First Images Revealed for Sonic at the Olympic Games – Tokyo 2020
HUYA-Backed Nimo TV Arrives in Brazil to Build the Country's Leading Mobile Game Live Streaming Platform
"Destiny Child" Celebrates its Six-Month Anniversary with the New "DEAD OR ALIVE Xtreme Venus Vacation" Collaboration
Hoard Exchange to Launch Token Distribution Event on May 27th
HUYA Inc. Reports First Quarter 2019 Unaudited Financial Results
GIRLGAMER Esports Festival Goes Global
Registration for the Silk Road Esports Tournament opens, Honor of Kings set as the main competition title
HUYA Inc. Files 2018 Annual Report on Form 20-F
[TGS2019] Indie Game Area“Selection Booth”“SOWN2019”Now accepting applications
Moonton Kicks Off Mobile Legends' 515 Unite Campaign in Singapore
TGS 2019 Indie Game Area “Selection Booth” “SOWN2019” Now accepting applications
TOKYO GAME SHOW 2019, organized by the Computer Entertainment Supplier’s Association (CESA) and co-organized by Nikkei Business Publications, Inc. (Nikkei BP) decided to carry out two projects and started accepting applications for them to support the independent game (indie game) developers: one is Indie Game Area “Selection Booth,” the exhibition area of free-of-charge, and the other is “SENSE OF WONDER NIGHT 2019 (SOWN 2019),” the contest to determine the excellent game ideas from the exhibitors in the Indie Game Area “Selection Booth.” Since it was established in 2013, Indie Game Area “Selection Booth” has offered to exhibit the titles which pass the screening and will have many visitors including the game industry professionals to gamer funs every year. In TGS2018, 86 developers from 22 countries/regions, screened from 295 applicants around the world, had exhibited in the Indie Game Area “Selection Booth.” On the other hand, SOWN is established in 2008 as a project to showcase game ideas that will give the players “Sense of Wonder” － a feeling that something will change in players’ world. This had been originally held alone, but has changed to the project to give a chance to be the SOWN presenters selected from Indie Game Area “Selection Booth” exhibitors, to present their own game ideas from 2017. In the TGS2018, eight developers appeared on the stage as the presenters of SOWN. It is now confirmed that Nintendo Co., Ltd. decided to support indie game developers as a sponsor for both projects. Developers whose titles selected by the TGS Management Office get to exhibit in the Indie Game Area “Selection Booth” for free. Also, Nintendo co-sponsors SOWN2019. Both projects will be carried out with the cooperation of International Game Developers Association Japan Chapter (IGDA Japan). Through these projects, TGS will provide opportunities to disseminate new games created by independent game developers to the world.
A New Class Swings into Black Desert SEA
SEOUL, South Korea, April 10, 2019 /PRNewswire/ -- The wait is over for Adventurers yearning to float on the wind and deliver death from above. Pearl Abyss announced today that Lahn, one of Black Desert's most unique and iconic classes, is now available in Black Desert SEA. Stride Through the Skies with Lahn, the Newest Class in Black Desert SEA Lahns hail from an eastern kingdom and are practitioners of a combat style never before seen in the Black Desert world. Wielding a Crescent Pendulum linked to a Noble Sword, they combine the beauty and grace of ceremonial sword dances with swift, deadly swordsmanship to cut down their enemies. Masters of both melee and ranged attacks, Lahns strive to guard the weak and cleanse evil from the world. Multiple events are now live to bring the celebrations for Lahn into full swing. Those training to become a practitioner of the dance of death can simultaneously level up another new character in a special 1+1 EXP Sharing Event. For a limited time, aspiring Adventurers can also get permanent access to the game by playing for 7 days in addition to reaching level 56 on a trial account. For those who wish to immediately jump into the thick of things, game packages are on sale for 40% off until May 1. A new Olvia Server exclusive to new and returning Adventurers has also been added to help them get acquainted with Lahn and the Black Desert world. It features a better introductory environment and supplies huge Combat and Skill experience buffs. When Adventurers reach level 58, they will be better prepared to face the trials and tribulations on other servers alongside veteran players. With these events and Lahn's arrival, there has never been a better time to explore the lands within Black Desert SEA. Learn more at sea.playblackdesert.com. About Black Desert Black Desert is an open-world action MMORPG with cutting-edge visuals and skill-based combat that redefines the genre. With the most developed character customization system of any game on the market, users can break out of the norm and make unique characters that truly represent themselves. Its intuitive controls, beautifully-designed world, and extensive lore will excite both newcomers and veterans of MMOs and ARPGs. Black Desert has been successfully launched on PC in over 150 countries and has over 10 million registered players. The mobile and console versions are scheduled to launch globally in 2018 and beyond. Photo - https://photos.prnasia.com/prnh/20190408/2426871-1
Acer Announces Collaboration with Top Twitch Streamer 'Shroud'
Top Twitch streamer to become a Predator global brand ambassador TAIPEI, Taiwan, April 9, 2019 /PRNewswire/ -- Acer Inc today announced that Mike "Shroud" Grzesiek, one of the most popular streamers on Twitch, is named as a Predator global brand ambassador. Shroud will help amplify Acer's Predator line of gaming PCs and monitors to his fans and the gaming community. "Acer is excited to have such a brilliant gaming talent join the Predator gaming family," said Vincent Lin, Associate Vice President, Product Marketing and Planning, Acer Inc. "We look forward to collaborating on new ways to get the word out on the latest Predator products to both Predator fans and the gaming community at large." "I'm excited to be collaborating with Predator," said Shroud. "I have previously built my own, custom systems and have the highest standards for the gear I use. Streaming every day requires top-of-the-line performance from my hardware and Acer's Predator PCs and monitors are a great fit for my insane needs." Shroud, who has over 6 million Twitch followers, began his career as a professional CS:GO player. After retiring from competitive play he moved on to become full-time streamer and has since accrued a massive fan base across his social media profiles. About Acer Founded in 1976, today Acer is one of the world's top ICT companies and has a presence in over 160 countries. As Acer looks into the future, it is focused on enabling a world where hardware, software and services will infuse with one another to open up new possibilities for consumers and businesses alike. From service-oriented technologies to the Internet of Things to gaming and virtual reality, Acer's 7,000+ employees are dedicated to the research, design, marketing, sale, and support of products and solutions that break barriers between people and technology. Please visit www.acer.com for more information. © 2019 Acer Inc. All rights reserved. Acer and the Acer logo are registered trademarks of Acer Inc. Other trademarks, registered trademarks, and/or service marks, indicated or otherwise, are the property of their respective owners. All offers subject to change without notice or obligation and may not be available through all sales channels. Prices listed are manufacturer suggested retail prices and may vary by location. Applicable sales tax extra. View original content to download multimedia:http://www.prnewswire.com/news-releases/acer-announces-collaboration-with-top-twitch-streamer-shroud-300827657.htmlRelated Links :http://www.acer.com
