful background music. Kael, its 17th hero, is a character that uses the sword staff, specializing in both pointed stabs and wide-ranged slashes. He can even inflict post-multi-hit wounds upon his enemies following key strikes. Should he see success, he can then block oncoming attacks and follow up with a devastating counter. Such disciplined yet relentless assault through myriad multi-hit attacks and practiced parries makes him an exciting character to play. Blessed with good fortune, charm, intelligence, and skill in battle, Kael was granted the position of knight in the royal guard. However, a chance encounter with a commoner revealed his wonderful world was built on the misfortunes of the destitute. Eyes now opened to the ugliness in the world, Kael joined their resistance, fighting as a noble knight by day and battling as a radicalized citizen at night. You can find more detailed information on Kael, the crusader who fights for justice, on Kael Promotion Page. Vindictus is holding events to celebrate Kael. Through Kael's Celebratory Special Package Event, all players who create a Kael character and reach Lv. 10+ with him during the event receive an exclusive Kael outfit. Through the Raw Recruit Reward Event, new characters receive support for rapid growth. Also, through the Discord Socialite Event for the Official Vindictus Discord channel, players who join the channel during the event receive the limited outfit part, Sweets on the Brain. Furthermore, Vindictus added various content with its latest update. You can learn about the details from the full patch notes.
Blue Hat Receives Nasdaq Notification Regarding Minimum Bid Price Deficiency
XIAMEN, China, Nov. 12, 2020 /PRNewswire/ -- Blue Hat Interactive Entertainment Technology ("Blue Hat" or the "Company") (NASDAQ: BHAT), a leading producer, developer and operator of augmented reality ("AR") interactive entertainment games, toys and educational materials in China, today announced it has received a notification letter from The Nasdaq Stock Market LLC ("Nasdaq") notifying the Company that it is not in compliance with the minimum bid price requirement set forth in Nasdaq Listing Rules for continued listing on the Nasdaq Capital Market, since the closing bid price for the Company's common shares listed on Nasdaq was below US$1.00 for 30 consecutive trading days. Nasdaq Listing Rule 5550(a)(2) requires listed securities to maintain a minimum bid price of US$1.00 per share, and Nasdaq Listing Rule 5810(c)(3)(A) provides that a failure to meet the minimum bid price requirement exists if the deficiency continues for a period of 30 consecutive business days. The notification has no immediate effect on the listing of the Company's common shares on Nasdaq. In accordance with Listing Rule 5810(c)(3)(A), the Company has a period of 180 calendar days from the date of notification, or until May 5, 2021, to regain compliance with the minimum bid price requirement during which time the Company's ordinary shares will continue to trade on the Nasdaq Capital Market. If at any time before May 5, 2021 the bid price of the Company's ordinary shares closes at or above US$1.00 per share for a minimum of 10 consecutive business days, Nasdaq will provide written notification that the Company has achieved compliance with the minimum bid price requirement. In the event the Company does not regain compliance by May 5, 2021, the Company may be eligible for additional time to regain compliance or may face delisting. The Company intends to monitor the closing bid price of its ordinary shares between now and May 5, 2021, and intends to cure the deficiency within the prescribed compliance period. About Blue HatBlue Hat Interactive Entertainment Technology is a producer, developer and operator of AR interactive entertainment games and toys in China, including interactive educational materials, mobile games, and toys with mobile game features. The Company's interactive entertainment platform creates unique user experiences by connecting physical items to mobile devices, which creates a rich visual and interactive environment for users through the integration of real objects and virtual scenery. Distinguished by its own proprietary technology, Blue Hat aims to create an engaging, interactive and immersive community for its users. For more information, please visit the Company's investor relations website at . The Company routinely provides important information on its website. Forward-Looking Statements This release contains forward-looking statements within the meaning of Section 27A of the Securities Act of 1933, as amended and Section 21E of the Securities Exchange Act of 1934, as amended. All forward-looking statements are inherently uncertain as they are based on current expectations and assumptions concerning future events or future performance of the Company. Readers are cautioned not to place undue reliance on these forward-looking statements, which are only predictions and speak only as of the date hereof. In evaluating such statements, prospective investors should review carefully various risks and uncertainties identified in this release and matters set in the Company's SEC filings. These risks and uncertainties could cause the Company's actual results to differ materially from those indicated in the forward-looking statements. Contacts:Blue Hat Interactive Entertainment TechnologyPhone: +86 (592) 228-0010Email: email@example.com Investor Relations: The Equity Group Inc. In China Adam Prior, Senior Vice President Lucy Ma, Associate (212) 836-9606 +86 10 5661 7012 firstname.lastname@example.org email@example.com Related Links :http://www.bluehatgroup.net
Ubitus introduces new Cloud Gaming Solution for best-in-class experiences
Solution was developed in close collaboration with Intel and integrates the latest Intel Server GPU TOKYO, Nov. 12, 2020 /PRNewswire/ -- Ubitus K.K. (hereinafter Ubitus), a cloud gaming technology leader, announces its latest Android cloud gaming solution that is based on the new Intel Server GPU. In close collaboration with Intel, Ubitus developed its solution to take full advantage of Intel Server GPU through in-depth integration with the Intel cloud rendering software framework. As a result, the solution can achieve a performance of up to 120 Android cloud gaming streams on an Intel Xeon Scalable platform-based server that also includes 2 PCIe cards based on Intel Server GPUs. This is up to two times performance gain compared to Ubitus' previous solutions. These enhancements will enable higher density and utilization of GPUs, and thus dramatically reduce the TCO (Total Cost of Ownership) for cloud gaming customers. Ubitus' PC Cloud Gaming services can also run on the same game server, further reducing TCO by eliminating the need for separate and dedicated infrastructure for Cloud gaming services. "We are proud to be an early and a key strategic partner of Intel for the new Intel Server GPU. This enables us to take full advantage of the GPU capabilities and achieve best in class performance and flexibility. With this solution, we are confident we can make cloud gaming more economically viable and more ubiquitous," quoted Wesley Kuo, CEO of Ubitus K.K. "Cloud gaming providers need responsive, high performance solutions while keeping infrastructure and operational costs low. With the Android cloud gaming solution from Ubitus based on a combination of Intel Xeon Scalable processors, optimized software and the new Intel Server GPU, providers can deliver high quality gaming experiences with excellent TCO," said Lynn Comp, vice president and general manager of Intel's Visual Infrastructure Division. Ubitus plans to offer its cloud gaming solution to telecom operators and game companies who are looking for a turnkey solution with the best performance, TCO, and flexibility considerations. Intel, the Intel logo, and other Intel marks are trademarks of Intel Corporation or its subsidiaries. About Ubitus Ubitus operates the world's best GPU virtualization technology and cloud streaming platform, and is dedicated to providing a superior user experience via its advanced technology. As long as users are connected to a broadband network, they can enjoy AAA gaming experience across various devices, such as smartphones, tablets, game consoles, smart TVs, and personal computers. With its comprehensive GDK (game development kit), Ubitus provides a fast-to-market onboarding solution to support game companies in Japan and overseas, who are interested in cloud gaming. Ubitus partners with telecom carriers, online service providers and game publishers around the world.
HUYA Inc. Reports Third Quarter 2020 Unaudited Financial Results
GUANGZHOU, China, Nov. 11, 2020 /PRNewswire/ -- HUYA Inc. ("Huya" or the "Company") (NYSE: HUYA), a leading game live streaming platform in China, today announced its unaudited financial results for the third quarter ended September 30, 2020. Third Quarter 2020 Highlights Total net revenues for the third quarter of 2020 increased by 24.3% to RMB2,814.8 million (US$414.6 million), from RMB2,265.1 million for the same period of 2019. Net income attributable to HUYA Inc. was RMB253.0 million (US$37.3 million) for the third quarter of 2020, representing an increase of 105.3% from RMB123.2 million for the same period of 2019. Non-GAAP net income attributable to HUYA Inc. was RMB361.2 million (US$53.2 million) for the third quarter of 2020, representing an increase of 75.0% from RMB206.4 million for the same period of 2019. Average mobile MAUs of Huya Live in the third quarter of 2020 reached 74.2 million, representing an increase of 16.3% from 63.8 million in the third quarter of 2019. Average MAUs of Huya Live in the third quarter of 2020 reached 172.9 million, representing an increase of 18.3% from 146.1 million in the third quarter of 2019. Total number of paying users of Huya Live in the third quarter of 2020 reached 6.0 million, representing an increase of 13.2% from 5.3 million in the third quarter of 2019.  "Non-GAAP net income attributable to HUYA Inc." is defined as net income attributable to HUYA Inc. before share-based compensation expenses, gain on fair value change of investments, and income tax effects on non-GAAP adjustments. For more information, refer to "Use of Non-GAAP Financial Measures" and "Reconciliations of GAAP and Non-GAAP Results" at the end of this press release.  