On 20th Anniversary of The Matrix, MIT Game Industry Veteran to Release “The Simulation Hypothesis”
At the Game Developers Conference (GDC), bestselling author, renowned MIT computer scientist and Silicon Valley video game designer Rizwan Virk announced that his book, The Simulation Hypothesis, will be released on the 20th anniversary of the release of the film, The Matrix. This is the first serious book by a video game industry veteran to explain one of the most consequential theories of our time, that we are living inside a sophisticated video game. “When the Matrix came out in 1999, it was in the realm of science fiction,” said Virk. “In the 20 years since, with the evolution of MMORPGs, Virtual Reality, AR, AI, and Neuroscience, we are getting closer and closer. In this book, I lay out a clear path from today’s tech to building the Matrix.” Virk is the founder of Play Labs @ MIT, a video game startup incubator at the MIT Game Lab, and co-founder, advisor and investor in many video game startups including Discord, Telltale Games, Funzio, Gameview, Tapjoy and Sliver.tv. Pulling together concepts from computer science, artificial intelligence, video games, quantum physics, and both ancient eastern and western religious texts, Virk shows how all of these traditions come together to point to the idea that we may be inside a simulated reality like The Matrix. Science fiction writers like Philip K. Dick have explored the idea of a simulated reality. More recently, prominent figures like Elon Musk, and scientists like Neil deGrasse Tyson and others have spoken about the idea. Futurists like Google’s Ray Kurzweil have popularized the idea of downloading consciousness, and Oxford’s Nick Bostrom published a paper in 2003 that concluded we are living in a simulation. The book explores the history of video game development and brings together arguments from these diverse thinkers. The Simulation Hypothesis is for computer scientists, science fiction fans, video game enthusiasts, and spiritual seekers looking to understand the nature of reality. The book includes endorsements by Noah Falstein, Tessa B. Dick, Jacques Vallee, Dannion Brinkley, Brent Bushnell and Diana Walsh Pasulka. The book is available for pre-order now and will be released on March 31, 2019. https://www.amazon.com/dp/B07M81F1KG, or visit the author’s website at www.zenentrepreneur.com - Endorsements for Rizwan Virk’s book: The Simulation Hypothesis “The Simulation Hypothesis by Riz Virk lays out both the technical aspects of computer simulation and the mystical reasons why we can take Philip K. Dick seriously when he proposed that we are living in a computer-generated reality. His vision that this world is not quite real informed much of his science fiction. This book explains that idea from scientific and religious perspectives.” ~Tessa B. Dick, author of Conversations with Philip K. Dick, wife of Philip K. Dick "The Simulation Hypothesis presents a radical alternative to current models of reality. Many fields of human experience rejected or neglected by modern science can be brought under the framework proposed by Riz Virk, relying on the latest insights of computer science and on the author's unique experience with the design of digital games. The result is a stunning reappraisal of what it means to be human in an infinite universe." ~Jacques Vallée, venture capitalist and author of Forbidden Science, former NASA and Stanford Research Institute scientist, and basis for the French scientist in Close Encounters of the Third Kind “In The Simulation Hypothesis, Riz Virk provides a deft and knowledgeable blend of video game history, hard science speculation, and science fiction references. Whether or not you believe we all exist in a simulation, I found it both fascinating and entertaining.” ~Noah Falstein, former chair of the IGDA, former Chief Game Designer at Google “In The Simulation Hypothesis, Riz Virk takes current trends of immersion in video games and personalized entertainment to their logical conclusion: how to build a simulation as real as what we experience in daily life. While no one can say for certain how many lives we have, my advice is to the assume it's a "one-life game" and make the best of it!" ~Brent Bushnell, Founder and CEO of Two Bit Circus, "My own experience has taught me that we live, teach, learn and love in a virtual world. In The Simulation Hypothesis, Riz Virk combines the mind of a scientist with the heart of a mystic, using video games to explain the virtual reality that we live in.” ~Dannion Brinkley, bestselling author of Saved by the Light and At Peace in the Light “Rizwan Virk's book The Simulation Hypothesis is one of the few works that could convince me that I probably live in a simulated universe. Virk's breadth of knowledge encompasses the history of religions, philosophy, popular culture, modern physics and computer technology, drawing connections which show his theory is not only feasible but probably correct. If this sounds mind blowing, it is! This book is also really funny and engaging, with references to popular culture and video games to keep the philosophy and science enjoyable. I highly recommend this book - it expanded my mind's bandwidth!" ~Diana Walsh Pasulka, Professor of Philosophy and Religion, University of North Carolina Wilmington, author of American Cosmic: UFOs, Religion, Technology
Announcement of PUBG SEA Esports Roadmap for 2019
SEOUL, South Korea, March 11, 2019 /PRNewswire/ -- All of the drop decisions, cross-map sniping, and close-quarters battles are ultimately about pro PUBG teams fighting for a chance to go against pro PUBG teams from all around the globe with big prize pools and championships on the line. Today the stakes are raised, as PUBG unveils the roadmap for qualifying into the top international competitions in PUBG esports for year 2019. Detailed region slots for 2019 PUBG global events. SEA Championship 2019 will run in three seasons, starting with SEA Championship Season 1 in March, followed by Season 2 in June, and Season 3 in October. Each season will consist 16 pro PUBG teams from around SEA region to battle off for the US$50,000 prize pool and the tickets to head to global PUBG events. The top-performing teams of Season 1 and 2 of SEA Championship will be able to compete head-to-head in third-party-hosted global events, followed by a global All-Star Games. At the end of Season 3, the top teams will gather for a Global Championship. 24 teams will come together for the first global PUBG event, FACEIT Global Summit: PUBG Classic. Following this, there will be two more PUBG Classic events leading up to the Global Championship. The second PUBG Classic will consist of 16 teams from North America, Europe/Middle East/Africa, Latin America and Oceania while another 16 teams from mainland China, Korea, Southeast Asia, Taipei and Japan will be competing in the third PUBG Classic. Finally, a total of 32 teams gathering for the PUBG Global Championship -- the survivors of which will have a shot at a US$2 million prize pool and the right to call themselves the best PUBG players in the world. SEA Championship Season 1 will kick off PUBG esports this year in the SEA region on March 16th and 17th. Five seeds are given to teams that performed well in SEA and global events last year: PUBG Southeast Asia Championship 2018, JIB PUBG SEA Championship Bangkok 2018, PAI Macao 2019, and an additional invited teams from Indonesia, Malaysia, Philippines, Thailand, and Vietnam. Below is the full list of the 16 teams that will be competing to emerge as the first champion of 2019. Country Type Team Name Thailand Seed MITH Thailand Seed Purple Mood Vietnam Seed Divine Esports Vietnam Seed Refund Gaming Indonesia Seed Aerowolf Team 7 Thailand Invited Armory Gaming Thailand Invited Tokiostriker Vietnam Invited Rate Me Five Stars Vietnam Invited Vikings Gaming Vietnam Invited GAMEHOME Esports Indonesia Invited Aerowolf Team 1 Indonesia Invited RRQ Philippines Invited ArkAngel Philippines Invited NCGC Vortex Malaysia Invited Geek Fam Malaysia Invited Battle Arena Elites Three top teams from the two-day tournament will be granted the seeds to compete with 21 other global pro teams at FACEIT Global Summit: PUBG Classic, the first PUBG global esports event. The first PUBG Classic will take place in London on April 16th, 2019, with a total prize pool of US$400,000. More information about SEA Championship will be presented via official PUBG Facebook page. Photo - https://photos.prnasia.com/prnh/20190308/2397774-1-aPhoto - https://photos.prnasia.com/prnh/20190308/2397774-1-b
Experience the cult horror game, "White Day," through VR in the latest title: "White Day: Courage Test"
SEOUL, South Korea, March 11, 2019 /PRNewswire/ -- Initially released in 2001, White Day -- A Labyrinth Named School, is a renowned cult horror classic game, which is now making a comeback as a VR game. Sonnori (CEO Lee Wonsul) announced that it will be launching a new title in the White Day series: White Day: Courage Test. Experience the cult horror game, "White Day", through VR. The White Day series was initially released as a PC game in 2001. It was also released as a paid mobile app, which has had over 600,000 downloads. The White Day series was also released for PS4 and Steam. Specifically designed for VR theme parks, White Day: Courage Test has been developed using the latest Unreal Engine and VR optimized game play to be a motion-based game providing an extremely immersive experience. When the game begins, the player is a student who has entered the school at night as a part of a school club's test of courage. He/she explores the school, looking for various hidden items, while also trying to find the way out of the school. Strange things begin to happen during game play. With a focused composition optimized for VR theme parks and programmed "randomness," White Day: Courage Test offers fresh entertainment for repeat players. Also, the visual and sound effects that perfectly recreate a school at night provide horror-filled fun that differentiates White Day from other VR horror games.White Day: Courage Test features a tutorial that guides the player from the start about how to play the game, eliminating the need for training staff and making game operation in VR theme parks a lot easier. White Day: Courage Test differs from normal VR theme park games because only one person can wear the VR head-mounted display (HMD). However, in White Day: Courage Test, users can interact with other players during game play. Secondary players can hide or move objects in the game via a wirelessly connected tablet PC, getting in the way of the main player or challenging the main player to a battle of wits. White Day: Courage Test is a new game that aims to maximize the attraction of the White Day series. Its quality outranks any horror game that may be enjoyed in the general VR theme park. Users can uniquely interact with other users through the "dual play" setting. An official at Sonnori said, "Currently, we are focusing on sales of the B2B version for the VR theme park. We have tested it in Korea over the past year and it has been upgraded into a more stable version. We will work with our international partners to distribute the game globally." <About Sonnori> Sonnori is multi-platform game development company that develops games across all platforms, including mobile, PC, console and VR. Its representative title White Day -- A Labyrinth Named School (2001) was successfully remade into a mobile version at the end of 2015 and received a Korea Game Award in four categories: the excellence award (mobile game), technology creation, planning, and scenario. Sonnori develops fun, new, and user-friendly games under its banner, "For fun, for new, for you." White Day: Courage Test Introduction Page: http://whitedayvr.com/index.html?lang=en YouTube Trailer: https://youtu.be/AonsE4wQ9jcPlaying Video: https://youtu.be/U-7xgL3wEtk E-Mail: email@example.com Photo - https://photos.prnasia.com/prnh/20190308/2391958-1
TOKYO GAME SHOW 2019 ( TGS 2019 ) Exhibition Outline Released
In cooperation with Nikkei Business Publications, Inc. (Nikkei BP, President: Suguru Niinomi), the Computer Entertainment Supplier’s Association (CESA, Chairman: Hideki Hayakawa) has announced that it will be holding TOKYO GAME SHOW 2019 (TGS 2019) at Makuhari Messe (Mihama-ku, Chiba City, Chiba Prefecture) for four days from Thursday, September 12 to Sunday, September 15. Applications for exhibition are now being accepted. The theme for TGS2019 is “One World, Infinite Joy.” With dramatic advances in technology, games can now connect players around the world instantly, anytime and anywhere. Under this year’s theme, the event hopes to communicate the true value and possibility of games that a new level of experience and excitement shared among people, as friends and mates enjoying the same game together, will strengthen “ties” among people, and that games can provide even more fun experience. In recent years, the game industry has seen an expanding range of titles, from casual ones to highly competitive e-Sports, and games are now enjoyed in many different ways. With the increasing number of game fans, expectations for Tokyo Game Show are also becoming increasingly diverse. The last year’s TGS 2018 was the biggest event ever in its history, with 668 companies and organizations from 41 countries and regions participating as exhibitors and 298,690 people visiting the exhibition. TGS2019 will have a further expansion of its Internet video streaming platform and contents, so that game fans who are not at the venue can also feel the excitement of TGS, together with visitors. The event aims for increased viewership in Asia and on a global scale. In the e-Sports field, which is attracting attention also from outside of the game industry, this year’s event again plans to hold championships in various genres at the giant "e-Sports X (Cross)" stage (details to be announced in April). In addition to improved usability with venue layout and easy-to-view stage setup, we are committed to enrich real-time gameplay content for streaming overseas and offer enhanced information on the event. Furthermore, the event organizer’s keynote speech program will be held focusing on new technologies, such as next-generation communication system “5G”, “blockchain” and “artificial intelligence (AI).” TOKYO GAME SHOW started in 1996. It has grown to become an event receiving attention in Japan and elsewhere, with over 600 businesses and organizations exhibiting each year since 2016 and visitors exceeding 250,000 for six years in a row since 2013. Expect more excitement than ever at Tokyo Game Show 2019, which has grown to the “world’s largest game show” increasing its presence in global communities.