Refers to average monthly active users on our mobile apps. Average mobile MAUs for any period is calculated by dividing (i) the sum of active users on our mobile apps for each month during such relevant period, by (ii) the number of months during such relevant period.  Refers to average monthly active users on our platform. Average MAUs for any period is calculated by dividing (i) the sum of active users on our platform for each month during such relevant period, by (ii) the number of months during such relevant period.  Refers to the sum of user accounts that purchased various products and services on our platform at least once during such relevant period. "Despite a relatively shorter summer vacation period due to the impact of COVID-19 in China, we were still able to increase our user base by offering enriched content and enhanced experience, as well as through our deepened collaboration with Tencent," said Mr. Rongjie Dong, Chief Executive Officer of Huya. "In the third quarter of 2020, average MAUs of Huya Live reached 172.9 million. The continued user growth momentum sets a solid foundation for the strengthening of user engagement and incremental monetization opportunities." "We are also excited about the opportunities that lie ahead of us with the potential merger with DouYu. We believe the potential combination will allow us to build on our complementary strengths, achieve significant synergies, and create more value for our users, our business partners and our shareholders," concluded Mr. Dong. Ms. Catherine Liu, Chief Financial Officer of Huya, commented, "While driving significant user growth, we have also been able to achieve improving financial results in the third quarter of 2020. Our total net revenues and gross profit increased year-over-year by 24.3% and 52.7%, respectively. Our operating margin increased to 7.9% in the third quarter of 2020, substantially improved from 2.8% in the third quarter of 2019, while our non-GAAP operating margin increased to 11.8%, compared to 6.5% in the third quarter of 2019. With such strong operating leverage, we have confidence that we can execute on the many opportunities ahead of us." Third Quarter 2020 Financial Results Total net revenues for the third quarter of 2020 increased by 24.3% to RMB2,814.8 million (US$414.6 million), from RMB2,265.1 million for the same period of 2019. Live streaming revenues increased by 23.2% to RMB2,657.2 million (US$391.4 million) for the third quarter of 2020, from RMB2,156.1 million for the same period of 2019, primarily due to the increase in the number of paying users and the average spending per paying user on Huya Live. The increase in the number of paying users was primarily driven by the Company's overall user growth. The increase in the average spending per paying user was primarily driven by the enrichment and enhancement of content, products and services. Advertising and other revenues increased by 44.6% to RMB157.6 million (US$23.2 million) for the third quarter of 2020, from RMB109.0 million for the same period of 2019, primarily driven by the increasing and diversifying advertiser base, mainly attributable to strengthened recognition of Huya's brand name in China's online advertising market. Cost of revenues increased by 18.0% to RMB2,194.3 million (US$323.2 million) for the third quarter of 2020 from RMB1,858.8 million for the same period of 2019, primarily attributable to the increase in revenue sharing fees and content costs, and personnel-related costs. Revenue sharing fees and content costs increased by 21.1% to RMB1,826.7 million (US$269.0 million) for the third quarter of 2020 from RMB1,508.9 million for the same period of 2019, primarily due to the increase in revenue sharing fees in relation to higher live streaming revenues, and increased spending in content creators, e-sports and self-produced content. The year-over-year increase was partially offset by benefits from economies of scale. Bandwidth costs decreased by 1.4% to RMB207.6 million (US$30.6 million) for the third quarter of 2020 from RMB210.5 million for the same period of 2019, primarily due to improved management in bandwidth costs and continued technology enhancement efforts. Gross profit increased by 52.7% to RMB620.6 million (US$91.4 million) for the third quarter of 2020 from RMB406.3 million for the same period of 2019. Gross margin increased to 22.0% for the third quarter of 2020 from 17.9% for the same period of 2019. Research and development expenses increased by 35.4% to RMB182.7 million (US$26.9 million) for the third quarter of 2020 from RMB135.0 million for the same period of 2019, mainly attributable to increased personnel-related expenses. Sales and marketing expenses increased by 17.6% to RMB143.8 million (US$21.2 million) for the third quarter of 2020 from RMB122.3 million for the same period of 2019. The increase was primarily attributable to the increased marketing expenses in the summer to promote the Company's content, products, services and brand name, as well as increased personnel-related expenses. General and administrative expenses increased by 23.3% to RMB118.7 million (US$17.5 