PUBG Corporation to Further Expand PUBG LITE Beta Test Service to Bangladesh, Brunei, Cambodia, Laos and Myanmar
SEOUL, South Korea, Feb. 13, 2019 /PRNewswire/ -- PUBG Corporation (PUBG Corp.) today announced that the PUBG LITE Beta Test will be further expanding their service to Bangladesh, Brunei, Cambodia, Laos and Myanmar, in addition to Indonesia, Malaysia, Philippines and Singapore. As of today (February 13th), PUBG LITE, the free-to-play adaption of PLAYERUNKNOWN'S BATTLEGROUNDS, is officially available for download for the expanded regions through the official website (https://lite.pubg.com/download/). The service for these regions will be open on February 14th. PUBG LITE Beta Test Service Expands to Bangladesh, Brunei, Cambodia, Laos and Myanmar [Appendix - System Requirements for PUBG LITE] Minimum Spec Recommended Spec OS Windows 7/8/10 64bit Windows 7/8/10 64bit CPU Core i3 2.4GHz Core i5 2.8GHz RAM 4GB 8GB GPU Intel HD Graphics 4000 NVIDIA GeForce GTX 6600 or AMD Radeon HD 7870 HDD 4GB Direct X Direct X 11 About PUBG Corporation (PUBG Corp.) PUBG Corp., a member of the KRAFTON game union (former Bluehole Inc.), began as Bluehole Ginno Games, Inc. in 2009 and later renamed to PUBG Corp. in 2017. PUBG Corp. is the publisher and developer of the 2017 blockbuster battle royale video game, PLAYERUNKNOWN'S BATTLEGROUNDS (PUBG), on multiple platforms. Since its release, PUBG has received worldwide acclaim, achieving seven Guinness World Records and winning multiple game awards worldwide. Headquartered in Korea, PUBG Corp. has six operational offices globally across North America, Europe, Japan, China. With the goal of developing PUBG as a global franchise, the company is currently undertaking a number of projects including esports, product licensing, and more. For more information about PUBG Corp., please visit www.pubg.com. Photo - https://photos.prnasia.com/prnh/20190211/2371183-1Related Links :http://www.pubg.com
PUBG LITE Beta Test Expands Coverage in Four More Countries
SEOUL, South Korea, Feb. 7, 2019 /PRNewswire/ -- PUBG Corporation (PUBG Corp.) today announced that the Beta Test for PUBG LITE will no longer be limited to Thailand region but be available to four more countries in Southeast Asia - Indonesia, Malaysia, Philippines, and Singapore. PUBG LITE BETA TEST EXPANDS COVERAGE IN FOUR MORE COUNTRIES The pre-download for the regions named above will begin a day before, on February 13th, while the official Beta Test service will open on the 14th. The game has been adapted from the original PLAYERUNKNOWN'S BATTLEGROUNDS to be playable with low specification computers and laptops. Players who were previously unable to access the game due to the specification requirements will now be able to play PUBG through PUBG LITE with the thrill and experience of the original game. In addition, PUBG LITE is a free-to-play game service through PUBG and Garena's platform. Users of both platforms will be playing on the same server while PUBG Corp will be handling all customer support, events and activities. All players who downloaded the game from the official PUBG LITE website (https://lite.pubg.com/download/) and Garena are welcome to enjoy the last-one-standing competitive survival battle. [Appendix - System Requirements for PUBG LITE] Minimum Spec Recommended Spec OS Windows 7/8/10 64bit Windows 7/8/10 64bit CPU Core i3 2.4GHz Core i5 2.8GHz RAM 4GB 8GB GPU Intel HD Graphics 4000 NVIDIA GeForce GTX 6600 or AMD Radeon HD 7870 HDD 4GB Direct X Direct X 11 About PUBG Corporation (PUBG Corp.) PUBG Corp., a member of the KRAFTON game union (former Bluehole Inc.), began as Bluehole Ginno Games, Inc. in 2009 and later renamed to PUBG Corp. in 2017. PUBG Corp. is the publisher and developer of the 2017 blockbuster battle royale video game, PLAYERUNKNOWN'S BATTLEGROUNDS (PUBG), on multiple platforms. Since its release, PUBG has received worldwide acclaim, achieving seven Guinness World Records and winning multiple game awards worldwide. Headquartered in Korea, PUBG Corp. has six operational offices globally across North America, Europe, Japan, China. With the goal of developing PUBG as a global franchise, the company is currently undertaking a number of projects including esports, product licensing, and more. For more information about PUBG Corp., please visit www.pubg.com. Photo - https://photos.prnasia.com/prnh/20190201/2363389-1
NetEase Games Acquires Minority Stake in Quantic Dream
GUANGZHOU, China, Jan. 29, 2019 /PRNewswire/ -- NetEase Games, the online games division of NetEase, Inc. (NASDAQ: NTES), one of China's largest internet companies, today announced that it has acquired a minority stake in Quantic Dream S.A. to further the development and distribution of global online games. Quantic Dream will continue to operate independently under the direction of industry veterans David Cage and Guillaume de Fondaumière. Quantic Dream defines and leads the interactive storytelling game, a creative game genre. With 22 years of experience, this AAA studio has successfully launched several worldwide blockbusters, including Heavy Rain and Detroit: Become HumanTM. This strategic investment aims to support the studio's vision of becoming a global, multi-franchise entertainment company, and to develop advanced technologies and games for the future. "With a strong focus on in-house development, we are constantly looking for partners that complement us in the development and creation of the next generation games," said Ethan Wang, VP of NetEase, Inc., "Quantic Dream's excellence in interactive storytelling and the valuable expertise it has built over the past two decades is exactly what we have been looking for. We are pleased to partner with Quantic Dream and we hope to create incredible game experiences for players all around the globe." "The landscape of the gaming industry will go through major evolutions in the coming years, with new hardware to come, new business models to explore and new ways of playing to invent," said Quantic Dream CEO and Creative Director David Cage. "We want Quantic Dream to take a key role in this exciting future and having NetEase by our side as a strategic partner will allow us to expand our creative vision and develop the company to its fullest potential. NetEase understands what Quantic is about as they share our passion for high quality games and our ambitions for the studio." "We have been impressed by NetEase's vision, their commitment to quality and innovation and their impressive track-record and know-how in crafting and operating some of the most popular games on the planet," continued Guillaume de FONDAUMIERE, Co-CEO of Quantic Dream. "Partnering with NetEase will open new opportunities for our studio and strengthen our position as pioneers and innovators." About NetEase Games NetEase Games is the online games division of NetEase, Inc. (NASDAQ: NTES), developing and operating some of China's most popular PC-client and mobile games. As one of the world's largest incubators of quality online game content, NetEase Games is dedicated to supporting the growth of innovative studios around the globe and growing an international presence along the way. To complement its self-developed games and world class R&D capabilities, NetEase Games also partners with other industry leaders including Blizzard Entertainment, Mojang AB (a Microsoft subsidiary) and other global game developers to operate some of the most popular international online games in China. About Quantic Dream Quantic Dream is a French video game studio that leads the world in interactive storytelling. Founded 22 years ago by David Cage to create AAA games based on emotion and interactive storytelling, Quantic Dream has been at the forefront of innovation in narrative, popularizing the genre of choice-dependent stories. The studio, that worked exclusively with Sony during the past 12 years, created thought-provoking games like FahrenheitTM (aka Indigo Prophecy in North America), Heavy RainTM, Beyond:Two SoulsTM, and more recently Detroit: Become HumanTM. The studio's medium-defining titles have showcased world-class talents including David Bowie, Ellen Page, Willem Dafoe, Hans Zimmer and Jesse Williams. Quantic Dream has developed proprietary technologies and original franchises since its creation, with the support of millions of gamers around the world. For more information, please visit: http://www.quanticdream.com NetEase Forward Looking Statements This press release contains statements of a forward-looking nature. These statements are made under the "safe harbor" provisions of the U.S. Private Securities Litigation Reform Act of 1995. You can identify these forward-looking statements by terminology such as "will," "expects," "anticipates," "future," "intends," "plans," "believes," "estimates" and similar statements. The accuracy of these statements may be impacted by a number of business risks and uncertainties that could cause actual results to differ materially from those projected or anticipated, including the risk that the market for PC-client and mobiles games in China and other countries in which NetEase Games operate may not grow as rapidly as expected or at all, the risk that NetEase Games' investments and partnerships will not generate adequate returns, the impact of governmental regulation, competition in the online game market, and other risks outlined in NetEase, Inc.'s filings with the Securities and Exchange Commission. NetEase, Inc. does not undertake any obligation to update this forward-looking information, except as required under applicable law. NetEase Contact: Margaret Shi NetEase, Inc. firstname.lastname@example.org Tel: (+86) 571-8985-3378 Quantic Dream Contact: Alexa BowersB/HIAlexa_bowers@bhimpact.com Tel: +1 (310) 694-3112 View original content:http://www.prnewswire.com/news-releases/netease-games-acquires-minority-stake-in-quantic-dream-300785596.html
Megaxus Launches Fatal Raid: SEA Invasion in Indonesia, Singapore, Malaysia, and Philippines
JAKARTA, Indonesia, Jan. 29, 2019 /PRNewswire/ -- Southeast Asia games publishing and development company, PT Megaxus Infotech (Megaxus) launched a new mobile game titled "Fatal Raid: SEA Invasion". The First-Person Shooter (FPS) game is now available in 4 countries in Southeast Asia: Indonesia, Singapore, Malaysia and Philippines. Fatal Raid: SEA Invasion is now available in Indonesia, Malaysia, Philippines, Singapore. "The Southeast Asia gamers love to compete against each other while having fun. Fatal Raid: SEA Invasion provides fast-paced gameplay with various PVP competition. We are confident gamers will love Fatal Raid: SEA Invasion," said Bambang Budiman, Senior Content Manager of PT Megaxus Infotech. "With its competitive gameplay, Fatal Raid: SEA Invasion can attract many e-Sport followers and competitors in Southeast Asia," he continued. The game was also featured in Google Play Pre-registration from 18 January 2019 to 25 January 2019. Fatal Raid: SEA Invasion provides various game modes such as Story Mode, Challenge Modes (Charge Mode, Defense Mode, Raid Mode, Coliseum), PVP Modes (Practice, Team Deathmatch, Bombing, 1 vs 1, Handgun/Sniper Match, Survival, Ranked PVP). The game is packed with features such as weapons and armors collection and upgrade, characters upgrade, Clan, and more. In Fatal Raid:SEA Invasion, gamers can choose from a massive selection of weapons, each with their own speciality, which gives more dynamics to the gameplay. The game also offers selection of difficulty levels, which enable the game to be enjoyed by novice gamers, as well as by more experienced gamers. Despite the high quality graphic that the game offers, it doesn't require high spec devices to run it. "We hope that Fatal Raid: SEA Invasion can give a new FPS experience for gamers in Southeast Asia . We will continue to provide best contents and service for our loyal users," closed Bambang. Website: https://fatalraidsea.com/Facebook: https://www.facebook.com/FatalRaidSEA Instagram: http://instagram.com/fatalraidsea About Megaxus Infotech PT Megaxus Infotech is a games company in Indonesia since 2006. The company presents the best and innovative products and services to the gamers. Megaxus' games: Audition AyoDance, Lineage II, WarRock, Grand Chase, Counter-Strike Online, SD Gundam Online, AyoOke, Heroes of Atarsia, World In AyoDance, Royal Master, Princess Rush, Rhythm N Joy, Closers Online, Bakso Horror, Combo Rush, Audition AyoDance Mobile and Fatal Raid: SEA Invasion. Most recently, Audition AyoDance Mobile has won Google Play Best of 2018 award in the category of Most Casual Game–Indonesia. Photo - https://photos.prnasia.com/prnh/20190129/2359440-1
Philip and Andrew Oliver leaving REBELLION to start Consultancy Business
Independent UK developer and publisher Rebellion has today announced the departures of Philip Oliver and Andrew Oliver, who leave the company on February 15th, 2019 to start a new video games consultancy business. After decades of creating renowned video games, industry veterans Philip and Andrew Oliver co-founded development studio Radiant Worlds in 2013 with Richard Smithies. In January 2018, Rebellion acquired Radiant Worlds, and Philip and Andrew continued on at the newly renamed Rebellion Warwick to help oversee the transition period. Over that time, the studio relocated from rented premises to a purchased, state-of-the-art office in Warwick Technology Park, double the size of its previous location. Rebellion Warwick also contributed to the development and publishing of titles such as Arca's Path VR and Strange Brigade, and continues to work on upcoming titles including Evil Genius 2. "Philip and Andrew's remit was to help with what would be a challenging time of transition for their studio," said Rebellion CEO and Co-founder Jason Kingsley OBE. "We are grateful for the assistance they provided and the work they did at Rebellion Warwick. With their huge experience, we're excited to see their consultancy business grow." "We're delighted with what the Rebellion Warwick team has achieved over the last year, and we are confident they'll continue to flourish," said Philip Oliver, "But we're both looking forward to this next chapter and we're excited to get started." Philip and Andrew Oliver will announce more about their upcoming new business in the coming weeks.