million) for the third quarter of 2020 from RMB96.3 million for the same period of 2019, mainly due to the increased professional fees associated with the Company's ongoing merger process with DouYu International Holdings Limited ("DouYu") (NASDAQ: DOYU). Operating income increased by 249.0% to RMB222.9 million (US$32.8 million) for the third quarter of 2020 from RMB63.9 million for the same period of 2019. Operating margin increased to 7.9% for the third quarter of 2020 from 2.8% for the same period of 2019. Non-GAAP operating income, which excludes share-based compensation expenses, increased by 125.2% to RMB331.1 million (US$48.8 million) for the third quarter of 2020 from RMB147.0 million for the same period of 2019. Non-GAAP operating margin increased to 11.8% for the third quarter of 2020 from 6.5% for the same period of 2019. Income tax expenses increased by 81.7% to RMB50.7 million (US$7.5 million) for the third quarter of 2020 from RMB27.9 million for the same period of 2019. Net income attributable to HUYA Inc. for the third quarter of 2020 increased by 105.3% to RMB253.0 million (US$37.3 million), from RMB123.2 million for the same period of 2019. Non-GAAP net income attributable to HUYA Inc. for the third quarter of 2020, which excludes share-based compensation expenses, increased by 75.0% to RMB361.2 million (US$53.2 million), from RMB206.4 million for the same period of 2019. Diluted net income per American depositary share ("ADS") was RMB1.05 (US$0.15) for the third quarter of 2020, compared with RMB0.52 for the same period of 2019. Each ADS represents one Class A ordinary share of the Company. Non-GAAP diluted net income per ADS was RMB1.50 (US$0.22) for the third quarter of 2020, compared with RMB0.87 for the same period of 2019. Balance Sheets and Cash Flow As of September 30, 2020, the Company had cash and cash equivalents, short-term deposits and short-term investments of RMB10,798.3 million (US$1,590.4 million), compared with RMB10,745.1 million as of June 30, 2020. The increase was primarily due to net cash provided by operating activities of RMB133.8 million (US$19.7 million) for the third quarter of 2020. Recent Updates On October 12, 2020, the Company and DouYu jointly announced that they had entered into an Agreement and Plan of Merger (the "Merger Agreement") with Tiger Company Ltd., a direct wholly owned subsidiary of Huya, and, solely for the limited purposes set forth therein, Nectarine Investment Limited ("Tencent"), a wholly owned subsidiary of Tencent Holdings Limited. Pursuant to the Merger Agreement, Huya will acquire all the outstanding shares of DouYu, including ordinary shares represented by ADSs, through a stock-for-stock merger (the "Merger"). At the effective time of the Merger, each ordinary share of DouYu will be cancelled in exchange for the right to receive 7.30 Class A ordinary shares of Huya, and each DouYu ADS will be cancelled in exchange for the right to receive 0.73 Huya ADS. If the Merger is completed, the shareholders of Huya and DouYu immediately prior to the Merger, respectively, will each hold approximately 50% shares of the combined company on a fully diluted basis. Concurrently with the execution of the Merger Agreement, DouYu and Tencent entered into a Reassignment Agreement, pursuant to which Tencent will assign its interests in the game live streaming business operated by the Tencent group under the "Penguin e-Sports" brand (the "Penguin Business") to DouYu and deepen its business cooperation with DouYu in order to integrate the Penguin Business with the business of the combined Huya and DouYu upon the Merger, for a total consideration of US$500 million. The Merger, which is currently expected to close during the first half of 2021, is subject to customary closing conditions. There can be no assurance that the Merger will be completed during the first half of 2021 or at all. Huya also announced that its board of directors approved a cash dividend in an aggregate amount of US$200 million to be paid on or around the date of the closing of the Merger to the holders of ordinary shares of Huya, including the holders of Huya ADSs, as of the close of business on certain record date after the date when the required DouYu shareholder approval is obtained and prior to the closing of the Merger. Such record date and payment date will be designated by Huya's authorized officer and will be announced in due course. In connection with the proposed merger transaction pursuant to the terms of the Merger Agreement, Huya has filed with the SEC a registration statement on Form F-4 that includes a proxy statement of DouYu that also constitutes a prospectus of Huya relating to ordinary shares and ADSs of Huya to be offered as merger consideration in the Merger. Huya and DouYu urge investors and security holders to read the proxy statement/prospectus and any other relevant documents filed with the SEC carefully and in their entirety, because they will contain important information about Huya, DouYu, the Penguin Business and the Merger. Investors and security holders may obtain the registration statement and proxy statement/prospectus and other documents filed with the SEC