gumi Inc. Enters into Agreement of Equity and Allocation of New Shares in Blockchain Game Developer Double Jump.Tokyo
gumi Inc. today announced an agreement to receive equity and new shares of double jump.tokyo from DLE Inc., its parent company. Additionally, two board directors fromf double jump.tokyo will join gumi Inc.’s board as it makes a capital business alliance contract with double jump. Founded in 2007, gumi Inc. set out to become the world's No.1 entertainment company in the information revolution through offering new amusements and richness in everyday life. gumi Inc. has focused on increasing its earning capacity of mobile online game business, which is its current main revenue source, and expanding its business by entering in early stage VR/AR businesses, blockchain businesses and other new businesses. For its blockchain business, gumi aims to make strategic alliances with companies offering new technologies inside and outside of Japan, mainly by capital injection via gumi Cryptos to obtain future income sources. As a more aggressive step in the blockchain industry, gumi formed a capital business alliance to receive equity and new shares in double jump.tokyo. double jump.tokyo is developing the blockchain game My Crypto Heroes, which went into its pre-sale period on September 21, 2018. In its first 24 hours, the game achieved the number one ranking for the quantity of Ethereum transactions in Decentralized Applications Game (DApps game), which includes games on distributed application, and live on blockchain platform. During the first ten days of the pre-sale period, the game recorded 694ETH (about USD $160,000) in transactions*1. Also, after the launch of My Cryptos Heroes on November 30, 2018, in DApps game, it achieved number one in first day daily active users (DAU) and in the quantity of Ethereum transactions, taking the lead in the blockchain gaming industry. Partnering with gumi Inc. is the natural next step in double jump.tokyo’s growth as they look to expand globally and break new ground in the blockchain industry. Hironao Kunimitsu, Founder and CEO of gumi Inc., said: “We’ve been impressed by the quality and the momentum of interest in My Crypto Heroes, we believe that through this succession of equity, allocation of new shares and capital involved in our business alliance, we can offer global marketing know-how to double jump.tokyo, and both of our companies can develop new successful blockchain properties by utilizing our intellectual properties, and accelerating business development in the blockchain business.” double jump.tokyo’s parent company DLE has also created many dominant intellectual properties, such as Secret Society Takanotsume, through marketing strategies, planning and development of smartphone apps and the creation of properties across movies, television and web media. Both gumi Inc. and DLE expect to share synergies through this initial alliance, and will further pursue other alliances, such as with its Vtuber business and more. *1 Calculated based on the final price (1 Ethereum = 26,188 JPY) as at September 30, 2018.
[G-Star 2018] Soft-World’s Sejin Lee and Wendy Hung, “Advance into Greater China with My Card from A to Z at Once!”
‘G-Star 2018 (The Game Show and Trade, All Round 2018)’, an international game exhibition hosted by Korea Association of Game Industry (K-GAMES) and co-hosted by the G-Star Organizing Committee and Busan IT Industry Promotion Agency, was held on November 15 at BEXCO located in Haeundae-gu, Busan. Soft-World, participated in 'G-Star 2018', promoted its 'My Card' service through BTB booth and conducted consultation with major game companies in Korea. Accordingly, Acrofan visited Soft-World’s BTB booth and met Sejin Lee, Executive of Global Business, and Wendy Hung, in charge of Korean business of ‘My Card’, to talk about the features of ‘My Card’ and future business development. ▲ Acrofan met Sejin Lee, Executive of Global Business, and Wendy Hung, in charge of Korean business of ‘My Card’, to talk about ‘My Card’ service. "'My Card' that we introduced at 'G-Star 2018' is a payment platform that is served by Soft-World. But rather than simply considering it ‘payment service’, users will be able to experience the essence of Soft-World's business that has been going on for 37 years. According to Sejin Lee, Soft-World has been engaged in various businesses related to game and marketing for 37 years in Taiwan, Hong Kong, Macao and Southeast Asia. Soft-World headquarters is in the business of payment and marketing, and providing game related businesses including game development, publishing, and cloud services through 17 core subsidiaries. "One of the biggest advantages of 'My Card' is that it supports various payment services around the world. In addition to the existing payment methods such as credit card, telecommunication micropayment, and ATM, more than 30 types including mobile payment like AliPay and online payment represented by PayPal are currently supported. Therefore, users can select and use the payment according to their convenience. Moreover, 'My Card eWallet', an electronic wallet service linked to 'My Card', has exceeded 5 million registered members, and prepaid card payment service is also available." Sejin Lee said that the convenience through integration service support is the biggest advantage of ‘My Card’, and introduced that 'My Card' is not only convenient for users but also provides a variety of convenience solutions to partners who introduce 'My Card', which is why the 'My Card' is a fruit of Soft-World's service know-how that has been going on for 37 years. "Partner companies introducing 'My Card' are generally preparing for the service in Greater China. Of course, they can prepare for the service by themselves, but there will be a few shortcomings compared to the local companies. And, we are supporting them with those shortcomings through our affiliates." Wendy Hung pointed out ‘marketing’ and ‘promotion’ as the most lacking areas for the companies preparing for the Chinese service, and said that Soft-World is providing ‘integrated marketing service’ through cooperation with Soft-Ware’s affiliates and partners to companies that introduces 'My Card'. This 'integrated marketing service' is a way to provide a variety of offline marketing for the companies introducing 'My Card' through banks, credit card companies, mobile network operator, micropayments and offline prepaid card distribution networks. ▲ In addition to the payment service of ‘My Card’, the Greater China region ecosystem centered on ‘My Card’ was introduced. "There are many ways to promote games and services offline, such as magazine shelves, posters and DM, game magazines, game video news, interactive entertainment, electronic stickers, etc. We are also actively working on combination of online and offline marketing such as websites, 'My Card' fan page, press conferences and road shows." In addition to promotion and marketing, Sejin Lee and Wendy Hung also emphasized that it is one of the important services for 'My Card' customers that Soft-World's affiliates provide the necessary skills and resources in preparation for local services in China. "The game service does not go smoothly when you apply billing locally. We need to adapt the service as well as development to suit local needs, and we are helping to smoothly connect the necessary parts of localization service to each department and subsidiary of Soft-World. In other words, a game service ecosystem centering on 'My Card' is formed." Connected as a part of service ecosystem, a number of the services and subsidiaries of Soft-World were introduced; 'My Server', which provides solutions encompassing cloud and IDC, 'Zealot Digital Graphic Design Center' and Kaohsiung Music Production Center, which produce the graphic and sound that suit the game’s features, TOP marketing service ‘My Card Bonus’, ‘Adwitt’, which provides advertisement services and online and SNS marketing like Facebook or Google, and ‘Kochava’, which provides a tracking tool service for mobile advertising. "Thanks to the service that emphasizes convenience, there are a growing number of companies choosing Soft-World for their services in Greater China. In major service areas, Soft-World has earned high level of trust as 80% of companies including Korean game companies are our customers.” Sejin Lee said, “With a successful business development, Soft-World is trying to provide more services in the 'My Card' ecosystem so that companies with Taiwan or Greater China service plans do not worry about localization.” Especially, he introduced about the direction of current development that Soft-World focuses on the distinctive elements of the Chinese market, which foreign companies cannot easily think of, and is improving services in the way of suggesting before the customers' requests. "As mobile games become the central platform of the game market, Soft-World's goal became to provide a service that allows small game companies, which do not have much manpower or funds, to easily enter Greater China. Many companies in Korea are also offering mobile games, and I hope Soft-World's 'My Card' will help them advance into the Greater China." Sejin Lee and Wendy Hung said that they hope Korean games with excellent ideas will be introduced to the Chinese market like the time when Korean game companies dominated the game market all over the world. And they again emphasized that 'My card' will play a role as a helper in Korean game companies' entry into the Greater China. ▲ They emphasized that 'My card' will play a role as a helper in Korean game companies' entry into the Greater China.