free of charge at the SEC's website, www.sec.gov. On November 11, 2020, the Company obtained the usage right to a piece of land with an area of approximately 29,258 square meters in Foshan City, Guangdong Province, through a public auction. The Company's winning bid price was approximately RMB310 million. The Company intends to develop office space on the land in order to accommodate future work force expansion and reduce long term operating costs and expenses. Conference Call The Company's management will host an earnings conference call at 7:00 a.m. U.S. Eastern Time on November 11, 2020 (8:00 p.m. Beijing/Hong Kong time on November 11, 2020). For participants who wish to join the call, please complete online registration using the link provided below at least 20 minutes prior to the scheduled call start time. Upon registration, participants will receive the conference call access information, including dial-in numbers, Direct Event passcode, a unique registrant ID and an e-mail with detailed instructions to join the conference call. Participant Online Registration: http://apac.directeventreg.com/registration/event/6564986 Once complete the registration, please dial-in at least 10 minutes before the scheduled start time of the earnings call and enter the Direct Event passcode and registrant ID as instructed to connect to the call. Additionally, a live and archived webcast of the conference call will be available on the Company's investor relations website at http://ir.huya.com. A replay of the conference call will be accessible approximately two hours after the conclusion of the live call until November 18, 2020, by dialing the following telephone numbers: United States: +1-646-254-3697 International: +61-2-8199-0299 Hong Kong, China: +852-3051-2780 Replay Access Code: 6564986 About HUYA Inc. HUYA Inc. is a leading game live streaming platform in China with a large and active game live streaming community. The Company cooperates with e-sports event organizers, as well as major game developers and publishers, and has developed e-sports live streaming as one of the most popular content genres on its platform. The Company has created an engaged, interactive and immersive community for game enthusiasts of China's young generation. Building on its success in game live streaming, Huya has also extended its content to other entertainment content genres. Huya's open platform also functions as a marketplace for broadcasters and talent agencies to congregate and closely collaborate with the Company. Use of Non-GAAP Financial Measures The unaudited condensed consolidated financial information is prepared in conformity with accounting principles generally accepted in the United States of America ("U.S. GAAP"), except that the consolidated statement of changes in shareholders' equity, consolidated statements of cash flows, and the detailed notes have not been presented. Huya uses non-GAAP gross profit, non-GAAP operating income, non-GAAP net income attributable to HUYA Inc., non-GAAP net income attributable to ordinary shareholders, and non-GAAP basic and diluted net income per ADS, which are non-GAAP financial measures. Non-GAAP gross profit is gross profit excluding share-based compensation expenses allocated in cost of revenues. Non-GAAP operating income is operating income excluding share-based compensation expenses. Non-GAAP net income attributable to HUYA Inc. is net income attributable to HUYA Inc. excluding share-based compensation expenses, gain on fair value change of investments, and income tax effects on non-GAAP adjustments. Non-GAAP net income attributable to ordinary shareholders is net income attributable to ordinary shareholders excluding share-based compensation expenses, gain on fair value change of investments, and income tax effects on non-GAAP adjustments. Non-GAAP basic and diluted net income per ADS is non-GAAP net income attributable to ordinary shareholders divided by weighted average number of ordinary shares used in the calculation of non-GAAP basic and diluted net income per ADS. The Company believes that separate analysis and exclusion of the non-cash impact of (i) share-based compensation expenses, (ii) gain on fair value change of investments, and (iii) income tax effects on non-GAAP adjustments add clarity to the constituent parts of its performance. The Company reviews these non-GAAP financial measures together with GAAP financial measures to obtain a better understanding of its operating performance. It uses the non-GAAP financial measure for planning, forecasting and measuring results against the forecast. The Company believes that non-GAAP financial measure is useful supplemental information for investors and analysts to assess its operating performance without the non-cash effect of (i) share-based compensation expenses, which have been and will continue to be significant recurring expenses in its business, and (ii) gain on fair value change of investments and (iii) income tax effects on non-GAAP adjustments, which both may recur when there is observable price change in the future. However, the use of non-GAAP financial measures has material limitations as an analytical tool. One of