[G-Star 2018] Soft-World Set Itself up as a Helper of Korean Companies for Advancing into Great China
‘G-Star 2018 (The Game Show and Trade, All Round 2018)’, an international game exhibition hosted by Korea Association of Game Industry (K-GAMES) and co-hosted by the G-Star Organizing Committee and Busan IT Industry Promotion Agency, was held on November 15 at BEXCO located in Haeundae-gu, Busan. Soft-World, participated in 'G-Star 2018' promoted its 'My Card' service through BTB booth and had consultations with major game companies in Korea. 'MyCard' is an integrated payment solution of ‘Soft-World’, and it is in progress in Greater China including China, Hong Kong, Macao and Southeast Asia. ▲ Soft-World, participated in 'G-Star 2018' promoted its 'My Card' service. As a service of the oldest game company in Greater China, this solution supports more than 30 online payment services including telecommunication micropayment, credit card, ATM, AliPay, PayPal, UnionPay, CherryCredit, etc. In addition, 'My Card eWallet', an electronic wallet service, has more than 5 million members, and the company is currently providing the payment service in a way of a prepaid card. With the provision of these various payment methods, 'My Card' service became the number one market share in Taiwan, Hong Kong, Macao and Southeast Asia. Soft-World highlighted that it not only provides more than 30 different payment services, but also supports integrated marketing services through cooperation with related companies and partner companies. The integrated marketing service is currently providing various offline marketing services for the users of 'My Card' through banks, credit card companies, telecommunication companies, micropayments and off-line prepaid card distribution networks. ▲ ‘My Card’ offers more than 30 different payment services. ▲ The service is in progress in Taiwan, Hong Kong, Macao and Southeast Asia. Soft-World's offline promotional methods include cross-affiliate marketing, magazine shelves, posters and DM, game magazines, game video news, interactive entertainment, electronic stickers, etc. It is also actively using combination of on-line and off-line methods such as websites, ‘My Card’ fan page, press conferences and road shows. What’s more, the fact that the company provides the necessary skills and resources in preparation for local services in Greater China through Soft-World's affiliated companies is also introduced as one of the important services for 'My Card' customers. Major support services include 'Zealot Digital Graphic Design Center', 'Kaohsiung Music Production Center', which provides professional graphic and sound resources that suit the game’s features, a TOP Marketing Service ‘My Card Bonus’, ‘Adwitt’, which provides online and SNS marketing and advertising services such as Facebook and Google, ‘Kochava’, which provides a tracking tool service for mobile advertisements, and 'My Server,' which provides a solution that encompasses the cloud and IDC. Through such integrated payment solutions and marketing support plans, Soft-World showed a strong will to support Korean companies' entry into Greater China, saying that they will fully support the local service of Korean game companies in Greater China. ▲ Soft-World provides various support services for services in Greater China. ▲ Through the supporting services, companies can develop localization and marketing more conveniently. ▲ One of Soft-World’s services, ‘My Server’, provides a solution that encompasses the cloud and IDC.
[G-Star 2018] Netmarble Games Targeted Global with Its Masterpiece Line up
‘G-Star 2018 (The Game Show and Trade, All Round 2018)’, an international game exhibition hosted by Korea Association of Game Industry (K-GAMES) and co-hosted by the G-Star Organizing Committee and Busan IT Industry Promotion Agency, was held on November 15 at BEXCO located in Haeundae-gu, Busan. Netmarble Games, participated in 'G-Star 2018', set up more than 260 showcases optimized for mobile games in the BTC exhibition hall and introduced 4 mobile games including ‘Blade & Soul Revolution’, ‘Seven Knights 2’, ‘The King of Fighters All Star’, and ‘A3: STILL ALIVE’. 'Blade & Soul Revolution', based on the IP of 'Blade & Soul', is a reinterpretation of the sensibility of original works such as cinematic directing and story, gorgeous graphic, martial arts, and actions reminiscent of a war game. It provides differentiated fun such as large-scale open-field competition and community. In 'G-Star 2018', new contents including character customization, PvP system, power conflicts, and strategic elements of the war were revealed. 'Seven Knights 2', which is a mobile MMORPG based on IP of 'Seven Knights', features gameplay that collects various heroes and performs group battles unlike traditional MMORPGs, which focus on one hero. The demonstration version in 'G-Star 2018' showed the world of ‘Seven Knights 2’, which was born as a mobile MMORPG, and introduced the third story, 'Melissa's whereabouts' at the same time so that visitors could experience 4-player boss raid that attacks a giant boss ‘Giganteus’. ▲ Various events were held at the BTC exhibition hall of Netmarble through large LED screen and open stage. ▲ There was a space for visitors to demonstrate the games. 'The King of Fighters All Star' features all the characters and game elements of the previous series, ranging from 'KOF 94’, the first franchise game to 'KOF XIV', the latest one. Users can experience the combination of character-specific skills and combos through connections among 3 characters in mobile environment. The demo version in 'G-Star 2018' allowed visitors to experience the system and combat style of the game. 'A3: STILL ALIVE' is a battle royal MMORPG based on the IP of 'A3'. Its core contents are ‘Strategic Deathmatch’ that uses the strategy and control and fights to the last man, and ‘Free PK in All Areas’ that can enjoy indiscriminative PK with the whole server users in time. The demo version in ‘G-Star 2018’ showed ‘Dark Appearance’ content that allows free PK in all regions when the dark comes, and mercenary system including tanker, dealer, and healer, which shows the complete summoner of ‘A3: STILL ALIVE’. In addition, with a famous BJ as well as the developer, a survival combat ’30-player Battle Royal’ was held at the stage. As a stage event, 'Virtual Live Talk Show', Netmarble Games' first attempt at G-Star, was held. ‘Virtual Live Character’, which is a technology that allows 3D or 2D characters to look and behave naturally through modeling data, real-time motion capture and facial recognition technology, was used for the live talk show where a heroine ‘Len’ from ‘Seven Knights 2’ appears as a virtual live character to host the show. In addition, 'Len' appeared on the big screen installed at the Netmarble booth, introduced 'Seven Knights 2', and performed simple quizzes and mini games with the audience. What’s more, Netmarble provided a variety of events for the audience and offered a number of activities during 'G-Star 2018', including live broadcasts of the Influencers, ‘King OPPA Show(The King of Fighters Show)’, ‘2vs2 PvP Pro-gamer Invitation Show’, and ‘Large-scale Open Field War’. On top of that, Netmarble Games revealed participants' G-star mode play records and provided the opportunity to participate in the stage event 'Time Attack Competition' to the top 5 ranked players. ▲ Visitors demonstrated 'A3: STILL ALIVE' revealed for the first time in ‘G-Star 2018’. ▲ At the event, the game was relayed in real time. ▲ Character cosplay of 'Seven Knights 2' was held at the venue.
[G-Star 2018] Kakao Games Succeeded in G-Star with Ryan & Battlegrounds
‘G-Star 2018 (The Game Show and Trade, All Round 2018)’, an international game exhibition hosted by Korea Association of Game Industry (K-GAMES) and co-hosted by the G-Star Organizing Committee and Busan IT Industry Promotion Agency, was held on November 15 at BEXCO located in Haeundae-gu, Busan. Kakao Games participated in G-Star with a large booth including BTC, outside square, and BTB. Kakao Games, which appeared in G-Star with ‘Kakao Battlegrounds’ and ‘Friends Racing’, attracted visitors with its representative character, ‘Ryan’. The booth of ‘Kakao Battlegrounds’ in BTC hall was organized in 100-booth scale with ‘Ryan’ wearing helmet and waiting for visitors. In case of the new casual mobile racing game, ‘Friends Racing’, ‘Ryan’ was waiting for visitors with riding a racing car at BEXCO outside square. As a result, Kakao Games raised visitors’ participation through a variety of events and presented experience commensurate with the biggest game festival in Korea, G-Star. ▲ Kakao Games set up a 100-booth BTC exhibition at ‘G-Star 2018’. ▲ At the ‘Kakao Battlegrounds’ booth, ‘Ryan’ was wearing a helmet and waiting for visitors. 'Kakao Battlegrounds' is a Korean version of 'PlayerUnknown's Battlegrounds' which was released through Steam in 2017 and has driven the battle royal boom around the world. Especially, it was popular in i-Cafe (gaming internet cafe) because users can easily login with Kakao ID and play the game. So, ‘Kakao Battlegrounds’ collaborated with a popular character ‘Ryan’ of Kakao Friends and released a variety of items. At 'G-Star 2018', the 'Kakao Battlegrounds’ booth was built as an open structure. Also, the main concept of the booth was the runway, in order to deliver the feeling of boarding the plane before being put into the battlefield. Here, the representative character of Kakao Friends, ‘Ryan’, was wearing a helmet symbolizing 'Battlegrounds' and welcomed the visitors. At the main stage of the booth, 80 PCs were placed and operated ‘Battlegrounds’ 40-player match, in which anyone can participate, at all times. The Kakao match was a battle in which 10 players become a team, and the visitors could reserve for the match through a kiosk at the booth. Visitors who had reserved it were informed their order via KakaoTalk and were able to experience the game without waiting. In addition, to all visitors participated in 40-player Kakao match, the presents including a permanent ‘Ryan hoodie skin’, produced through collaboration with Kakao Friends’ representative character, ‘Ryan’. ▲ There was an experience zone where visitors can experience the training field. ▲ Visitors could spend time in the AR photo zone while waiting for the match. ▲ The collaboration products of ‘Battlegrounds x Kakao Friends’ were sold at the MD shop. In addition, there was an experience zone where visitors can experience the training field, an AR photo zone, and the collaboration products of ‘Battlegrounds x Kakao Friends’ were sold at the MD shop. So, a variety of on-site participation events including missions, quizzes, and emotional dances were held with various prizes such as a Battlegrounds Ryan doll, rug, mini-note, hoodie, etc. On the 15th and 16th of November, ‘AfreecaTV BJ Final Round Season 5’, where the famous BJs participated, was held at the main stage of the ‘Kakao Battlegrounds’ booth. On the 17th and 18th, a special match with 8 celebrities, including BJ Blackwalk, BJ Juankorea, BJ Pi, BJ Matjongwook, and Broadcaster Byung-jae Yoo, Myung-hoon Jung, Sang-hoon Moon, Kyu-seon Yu, was held. ▲ ‘AfreecaTV BJ Final Round Season 5’, where the famous BJs participated, was held at the ‘Kakao Battlegrounds’ booth. ▲ On the 15th, BJ DDDD won the match and delivered impressions. Besides, at the 'Kakao Battlegrounds' booth, the video of seven games that Kakao Games services was displayed. At the family zone of the booth, the video of new games such as ‘Lookism’, ‘Princess Connect Re:Dive’, ‘Friends Racing’, and ‘The War of Genesis: Battle of Antaria’, and popular games such as ‘Black Desert’, ‘Friends Gem’, and ‘Friends Marble’, were shown. Kakao Games also opened a booth at BEXCO outside square. With a strategy of attracting visitors using its popular character, ‘Ryan’ riding on the racing car attracted much interest from the audience. ‘Friends Racing’ is a mobile racing game in which eight kinds of Kakao Friends, such as ‘Ryan’ and ‘Apeach’, appear. It offers real-time combat mode with a maximum of 8 players, and the fun of thrilling racing on the cute maps and tracks of full 3D design. In addition, the game features a customizing cart, which can be produced as user wants, and Kakao characters’ voices, which were introduced for the first time of Kakao Friends IP. ▲ Kakao Games opened the 'Friends Racing' booth at BEXCO outdoor square with ‘Ryan’ on the racing car. Meanwhile, Kakao Games also set up a BTB booth to strengthen its business partnership. Through ‘G-Star 2018’, it had expanded its customer service contact points and business areas at the same time. In addition, it focused on expanding partnerships through a number of business meetings. ▲ Kakao Games opened a booth in BTB as well as BTC. ▲ At the BTB booth, it had expanded its customer service contact points and business areas at the same time.