the limitations of using non-GAAP financial measures is that they do not include all items that impact the Company's net income for the period. In addition, because non-GAAP financial measures are not measured in the same manner by all companies, they may not be comparable to other similar titled measures used by other companies. In light of the foregoing limitations, you should not consider non-GAAP financial measure in isolation from or as an alternative to the financial measure prepared in accordance with U.S. GAAP. The presentation of these non-GAAP financial measures is not intended to be considered in isolation from, or as a substitute for, the financial information prepared and presented in accordance with U.S. GAAP. For more information on these non-GAAP financial measures, please see the table captioned "HUYA Inc. Reconciliations of GAAP and Non-GAAP Results" near the end of this release. Exchange Rate Information This announcement contains translations of certain RMB amounts into U.S. dollars at a specified rate solely for the convenience of the reader. Unless otherwise noted, all translations from RMB to U.S. dollars are made at a rate of RMB6.7896 to US$1.00, the rate in effect as of September 30, 2020 as certified for customs purposes by the Federal Reserve Bank of New York. Safe Harbor Statement This announcement contains forward-looking statements. These statements are made under the "safe harbor" provisions of the U.S. Private Securities Litigation Reform Act of 1995. These forward-looking statements can be identified by terminology such as "will," "expects," "anticipates," "future," "intends," "plans," "believes," "estimates" and similar statements. Among other things, the business outlook and quotations from management in this announcement, as well as Huya's strategic and operational plans, contain forward-looking statements. Huya may also make written or oral forward-looking statements in its periodic reports to the U.S. Securities and Exchange Commission ("SEC"), in its annual report to shareholders, in press releases and other written materials and in oral statements made by its officers, directors or employees to third parties. Statements that are not historical facts, including statements about Huya's beliefs and expectations, are forward-looking statements. Forward-looking statements involve inherent risks and uncertainties. A number of factors could cause actual results to differ materially from those contained in any forward-looking statement, including but not limited to the following: Huya's goals and strategies; Huya's future business development, results of operations and financial condition; the expected growth of the game live streaming market; the expectation regarding the rate at which to gain active users, especially paying users; Huya's ability to monetize the user base; fluctuations in general economic and business conditions in China; the impact of the COVID-19 to Huya's business operations and the economy in China and elsewhere generally; any adverse changes in laws, regulations, rules, policies or guidelines applicable to Huya; the occurrence of any event, change or other circumstances that could give rise to the right of one or both of Huya and DouYu to terminate the definitive merger agreement between Huya and DouYu; the outcome of any legal proceedings that may be instituted against Huya, DouYu or their respective shareholders or directors; the ability to obtain regulatory approvals and meet other closing conditions to the merger, including the risk that regulatory approvals required for the merger are not obtained or are obtained subject to conditions that are not anticipated or that are material and adverse to Huya's or DouYu's business; a delay in closing the merger; the ability to obtain approval by DouYu's shareholders on the expected terms and schedule; business disruptions from the proposed merger that will harm Huya's or DouYu's business, including current plans and operations; potential adverse reactions or changes to business relationships resulting from the announcement or completion of the merger; certain restrictions during the pendency of the merger that may impact Huya's or DouYu's ability to pursue certain business opportunities or strategic transactions; the ability of Huya or DouYu to retain and hire key personnel; uncertainty as to the long-term value of the Class A ordinary shares of Huya following the merger; the continued availability of capital and financing following the merger; Huya's ability to realize the intended synergies from the potential merger with DouYu; and assumptions underlying or related to any of the foregoing. Further information regarding these and other risks is included in Huya's filings with the SEC. All information provided in this press release and in the attachments is as of the date of this press release, and Huya does not undertake any obligation to update any forward-looking statement, except as required under applicable law. For investor and media inquiries, please contact: In China: HUYA Inc.Investor RelationsTel: +86-20-2290-7829E-mail: firstname.lastname@example.org The Piacente Group, Inc.Jenny CaiTel: +86-10-6508-0677E-mail: email@example.com In the United States: The Piacente Group, Inc. Brandi PiacenteTel: +1-212-481-2050E-mail: firstname.lastname@example.org HUYA INC. UNAUDITED CONDENSED CONSOLIDATED BALANCE SHEETS (All amounts in thousands, except share, ADS, per share data and per ADS data) As of December 31, As of September 30, 2019 2020 2020 RMB RMB US$ Assets Current assets Cash and cash equivalents 1,113,193 3,287,962 484,264 Restricted cash 1,392 13,789 2,031 Short-term deposits 6,743,445 5,815,186 856,484 Short-term investments 2,219,531 1,695,117 249,664 Accounts receivable, net 61,708 76,537 11,273 Amounts due from related parties 51,936 52,690 7,760 Prepayments and other current assets 400,615 473,647 69,761 Total current assets 10,591,820 11,414,928 1,681,237 Non-current assets Deferred tax assets 45,816 67,928 10,005 Investments 379,424 450,705 66,382 Property and equipment, net 96,686 108,933 16,044 Intangible assets, net 45,085 72,857 10,731 Right-of-use assets, net 102,824 94,565 13,928 Prepayments and other non-current assets 104,895 79,045 11,642 Total non-current assets 774,730 874,033 128,732 Total assets 11,366,550 12,288,961 1,809,969 Liabilities and shareholders' equity Current liabilities Accounts payable 3,725 19,700 2,901 Advances from customers and deferred revenue 845,966 491,811 72,436 Income taxes payable 26,051 12,141 1,788 Accrued liabilities and other current liabilities 1,460,025 1,637,925 241,241 Amounts due to related parties 79,032 136,991 20,177 Lease liabilities due within one year 31,878 31,607 4,655 Total current liabilities 2,446,677 2,330,175 343,198 Non-current liabilities Lease liabilities 70,110 63,312 9,325 Deferred tax liabilities - 540 80 Deferred revenue 164,913 173,978 25,624 Total non-current liabilities 235,023 237,830 35,029 Total liabilities 2,681,700 2,568,005 378,227 HUYA INC. UNAUDITED CONDENSED CONSOLIDATED BALANCE SHEETS (CONTINUED) (All amounts in thousands, except share, ADS, per share data and per ADS data) As of December 31, As of September 30, 2019 2020 2020 RMB RMB US$ Shareholders' equity Class A ordinary shares (US$0.0001 par value; 750,000,000 shares authorized as of December 31, 2019 and September 30, 2020, respectively; 67,101,314 and 82,940,180 shares issued and outstanding as of December 31, 2019 and September 30, 2020, respectively) 44 55 8 Class B ordinary shares (US$0.0001 par value; 200,000,000 shares authorized as of December 31, 2019 and September 30, 2020, respectively; 152,357,321 and 152,357,321 shares issued and outstanding as of December 31, 2019 and September 30, 2020, respectively) 100 100 15 Additional paid-in capital 10,081,946 11,377,213 1,675,683 Statutory reserves 64,679 64,679 9,526 Accumulated deficit* (1,986,054) (2,079,054) (306,212) Accumulated other comprehensive income 524,135 357,963 52,722 Total shareholders' equity 8,684,850 9,720,956 1,431,742 Total liabilities and shareholders' equity 11,366,550 12,288,961 1,809,969 * On January 1, 2020, the Company adopted ASC326, "Financial Instruments-Credit Losses" using modified-retrospective transition approach. Following the adoption of this guidance, a cumulative-effect adjustment accumulated deficit, amounting to RMB3.1 million, was recognized as of January 1, 2020. HUYA INC. UNAUDITED CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS (All amounts in thousands, except share, ADS, per share data and per ADS data) Three Months Ended Nine Months Ended September 30, 2019 June 30, 2020(2) September 30, 2020 September 30, 2020 September 30, 2019 September 30, 2020(2) September 30, 2020(2) RMB RMB RMB US$ RMB RMB US$ Net revenues
DouYu International Holdings Limited to Report Third Quarter 2020 Financial Results on November 11, 2020
WUHAN, China, Oct. 29, 2020 /PRNewswire/ -- DouYu International Holdings Limited ("DouYu" or the "Company") (Nasdaq: DOYU), a leading game-centric live streaming platform in China and a pioneer in the eSports value chain, today announced that it plans to release its unaudited financial results for the third quarter of 2020 before the U.S. market opens on Wednesday, November 11, 2020. The earnings release will be available on the Company's investor relations website at http://ir.douyu.com/. DouYu's management will hold a conference call on Wednesday, November 11, 2020 at 6:00 A.M. Eastern Time or 7:00 P.M. Beijing Time to discuss the financial results. Listeners may access the call by dialing the following numbers: International: 1-412-317-6061United States Toll Free: 1-888-317-6003Mainland China Toll Free: 4001-206115Hong Kong Toll Free: 800-963976Singapore Toll Free: 800-120-5863Conference ID: 9698705 The replay will be accessible through November 18, 2020 by dialing the following numbers: International: 1-412-317-0088United States Toll Free: 1-877-344-7529Access Code: 10149662 A live and archived webcast of the conference call will also be available at the Company's investor relations website at http://ir.douyu.com/. About DouYu International Holdings Limited Headquartered in Wuhan, China, DouYu International Holdings Limited (Nasdaq: DOYU) is a leading game-centric live streaming platform in China and a pioneer in the eSports value chain. DouYu operates its platform on both PC and mobile apps, through which users can enjoy immersive and interactive games and entertainment live streaming. DouYu's platform brings together a deep pool of top live streamers. By providing a sustainable streamer development system built on advanced technology infrastructure and capabilities, DouYu helps ensure a consistent supply of quality content. Through collaborations with a variety of participants across the eSports value chain, the Company has gained coveted access to a wide variety of premium eSports content, which further attracts viewers and enhances user experience. For more information, please see http://ir.douyu.com/. Investor Relations Contact Mao MaoDouYu International Holdings LimitedEmail: email@example.comPhone: +1 (646) 224-6934 Xinran RaoICR, Inc.Email: DouYu.IR@icrinc.comPhone: +1 (646) 224-6934 Media Relations Contact Iris DingDouYu International Holdings LimitedEmail: firstname.lastname@example.orgPhone: +1 (646) 308-1475 Edmond LococoICR, Inc.Email: DouYu.PR@icrinc.comPhone: +1 (646) 308-1475 Related Links :https://www.douyu.com/
Ubitus Partners with 505 Games to Release "Control Ultimate Edition - Cloud Version" on Nintendo Switch(TM) in Major Markets Worldwide
TOKYO, Oct. 29, 2020 /PRNewswire/ -- Ubitus K.K. (hereinafter Ubitus), a leader in the cloud gaming space, leverages its advanced cloud gaming technology and in partnership with 505 Games to release Remedy Entertainment's visually stunning action-adventure title "Control Ultimate Edition - Cloud Version" on Nintendo Switch™ in major markets worldwide. Ubitus Partners with 505 Games to Release "Control Ultimate Edition - Cloud Version" on Nintendo Switch(TM) in Major Markets Worldwide "Control Ultimate Edition – Cloucd Version" is the first game title Ubitus simultaneously distributes to multiple markets via Nintendo eShop. Players in North America, Asia (Japan, Korea, and Hong Kong for now) and parts of Europe, can start enjoying the game by downloading a small activation program from Nintendo eShop and immediately play the "Control Ultimate Edition - Cloud Version". Furthermore, players can seamlessly transition between TV or handheld mode according to his/her environment, select high-definition picture quality, and enable realistic features such as ray-tracing rendered by high-end GPUs in the cloud. No more worries of storage limitation, and wait time for download, installation, or updates, players can just turn on their Nintendo Switch, connect to the internet, select the game, and immediately enjoy the latest and greatest game play. "We are extremely pleased to have the opportunity to work with a world-class game publisher such as 505 Games. We are thrilled to present their most recent mega title "Control Ultimate Edition - Cloud Version" to a global audience on Nintendo Switch™, featuring the highest game play quality and performance, including ray-tracing. We will continue our efforts to bring more and more exciting major titles to the cloud and share with gamers around the world," Wesley Kuo, Ubitus CEO, proclaims. In addition to 505 Games, Ubitus is currently working with numerous industry-leading game developers, aiming to bring their best games to the Nintendo Switch™ shortly. Nintendo Switch is a trademark of Nintendo. About Remedy Entertainment Remedy Entertainment Plc is a globally successful video game company known for story-driven and visually stunning console and computer games such as Control, Alan Wake and Max Payne. Remedy also develops its own Northlight game engine and game development tools. Founded and based in 1995, Finland, the company employs over 260 game industry professionals from 27 different countries. About 505 Games 505 Games, a subsidiary of the Italian entertainment company Digital Bros., is a global publisher focused on offering a broad selection of video games for players of all ages and skill levels. The company publishes and distributes premium and free-to-play games on leading console and PC platforms as well as mobile devices and social networks. Publishing highlights include DEATH STRANDING (PC), Control, Journey to the Savage Planet, Bloodstained: Ritual of the Night, Indivisible, Brothers - A Tale of Two Sons, Terraria, ABZÛ and Virginia. Distribution highlights include No Man's Sky, Hellblade: Senua's Sacrifice, Warhammer: Vermintide 2, Dead by Daylight and Inside/Limbo. 505 Games has offices in United States, United Kingdom, France, Germany, Italy, Spain, China and Japan. About Ubitus Ubitus operates the world's best GPU virtualization technology and cloud streaming platform, and is dedicated to providing a superior user experience via its advanced technology. As long as users are connected to a broadband network, they can enjoy AAA gaming experience across various devices, such as smartphones, tablets, game consoles, smart TVs, and personal computers. With its comprehensive GDK (game development kit), Ubitus provides a fast-to-market onboarding solution to support game companies in Japan and overseas, who are interested in cloud gaming. Ubitus partners with telecom carriers, online service providers and game publishers around the world.